/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "gazebo/math/Plane.hh" using namespace gazebo; using namespace math; ///////////////////////////////////////////////// Plane::Plane() { this->d = 0.0; } ///////////////////////////////////////////////// Plane::Plane(const Vector3 &_normal, double _offset) { this->normal = _normal; this->d = _offset; } ///////////////////////////////////////////////// Plane::Plane(const Vector3 &_normal, const Vector2d &_size, double _offset) { this->Set(_normal, _size, _offset); } ///////////////////////////////////////////////// Plane::Plane(const ignition::math::Planed &_plane) { this->Set(_plane.Normal(), _plane.Size(), _plane.Offset()); } ///////////////////////////////////////////////// Plane::~Plane() { } ///////////////////////////////////////////////// void Plane::Set(const Vector3 &_n, const Vector2d &_s, double _offset) { this->normal = _n; this->size = _s; this->d = _offset; } ////////////////////////////////////////////////// Plane &Plane::operator =(const Plane & _p) { this->normal = _p.normal; this->size = _p.size; this->d = _p.d; return *this; } ////////////////////////////////////////////////// Plane &Plane::operator=(const ignition::math::Planed &_p) { this->normal = _p.Normal(); this->size = _p.Size(); this->d = _p.Offset(); return *this; } ////////////////////////////////////////////////// double Plane::Distance(const Vector3 &_origin, const Vector3 &_dir) const { double denom = this->normal.Dot(_dir); if (fabs(denom) < 1e-3) { // parallel return 0; } else { double nom = _origin.Dot(this->normal) - this->d; double t = -(nom/denom); return t; } } ////////////////////////////////////////////////// ignition::math::Planed Plane::Ign() const { return ignition::math::Planed(this->normal.Ign(), this->size.Ign(), this->d); }