/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include "gazebo/math/Helpers.hh" #include "gazebo/math/Pose.hh" using namespace gazebo; class PoseTest : public ::testing::Test { }; TEST_F(PoseTest, Pose) { { // test hypothesis that if // A is the transform from O to P specified in frame O // B is the transform from P to Q specified in frame P // then, B + A is the transform from O to Q specified in frame O math::Pose A(math::Vector3(1, 0, 0), math::Quaternion(0, 0, M_PI/4.0)); math::Pose B(math::Vector3(1, 0, 0), math::Quaternion(0, 0, M_PI/2.0)); EXPECT_TRUE(math::equal((B + A).pos.x, 1.0 + 1.0/sqrt(2))); EXPECT_TRUE(math::equal((B + A).pos.y, 1.0/sqrt(2))); EXPECT_TRUE(math::equal((B + A).pos.z, 0.0)); EXPECT_TRUE(math::equal((B + A).rot.GetAsEuler().x, 0.0)); EXPECT_TRUE(math::equal((B + A).rot.GetAsEuler().y, 0.0)); EXPECT_TRUE(math::equal((B + A).rot.GetAsEuler().z, 3.0*M_PI/4.0)); } { // If: // A is the transform from O to P in frame O // B is the transform from O to Q in frame O // then -A is transform from P to O specified in frame P math::Pose A(math::Vector3(1, 0, 0), math::Quaternion(0, 0, M_PI/4.0)); EXPECT_TRUE(math::equal((math::Pose() - A).pos.x, -1.0/sqrt(2))); EXPECT_TRUE(math::equal((math::Pose() - A).pos.y, 1.0/sqrt(2))); EXPECT_TRUE(math::equal((math::Pose() - A).pos.z, 0.0)); EXPECT_TRUE(math::equal((math::Pose() - A).rot.GetAsEuler().x, 0.0)); EXPECT_TRUE(math::equal((math::Pose() - A).rot.GetAsEuler().y, 0.0)); EXPECT_TRUE(math::equal((math::Pose() - A).rot.GetAsEuler().z, -M_PI/4.0)); // test negation operator EXPECT_TRUE(math::equal((-A).pos.x, -1.0/sqrt(2))); EXPECT_TRUE(math::equal((-A).pos.y, 1.0/sqrt(2))); EXPECT_TRUE(math::equal((-A).pos.z, 0.0)); EXPECT_TRUE(math::equal((-A).rot.GetAsEuler().x, 0.0)); EXPECT_TRUE(math::equal((-A).rot.GetAsEuler().y, 0.0)); EXPECT_TRUE(math::equal((-A).rot.GetAsEuler().z, -M_PI/4.0)); } { // If: // A is the transform from O to P in frame O // B is the transform from O to Q in frame O // B - A is the transform from P to Q in frame P math::Pose A(math::Vector3(1, 0, 0), math::Quaternion(0, 0, M_PI/4.0)); math::Pose B(math::Vector3(1, 1, 0), math::Quaternion(0, 0, M_PI/2.0)); EXPECT_TRUE(math::equal((B - A).pos.x, 1.0/sqrt(2))); EXPECT_TRUE(math::equal((B - A).pos.y, 1.0/sqrt(2))); EXPECT_TRUE(math::equal((B - A).pos.z, 0.0)); EXPECT_TRUE(math::equal((B - A).rot.GetAsEuler().x, 0.0)); EXPECT_TRUE(math::equal((B - A).rot.GetAsEuler().y, 0.0)); EXPECT_TRUE(math::equal((B - A).rot.GetAsEuler().z, M_PI/4.0)); } { math::Pose pose; EXPECT_TRUE(pose.pos == math::Vector3(0, 0, 0)); EXPECT_TRUE(pose.rot == math::Quaternion(0, 0, 0)); } math::Pose pose(math::Vector3(1, 2, 3), math::Quaternion(.1, .2, .3)); EXPECT_TRUE(pose.pos == math::Vector3(1, 2, 3)); EXPECT_TRUE(pose.rot == math::Quaternion(.1, .2, .3)); math::Pose pose1(pose); EXPECT_TRUE(pose1 == pose); pose.Set(math::Vector3(2, 3, 4), math::Quaternion(.3, .4, .5)); EXPECT_TRUE(pose.pos == math::Vector3(2, 3, 4)); EXPECT_TRUE(pose.rot == math::Quaternion(.3, .4, .5)); EXPECT_TRUE(pose.IsFinite()); pose1 = pose.GetInverse(); EXPECT_TRUE(pose1.pos == math::Vector3(-1.38368, -3.05541, -4.21306)); EXPECT_TRUE(pose1.rot == math::Quaternion(0.946281, -0.0933066, -0.226566, -0.210984)); pose = math::Pose(1, 2, 3, .1, .2, .3) + math::Pose(4, 5, 6, .4, .5, .6); EXPECT_TRUE(pose == math::Pose(5.74534, 7.01053, 8.62899, 0.675732, 0.535753, 1.01174)); pose += pose; EXPECT_TRUE(pose == math::Pose(11.314, 16.0487, 15.2559, 1.49463, 0.184295, 2.13932)); pose -= math::Pose(pose); EXPECT_TRUE(pose == math::Pose(0, 0, 0, 0, 0, 0)); pose.pos.Set(5, 6, 7); pose.rot.SetFromEuler(math::Vector3(.4, .6, 0)); EXPECT_TRUE(pose.CoordPositionAdd(math::Vector3(1, 2, 3)) == math::Vector3(7.82531, 6.67387, 9.35871)); EXPECT_TRUE(pose.CoordPositionAdd(pose1) == math::Vector3(2.58141, 2.4262, 3.8013)); EXPECT_TRUE(pose.CoordRotationAdd(math::Quaternion(0.1, 0, 0.2)) == math::Quaternion(0.520975, 0.596586, 0.268194)); EXPECT_TRUE(pose.CoordPoseSolve(pose1) == math::Pose(-0.130957, -11.552, -10.2329, -0.462955, -1.15624, -0.00158047)); EXPECT_TRUE(pose.RotatePositionAboutOrigin(math::Quaternion(0.1, 0, 0.2)) == math::Pose(6.09235, 5.56147, 6.47714, 0.4, 0.6, 0)); pose.Reset(); EXPECT_TRUE(pose.pos == math::Vector3(0, 0, 0)); EXPECT_TRUE(pose.rot == math::Quaternion(0, 0, 0)); }