/* * Copyright (C) 2015 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifndef _GAZEBO_RENDERING_LIGHT_PRIVATE_HH_ #define _GAZEBO_RENDERING_LIGHT_PRIVATE_HH_ #include #include "gazebo/rendering/RenderTypes.hh" #include "gazebo/common/CommonTypes.hh" namespace Ogre { class Light; } namespace gazebo { namespace rendering { class DynamicLines; /// \internal /// \brief Private data for the Light class class LightPrivate { /// \brief The ogre light source public: Ogre::Light *light; /// \brief The visual used to visualize the light. public: VisualPtr visual; /// \brief The lines used to visualize the light. public: DynamicLines *line; /// \brief SDF element data for the light. public: sdf::ElementPtr sdf; /// \brief Event connection to toggle visualization on/off. public: event::ConnectionPtr showLightsConnection; /// \brief Pointer to the scene. public: ScenePtr scene; /// \brief Counter used to generate unique light names. public: static unsigned int lightCounter; }; } } #endif