/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #ifdef _WIN32 // Ensure that Winsock2.h is included before Windows.h, which can get // pulled in by anybody (e.g., Boost). #include #endif #include "gazebo/math/Vector3.hh" #include "gazebo/physics/BoxShape.hh" using namespace gazebo; using namespace physics; ////////////////////////////////////////////////// BoxShape::BoxShape(CollisionPtr _parent) : Shape(_parent) { this->AddType(Base::BOX_SHAPE); } ////////////////////////////////////////////////// BoxShape::~BoxShape() { } ////////////////////////////////////////////////// void BoxShape::Init() { this->SetSize(this->sdf->Get("size")); } ////////////////////////////////////////////////// void BoxShape::SetSize(const math::Vector3 &_size) { this->sdf->GetElement("size")->Set(_size); } ////////////////////////////////////////////////// math::Vector3 BoxShape::GetSize() const { return this->sdf->Get("size"); } ////////////////////////////////////////////////// void BoxShape::SetScale(const math::Vector3 &_scale) { if (_scale.x < 0 || _scale.y < 0 || _scale.z < 0) return; if (_scale == this->scale) return; this->SetSize((_scale/this->scale)*this->GetSize()); this->scale = _scale; } ////////////////////////////////////////////////// void BoxShape::FillMsg(msgs::Geometry &_msg) { _msg.set_type(msgs::Geometry::BOX); msgs::Set(_msg.mutable_box()->mutable_size(), this->GetSize().Ign()); } ////////////////////////////////////////////////// void BoxShape::ProcessMsg(const msgs::Geometry &_msg) { this->SetSize(msgs::ConvertIgn(_msg.box().size())); } ////////////////////////////////////////////////// double BoxShape::ComputeVolume() const { math::Vector3 size = this->GetSize(); return size.x * size.y * size.z; }