174 lines
8.8 KiB
C++
174 lines
8.8 KiB
C++
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*
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* OPCODE - Optimized Collision Detection
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* Copyright (C) 2001 Pierre Terdiman
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* Homepage: http://www.codercorner.com/Opcode.htm
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Contains code for tree builders.
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* \file OPC_TreeBuilders.h
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* \author Pierre Terdiman
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* \date March, 20, 2001
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Include Guard
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#ifndef __OPC_TREEBUILDERS_H__
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#define __OPC_TREEBUILDERS_H__
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//! Tree splitting rules
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enum SplittingRules
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{
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// Primitive split
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SPLIT_LARGEST_AXIS = (1<<0), //!< Split along the largest axis
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SPLIT_SPLATTER_POINTS = (1<<1), //!< Splatter primitive centers (QuickCD-style)
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SPLIT_BEST_AXIS = (1<<2), //!< Try largest axis, then second, then last
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SPLIT_BALANCED = (1<<3), //!< Try to keep a well-balanced tree
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SPLIT_FIFTY = (1<<4), //!< Arbitrary 50-50 split
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// Node split
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SPLIT_GEOM_CENTER = (1<<5), //!< Split at geometric center (else split in the middle)
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//
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SPLIT_FORCE_DWORD = 0x7fffffff
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};
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//! Simple wrapper around build-related settings [Opcode 1.3]
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struct OPCODE_API BuildSettings
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{
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inline_ BuildSettings() : mLimit(1), mRules(SPLIT_FORCE_DWORD) {}
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udword mLimit; //!< Limit number of primitives / node. If limit is 1, build a complete tree (2*N-1 nodes)
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udword mRules; //!< Building/Splitting rules (a combination of SplittingRules flags)
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};
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class OPCODE_API AABBTreeBuilder
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{
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public:
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//! Constructor
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AABBTreeBuilder() :
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mNbPrimitives(0),
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mNodeBase(null),
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mCount(0),
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mNbInvalidSplits(0) {}
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//! Destructor
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virtual ~AABBTreeBuilder() {}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Computes the AABB of a set of primitives.
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* \param primitives [in] list of indices of primitives
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* \param nb_prims [in] number of indices
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* \param global_box [out] global AABB enclosing the set of input primitives
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* \return true if success
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual bool ComputeGlobalBox(const dTriIndex* primitives, udword nb_prims, AABB& global_box) const = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Computes the splitting value along a given axis for a given primitive.
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* \param index [in] index of the primitive to split
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* \param axis [in] axis index (0,1,2)
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* \return splitting value
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual float GetSplittingValue(udword index, udword axis) const = 0;
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Computes the splitting value along a given axis for a given node.
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* \param primitives [in] list of indices of primitives
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* \param nb_prims [in] number of indices
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* \param global_box [in] global AABB enclosing the set of input primitives
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* \param axis [in] axis index (0,1,2)
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* \return splitting value
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual float GetSplittingValue(const dTriIndex* /*primitives*/, udword /*nb_prims*/, const AABB& global_box, udword axis) const
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{
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// Default split value = middle of the axis (using only the box)
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return global_box.GetCenter(axis);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Validates node subdivision. This is called each time a node is considered for subdivision, during tree building.
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* \param primitives [in] list of indices of primitives
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* \param nb_prims [in] number of indices
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* \param global_box [in] global AABB enclosing the set of input primitives
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* \return TRUE if the node should be subdivised
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*/
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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virtual BOOL ValidateSubdivision(const dTriIndex* /*primitives*/, udword nb_prims, const AABB& /*global_box*/)
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{
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// Check the user-defined limit
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if(nb_prims<=mSettings.mLimit) return FALSE;
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return TRUE;
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}
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BuildSettings mSettings; //!< Splitting rules & split limit [Opcode 1.3]
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udword mNbPrimitives; //!< Total number of primitives.
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void* mNodeBase; //!< Address of node pool [Opcode 1.3]
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// Stats
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inline_ void SetCount(udword nb) { mCount=nb; }
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inline_ void IncreaseCount(udword nb) { mCount+=nb; }
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inline_ udword GetCount() const { return mCount; }
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inline_ void SetNbInvalidSplits(udword nb) { mNbInvalidSplits=nb; }
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inline_ void IncreaseNbInvalidSplits() { mNbInvalidSplits++; }
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inline_ udword GetNbInvalidSplits() const { return mNbInvalidSplits; }
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private:
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udword mCount; //!< Stats: number of nodes created
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udword mNbInvalidSplits; //!< Stats: number of invalid splits
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};
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class OPCODE_API AABBTreeOfVerticesBuilder : public AABBTreeBuilder
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{
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public:
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//! Constructor
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AABBTreeOfVerticesBuilder() : mVertexArray(null) {}
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//! Destructor
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virtual ~AABBTreeOfVerticesBuilder() {}
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override(AABBTreeBuilder) bool ComputeGlobalBox(const dTriIndex* primitives, udword nb_prims, AABB& global_box) const;
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override(AABBTreeBuilder) float GetSplittingValue(udword index, udword axis) const;
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override(AABBTreeBuilder) float GetSplittingValue(const dTriIndex* primitives, udword nb_prims, const AABB& global_box, udword axis) const;
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const Point* mVertexArray; //!< Shortcut to an app-controlled array of vertices.
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};
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class OPCODE_API AABBTreeOfAABBsBuilder : public AABBTreeBuilder
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{
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public:
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//! Constructor
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AABBTreeOfAABBsBuilder() : mAABBArray(null) {}
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//! Destructor
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virtual ~AABBTreeOfAABBsBuilder() {}
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override(AABBTreeBuilder) bool ComputeGlobalBox(const dTriIndex* primitives, udword nb_prims, AABB& global_box) const;
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override(AABBTreeBuilder) float GetSplittingValue(udword index, udword axis) const;
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const AABB* mAABBArray; //!< Shortcut to an app-controlled array of AABBs.
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};
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class OPCODE_API AABBTreeOfTrianglesBuilder : public AABBTreeBuilder
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{
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public:
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//! Constructor
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AABBTreeOfTrianglesBuilder() : mIMesh(null) {}
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//! Destructor
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virtual ~AABBTreeOfTrianglesBuilder() {}
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override(AABBTreeBuilder) bool ComputeGlobalBox(const dTriIndex* primitives, udword nb_prims, AABB& global_box) const;
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override(AABBTreeBuilder) float GetSplittingValue(udword index, udword axis) const;
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override(AABBTreeBuilder) float GetSplittingValue(const dTriIndex* primitives, udword nb_prims, const AABB& global_box, udword axis) const;
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const MeshInterface* mIMesh; //!< Shortcut to an app-controlled mesh interface
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};
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#endif // __OPC_TREEBUILDERS_H__
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