pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/common/GTSMeshUtils_TEST.cc

81 lines
2.8 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <gtest/gtest.h>
#include "test_config.h"
#include "gazebo/common/GTSMeshUtils.hh"
#include "test/util.hh"
using namespace gazebo;
class GTSMeshUtils : public gazebo::testing::AutoLogFixture { };
/////////////////////////////////////////////////
TEST_F(GTSMeshUtils, DelaunayTriangulation)
{
// test triangulation of a path with two subpaths:
// a smaller square inside a bigger square.
// The smaller square should be treated as a hole inside the bigger square.
std::vector<ignition::math::Vector2d> vertices;
// outside square
vertices.push_back(ignition::math::Vector2d(0, 0));
vertices.push_back(ignition::math::Vector2d(1, 0));
vertices.push_back(ignition::math::Vector2d(1, 1));
vertices.push_back(ignition::math::Vector2d(0, 1));
// inside square
vertices.push_back(ignition::math::Vector2d(0.25, 0.25));
vertices.push_back(ignition::math::Vector2d(0.25, 0.75));
vertices.push_back(ignition::math::Vector2d(0.75, 0.75));
vertices.push_back(ignition::math::Vector2d(0.75, 0.25));
std::vector<ignition::math::Vector2i> edges;
edges.push_back(ignition::math::Vector2i(0, 1));
edges.push_back(ignition::math::Vector2i(1, 2));
edges.push_back(ignition::math::Vector2i(2, 3));
edges.push_back(ignition::math::Vector2i(3, 0));
edges.push_back(ignition::math::Vector2i(4, 5));
edges.push_back(ignition::math::Vector2i(5, 6));
edges.push_back(ignition::math::Vector2i(6, 7));
edges.push_back(ignition::math::Vector2i(7, 4));
common::Mesh *mesh = new common::Mesh();
mesh->SetName("extruded");
common::SubMesh *subMesh = new common::SubMesh();
mesh->AddSubMesh(subMesh);
bool result = common::GTSMeshUtils::DelaunayTriangulation(vertices,
edges,
subMesh);
EXPECT_TRUE(result);
// same as number of vertices in the path
EXPECT_EQ(subMesh->GetVertexCount(), 8u);
// there should be 8 triangles.
EXPECT_EQ(subMesh->GetIndexCount() / 3u, 8u);
}
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}