628 lines
21 KiB
C++
628 lines
21 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/GLWidget.hh"
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#include "gazebo/gui/ApplyWrenchDialog.hh"
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#include "gazebo/gui/ApplyWrenchDialog_TEST.hh"
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#include "test_config.h"
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/////////////////////////////////////////////////
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void ApplyWrenchDialog_TEST::ApplyForceTorqueFromDialog()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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// World with one model which has 2 links, no ground plane and gravity is off
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this->Load("worlds/multilink_shape.world", false, false, false);
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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// Get the model
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gazebo::rendering::VisualPtr modelVis = scene->GetVisual("multilink");
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QVERIFY(modelVis != NULL);
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// Get the box link
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gazebo::rendering::VisualPtr boxLinkVis =
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scene->GetVisual("multilink::box_link");
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QVERIFY(boxLinkVis != NULL);
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gazebo::math::Pose boxLinkPose = boxLinkVis->GetWorldPose();
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QVERIFY(boxLinkPose == boxLinkVis->GetWorldPose());
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// Get the sphere link
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gazebo::rendering::VisualPtr sphereLinkVis =
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scene->GetVisual("multilink::sphere_link");
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QVERIFY(sphereLinkVis != NULL);
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gazebo::math::Pose sphereLinkPose = sphereLinkVis->GetWorldPose();
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QVERIFY(sphereLinkPose == sphereLinkVis->GetWorldPose());
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// Check that an inexistent model doesn't break anything
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gazebo::gui::ApplyWrenchDialog *applyWrenchDialogFakeModel =
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new gazebo::gui::ApplyWrenchDialog();
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applyWrenchDialogFakeModel->Init("fake_model", "fake_link");
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// Check that an inexistent link doesn't break anything
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gazebo::gui::ApplyWrenchDialog *applyWrenchDialogFakeLink =
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new gazebo::gui::ApplyWrenchDialog();
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applyWrenchDialogFakeLink->Init("multilink", "fake_link");
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// Initialize dialog with the box link
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gazebo::gui::ApplyWrenchDialog *applyWrenchDialog =
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new gazebo::gui::ApplyWrenchDialog();
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applyWrenchDialog->Init("multilink", "multilink::box_link");
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// Get combo box
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QList<QComboBox *> comboBoxes =
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applyWrenchDialog->findChildren<QComboBox *>();
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QVERIFY(comboBoxes.size() == 1u);
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// Check the combo box's items
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QVERIFY(comboBoxes[0]->count() == 2u);
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QVERIFY(comboBoxes[0]->itemText(0) == "box_link");
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QVERIFY(comboBoxes[0]->itemText(1) == "sphere_link");
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QVERIFY(comboBoxes[0]->currentIndex() == 0u);
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// Get radio buttons
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QList<QRadioButton *> radioButtons =
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applyWrenchDialog->findChildren<QRadioButton *>();
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QVERIFY(radioButtons.size() == 2u);
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// Get spins
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QList<QDoubleSpinBox *> spins =
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applyWrenchDialog->findChildren<QDoubleSpinBox *>();
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QVERIFY(spins.size() == 11u);
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// Get buttons
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QList<QPushButton *> buttons =
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applyWrenchDialog->findChildren<QPushButton *>();
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QVERIFY(buttons.size() == 6u);
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QPushButton *applyForceButton = NULL;
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QPushButton *applyTorqueButton = NULL;
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QPushButton *applyAllButton = NULL;
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QPushButton *clearForceButton = NULL;
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QPushButton *clearTorqueButton = NULL;
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QPushButton *cancelButton = NULL;
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for (auto it : buttons)
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{
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QVERIFY(it);
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if (it->text().toLower().toStdString() == "apply force")
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applyForceButton = it;
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else if (it->text().toLower().toStdString() == "apply torque")
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applyTorqueButton = it;
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else if (it->text().toLower().toStdString() == "apply all")
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applyAllButton = it;
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else if (it->text().toLower().toStdString() == "clear" && !clearForceButton)
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clearForceButton = it;
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else if (it->text().toLower().toStdString() == "clear")
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clearTorqueButton = it;
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else if (it->text().toLower().toStdString() == "cancel")
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cancelButton = it;
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}
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QVERIFY(applyForceButton);
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QVERIFY(applyTorqueButton);
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QVERIFY(applyAllButton);
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QVERIFY(clearForceButton);
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QVERIFY(clearTorqueButton);
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QVERIFY(cancelButton);
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// Set and apply force on X axis, magnitude 1000
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spins[0]->setValue(1.0);
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spins[3]->setValue(1000.0);
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applyForceButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that force spin was updated according to magnitude
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QCOMPARE(spins[0]->value(), 1000.0);
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// Check that link moved on X axis
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QVERIFY(boxLinkPose.pos.x < boxLinkVis->GetWorldPose().pos.x);
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QVERIFY(boxLinkPose.pos.y - boxLinkVis->GetWorldPose().pos.y < 1e-6);
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QVERIFY(boxLinkPose.pos.z - boxLinkVis->GetWorldPose().pos.z < 1e-6);
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QCOMPARE(boxLinkPose.rot, boxLinkVis->GetWorldPose().rot);
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// Save current pose
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boxLinkPose = boxLinkVis->GetWorldPose();
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QVERIFY(boxLinkPose == boxLinkVis->GetWorldPose());
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// Set and apply torque about -Z axis, magnitude 1000
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spins[9]->setValue(-1.0);
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spins[10]->setValue(1000.0);
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applyTorqueButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that torque spin was updated according to magnitude
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QCOMPARE(spins[9]->value(), -1000.0);
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// Check that link rotated
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QVERIFY(boxLinkPose.pos.x < boxLinkVis->GetWorldPose().pos.x);
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QVERIFY(boxLinkPose.pos.y - boxLinkVis->GetWorldPose().pos.y < 1e-6);
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QVERIFY(boxLinkPose.pos.z - boxLinkVis->GetWorldPose().pos.z < 1e-6);
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QVERIFY(boxLinkPose.rot != boxLinkVis->GetWorldPose().rot);
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// Save current pose
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boxLinkPose = boxLinkVis->GetWorldPose();
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QVERIFY(boxLinkPose == boxLinkVis->GetWorldPose());
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// Apply force and torque
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applyAllButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that link translated and rotated
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QVERIFY(boxLinkPose.pos != boxLinkVis->GetWorldPose().pos);
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QVERIFY(boxLinkPose.rot != boxLinkVis->GetWorldPose().rot);
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// Change link
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comboBoxes[0]->setCurrentIndex(1);
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QVERIFY(comboBoxes[0]->currentText() == "sphere_link");
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// Clear force
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clearForceButton->click();
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QCOMPARE(spins[0]->value(), 0.0);
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QCOMPARE(spins[1]->value(), 0.0);
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QCOMPARE(spins[2]->value(), 0.0);
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QCOMPARE(spins[3]->value(), 0.0);
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// Clear torque
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clearTorqueButton->click();
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QCOMPARE(spins[7]->value(), 0.0);
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QCOMPARE(spins[8]->value(), 0.0);
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QCOMPARE(spins[9]->value(), 0.0);
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QCOMPARE(spins[10]->value(), 0.0);
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// Apply zero force and torque
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applyAllButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that link didn't move
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QVERIFY(sphereLinkPose.pos == sphereLinkVis->GetWorldPose().pos);
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QVERIFY(sphereLinkPose.rot == sphereLinkVis->GetWorldPose().rot);
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// Set and apply force on Y axis with an offset on X
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spins[1]->setValue(1000.0);
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spins[4]->setValue(1.0);
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applyForceButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that link translated and rotated
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QVERIFY(sphereLinkPose.pos != sphereLinkVis->GetWorldPose().pos);
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QVERIFY(sphereLinkPose.rot != sphereLinkVis->GetWorldPose().rot);
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// Select CoM as application point
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radioButtons[0]->click();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that force offset spins were updated
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QCOMPARE(spins[4]->value(), 0.0);
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QCOMPARE(spins[5]->value(), 0.0);
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QCOMPARE(spins[6]->value(), 0.0);
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// Close dialog
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cancelButton->click();
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this->ProcessEventsAndDraw(mainWindow);
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delete applyWrenchDialog;
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cam->Fini();
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mainWindow->close();
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delete mainWindow;
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}
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/////////////////////////////////////////////////
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void ApplyWrenchDialog_TEST::MouseInteractions()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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// World with one model which has 2 links, no ground plane and gravity is off
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this->Load("worlds/multilink_shape.world", false, false, false);
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get the user camera and scene
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gazebo::rendering::UserCameraPtr cam = gazebo::gui::get_active_camera();
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QVERIFY(cam != NULL);
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gazebo::rendering::ScenePtr scene = cam->GetScene();
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QVERIFY(scene != NULL);
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// Get GLWidget
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gazebo::gui::GLWidget *glWidget =
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mainWindow->findChild<gazebo::gui::GLWidget *>("GLWidget");
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QVERIFY(glWidget != NULL);
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// Get the model
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gazebo::rendering::VisualPtr modelVis = scene->GetVisual("multilink");
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QVERIFY(modelVis != NULL);
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// Get the box link
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gazebo::rendering::VisualPtr boxLinkVis =
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scene->GetVisual("multilink::box_link");
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QVERIFY(boxLinkVis != NULL);
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gazebo::math::Pose boxLinkPose = boxLinkVis->GetWorldPose();
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QVERIFY(boxLinkPose == boxLinkVis->GetWorldPose());
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// Get the sphere link
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gazebo::rendering::VisualPtr sphereLinkVis =
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scene->GetVisual("multilink::sphere_link");
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QVERIFY(sphereLinkVis != NULL);
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gazebo::math::Pose sphereLinkPose = sphereLinkVis->GetWorldPose();
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QVERIFY(sphereLinkPose == sphereLinkVis->GetWorldPose());
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// Move the mouse to the corner of the screen so the dialogs open there
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QTest::mouseMove(glWidget, QPoint(-glWidget->width()*0.5,
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-glWidget->height()*0.5));
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this->ProcessEventsAndDraw(mainWindow);
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// Initialize dialog for the box link
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gazebo::gui::ApplyWrenchDialog *applyWrenchDialogBox =
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new gazebo::gui::ApplyWrenchDialog();
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applyWrenchDialogBox->Init("multilink", "multilink::box_link");
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this->ProcessEventsAndDraw(mainWindow);
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// Check that box dialog has focus
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QVERIFY(applyWrenchDialogBox->isActiveWindow());
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// Check mode
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QVERIFY(applyWrenchDialogBox->GetMode() ==
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gazebo::gui::ApplyWrenchDialog::Mode::NONE);
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// Get the ApplyWrenchVisual for the box
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gazebo::rendering::ApplyWrenchVisualPtr boxApplyWrenchVis =
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std::dynamic_pointer_cast<gazebo::rendering::ApplyWrenchVisual>(
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scene->GetVisual("multilink__APPLY_WRENCH__"));
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QVERIFY(boxApplyWrenchVis != NULL);
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QVERIFY(boxApplyWrenchVis->GetParent() == boxLinkVis);
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// Check that the force visual is visible and inactive
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QVERIFY(boxApplyWrenchVis->GetForceVisual() != NULL);
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QVERIFY(boxApplyWrenchVis->GetForceVisual()->GetMaterialName().find(
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"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
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// Check that the torque visual is visible and inactive
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QVERIFY(boxApplyWrenchVis->GetTorqueVisual() != NULL);
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QVERIFY(boxApplyWrenchVis->GetTorqueVisual()->GetMaterialName().find(
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"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
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// Check that rot tool is not visible, not selected and in rotate mode
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QVERIFY(!boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
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gazebo::rendering::SelectionObj::SelectionMode::ROT_Y));
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QVERIFY(!boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
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gazebo::rendering::SelectionObj::SelectionMode::ROT_Z));
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QVERIFY(boxApplyWrenchVis->GetRotTool()->GetState() ==
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gazebo::rendering::SelectionObj::SelectionMode::SELECTION_NONE);
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QVERIFY(boxApplyWrenchVis->GetRotTool()->GetMode() ==
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gazebo::rendering::SelectionObj::SelectionMode::ROT);
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// Initialize dialog for the sphere link
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gazebo::gui::ApplyWrenchDialog *applyWrenchDialogSphere =
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new gazebo::gui::ApplyWrenchDialog();
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applyWrenchDialogSphere->Init("multilink", "multilink::sphere_link");
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this->ProcessEventsAndDraw(mainWindow);
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// Check that sphere dialog has focus
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QVERIFY(!applyWrenchDialogBox->isActiveWindow());
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QVERIFY(applyWrenchDialogSphere->isActiveWindow());
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// Check mode
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QVERIFY(applyWrenchDialogSphere->GetMode() ==
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gazebo::gui::ApplyWrenchDialog::Mode::NONE);
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// Get the ApplyWrenchVisual for the sphere
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gazebo::rendering::ApplyWrenchVisualPtr sphereApplyWrenchVis =
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std::dynamic_pointer_cast<gazebo::rendering::ApplyWrenchVisual>(
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scene->GetVisual("multilink__APPLY_WRENCH__0"));
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QVERIFY(sphereApplyWrenchVis != NULL);
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QVERIFY(sphereApplyWrenchVis->GetParent() == sphereLinkVis);
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// Check that the force visual is visible and inactive
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QVERIFY(sphereApplyWrenchVis->GetForceVisual() != NULL);
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QVERIFY(sphereApplyWrenchVis->GetForceVisual()->GetMaterialName().find(
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"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
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// Check that the torque visual is visible and inactive
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QVERIFY(sphereApplyWrenchVis->GetTorqueVisual() != NULL);
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QVERIFY(sphereApplyWrenchVis->GetTorqueVisual()->GetMaterialName().find(
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"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
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// Check that rot tool is not visible, not selected and in rotate mode
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QVERIFY(!sphereApplyWrenchVis->GetRotTool()->GetHandleVisible(
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gazebo::rendering::SelectionObj::SelectionMode::ROT_Y));
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QVERIFY(!sphereApplyWrenchVis->GetRotTool()->GetHandleVisible(
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gazebo::rendering::SelectionObj::SelectionMode::ROT_Z));
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QVERIFY(sphereApplyWrenchVis->GetRotTool()->GetState() ==
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gazebo::rendering::SelectionObj::SelectionMode::SELECTION_NONE);
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QVERIFY(sphereApplyWrenchVis->GetRotTool()->GetMode() ==
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gazebo::rendering::SelectionObj::SelectionMode::ROT);
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// Give focus to main window
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mainWindow->show();
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mainWindow->raise();
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mainWindow->activateWindow();
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this->ProcessEventsAndDraw(mainWindow);
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// Check that main window has focus
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QVERIFY(!applyWrenchDialogSphere->isActiveWindow());
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QVERIFY(mainWindow->isActiveWindow());
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QVERIFY(!applyWrenchDialogBox->isActiveWindow());
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// Get spins
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QList<QDoubleSpinBox *> spins =
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applyWrenchDialogBox->findChildren<QDoubleSpinBox *>();
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QVERIFY(spins.size() == 11u);
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// Check spins values
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for (auto i = 0; i < spins.size(); ++i)
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{
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QCOMPARE(spins[i]->value(), 0.0);
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}
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// Find the box's torque visual
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bool found = false;
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ignition::math::Vector2i
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boxForceMousePoint(glWidget->width()/2 + 10, 0);
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while (boxForceMousePoint.Y() < glWidget->height())
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{
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gazebo::rendering::VisualPtr vis = cam->GetVisual(boxForceMousePoint);
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if (vis && vis == boxApplyWrenchVis->GetForceVisual())
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{
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found = true;
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break;
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}
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boxForceMousePoint.Y() += 5;
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}
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if (!found)
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{
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QFAIL("Couldn't find force visual, interrupting test.");
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return;
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}
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// Click on the box's force visual
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QPoint boxForceClickPoint(boxForceMousePoint.X(), boxForceMousePoint.Y());
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QTest::mouseMove(glWidget, boxForceClickPoint);
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QTest::mouseClick(glWidget, Qt::LeftButton, Qt::NoModifier,
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boxForceClickPoint, 100);
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QCoreApplication::processEvents();
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// Process some events and draw the screen
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for (size_t i = 0; i < 10; ++i)
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{
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gazebo::common::Time::MSleep(30);
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QCoreApplication::processEvents();
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mainWindow->repaint();
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}
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// Check that box dialog has focus
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QVERIFY(applyWrenchDialogBox->isActiveWindow());
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QVERIFY(!applyWrenchDialogSphere->isActiveWindow());
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// Check mode
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QVERIFY(applyWrenchDialogBox->GetMode() ==
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gazebo::gui::ApplyWrenchDialog::Mode::FORCE);
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// Check that force spins changed to UnitX
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QCOMPARE(spins[0]->value(), 1.0);
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QCOMPARE(spins[1]->value(), 0.0);
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QCOMPARE(spins[2]->value(), 0.0);
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QCOMPARE(spins[3]->value(), 1.0);
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// Check that torque visual is the only one highlighted
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QVERIFY(boxApplyWrenchVis->GetForceVisual()->GetMaterialName().find(
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"Gazebo/OrangeTransparentOverlay") != std::string::npos);
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QVERIFY(boxApplyWrenchVis->GetTorqueVisual()->GetMaterialName().find(
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"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
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// Check that rot tool is visible and not highlighted
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QVERIFY(boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
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gazebo::rendering::SelectionObj::SelectionMode::ROT_Y));
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|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Z));
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetState() ==
|
|
gazebo::rendering::SelectionObj::SelectionMode::SELECTION_NONE);
|
|
|
|
// Find the box's torque visual
|
|
found = false;
|
|
gazebo::math::Vector2i mousePoint(glWidget->width()/2,
|
|
glWidget->height()/2 - 10);
|
|
while (mousePoint.x < glWidget->width())
|
|
{
|
|
gazebo::rendering::VisualPtr vis = cam->GetVisual(mousePoint);
|
|
if (vis && vis == boxApplyWrenchVis->GetTorqueVisual())
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
mousePoint.x += 5;
|
|
QTest::mouseMove(glWidget, QPoint(mousePoint.x, mousePoint.y));
|
|
this->ProcessEventsAndDraw(mainWindow, 1, 15);
|
|
}
|
|
|
|
if (!found)
|
|
{
|
|
QFAIL("Couldn't find torque visual, interrupting test.");
|
|
return;
|
|
}
|
|
|
|
// Click on the box's torque visual
|
|
QPoint clickPoint(mousePoint.x, mousePoint.y);
|
|
QTest::mouseClick(glWidget, Qt::LeftButton, Qt::NoModifier, clickPoint,
|
|
100);
|
|
QCoreApplication::processEvents();
|
|
|
|
this->ProcessEventsAndDraw(mainWindow);
|
|
|
|
// Check that box dialog has focus
|
|
QVERIFY(applyWrenchDialogBox->isActiveWindow());
|
|
QVERIFY(!applyWrenchDialogSphere->isActiveWindow());
|
|
|
|
// Check mode
|
|
QVERIFY(applyWrenchDialogBox->GetMode() ==
|
|
gazebo::gui::ApplyWrenchDialog::Mode::TORQUE);
|
|
|
|
// Check that torque spins changed to UnitX
|
|
QCOMPARE(spins[7]->value(), 1.0);
|
|
QCOMPARE(spins[8]->value(), 0.0);
|
|
QCOMPARE(spins[9]->value(), 0.0);
|
|
QCOMPARE(spins[10]->value(), 1.0);
|
|
|
|
// Check that torque visual is the only one highlighted
|
|
QVERIFY(boxApplyWrenchVis->GetForceVisual()->GetMaterialName().find(
|
|
"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
|
|
QVERIFY(boxApplyWrenchVis->GetTorqueVisual()->GetMaterialName().find(
|
|
"Gazebo/OrangeTransparentOverlay") != std::string::npos);
|
|
|
|
// Check that rot tool is visible and not highlighted
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Y));
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Z));
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetState() ==
|
|
gazebo::rendering::SelectionObj::SelectionMode::SELECTION_NONE);
|
|
|
|
// Find the rot tool
|
|
std::string manipState = "";
|
|
while (mousePoint.y < glWidget->height())
|
|
{
|
|
gazebo::rendering::VisualPtr vis = cam->GetVisual(mousePoint, manipState);
|
|
if (!vis && manipState == "rot_y")
|
|
{
|
|
mousePoint.y += 20;
|
|
break;
|
|
}
|
|
mousePoint.y += 5;
|
|
}
|
|
|
|
if (manipState.empty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Move mouse to the rot tool
|
|
QPoint pressPoint(mousePoint.x, mousePoint.y);
|
|
QTest::mouseMove(glWidget, pressPoint);
|
|
|
|
this->ProcessEventsAndDraw(mainWindow);
|
|
|
|
// Check that rot tool is highlighted
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetState() ==
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Y);
|
|
|
|
// Get/check the initial visual poses
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetPose() ==
|
|
gazebo::math::Pose::Zero);
|
|
|
|
gazebo::math::Pose boxTorquePose0 =
|
|
boxApplyWrenchVis->GetTorqueVisual()->GetPose();
|
|
gazebo::math::Pose boxForcePose0 =
|
|
boxApplyWrenchVis->GetForceVisual()->GetPose();
|
|
|
|
// Drag the tool
|
|
QTestEventList events;
|
|
events.addMousePress(Qt::LeftButton, Qt::NoModifier, pressPoint, 100);
|
|
for (size_t i = 0; i < 10; ++i)
|
|
{
|
|
events.addMouseMove(QPoint(pressPoint.x(), pressPoint.y()-10*i), 100);
|
|
}
|
|
events.simulate(glWidget);
|
|
|
|
this->ProcessEventsAndDraw(mainWindow);
|
|
|
|
// Check mode
|
|
QVERIFY(applyWrenchDialogBox->GetMode() ==
|
|
gazebo::gui::ApplyWrenchDialog::Mode::TORQUE);
|
|
|
|
// Check that only rot tool and torque were rotated
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetPose().pos ==
|
|
gazebo::math::Vector3::Zero);
|
|
QVERIFY(boxApplyWrenchVis->GetRotTool()->GetPose().rot !=
|
|
gazebo::math::Vector3::Zero);
|
|
QVERIFY(boxApplyWrenchVis->GetTorqueVisual()->GetPose() !=
|
|
boxTorquePose0);
|
|
QVERIFY(boxApplyWrenchVis->GetForceVisual()->GetPose() == boxForcePose0);
|
|
|
|
// Check that only torque spins X and Z changed
|
|
QVERIFY(spins[7]->value() < 1.0);
|
|
QCOMPARE(spins[8]->value(), 0.0);
|
|
QVERIFY(spins[9]->value() > 0.0);
|
|
QCOMPARE(spins[10]->value(), 1.0);
|
|
|
|
// Trigger a manipulation mode
|
|
gazebo::gui::g_translateAct->trigger();
|
|
|
|
// Check that the force visual is visible and inactive
|
|
QVERIFY(boxApplyWrenchVis->GetForceVisual() != NULL);
|
|
QVERIFY(boxApplyWrenchVis->GetForceVisual()->GetMaterialName().find(
|
|
"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
|
|
|
|
// Check that the torque visual is visible and inactive
|
|
QVERIFY(boxApplyWrenchVis->GetTorqueVisual() != NULL);
|
|
QVERIFY(boxApplyWrenchVis->GetTorqueVisual()->GetMaterialName().find(
|
|
"Gazebo/DarkOrangeTransparentOverlay") != std::string::npos);
|
|
|
|
// Check that rot tool is not visible
|
|
QVERIFY(!boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Y));
|
|
QVERIFY(!boxApplyWrenchVis->GetRotTool()->GetHandleVisible(
|
|
gazebo::rendering::SelectionObj::SelectionMode::ROT_Z));
|
|
|
|
// Clean up
|
|
delete applyWrenchDialogBox;
|
|
delete applyWrenchDialogSphere;
|
|
|
|
cam->Fini();
|
|
mainWindow->close();
|
|
delete mainWindow;
|
|
}
|
|
|
|
// Generate a main function for the test
|
|
QTEST_MAIN(ApplyWrenchDialog_TEST)
|