81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_ENTITYMAKER_HH_
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#define _GAZEBO_ENTITYMAKER_HH_
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#include <boost/function.hpp>
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#include <ignition/math/Vector3.hh>
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#include "gazebo/transport/TransportTypes.hh"
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namespace gazebo
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{
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/// \ingroup gazebo_gui
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/// \brief gui namespace
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namespace gui
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{
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class EntityMakerPrivate;
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/// \addtogroup gazebo_gui
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/// \{
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/// \brief To make an entity, base class
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class GZ_GUI_VISIBLE EntityMaker
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{
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/// \brief Destructor
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public: virtual ~EntityMaker();
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/// \brief Start the maker.
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public: virtual void Start();
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/// \brief Stop the maker.
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public: virtual void Stop();
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/// \brief Callback when mouse button is released
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/// \param[in] _event MouseEvent object
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public: virtual void OnMouseRelease(const common::MouseEvent &_event);
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/// \brief Callback when moving mouse
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/// \param[in] _event MouseEvent object
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public: virtual void OnMouseMove(const common::MouseEvent &_event);
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/// \brief Returns the entity world position.
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/// \return Entity's position in the world frame.
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public: virtual ignition::math::Vector3d EntityPosition() const;
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/// \brief Sets the entity world position.
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/// \param[in] _pos New position in the world frame.
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protected: virtual void SetEntityPosition(
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const ignition::math::Vector3d &_pos);
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/// \brief Constructor used by inherited classes
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/// \param[in] _dataPtr Pointer to private data.
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protected: EntityMaker(EntityMakerPrivate &_dataPtr);
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/// \brief Creates the entity
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protected: virtual void CreateTheEntity() = 0;
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/// \internal
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/// \brief Pointer to private data.
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protected: EntityMakerPrivate *dataPtr;
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};
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}
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}
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#endif
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