pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/ModelAlign_TEST.cc

1372 lines
41 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/ModelAlign.hh"
#include "gazebo/rendering/RenderEvents.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/gui/ModelAlign_TEST.hh"
#include "test_config.h"
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignXMin()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "min", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X() - targetBbox.XLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X() -
bbox.XLength()/2.0;
QVERIFY(ignition::math::equal(minX, targetMinX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignXMinReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "min", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X() - targetBbox.XLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X() +
bbox.XLength()/2.0;
QVERIFY(ignition::math::equal(minX, targetMinX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignXCenter()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "center", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetCenterX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X();
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double centerX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X();
QVERIFY(ignition::math::equal(centerX, targetCenterX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignXMax()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "max", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X() + targetBbox.XLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X()
+ bbox.XLength()/2.0;
QVERIFY(ignition::math::equal(maxX, targetMaxX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignXMaxReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "max", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X() + targetBbox.XLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X() -
bbox.XLength()/2.0;
QVERIFY(ignition::math::equal(maxX, targetMaxX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignYMin()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "y", "min", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinY = modelVisuals[0]->GetWorldPose().Ign().Pos().Y() +
centerOffsets[0].Y() - targetBbox.YLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minY = vis->GetWorldPose().Ign().Pos().Y() + centerOffsets[i].Y() -
bbox.YLength()/2.0;
QVERIFY(ignition::math::equal(minY, targetMinY, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignYMinReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "y", "min", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinY = modelVisuals[0]->GetWorldPose().Ign().Pos().Y() +
centerOffsets[0].Y() - targetBbox.YLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minY = vis->GetWorldPose().Ign().Pos().Y() + centerOffsets[i].Y() +
bbox.YLength()/2.0;
QVERIFY(ignition::math::equal(minY, targetMinY, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignYCenter()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "y", "center", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetCenterY = modelVisuals[0]->GetWorldPose().Ign().Pos().Y() +
centerOffsets[0].Y();
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double centerY = vis->GetWorldPose().Ign().Pos().Y() + centerOffsets[i].Y();
QVERIFY(ignition::math::equal(centerY, targetCenterY, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignYMax()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "y", "max", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxY = modelVisuals[0]->GetWorldPose().Ign().Pos().Y() +
centerOffsets[0].Y() + targetBbox.YLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxY = vis->GetWorldPose().Ign().Pos().Y() + centerOffsets[i].Y()
+ bbox.YLength()/2.0;
QVERIFY(ignition::math::equal(maxY, targetMaxY, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignYMaxReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "y", "max", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxY = modelVisuals[0]->GetWorldPose().Ign().Pos().Y() +
centerOffsets[0].Y() + targetBbox.YLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxY = vis->GetWorldPose().Ign().Pos().Y() + centerOffsets[i].Y() -
bbox.YLength()/2.0;
QVERIFY(ignition::math::equal(maxY, targetMaxY, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignZMin()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "min", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinZ = modelVisuals[0]->GetWorldPose().Ign().Pos().Z() +
centerOffsets[0].Z() - targetBbox.ZLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minZ = vis->GetWorldPose().Ign().Pos().Z() + centerOffsets[i].Z() -
bbox.ZLength()/2.0;
QVERIFY(ignition::math::equal(minZ, targetMinZ, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignZMinReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "min", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMinZ = modelVisuals[0]->GetWorldPose().Ign().Pos().Z() +
centerOffsets[0].Z() - targetBbox.ZLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double minZ = vis->GetWorldPose().Ign().Pos().Z() + centerOffsets[i].Z() +
bbox.ZLength()/2.0;
QVERIFY(ignition::math::equal(minZ, targetMinZ, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignZCenter()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "center", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetCenterZ = modelVisuals[0]->GetWorldPose().Ign().Pos().Z() +
centerOffsets[0].Z();
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double centerZ = vis->GetWorldPose().Ign().Pos().Z() + centerOffsets[i].Z();
QVERIFY(ignition::math::equal(centerZ, targetCenterZ, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignZMax()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/align.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "max", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxZ = modelVisuals[0]->GetWorldPose().Ign().Pos().Z() +
centerOffsets[0].Z() + targetBbox.ZLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxZ = vis->GetWorldPose().Ign().Pos().Z() + centerOffsets[i].Z()
+ bbox.ZLength()/2.0;
QVERIFY(ignition::math::equal(maxZ, targetMaxZ, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignZMaxReverse()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
// Load the align world
this->Load("worlds/align.world", false, false, true);
// Get the scene
auto scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
// Check all visuals are there
std::vector<std::string> modelNames;
modelNames.push_back("Dumpster");
modelNames.push_back("bookshelf");
modelNames.push_back("table");
modelNames.push_back("jersey_barrier");
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
// Get the offsets for all models
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// Align visuals
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "max", "first", true, true);
// Get the target pose
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
double targetMaxZ = modelVisuals[0]->GetWorldPose().Ign().Pos().Z() +
centerOffsets[0].Z() + targetBbox.ZLength()/2.0;
// Check models were properly aligned
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
auto vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
double maxZ = vis->GetWorldPose().Ign().Pos().Z() + centerOffsets[i].Z() -
bbox.ZLength()/2.0;
QVERIFY(ignition::math::equal(maxZ, targetMaxZ, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::AlignScale()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/shapes.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
std::vector<std::string> modelNames;
modelNames.push_back("box");
modelNames.push_back("cylinder");
modelNames.push_back("sphere");
gazebo::event::Events::preRender();
int sleep = 0;
int maxSleep = 200;
while (!scene->Initialized() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
gazebo::common::Time::MSleep(30);
sleep++;
}
sleep = 0;
unsigned int modelVisualCount = 0;
while (modelVisualCount != modelNames.size() && sleep < maxSleep)
{
gazebo::event::Events::preRender();
modelVisualCount = 0;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
if (scene->GetVisual(modelNames[i]))
modelVisualCount++;
}
gazebo::common::Time::MSleep(30);
sleep++;
}
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
std::vector<ignition::math::Vector3d> centerOffsets;
for (unsigned int i = 0; i < modelNames.size(); ++i)
{
gazebo::rendering::VisualPtr modelVis = scene->GetVisual(modelNames[i]);
QVERIFY(modelVis != NULL);
auto modelCenterOffset = modelVis->GetBoundingBox().Ign().Center();
modelVisuals.push_back(modelVis);
centerOffsets.push_back(modelCenterOffset);
}
// manually change scale of model visual and verify
gazebo::rendering::VisualPtr targetVis = modelVisuals[0];
targetVis->SetScale(ignition::math::Vector3d(1.5, 1, 1));
QVERIFY(targetVis->GetScale().Ign() == ignition::math::Vector3d(1.5, 1, 1));
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "min", "first");
auto targetBbox = modelVisuals[0]->GetBoundingBox().Ign();
auto targetScale = modelVisuals[0]->GetScale().Ign();
// verify other models align at minx of the scaled target model
double targetMinX = modelVisuals[0]->GetWorldPose().Ign().Pos().X() +
centerOffsets[0].X() - targetScale.X() * targetBbox.XLength()/2.0;
for (unsigned int i = 1; i < modelVisuals.size(); ++i)
{
gazebo::rendering::VisualPtr vis = modelVisuals[i];
auto bbox = vis->GetBoundingBox().Ign();
auto visScale = vis->GetScale().Ign();
double minX = vis->GetWorldPose().Ign().Pos().X() + centerOffsets[i].X() -
visScale.X() * bbox.XLength()/2.0;
QVERIFY(ignition::math::equal(minX, targetMinX, 1e-5));
}
}
/////////////////////////////////////////////////
void ModelAlign_TEST::SetHighlighted()
{
this->resMaxPercentChange = 5.0;
this->shareMaxPercentChange = 2.0;
this->Load("worlds/blank.world", false, false, true);
gazebo::rendering::ScenePtr scene;
scene = gazebo::rendering::get_scene("default");
QVERIFY(scene != NULL);
// Create a deeply nested visual where each level has a different transparency
gazebo::rendering::VisualPtr vis1;
vis1.reset(new gazebo::rendering::Visual("vis1", scene->WorldVisual()));
vis1->Load();
double vis1Transp = 0.0;
QVERIFY(ignition::math::equal(
static_cast<double>(vis1->GetTransparency()), vis1Transp, 1e-5));
gazebo::rendering::VisualPtr vis2;
vis2.reset(new gazebo::rendering::Visual("vis2", vis1));
vis2->Load();
double vis2Transp = 0.6;
vis2->SetTransparency(vis2Transp);
QVERIFY(ignition::math::equal(
static_cast<double>(vis2->GetTransparency()), vis2Transp, 1e-5));
gazebo::rendering::VisualPtr vis3_1;
vis3_1.reset(new gazebo::rendering::Visual("vis3_1", vis2));
vis3_1->Load();
double vis3_1Transp = 0.25;
vis3_1->SetTransparency(vis3_1Transp);
QVERIFY(ignition::math::equal(
static_cast<double>(vis3_1->GetTransparency()), vis3_1Transp, 1e-5));
gazebo::rendering::VisualPtr vis3_2;
vis3_2.reset(new gazebo::rendering::Visual("vis3_2_LEAF", vis2));
vis3_2->Load();
double vis3_2Transp = 1.0;
vis3_2->SetTransparency(vis3_2Transp);
QVERIFY(ignition::math::equal(
static_cast<double>(vis3_2->GetTransparency()), vis3_2Transp, 1e-5));
gazebo::rendering::VisualPtr vis4;
vis4.reset(new gazebo::rendering::Visual("vis4_LEAF", vis3_1));
vis4->Load();
double vis4Transp = 0.9;
vis4->SetTransparency(vis4Transp);
QVERIFY(ignition::math::equal(
static_cast<double>(vis4->GetTransparency()), vis4Transp, 1e-5));
// Create another model just to align them
gazebo::rendering::VisualPtr otherVis;
otherVis.reset(
new gazebo::rendering::Visual("otherVis", scene->WorldVisual()));
otherVis->Load();
// Align preview
std::vector<gazebo::rendering::VisualPtr> modelVisuals;
modelVisuals.push_back(vis1);
modelVisuals.push_back(otherVis);
gazebo::gui::ModelAlign::Instance()->Init();
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "min", "last", false);
this->ProcessEventsAndDraw();
// Check that the transparency of the leaves have changed
QVERIFY(!ignition::math::equal(
static_cast<double>(vis3_2->GetTransparency()), vis3_2Transp, 1e-5));
QVERIFY(!ignition::math::equal(
static_cast<double>(vis4->GetTransparency()), vis4Transp, 1e-5));
// Reset
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "x", "reset", "last", false);
this->ProcessEventsAndDraw();
// Check that the transparency of the leaves have the original value
QVERIFY(ignition::math::equal(
static_cast<double>(vis3_2->GetTransparency()), vis3_2Transp, 1e-5));
QVERIFY(ignition::math::equal(
static_cast<double>(vis4->GetTransparency()), vis4Transp, 1e-5));
// Align preview again
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "max", "last", false);
this->ProcessEventsAndDraw();
// Check that the transparency of the leaves have changed
QVERIFY(!ignition::math::equal(
static_cast<double>(vis3_2->GetTransparency()), vis3_2Transp, 1e-5));
QVERIFY(!ignition::math::equal(
static_cast<double>(vis4->GetTransparency()), vis4Transp, 1e-5));
// Publish the position
gazebo::gui::ModelAlign::Instance()->AlignVisuals(
modelVisuals, "z", "max", "last", true);
this->ProcessEventsAndDraw();
// Check that the transparency of the leaves have the original value
QVERIFY(ignition::math::equal(
static_cast<double>(vis3_2->GetTransparency()), vis3_2Transp, 1e-5));
QVERIFY(ignition::math::equal(
static_cast<double>(vis4->GetTransparency()), vis4Transp, 1e-5));
}
// Generate a main function for the test
QTEST_MAIN(ModelAlign_TEST)