111 lines
3.2 KiB
C++
111 lines
3.2 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_MODELLISTWIDGETPRIVATE_HH_
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#define _GAZEBO_GUI_MODELLISTWIDGETPRIVATE_HH_
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#include <string>
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#include <list>
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#include <vector>
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#include <deque>
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#include <sdf/sdf.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/transport/TransportTypes.hh"
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class QtTreePropertyBrowser;
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class QtVariantEditorFactory;
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class QtVariantPropertyManager;
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namespace gazebo
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{
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namespace gui
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{
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class ModelListWidgetPrivate
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{
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public: QTreeWidget *modelTreeWidget;
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public: QtTreePropertyBrowser *propTreeBrowser;
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public: transport::NodePtr node;
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public: transport::PublisherPtr requestPub;
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public: transport::PublisherPtr modelPub;
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public: transport::PublisherPtr scenePub;
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public: transport::PublisherPtr physicsPub;
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public: transport::PublisherPtr lightPub;
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public: transport::SubscriberPtr responseSub;
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public: transport::SubscriberPtr requestSub;
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/// \brief GUI tree item.
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public: QTreeWidgetItem *guiItem;
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/// \brief Scene tree item.
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public: QTreeWidgetItem *sceneItem;
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/// \brief Physics tree item.
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public: QTreeWidgetItem *physicsItem;
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/// \brief Models tree item.
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public: QTreeWidgetItem *modelsItem;
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/// \brief Lights tree item.
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public: QTreeWidgetItem *lightsItem;
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/// \brief Spherical coordinates tree item.
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public: QTreeWidgetItem *sphericalCoordItem;
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public: QtVariantPropertyManager *variantManager;
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public: QtVariantEditorFactory *variantFactory;
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public: std::mutex *propMutex, *receiveMutex;
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public: sdf::ElementPtr sdfElement;
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public: std::string selectedEntityName;
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public: bool fillingPropertyTree;
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public: QtProperty *selectedProperty;
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public: msgs::Request *requestMsg;
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public: std::vector<event::ConnectionPtr> connections;
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typedef std::list<msgs::Model> ModelMsgs_L;
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public: ModelMsgs_L modelMsgs;
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typedef std::list<msgs::Light> LightMsgs_L;
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public: LightMsgs_L lightMsgs;
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typedef std::list<std::string> RemoveEntity_L;
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public: RemoveEntity_L removeEntityList;
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public: msgs::Model modelMsg;
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public: msgs::Link linkMsg;
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public: msgs::Scene sceneMsg;
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public: msgs::Joint jointMsg;
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public: msgs::Physics physicsMsg;
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public: msgs::Light lightMsg;
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public: msgs::SphericalCoordinates sphericalCoordMsg;
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public: bool fillPropertyTree;
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public: std::deque<std::string> fillTypes;
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public: msgs::Light::LightType lightType;
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/// \brief Type of physics engine.
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public: msgs::Physics_Type physicsType;
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};
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}
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}
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#endif
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