pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/QTestFixture.hh

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3.7 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _QTESTFIXTURE_HH_
#define _QTESTFIXTURE_HH_
#include <string>
#ifndef Q_MOC_RUN // See: https://bugreports.qt-project.org/browse/QTBUG-22829
# include <boost/thread.hpp>
# include "gazebo/Server.hh"
# include "gazebo/physics/physics.hh"
# include "gazebo/rendering/rendering.hh"
#endif
#include "gazebo/gui/qt.h"
#include "gazebo/gui/qt_test.h"
#include "gazebo/gazebo_config.h"
#include "test_config.h"
/// \brief Base class for all Gazebo GUI unit tests.
class QTestFixture : public QObject
{
Q_OBJECT
public: QTestFixture();
/// \brief Load a world.
/// \param[in] _worldFilename Name of the world to load.
/// \param[in] _paused True to start the world paused.
/// \param[in] _serverScene True to create a scene on the server
/// \param[in] _clientScene True to create a scene on the client
protected: void Load(const std::string &_worldFilename, bool _paused = false,
bool _serverScene = true, bool _clientScene = false);
/// \brief Pause or unpause the world.
/// \param[in] _pause True to pause the world
protected: void SetPause(bool _pause);
/// \brief Give the GUI time to process events and trigger main window repaint
/// \param[in] _mainWindow Pointer to the main window. If left void, repaint
/// won't be triggered.
/// \param[in] _repeat Number of times to repeat the loop.
/// \param[in] _ms Time to sleep for each loop in milliseconds.
protected: void ProcessEventsAndDraw(QMainWindow *_mainWindow = NULL,
const unsigned int _repeat = 10, const unsigned int _ms = 30);
/// \brief Get memory information about the current process.
/// \param[out] _resident Resident size, in Kb.
/// \param[out] _share Shared memory, in Kb.
protected: void GetMemInfo(double &_resident, double &_share);
/// \brief QT slot that is called automatically when the whole test case
/// begins
private slots: void initTestCase();
/// \brief QT slot that is called automatically when each test begins
private slots: void init();
/// \brief QT slot that is called automatically when each test ends
private slots: void cleanup();
/// \brief QT slot that is called automatically when the whole test case ends
private slots: void cleanupTestCase();
/// \brief Run the Gazebo server in a thread.
/// \param[in] _worldFilename World file to load.
/// \param[in] _paused True to start the world paused.
/// \param[in] _createScene True to create a scene.
private: void RunServer(const std::string &_worldFilename, bool _paused,
bool _createScene);
/// \brief The Gazebo server, which is run in a thread.
protected: gazebo::Server *server;
/// \brief Thread to run the Gazebo server.
protected: boost::thread *serverThread;
/// \brief Maximum allowed percent change in resident memory usage.
protected: double resMaxPercentChange;
/// \brief Maximum allowed percent change in shared memory usage.
protected: double shareMaxPercentChange;
/// \brief Amount of resident memory at start.
private: double residentStart;
/// \brief Amount of shared memory at start.
private: double shareStart;
};
#endif