162 lines
3.8 KiB
C++
162 lines
3.8 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/gui/building/EditorItem.hh"
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#include "gazebo/gui/building/EditorItemPrivate.hh"
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using namespace gazebo;
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using namespace gui;
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/////////////////////////////////////////////////
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EditorItem::EditorItem() : dataPtr(new EditorItemPrivate)
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{
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this->editorType = "base";
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this->name = "";
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this->level = 0;
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this->levelBaseHeight = 0;
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}
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/////////////////////////////////////////////////
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EditorItem::~EditorItem()
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{
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emit ItemDeleted();
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d EditorItem::Size() const
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{
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return ignition::math::Vector3d::Zero;
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}
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/////////////////////////////////////////////////
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ignition::math::Vector3d EditorItem::ScenePosition() const
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{
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return ignition::math::Vector3d::Zero;
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}
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/////////////////////////////////////////////////
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double EditorItem::SceneRotation() const
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{
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return 0;
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}
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/////////////////////////////////////////////////
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std::string EditorItem::ItemType() const
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{
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return this->editorType;
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}
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/////////////////////////////////////////////////
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std::string EditorItem::Name() const
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{
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return this->name;
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}
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/////////////////////////////////////////////////
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common::Color EditorItem::Color3d() const
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{
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return this->visual3dColor;
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}
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/////////////////////////////////////////////////
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std::string EditorItem::Texture3d() const
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{
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return this->visual3dTexture;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetName(const std::string &_name)
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{
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this->name = _name;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetColor3d(const common::Color &_color)
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{
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this->visual3dColor = _color;
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emit ColorChanged(this->visual3dColor);
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}
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/////////////////////////////////////////////////
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void EditorItem::OnColorChanged(const common::Color &_color)
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{
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this->visual3dColor = _color;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetTexture3d(const std::string &_texture)
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{
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this->visual3dTexture = _texture;
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emit TextureChanged(this->visual3dTexture);
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}
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/////////////////////////////////////////////////
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void EditorItem::OnTextureChanged(const std::string &_texture)
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{
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this->visual3dTexture = _texture;
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}
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/////////////////////////////////////////////////
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void EditorItem::Set3dTransparency(const float _transparency)
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{
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this->visual3dTransparency = _transparency;
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emit TransparencyChanged(this->visual3dTransparency);
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}
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/////////////////////////////////////////////////
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int EditorItem::Level() const
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{
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return this->level;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetLevel(const int _level)
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{
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this->level = _level;
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this->LevelChanged(this->level);
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}
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/////////////////////////////////////////////////
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double EditorItem::LevelBaseHeight() const
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{
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return this->levelBaseHeight;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetLevelBaseHeight(const double _height)
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{
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this->levelBaseHeight = _height;
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}
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/////////////////////////////////////////////////
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void EditorItem::SetHighlighted(const bool /*_highlighted*/)
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{
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}
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/////////////////////////////////////////////////
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int EditorItem::ZValueIdle() const
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{
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return this->zValueIdle;
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}
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/////////////////////////////////////////////////
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int EditorItem::ZValueSelected() const
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{
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return this->zValueSelected;
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}
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