pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/FloorItem.hh

105 lines
3.0 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_BUILDING_FLOORITEM_HH_
#define _GAZEBO_GUI_BUILDING_FLOORITEM_HH_
#include <memory>
#include <ignition/math/Vector3.hh>
#include "gazebo/gui/qt.h"
#include "gazebo/gui/building/RectItem.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace gui
{
class WallSegmentItem;
// Forward declare private data.
class FloorItemPrivate;
/// \addtogroup gazebo_gui
/// \{
/// \class FloorItem FloorItem.hh
/// \brief 2D representation of a floor.
class GZ_GUI_VISIBLE FloorItem : public RectItem
{
Q_OBJECT
/// \brief Constructor
public: FloorItem();
/// \brief Destructor
public: ~FloorItem();
// Documentation inherited.
public: virtual ignition::math::Vector3d Size() const;
// Documentation inherited.
public: virtual ignition::math::Vector3d ScenePosition() const;
// Documentation inherited.
public: virtual double SceneRotation() const;
/// \brief Attach walls so the floor can auto expand to hold the wall.
/// \param[in] _wallSegmentItem Wall item to attach to the floor.
public: void AttachWallSegment(WallSegmentItem *_wallSegmentItem);
/// \brief Emit floor changed Qt signals.
public: void FloorChanged();
// Documentation inherited.
private: virtual void paint(QPainter *_painter,
const QStyleOptionGraphicsItem *_option, QWidget *_widget);
// Documentation inherited.
private: virtual void mousePressEvent(QGraphicsSceneMouseEvent *_event);
// Documentation inherited.
private: virtual void contextMenuEvent(
QGraphicsSceneContextMenuEvent *_event);
/// \brief Qt callback tonNotify that the bounding box of the wall items
/// needs to be changed.
private slots: void NotifyChange();
/// \brief Qt callback to recalculate the bounding box of wall items.
private slots: void RecalculateBoundingBox();
/// \brief Qt callback when a wall is being deleted.
private slots: void WallSegmentDeleted();
/// \brief Update the floor properties and emit Qt signals
private: void Update();
/// \brief Emit size changed Qt signals.
private: void SizeChanged();
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<FloorItemPrivate> dataPtr;
};
/// \}
}
}
#endif