pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/LevelInspectorDialog.cc

141 lines
5.0 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Assert.hh"
#include "gazebo/gui/building/LevelInspectorDialog.hh"
#include "gazebo/gui/building/LevelInspectorDialogPrivate.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
LevelInspectorDialog::LevelInspectorDialog(QWidget *_parent)
: BaseInspectorDialog(_parent), dataPtr(new LevelInspectorDialogPrivate)
{
this->setObjectName("levelInspectorDialog");
this->setWindowTitle(tr("Level Inspector"));
this->setWindowFlags(Qt::Window | Qt::WindowCloseButtonHint |
Qt::WindowStaysOnTopHint | Qt::CustomizeWindowHint);
QLabel *levelLabel = new QLabel(tr("Level Name: "));
this->dataPtr->levelNameLineEdit = new QLineEdit;
this->dataPtr->levelNameLineEdit->setPlaceholderText(tr("Level X"));
this->InitColorComboBox();
QHBoxLayout *colorLayout = new QHBoxLayout;
QLabel *colorLabel = new QLabel(tr("Floor Color: "));
colorLayout->addWidget(colorLabel);
colorLayout->addWidget(this->colorComboBox);
this->InitTextureComboBox();
QHBoxLayout *textureLayout = new QHBoxLayout;
QLabel *textureLabel = new QLabel(tr("Floor Texture: "));
textureLayout->addWidget(textureLabel);
textureLayout->addWidget(this->textureComboBox);
QVBoxLayout *floorLayout = new QVBoxLayout;
floorLayout->addLayout(colorLayout);
floorLayout->addLayout(textureLayout);
this->dataPtr->floorWidget = new QWidget;
this->dataPtr->floorWidget->setLayout(floorLayout);
/// TODO add the widgets back in after the functions is implemented
/* QLabel *floorThicknessLabel = new QLabel(tr("Floor Thickness: "));
this->dataPtr->floorThicknessSpinBox = new QDoubleSpinBox;
this->dataPtr->floorThicknessSpinBox->setRange(-1000, 1000);
this->dataPtr->floorThicknessSpinBox->setSingleStep(0.001);
this->dataPtr->floorThicknessSpinBox->setDecimals(3);
this->dataPtr->floorThicknessSpinBox->setValue(0.000);
QLabel *heightLabel = new QLabel(tr("Height: "));
this->dataPtr->heightSpinBox = new QDoubleSpinBox;
this->dataPtr->heightSpinBox->setRange(-1000, 1000);
this->dataPtr->heightSpinBox->setSingleStep(0.001);
this->dataPtr->heightSpinBox->setDecimals(3);
this->dataPtr->heightSpinBox->setValue(0.000);*/
QGridLayout *levelLayout = new QGridLayout;
levelLayout->addWidget(levelLabel, 0, 0);
levelLayout->addWidget(this->dataPtr->levelNameLineEdit, 0, 1);
/* levelLayout->addWidget(floorThicknessLabel, 1, 0);
levelLayout->addWidget(this->dataPtr->floorThicknessSpinBox, 1, 1);
levelLayout->addWidget(heightLabel, 2, 0);
levelLayout->addWidget(this->dataPtr->heightSpinBox, 2, 1);*/
QHBoxLayout *buttonsLayout = new QHBoxLayout;
QPushButton *cancelButton = new QPushButton(tr("&Cancel"));
connect(cancelButton, SIGNAL(clicked()), this, SLOT(OnCancel()));
QPushButton *applyButton = new QPushButton(tr("&Apply"));
connect(applyButton, SIGNAL(clicked()), this, SLOT(OnApply()));
QPushButton *OKButton = new QPushButton(tr("&OK"));
OKButton->setDefault(true);
connect(OKButton, SIGNAL(clicked()), this, SLOT(OnOK()));
buttonsLayout->addWidget(cancelButton);
buttonsLayout->addWidget(applyButton);
buttonsLayout->addWidget(OKButton);
buttonsLayout->setAlignment(Qt::AlignRight);
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addLayout(levelLayout);
mainLayout->addWidget(this->dataPtr->floorWidget);
mainLayout->addLayout(buttonsLayout);
this->setLayout(mainLayout);
this->layout()->setSizeConstraint(QLayout::SetFixedSize);
}
/////////////////////////////////////////////////
LevelInspectorDialog::~LevelInspectorDialog()
{
}
/////////////////////////////////////////////////
std::string LevelInspectorDialog::LevelName() const
{
return this->dataPtr->levelNameLineEdit->text().toStdString();
}
/////////////////////////////////////////////////
double LevelInspectorDialog::Height() const
{
return this->dataPtr->heightSpinBox->value();
}
/////////////////////////////////////////////////
void LevelInspectorDialog::SetLevelName(const std::string &_levelName)
{
this->dataPtr->levelNameLineEdit->setText(QString(_levelName.c_str()));
}
/////////////////////////////////////////////////
void LevelInspectorDialog::SetHeight(const double _height)
{
this->dataPtr->heightSpinBox->setValue(_height);
}
/////////////////////////////////////////////////
void LevelInspectorDialog::ShowFloorWidget(const bool _show)
{
if (_show)
this->dataPtr->floorWidget->show();
else
this->dataPtr->floorWidget->hide();
}