pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/building/LevelInspectorDialog.hh

80 lines
2.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_BUILDING_LEVELINSPECTORDIALOG_HH_
#define _GAZEBO_GUI_BUILDING_LEVELINSPECTORDIALOG_HH_
#include <memory>
#include <string>
#include "gazebo/gui/qt.h"
#include "gazebo/gui/building/BaseInspectorDialog.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace gui
{
// Forward declare private data.
class LevelInspectorDialogPrivate;
/// \addtogroup gazebo_gui
/// \{
/// \class LevelInspectorDialog LevelInspectorDialog.hh
/// \brief Dialog for configuring a building level
class GZ_GUI_VISIBLE LevelInspectorDialog
: public BaseInspectorDialog
{
Q_OBJECT
/// \brief Constructor
/// \param[in] _parent Parent QWidget.
public: LevelInspectorDialog(QWidget *_parent = 0);
/// \brief Destructor
public: ~LevelInspectorDialog();
/// \brief Get the name of the level.
/// \return The level name.
public: std::string LevelName() const;
/// \brief Get the height of the level.
/// \return The level height in pixels.
public: double Height() const;
/// \brief Set the name of the level.
/// \param[in] _levelName New level name.
public: void SetLevelName(const std::string &_levelName);
/// \brief Set the height of the level.
/// \param[in] _height Level height in pixels.
public: void SetHeight(const double _height);
/// \brief Show or hide the floor widget
/// \param[in] _show True to show the widget, false to hide.
public: void ShowFloorWidget(const bool _show);
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<LevelInspectorDialogPrivate> dataPtr;
};
/// \}
}
}
#endif