92 lines
2.6 KiB
C++
92 lines
2.6 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_LEVEL_WIDGET_HH_
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#define _GAZEBO_GUI_LEVEL_WIDGET_HH_
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#include <memory>
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#include <string>
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#include "gazebo/gui/qt.h"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace gui
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{
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// Forward declare private data.
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class LevelWidgetPrivate;
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/// \addtogroup gazebo_gui
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/// \{
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/// \class LevelWidget LevelWidget.hh
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/// \brief A widget for adding and changing building levels.
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class GZ_GUI_VISIBLE LevelWidget : public QWidget
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{
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Q_OBJECT
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/// \brief Constructor
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/// \param[in] _parent Parent QWidget.
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public: LevelWidget(QWidget *_parent = 0);
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/// \brief Destructor
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public: ~LevelWidget();
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/// \brief Qt callback when the selection of the level combo box has been
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/// changed.
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/// \param[in] _level Chosen level.
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public slots: void OnCurrentLevelChanged(int _level);
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/// \brief Qt callback when the add level button has been pressed.
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public slots: void OnAddLevel();
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/// \brief Qt callback when the delete level button has been pressed.
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public slots: void OnDeleteLevel();
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/// \brief Qt callback when the show floorplan button has been pressed.
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public slots: void OnShowFloorplan();
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/// \brief Trigger show floorplan.
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public slots: void OnTriggerShowFloorplan();
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/// \brief Qt callback when the show elements button has been pressed.
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public slots: void OnShowElements();
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/// \brief Trigger show elements.
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public slots: void OnTriggerShowElements();
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/// \brief Callback received when levels are changed externally.
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/// \param[in] _level Level number.
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/// \param[in] _newName New level name.
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private: void OnUpdateLevelWidget(int _level,
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const std::string &_newName);
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/// \brief Callback received when the widget must be reset.
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private: void OnDiscard();
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<LevelWidgetPrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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