65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/GuiIface.hh"
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#include "gazebo/gui/model/ModelEditorTypes.hh"
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#include "gazebo/gui/model/EditorMaterialSwitcher.hh"
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#include "gazebo/gui/model/EditorMaterialSwitcher_TEST.hh"
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using namespace gazebo;
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/////////////////////////////////////////////////
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void EditorMaterialSwitcher_TEST::CreateMaterialSwitcher()
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{
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// set NULL camera - should not work and the material scheme should be empty
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gui::EditorMaterialSwitcherPtr emptyMaterialSwitcher(
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new gui::EditorMaterialSwitcher(NULL));
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QCOMPARE(emptyMaterialSwitcher->MaterialScheme(), std::string(""));
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std::string scheme = "material_scheme";
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emptyMaterialSwitcher->SetMaterialScheme(scheme);
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QCOMPARE(emptyMaterialSwitcher->MaterialScheme(), std::string(""));
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// create a material swticher with a camera
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this->Load("test/worlds/box.world", false, false, true);
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rendering::ScenePtr scene =
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gazebo::rendering::get_scene(gazebo::physics::get_world()->GetName());
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rendering::CameraPtr camera = scene->CreateCamera("test_camera", false);
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camera->Load();
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camera->Init();
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camera->CreateRenderTexture("test_render_target");
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// constructor
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gui::EditorMaterialSwitcherPtr materialSwitcher(
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new gui::EditorMaterialSwitcher(camera));
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QVERIFY(materialSwitcher != NULL);
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// verify scheme
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materialSwitcher->SetMaterialScheme(scheme);
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QCOMPARE(materialSwitcher->MaterialScheme(), scheme);
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scene->RemoveCamera(camera->Name());
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}
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// Generate a main function for the test
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QTEST_MAIN(EditorMaterialSwitcher_TEST)
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