pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/JointCreationDialog.hh

149 lines
5.2 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_JOINT_CREATION_DIALOG_HH_
#define _GAZEBO_GUI_JOINT_CREATION_DIALOG_HH_
#include <memory>
#include <string>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Vector3.hh>
#include "gazebo/gui/qt.h"
#include "gazebo/gui/model/JointMaker.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace gui
{
// Forward declare private data.
class JointCreationDialogPrivate;
/// \class JointCreationDialog gui/JointCreationDialog.hh
/// \brief A class to inspect and modify joints.
class GZ_GUI_VISIBLE JointCreationDialog : public QDialog
{
Q_OBJECT
/// \brief Constructor
/// \param[in] _jointMaker Pointer to the joint maker.
/// \param[in] _parent Parent QWidget.
public: JointCreationDialog(JointMaker *_jointMaker,
QWidget *_parent = 0);
/// \brief Destructor
public: ~JointCreationDialog();
/// \brief Open the dialog.
/// \param[in] _type Joint type which will be selected when dialog opens.
public: void Open(const JointMaker::JointType _type);
/// \brief Update the relative pose widget.
/// \param[in] _pose New pose.
public: void UpdateRelativePose(const ignition::math::Pose3d &_pose);
/// \brief Qt callback when a link is chosen on the dialog.
private slots: void OnLinkFromDialog();
/// \brief Qt callback when the axis is changed on the dialog.
/// \param[in] _name Name of the axis widget in the config widget that
/// emitted the signal.
/// \param[in] _pose New pose.
private slots: void OnVector3dFromDialog(const QString &_name,
const ignition::math::Vector3d &_pose);
/// \brief Qt callback when the pose is changed on the dialog.
/// \param[in] _name Name of the pose widget in the config widget that
/// emitted the signal.
/// \param[in] _pose New pose.
private slots: void OnPoseFromDialog(const QString &_name,
const ignition::math::Pose3d &_pose);
/// \brief Qt callback when an enum value has changed on the dialog.
/// \param[in] _name Name of the enum widget in the config widget that
/// emitted the signal.
/// \param[in] _value New value in string.
private slots: void OnEnumChanged(const QString &_name,
const QString &_value);
/// \brief Qt callback when the Reset all button is pressed.
private slots: void OnResetAll();
/// \brief Qt callback when the axis combo box is changed.
/// \param[in] _int Index of new value.
private slots: void OnAlign(const int _int);
/// \brief Uncheck all align buttons.
/// \param[in] _blockSignals True to prevent firing signals.
private slots: void UncheckAllAlign(const bool _blockSignals = false);
/// \brief Qt callback when type button is selected.
/// \param[in] _typeInt Index of new selection.
private slots: void OnType(const int _typeInt);
/// \brief Qt callback when the Swap links button is pressed.
private slots: void OnSwap();
/// \brief Qt callback when the Cancel button is pressed.
private slots: void OnCancel();
/// \brief Qt callback when the Create button is pressed.
private slots: void OnCreate();
/// \brief Event callback when the parent link is chosen in the 3D scene.
/// \param[in] _linkName Name of new parent link.
public: void SetParent(const std::string &_linkName);
/// \brief Event callback when the child link is chosen in the 3D scene.
/// \param[in] _linkName Name of new child link.
public: void SetChild(const std::string &_linkName);
/// \brief Check if the current parent and child link selection is valid.
private: void CheckLinksValid();
/// \brief Enable ok button if all values in the dialog are valid.
/// \return True if all values are valid.
private: bool CheckValid();
/// \internal
/// \brief Handles choosing the parent link, whether it is chosen from the
/// dialog or the 3D scene.
/// \param[in] _linkName Name of new parent link.
private: void OnParentImpl(const std::string &_linkName);
/// \internal
/// \brief Handles choosing the child link, whether it is chosen from the
/// dialog or the 3D scene.
/// \param[in] _linkName Name of new child link.
private: void OnChildImpl(const std::string &_linkName);
// Documentation inherited
private: void keyPressEvent(QKeyEvent *_event);
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<JointCreationDialogPrivate> dataPtr;
};
/// \}
}
}
#endif