480 lines
18 KiB
C++
480 lines
18 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_MODEL_MODELCREATOR_HH_
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#define _GAZEBO_GUI_MODEL_MODELCREATOR_HH_
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#include <memory>
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#include <mutex>
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#include <string>
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#include <ignition/math/Pose3.hh>
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#include <ignition/math/Vector3.hh>
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#include <sdf/sdf.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace common
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{
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class KeyEvent;
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class MouseEvent;
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}
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namespace gui
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{
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class JointMaker;
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class LinkData;
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class ModelPluginData;
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class NestedModelData;
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// Forward declare private data.
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class ModelCreatorPrivate;
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/// \addtogroup gazebo_gui
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/// \{
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/// \class ModelCreator ModelCreator.hh
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/// \brief Create and manage 3D visuals of a model with links, nested models
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/// and joints.
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class GZ_GUI_VISIBLE ModelCreator : public QObject
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{
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Q_OBJECT
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/// \enum Entity types
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/// \brief Unique identifiers for entity types that can be created.
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public: enum EntityType
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{
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/// \brief none
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ENTITY_NONE,
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/// \brief Box
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ENTITY_BOX,
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/// \brief Sphere
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ENTITY_SPHERE,
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/// \brief Cylinder
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ENTITY_CYLINDER,
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/// \brief Imported 3D mesh
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ENTITY_MESH,
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/// \brief Extruded polyline
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ENTITY_POLYLINE,
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/// \brief Nested model
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ENTITY_MODEL
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};
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/// \enum SaveState
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/// \brief Save states for the model editor.
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public: enum SaveState
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{
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/// \brief The model has never been saved.
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NEVER_SAVED,
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/// \brief All changes have been saved.
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ALL_SAVED,
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/// \brief Has been saved before, but has unsaved changes.
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UNSAVED_CHANGES
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};
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/// \brief Constructor
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/// \param[in] _parent Parent Qt Object
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public: ModelCreator(QObject *_parent = NULL);
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/// \brief Destructor
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public: virtual ~ModelCreator();
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/// \brief Set the name of the model.
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/// \param[in] _modelName Name of the model to set to.
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public: void SetModelName(const std::string &_modelName);
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/// \brief Get the name of the model.
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/// \return Name of model.
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public: std::string ModelName() const;
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/// \brief Set save state upon a change to the model.
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public: void ModelChanged();
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/// \brief Helper function to manage writing files to disk.
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public: void SaveModelFiles();
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/// \brief Finish the model and create the entity on the gzserver.
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public: void FinishModel();
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/// \brief Begin the process of inserting a custom link using the mouse.
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/// \param[in] _type Type of link to add: ENTITY_BOX, ENTITY_CYLINDER,
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/// ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
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/// \param[in] _size Size of the link.
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/// \param[in] _pose Pose of the link.
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/// \param[in] _samples Number of samples for polyline.
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public: void AddCustomLink(const EntityType _type,
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const ignition::math::Vector3d &_size = ignition::math::Vector3d::One,
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const ignition::math::Pose3d &_pose = ignition::math::Pose3d::Zero,
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const std::string &_uri = "", const unsigned int _samples = 5);
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/// \brief Add a link to the model.
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/// \param[in] _type Type of link to add: ENTITY_BOX, ENTITY_CYLINDER,
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/// ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
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/// \param[in] _size Size of the link.
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/// \param[in] _pose Pose of the link.
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/// \param[in] _samples Number of samples for polyline.
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/// \return Link data.
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public: LinkData *AddShape(const EntityType _type,
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const ignition::math::Vector3d &_size = ignition::math::Vector3d::One,
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const ignition::math::Pose3d &_pose = ignition::math::Pose3d::Zero,
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const std::string &_uri = "", const unsigned int _samples = 5);
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/// \brief Add a nested model to the model
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/// \param[in] _sdf SDF describing the model.
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/// \return Nested model data.
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public: NestedModelData *AddModel(const sdf::ElementPtr &_sdf);
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/// \brief Add a joint to the model.
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/// \param[in] _type Type of joint to add.
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public: void AddJoint(const std::string &_type);
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/// \brief Remove an entity from the model.
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/// \param[in] _entityName Name of the entity to remove
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public: void RemoveEntity(const std::string &_entityName);
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/// \brief Remove a model plugin from the model.
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/// \param[in] _pluginName Name of the model plugin to remove.
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public: void RemoveModelPlugin(const std::string &_pluginName);
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/// \brief Set the model to be static
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/// \param[in] _static True to make the model static.
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public: void SetStatic(const bool _static);
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/// \brief Set the model to allow auto disable at rest.
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/// \param[in] _auto True to allow the model to auto disable.
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public: void SetAutoDisable(const bool _auto);
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/// \brief Reset the model creator and the SDF.
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public: void Reset();
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/// \brief Stop the process of adding a link or joint to the model.
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public: void Stop();
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/// \brief Get joint maker
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/// \return Joint maker
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public: gui::JointMaker *JointMaker() const;
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/// \brief Set the select state of an entity.
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/// \param[in] _name Name of the link.
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/// \param[in] _selected True to select the entity.
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public: void SetSelected(const std::string &_name, const bool selected);
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/// \brief Set the select state of a entity visual.
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/// \param[in] _linkVis Pointer to the entity visual.
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/// \param[in] _selected True to select the entity.
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public: void SetSelected(const rendering::VisualPtr &_entityVis,
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const bool selected);
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/// \brief Get current save state.
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/// \return Current save state.
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public: enum SaveState CurrentSaveState() const;
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/// \brief Add an entity to the model
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/// \param[in] _sdf SDF describing the entity.
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public: void AddEntity(const sdf::ElementPtr &_sdf);
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/// \brief Add a link to the model
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/// \param[in] _type Type of link to be added
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public: void AddLink(const EntityType _type);
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/// \brief Add a model plugin to the model
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/// \param[in] _name Name of plugin
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/// \param[in] _filename Plugin filename
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/// \param[in] _innerxml Plugin SDF elements in string
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public: void OnAddModelPlugin(const std::string &_name,
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const std::string &_filename, const std::string &_innerxml);
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/// \brief Add a model plugin to the model
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/// \param[in] _pluginElem Pointer to plugin SDF element
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public: void AddModelPlugin(const sdf::ElementPtr &_pluginElem);
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/// \brief Get a model plugin data by its name
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/// \param[in] _name Name of model plugin
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/// \return Model plugin data.
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public: ModelPluginData *ModelPlugin(const std::string &_name);
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/// \brief Generate the SDF from model link and joint visuals.
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public: void GenerateSDF();
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/// \brief Show or hide collision visuals.
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/// \param[in] _show True to show, false to hide.
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public slots: void ShowCollisions(const bool _show);
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/// \brief Show or hide visual visuals.
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/// \param[in] _show True to show, false to hide.
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public slots: void ShowVisuals(const bool _show);
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/// \brief Show or hide link frame visuals.
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/// \param[in] _show True to show, false to hide.
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public slots: void ShowLinkFrames(const bool _show);
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/// \brief Helper function to generate link sdf from link data.
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/// \param[in] _link Link data used to generate the sdf.
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/// \return SDF element describing the link.
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private: sdf::ElementPtr GenerateLinkSDF(LinkData *_link);
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/// \brief Callback for newing the model.
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private: void OnNew();
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/// \brief Callback for saving the model.
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/// \return True if the user chose to save, false if the user cancelled.
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private: bool OnSave();
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/// \brief Callback for selecting a folder and saving the model.
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/// \return True if the user chose to save, false if the user cancelled.
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private: bool OnSaveAs();
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/// \brief Callback for when the name is changed through the model
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/// settings tab.
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/// \param[in] _modelName The newly entered model name.
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private: void OnNameChanged(const std::string &_modelName);
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/// \brief Event received when the model properties changed.
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/// \param[in] _static New static property of the model.
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/// \param[in] _autoDisable New allow_auto_disable property of the model.
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private: void OnPropertiesChanged(const bool _static,
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const bool _autoDisable);
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/// \brief Callback received when exiting the editor mode.
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private: void OnExit();
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/// \brief Update callback on PreRender.
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private: void Update();
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/// \brief Internal helper function to remove a nestedModel without
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/// removing the joints.
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/// \param[in] _nestedModelName Name of the nestedModel to remove
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private: void RemoveNestedModelImpl(const std::string &_nestedModelName);
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/// \brief Internal helper function to remove a link without removing
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/// the joints.
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/// \param[in] _linkName Name of the link to remove
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private: void RemoveLinkImpl(const std::string &_linkName);
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/// \brief QT callback when entering model edit mode
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/// \param[in] _checked True if the menu item is checked
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private slots: void OnEdit(const bool _checked);
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/// \brief QT callback when there's a request to edit an existing model.
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/// \param[in] _modelName Name of model to be edited.
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private slots: void OnEditModel(const std::string &_modelName);
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/// \brief Qt callback when the copy action is triggered.
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private slots: void OnCopy();
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/// \brief Qt callback when the paste action is triggered.
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private slots: void OnPaste();
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/// \brief Mouse event filter callback when mouse is pressed.
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/// \param[in] _event The mouse event.
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/// \return True if the event was handled
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private: bool OnMousePress(const common::MouseEvent &_event);
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/// \brief Mouse event filter callback when mouse is released.
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/// \param[in] _event The mouse event.
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/// \return True if the event was handled
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private: bool OnMouseRelease(const common::MouseEvent &_event);
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/// \brief Mouse event filter callback when mouse is moved.
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/// \param[in] _event The mouse event.
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/// \return True if the event was handled
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private: bool OnMouseMove(const common::MouseEvent &_event);
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/// \brief Mouse event filter callback when mouse is double clicked.
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/// \param[in] _event The mouse event.
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/// \return True if the event was handled
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private: bool OnMouseDoubleClick(const common::MouseEvent &_event);
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/// \brief Key event filter callback when key is pressed.
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/// \param[in] _event The key event.
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/// \return True if the event was handled
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private: bool OnKeyPress(const common::KeyEvent &_event);
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/// \brief Callback when the manipulation mode has changed.
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/// \param[in] _mode New manipulation mode.
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private: void OnManipMode(const std::string &_mode);
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/// \brief Callback when an entity is selected outside of the editor.
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/// \param[in] _name Name of entity.
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/// \param[in] _mode Select mode
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private: void OnDeselectAll(const std::string &_name,
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const std::string &_mode);
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/// \brief Callback when a model editor entity is selected.
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/// \param[in] _name Name of entity.
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/// \param[in] _selected True if the entity is selected, false if
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/// deselected.
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private: void OnSetSelectedEntity(const std::string &_name,
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const bool _selected);
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/// \brief Callback when a model plugin is selected.
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/// \param[in] _name Name of plugin.
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/// \param[in] _selected True if the plugin is selected, false if
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/// deselected.
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private: void OnSetSelectedModelPlugin(const std::string &_name,
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const bool _selected);
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/// \brief Create link with default properties from a visual. This
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/// function creates a link that will become the parent of the
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/// input visual. A collision visual with the same geometry as the input
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/// visual will also be added to the link.
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/// \param[in] _visual Visual used to create the link.
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/// \return Link data.
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private: LinkData * CreateLink(const rendering::VisualPtr &_visual);
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/// \brief Clone an existing nested model.
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/// \param[in] _modelName Name of nested model to be cloned.
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/// \return Cloned nested model data.
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private: NestedModelData *CloneNestedModel(const std::string &_modelName);
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/// \brief Clone an existing link.
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/// \param[in] _linkName Name of link to be cloned.
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/// \return Cloned link data.
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private: LinkData *CloneLink(const std::string &_linkName);
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/// \brief Create a link from an SDF with the specified parent visual.
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/// \param[in] _linkElem SDF element of the link that will be used to
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/// recreate its visual representation in the model editor.
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/// \param[in] _parentVis Parent visual that the link will be attached to.
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/// \return Link data.
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private: LinkData *CreateLinkFromSDF(const sdf::ElementPtr &_linkElem,
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const rendering::VisualPtr &_parentVis);
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/// \brief Open the link inspector.
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/// \param[in] _name Name of link.
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private: void OpenInspector(const std::string &_name);
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/// \brief Open the model plugin inspector.
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/// \param[in] _name Name of model plugin.
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private: void OpenModelPluginInspector(const std::string &_name);
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/// \brief Spawn the entity in simulation.
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private: virtual void CreateTheEntity();
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/// \brief Internal init function.
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private: bool Init();
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/// \brief Create an empty model.
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/// \return Name of the model created.
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private: std::string CreateModel();
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/// \brief Load a model SDF file and create visuals in the model editor.
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/// This is used mainly when editing existing models. The function is
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/// called recursively to create nested models.
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/// \param[in] _sdf SDF of a model to be loaded
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/// \param[in] _parentVis If this is not the root model, it will have a
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/// parent visual for its parent model.
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/// \param[in] _emit True to emit nested model inserted events.
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/// \return Data describing the model.
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private: NestedModelData *CreateModelFromSDF(const sdf::ElementPtr &_sdf,
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const rendering::VisualPtr &_parentVis = NULL,
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const bool _emit = true);
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/// \brief Callback when a specific alignment configuration is set.
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/// \param[in] _axis Axis of alignment: x, y, or z.
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/// \param[in] _config Configuration: min, center, or max.
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/// \param[in] _target Target of alignment: first or last.
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/// \param[in] _preview True to preview alignment without publishing
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/// to server.
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/// \param[in] _inverted True to invert alignment direction.
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private: void OnAlignMode(const std::string &_axis,
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const std::string &_config, const std::string &_target,
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const bool _preview, const bool _inverted = false);
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/// \brief Callback when an entity's scale has changed.
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/// \param[in] _name Name of entity.
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/// \param[in] _scale New scale.
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private: void OnEntityScaleChanged(const std::string &_name,
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const gazebo::math::Vector3 &_scale);
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/// \brief Deselect anything whose selection is handled here, such as
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/// links and model plugins.
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private: void DeselectAll();
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/// \brief Deselect all currently selected entities.
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private: void DeselectAllEntities();
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/// \brief Deselect all currently selected model plugins.
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private: void DeselectAllModelPlugins();
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/// \brief Set visibilty of a visual recursively while storing their
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/// original values
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/// \param[in] _name Name of visual.
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/// \param[in] _visible True to set the visual to be visible.
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private: void SetModelVisible(const std::string &_name,
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const bool _visible);
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/// \brief Set visibilty of a visual recursively while storing their
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/// original values
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/// \param[in] _visual Pointer to the visual.
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/// \param[in] _visible True to set the visual to be visible.
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private: void SetModelVisible(const rendering::VisualPtr &_visual,
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const bool _visible);
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/// \brief Show a link's context menu
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/// \param[in] _link Name of link the context menu is associated with.
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private: void ShowContextMenu(const std::string &_link);
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/// \brief Show a model plugin's context menu
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/// \param[in] _name Name of model plugin.
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private: void ShowModelPluginContextMenu(const std::string &_name);
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/// \brief Helper function to emit nestedModelInserted events.
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/// \param[in] _vis Visual representing the nested mdoel.
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private: void EmitNestedModelInsertedEvent(
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const rendering::VisualPtr &_vis) const;
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/// \brief Qt callback when a delete signal has been emitted. This is
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/// currently triggered by the context menu via right click.
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private slots: void OnDelete();
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/// \brief Qt callback when a delete signal has been emitted.
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/// \param[in] _name Name of the entity to delete.
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private slots: void OnDelete(const std::string &_name);
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/// \brief Qt Callback to open link inspector
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private slots: void OnOpenInspector();
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/// \brief Qt Callback to open model plugin inspector.
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/// \param[in] _name Name of model plugin.
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private slots: void OnOpenModelPluginInspector(const QString &_name);
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/// \brief Qt Callback to remove model plugin.
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/// \param[in] _name Name of model plugin.
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private slots: void OnRemoveModelPlugin(const QString &_name);
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/// \brief Qt signal when the a link has been added.
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Q_SIGNALS: void LinkAdded();
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<ModelCreatorPrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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