pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/ModelCreator.hh

480 lines
18 KiB
C++

/*
* Copyright (C) 2014 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_GUI_MODEL_MODELCREATOR_HH_
#define _GAZEBO_GUI_MODEL_MODELCREATOR_HH_
#include <memory>
#include <mutex>
#include <string>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Vector3.hh>
#include <sdf/sdf.hh>
#include "gazebo/gui/qt.h"
#include "gazebo/math/Vector3.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace common
{
class KeyEvent;
class MouseEvent;
}
namespace gui
{
class JointMaker;
class LinkData;
class ModelPluginData;
class NestedModelData;
// Forward declare private data.
class ModelCreatorPrivate;
/// \addtogroup gazebo_gui
/// \{
/// \class ModelCreator ModelCreator.hh
/// \brief Create and manage 3D visuals of a model with links, nested models
/// and joints.
class GZ_GUI_VISIBLE ModelCreator : public QObject
{
Q_OBJECT
/// \enum Entity types
/// \brief Unique identifiers for entity types that can be created.
public: enum EntityType
{
/// \brief none
ENTITY_NONE,
/// \brief Box
ENTITY_BOX,
/// \brief Sphere
ENTITY_SPHERE,
/// \brief Cylinder
ENTITY_CYLINDER,
/// \brief Imported 3D mesh
ENTITY_MESH,
/// \brief Extruded polyline
ENTITY_POLYLINE,
/// \brief Nested model
ENTITY_MODEL
};
/// \enum SaveState
/// \brief Save states for the model editor.
public: enum SaveState
{
/// \brief The model has never been saved.
NEVER_SAVED,
/// \brief All changes have been saved.
ALL_SAVED,
/// \brief Has been saved before, but has unsaved changes.
UNSAVED_CHANGES
};
/// \brief Constructor
/// \param[in] _parent Parent Qt Object
public: ModelCreator(QObject *_parent = NULL);
/// \brief Destructor
public: virtual ~ModelCreator();
/// \brief Set the name of the model.
/// \param[in] _modelName Name of the model to set to.
public: void SetModelName(const std::string &_modelName);
/// \brief Get the name of the model.
/// \return Name of model.
public: std::string ModelName() const;
/// \brief Set save state upon a change to the model.
public: void ModelChanged();
/// \brief Helper function to manage writing files to disk.
public: void SaveModelFiles();
/// \brief Finish the model and create the entity on the gzserver.
public: void FinishModel();
/// \brief Begin the process of inserting a custom link using the mouse.
/// \param[in] _type Type of link to add: ENTITY_BOX, ENTITY_CYLINDER,
/// ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
/// \param[in] _size Size of the link.
/// \param[in] _pose Pose of the link.
/// \param[in] _samples Number of samples for polyline.
public: void AddCustomLink(const EntityType _type,
const ignition::math::Vector3d &_size = ignition::math::Vector3d::One,
const ignition::math::Pose3d &_pose = ignition::math::Pose3d::Zero,
const std::string &_uri = "", const unsigned int _samples = 5);
/// \brief Add a link to the model.
/// \param[in] _type Type of link to add: ENTITY_BOX, ENTITY_CYLINDER,
/// ENTITY_SPHERE, ENTITY_MESH or ENTITY_POLYLINE.
/// \param[in] _size Size of the link.
/// \param[in] _pose Pose of the link.
/// \param[in] _samples Number of samples for polyline.
/// \return Link data.
public: LinkData *AddShape(const EntityType _type,
const ignition::math::Vector3d &_size = ignition::math::Vector3d::One,
const ignition::math::Pose3d &_pose = ignition::math::Pose3d::Zero,
const std::string &_uri = "", const unsigned int _samples = 5);
/// \brief Add a nested model to the model
/// \param[in] _sdf SDF describing the model.
/// \return Nested model data.
public: NestedModelData *AddModel(const sdf::ElementPtr &_sdf);
/// \brief Add a joint to the model.
/// \param[in] _type Type of joint to add.
public: void AddJoint(const std::string &_type);
/// \brief Remove an entity from the model.
/// \param[in] _entityName Name of the entity to remove
public: void RemoveEntity(const std::string &_entityName);
/// \brief Remove a model plugin from the model.
/// \param[in] _pluginName Name of the model plugin to remove.
public: void RemoveModelPlugin(const std::string &_pluginName);
/// \brief Set the model to be static
/// \param[in] _static True to make the model static.
public: void SetStatic(const bool _static);
/// \brief Set the model to allow auto disable at rest.
/// \param[in] _auto True to allow the model to auto disable.
public: void SetAutoDisable(const bool _auto);
/// \brief Reset the model creator and the SDF.
public: void Reset();
/// \brief Stop the process of adding a link or joint to the model.
public: void Stop();
/// \brief Get joint maker
/// \return Joint maker
public: gui::JointMaker *JointMaker() const;
/// \brief Set the select state of an entity.
/// \param[in] _name Name of the link.
/// \param[in] _selected True to select the entity.
public: void SetSelected(const std::string &_name, const bool selected);
/// \brief Set the select state of a entity visual.
/// \param[in] _linkVis Pointer to the entity visual.
/// \param[in] _selected True to select the entity.
public: void SetSelected(const rendering::VisualPtr &_entityVis,
const bool selected);
/// \brief Get current save state.
/// \return Current save state.
public: enum SaveState CurrentSaveState() const;
/// \brief Add an entity to the model
/// \param[in] _sdf SDF describing the entity.
public: void AddEntity(const sdf::ElementPtr &_sdf);
/// \brief Add a link to the model
/// \param[in] _type Type of link to be added
public: void AddLink(const EntityType _type);
/// \brief Add a model plugin to the model
/// \param[in] _name Name of plugin
/// \param[in] _filename Plugin filename
/// \param[in] _innerxml Plugin SDF elements in string
public: void OnAddModelPlugin(const std::string &_name,
const std::string &_filename, const std::string &_innerxml);
/// \brief Add a model plugin to the model
/// \param[in] _pluginElem Pointer to plugin SDF element
public: void AddModelPlugin(const sdf::ElementPtr &_pluginElem);
/// \brief Get a model plugin data by its name
/// \param[in] _name Name of model plugin
/// \return Model plugin data.
public: ModelPluginData *ModelPlugin(const std::string &_name);
/// \brief Generate the SDF from model link and joint visuals.
public: void GenerateSDF();
/// \brief Show or hide collision visuals.
/// \param[in] _show True to show, false to hide.
public slots: void ShowCollisions(const bool _show);
/// \brief Show or hide visual visuals.
/// \param[in] _show True to show, false to hide.
public slots: void ShowVisuals(const bool _show);
/// \brief Show or hide link frame visuals.
/// \param[in] _show True to show, false to hide.
public slots: void ShowLinkFrames(const bool _show);
/// \brief Helper function to generate link sdf from link data.
/// \param[in] _link Link data used to generate the sdf.
/// \return SDF element describing the link.
private: sdf::ElementPtr GenerateLinkSDF(LinkData *_link);
/// \brief Callback for newing the model.
private: void OnNew();
/// \brief Callback for saving the model.
/// \return True if the user chose to save, false if the user cancelled.
private: bool OnSave();
/// \brief Callback for selecting a folder and saving the model.
/// \return True if the user chose to save, false if the user cancelled.
private: bool OnSaveAs();
/// \brief Callback for when the name is changed through the model
/// settings tab.
/// \param[in] _modelName The newly entered model name.
private: void OnNameChanged(const std::string &_modelName);
/// \brief Event received when the model properties changed.
/// \param[in] _static New static property of the model.
/// \param[in] _autoDisable New allow_auto_disable property of the model.
private: void OnPropertiesChanged(const bool _static,
const bool _autoDisable);
/// \brief Callback received when exiting the editor mode.
private: void OnExit();
/// \brief Update callback on PreRender.
private: void Update();
/// \brief Internal helper function to remove a nestedModel without
/// removing the joints.
/// \param[in] _nestedModelName Name of the nestedModel to remove
private: void RemoveNestedModelImpl(const std::string &_nestedModelName);
/// \brief Internal helper function to remove a link without removing
/// the joints.
/// \param[in] _linkName Name of the link to remove
private: void RemoveLinkImpl(const std::string &_linkName);
/// \brief QT callback when entering model edit mode
/// \param[in] _checked True if the menu item is checked
private slots: void OnEdit(const bool _checked);
/// \brief QT callback when there's a request to edit an existing model.
/// \param[in] _modelName Name of model to be edited.
private slots: void OnEditModel(const std::string &_modelName);
/// \brief Qt callback when the copy action is triggered.
private slots: void OnCopy();
/// \brief Qt callback when the paste action is triggered.
private slots: void OnPaste();
/// \brief Mouse event filter callback when mouse is pressed.
/// \param[in] _event The mouse event.
/// \return True if the event was handled
private: bool OnMousePress(const common::MouseEvent &_event);
/// \brief Mouse event filter callback when mouse is released.
/// \param[in] _event The mouse event.
/// \return True if the event was handled
private: bool OnMouseRelease(const common::MouseEvent &_event);
/// \brief Mouse event filter callback when mouse is moved.
/// \param[in] _event The mouse event.
/// \return True if the event was handled
private: bool OnMouseMove(const common::MouseEvent &_event);
/// \brief Mouse event filter callback when mouse is double clicked.
/// \param[in] _event The mouse event.
/// \return True if the event was handled
private: bool OnMouseDoubleClick(const common::MouseEvent &_event);
/// \brief Key event filter callback when key is pressed.
/// \param[in] _event The key event.
/// \return True if the event was handled
private: bool OnKeyPress(const common::KeyEvent &_event);
/// \brief Callback when the manipulation mode has changed.
/// \param[in] _mode New manipulation mode.
private: void OnManipMode(const std::string &_mode);
/// \brief Callback when an entity is selected outside of the editor.
/// \param[in] _name Name of entity.
/// \param[in] _mode Select mode
private: void OnDeselectAll(const std::string &_name,
const std::string &_mode);
/// \brief Callback when a model editor entity is selected.
/// \param[in] _name Name of entity.
/// \param[in] _selected True if the entity is selected, false if
/// deselected.
private: void OnSetSelectedEntity(const std::string &_name,
const bool _selected);
/// \brief Callback when a model plugin is selected.
/// \param[in] _name Name of plugin.
/// \param[in] _selected True if the plugin is selected, false if
/// deselected.
private: void OnSetSelectedModelPlugin(const std::string &_name,
const bool _selected);
/// \brief Create link with default properties from a visual. This
/// function creates a link that will become the parent of the
/// input visual. A collision visual with the same geometry as the input
/// visual will also be added to the link.
/// \param[in] _visual Visual used to create the link.
/// \return Link data.
private: LinkData * CreateLink(const rendering::VisualPtr &_visual);
/// \brief Clone an existing nested model.
/// \param[in] _modelName Name of nested model to be cloned.
/// \return Cloned nested model data.
private: NestedModelData *CloneNestedModel(const std::string &_modelName);
/// \brief Clone an existing link.
/// \param[in] _linkName Name of link to be cloned.
/// \return Cloned link data.
private: LinkData *CloneLink(const std::string &_linkName);
/// \brief Create a link from an SDF with the specified parent visual.
/// \param[in] _linkElem SDF element of the link that will be used to
/// recreate its visual representation in the model editor.
/// \param[in] _parentVis Parent visual that the link will be attached to.
/// \return Link data.
private: LinkData *CreateLinkFromSDF(const sdf::ElementPtr &_linkElem,
const rendering::VisualPtr &_parentVis);
/// \brief Open the link inspector.
/// \param[in] _name Name of link.
private: void OpenInspector(const std::string &_name);
/// \brief Open the model plugin inspector.
/// \param[in] _name Name of model plugin.
private: void OpenModelPluginInspector(const std::string &_name);
/// \brief Spawn the entity in simulation.
private: virtual void CreateTheEntity();
/// \brief Internal init function.
private: bool Init();
/// \brief Create an empty model.
/// \return Name of the model created.
private: std::string CreateModel();
/// \brief Load a model SDF file and create visuals in the model editor.
/// This is used mainly when editing existing models. The function is
/// called recursively to create nested models.
/// \param[in] _sdf SDF of a model to be loaded
/// \param[in] _parentVis If this is not the root model, it will have a
/// parent visual for its parent model.
/// \param[in] _emit True to emit nested model inserted events.
/// \return Data describing the model.
private: NestedModelData *CreateModelFromSDF(const sdf::ElementPtr &_sdf,
const rendering::VisualPtr &_parentVis = NULL,
const bool _emit = true);
/// \brief Callback when a specific alignment configuration is set.
/// \param[in] _axis Axis of alignment: x, y, or z.
/// \param[in] _config Configuration: min, center, or max.
/// \param[in] _target Target of alignment: first or last.
/// \param[in] _preview True to preview alignment without publishing
/// to server.
/// \param[in] _inverted True to invert alignment direction.
private: void OnAlignMode(const std::string &_axis,
const std::string &_config, const std::string &_target,
const bool _preview, const bool _inverted = false);
/// \brief Callback when an entity's scale has changed.
/// \param[in] _name Name of entity.
/// \param[in] _scale New scale.
private: void OnEntityScaleChanged(const std::string &_name,
const gazebo::math::Vector3 &_scale);
/// \brief Deselect anything whose selection is handled here, such as
/// links and model plugins.
private: void DeselectAll();
/// \brief Deselect all currently selected entities.
private: void DeselectAllEntities();
/// \brief Deselect all currently selected model plugins.
private: void DeselectAllModelPlugins();
/// \brief Set visibilty of a visual recursively while storing their
/// original values
/// \param[in] _name Name of visual.
/// \param[in] _visible True to set the visual to be visible.
private: void SetModelVisible(const std::string &_name,
const bool _visible);
/// \brief Set visibilty of a visual recursively while storing their
/// original values
/// \param[in] _visual Pointer to the visual.
/// \param[in] _visible True to set the visual to be visible.
private: void SetModelVisible(const rendering::VisualPtr &_visual,
const bool _visible);
/// \brief Show a link's context menu
/// \param[in] _link Name of link the context menu is associated with.
private: void ShowContextMenu(const std::string &_link);
/// \brief Show a model plugin's context menu
/// \param[in] _name Name of model plugin.
private: void ShowModelPluginContextMenu(const std::string &_name);
/// \brief Helper function to emit nestedModelInserted events.
/// \param[in] _vis Visual representing the nested mdoel.
private: void EmitNestedModelInsertedEvent(
const rendering::VisualPtr &_vis) const;
/// \brief Qt callback when a delete signal has been emitted. This is
/// currently triggered by the context menu via right click.
private slots: void OnDelete();
/// \brief Qt callback when a delete signal has been emitted.
/// \param[in] _name Name of the entity to delete.
private slots: void OnDelete(const std::string &_name);
/// \brief Qt Callback to open link inspector
private slots: void OnOpenInspector();
/// \brief Qt Callback to open model plugin inspector.
/// \param[in] _name Name of model plugin.
private slots: void OnOpenModelPluginInspector(const QString &_name);
/// \brief Qt Callback to remove model plugin.
/// \param[in] _name Name of model plugin.
private slots: void OnRemoveModelPlugin(const QString &_name);
/// \brief Qt signal when the a link has been added.
Q_SIGNALS: void LinkAdded();
/// \internal
/// \brief Pointer to private data.
private: std::unique_ptr<ModelCreatorPrivate> dataPtr;
};
/// \}
}
}
#endif