pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/SchematicViewWidget.cc

473 lines
13 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/rendering/Material.hh"
#include "gazebo/common/Events.hh"
#include "gazebo/common/Color.hh"
#include "gazebo/gui/qgv/QGVNode.h"
#include "gazebo/gui/qgv/QGVEdge.h"
#include "gazebo/gui/model/JointMaker.hh"
#include "gazebo/gui/model/GraphScene.hh"
#include "gazebo/gui/model/GraphView.hh"
#include "gazebo/gui/model/ModelEditorEvents.hh"
#include "gazebo/gui/model/SchematicViewWidget.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
SchematicViewWidget::SchematicViewWidget(QWidget *_parent)
: QWidget(_parent)
{
this->setObjectName("SchematicViewWidget");
this->scene = new GraphScene(this);
this->view = new GraphView(_parent);
this->minimumWidth = 500;
this->minimumHeight = 500;
QHBoxLayout *canvasLayout = new QHBoxLayout(this);
canvasLayout->addWidget(view);
canvasLayout->setAlignment(Qt::AlignHCenter);
this->view->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
this->view->setScene(this->scene);
this->view->centerOn(QPointF(0, 0));
this->view->setDragMode(QGraphicsView::ScrollHandDrag);
this->view->show();
canvasLayout->setContentsMargins(0, 0, 0, 0);
canvasLayout->setSpacing(0);
this->setLayout(canvasLayout);
connect(this->view, SIGNAL(customContextMenuRequested(const QString &)),
this, SLOT(OnCustomContextMenu(const QString &)));
connect(this->view, SIGNAL(itemDoubleClicked(const QString &)),
this, SLOT(OnItemDoubleClicked(const QString &)));
connect(this->scene, SIGNAL(selectionChanged()),
this, SLOT(OnSelectionChanged()));
}
/////////////////////////////////////////////////
void SchematicViewWidget::Reset()
{
this->nodes.clear();
this->edges.clear();
this->scene->clear();
this->selectedItems.clear();
this->FitInView();
}
/////////////////////////////////////////////////
void SchematicViewWidget::Init()
{
this->connections.push_back(gui::model::Events::ConnectLinkInserted(
boost::bind(&SchematicViewWidget::AddNode, this, _1)));
this->connections.push_back(gui::model::Events::ConnectLinkRemoved(
boost::bind(&SchematicViewWidget::RemoveNode, this, _1)));
this->connections.push_back(gui::model::Events::ConnectJointInserted(
boost::bind(&SchematicViewWidget::AddEdge, this, _1, _2, _3, _4, _5)));
this->connections.push_back(gui::model::Events::ConnectJointRemoved(
boost::bind(&SchematicViewWidget::RemoveEdge, this, _1)));
this->connections.push_back(gui::model::Events::ConnectJointChanged(
boost::bind(&SchematicViewWidget::UpdateEdge, this, _1, _2, _3, _4, _5)));
this->connections.push_back(
event::Events::ConnectSetSelectedEntity(
boost::bind(&SchematicViewWidget::OnDeselectAll, this, _1, _2)));
this->connections.push_back(
gui::model::Events::ConnectSetSelectedLink(
boost::bind(&SchematicViewWidget::OnSetSelectedEntity, this, _1, _2)));
this->connections.push_back(
gui::model::Events::ConnectSetSelectedJoint(
boost::bind(&SchematicViewWidget::OnSetSelectedJoint, this, _1, _2)));
}
/////////////////////////////////////////////////
std::string SchematicViewWidget::UnscopedName(
const std::string &_scopedName) const
{
if (_scopedName.empty())
return "";
std::string unscopedName = _scopedName;
size_t idx = _scopedName.find("::");
if (idx != std::string::npos)
unscopedName = _scopedName.substr(idx+2);
return unscopedName;
}
/////////////////////////////////////////////////
std::string SchematicViewWidget::TopLevelName(
const std::string &_scopedName) const
{
if (_scopedName.empty())
return "";
auto unscopedPos = _scopedName.find("::");
std::string topLevelName = _scopedName;
auto secondScopePos = topLevelName.find("::", unscopedPos + 2);
if (secondScopePos != std::string::npos)
topLevelName = topLevelName.substr(0, secondScopePos);
return topLevelName;
}
/////////////////////////////////////////////////
void SchematicViewWidget::AddNode(const std::string &_node)
{
std::string name = this->UnscopedName(_node);
if (name.empty() || this->scene->HasNode(name))
return;
// this must be called before making changes to the graph
this->scene->clearLayout();
QGVNode *node = this->scene->AddNode(name);
node->setData(0, tr(_node.c_str()));
node->setData(1, tr("Link"));
this->nodes[_node] = node;
this->scene->applyLayout();
this->FitInView();
}
/////////////////////////////////////////////////
unsigned int SchematicViewWidget::GetNodeCount() const
{
return static_cast<unsigned int>(this->scene->nodeCount());
}
/////////////////////////////////////////////////
void SchematicViewWidget::RemoveNode(const std::string &_node)
{
auto it = this->nodes.find(_node);
if (it != this->nodes.end())
{
std::string node = this->UnscopedName(_node);
if (node.empty() || !this->scene->HasNode(node))
return;
// this must be called before making changes to the graph
this->scene->clearLayout();
this->scene->RemoveNode(node);
this->scene->applyLayout();
this->FitInView();
this->nodes.erase(it);
}
}
/////////////////////////////////////////////////
bool SchematicViewWidget::HasNode(const std::string &_name) const
{
return this->nodes.find(_name) != this->nodes.end();
}
/////////////////////////////////////////////////
void SchematicViewWidget::AddEdge(const std::string &_id,
const std::string &/*_name*/, const std::string &_type,
const std::string &_parent, const std::string &_child)
{
std::string parentNode = this->UnscopedName(_parent);
std::string childNode = this->UnscopedName(_child);
if (parentNode.empty() || childNode.empty())
return;
// this must be called before making changes to the graph
this->scene->clearLayout();
QGVEdge *edge = this->scene->AddEdge(_id, parentNode, childNode);
if (!edge)
return;
edge->setData(0, tr(_id.c_str()));
edge->setData(1, tr("Joint"));
this->edges[_id] = edge;
std::string materialName = JointMaker::JointMaterial(_type);
common::Color edgeColor = common::Color::Black;
if (!materialName.empty())
{
common::Color emptyColor;
common::Color matAmbient;
common::Color matDiffuse;
common::Color matSpecular;
common::Color matEmissive;
rendering::Material::GetMaterialAsColor(materialName, matAmbient,
matDiffuse, matSpecular, matEmissive);
edgeColor = matDiffuse;
}
this->scene->SetEdgeColor(_id, edgeColor);
this->scene->applyLayout();
this->FitInView();
}
/////////////////////////////////////////////////
void SchematicViewWidget::RemoveEdge(const std::string &_id)
{
auto it = this->edges.find(_id);
if (it != this->edges.end())
{
// this must be called before making changes to the graph
this->scene->clearLayout();
this->scene->RemoveEdge(_id);
this->scene->applyLayout();
this->FitInView();
this->edges.erase(it);
}
}
/////////////////////////////////////////////////
void SchematicViewWidget::UpdateEdge(const std::string &_id,
const std::string &_name, const std::string &_type,
const std::string &_parent, const std::string &_child)
{
auto it = this->edges.find(_id);
if (it != this->edges.end())
{
this->scene->RemoveEdge(_id);
this->edges.erase(it);
this->AddEdge(_id, _name, _type, _parent, _child);
}
}
/////////////////////////////////////////////////
unsigned int SchematicViewWidget::GetEdgeCount() const
{
return static_cast<unsigned int>(this->scene->edgeCount());
}
/////////////////////////////////////////////////
bool SchematicViewWidget::HasEdge(const std::string &_id) const
{
return this->edges.find(_id) != this->edges.end();
}
/////////////////////////////////////////////////
void SchematicViewWidget::resizeEvent(QResizeEvent */*_event*/)
{
this->FitInView();
}
/////////////////////////////////////////////////
void SchematicViewWidget::FitInView()
{
QRectF newRect;
QRectF sceneRect = this->scene->itemsBoundingRect();
int sceneCenterX = sceneRect.x() + sceneRect.width()*0.5;
int sceneCenterY = sceneRect.y() + sceneRect.height()*0.5;
int sceneWidth = std::max(static_cast<int>(sceneRect.width()),
this->minimumWidth);
int sceneHeight = std::max(static_cast<int>(sceneRect.height()),
this->minimumHeight);
newRect.setX(sceneCenterX - sceneWidth*0.5);
newRect.setY(sceneCenterY - sceneHeight*0.5);
newRect.setWidth(sceneWidth);
newRect.setHeight(sceneHeight);
this->view->fitInView(newRect, Qt::KeepAspectRatio);
this->view->centerOn(sceneCenterX, sceneCenterY);
this->scene->setSceneRect(newRect);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnCustomContextMenu(const QString &_id)
{
std::string itemId = _id.toStdString();
if (this->edges.find(itemId) != this->edges.end())
gui::model::Events::showJointContextMenu(itemId);
else if (this->scene->HasNode(this->UnscopedName(itemId)))
gui::model::Events::showLinkContextMenu(itemId);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnItemDoubleClicked(const QString &_id)
{
std::string itemId = _id.toStdString();
if (this->HasEdge(itemId))
gui::model::Events::openJointInspector(itemId);
else if (this->HasNode(itemId))
gui::model::Events::openLinkInspector(itemId);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnSetSelectedEntity(const std::string &_name,
bool _selected)
{
this->scene->blockSignals(true);
// Select all nodes with the same top level name, so we select all links of a
// nested model.
for (auto &node : this->nodes)
{
auto topLevelName = this->TopLevelName(node.first);
if (topLevelName == _name)
{
node.second->setSelected(_selected);
if (!this->selectedItems.contains(node.second))
{
this->selectedItems.push_back(node.second);
}
}
}
this->scene->blockSignals(false);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnSetSelectedJoint(const std::string &_id,
bool _selected)
{
this->scene->blockSignals(true);
auto it = this->edges.find(_id);
if (it != this->edges.end())
{
it->second->setSelected(_selected);
if (!this->selectedItems.contains(it->second))
{
this->selectedItems.push_back(it->second);
}
}
this->scene->blockSignals(false);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnDeselectAll(const std::string &/*_name*/,
const std::string &/*_mode*/)
{
this->scene->blockSignals(true);
// deselect all
for (auto &node : this->nodes)
node.second->setSelected(false);
for (auto &edge : this->edges)
edge.second->setSelected(false);
this->selectedItems.clear();
this->scene->blockSignals(false);
}
/////////////////////////////////////////////////
void SchematicViewWidget::OnSelectionChanged()
{
QList<QGraphicsItem *> currentlySelected = this->scene->selectedItems();
// Check if the selection change was deselection
std::string lastTopLevel("");
std::string lastType("");
bool lastIsSelected = true;
if (this->view->lastClickedItem)
{
lastType = this->view->lastClickedItem->data(1).toString().toStdString();
auto id = this->view->lastClickedItem->data(0).toString().toStdString();
lastTopLevel = this->TopLevelName(id);
lastIsSelected = this->view->lastClickedItem->isSelected();
}
// Create list of top level names so we can also select siblings
QList<std::string> currentTopLevel;
for (auto &item : currentlySelected)
{
auto id = item->data(0).toString().toStdString();
auto topLevel = this->TopLevelName(id);
auto type = item->data(1).toString().toStdString();
// If it is a deselection, skip sibling links
if (!lastIsSelected && lastType == "Link" && type == "Link" &&
lastTopLevel == topLevel)
{
continue;
}
if (!currentTopLevel.contains(topLevel))
currentTopLevel.push_back(topLevel);
}
// Update all items
for (auto &item : this->scene->items())
{
auto id = item->data(0).toString().toStdString();
auto type = item->data(1).toString().toStdString();
if (type == "Link")
{
bool selected;
// Select if top level matches
if (lastType == "Link")
{
auto topLevelId = this->TopLevelName(id);
selected = currentTopLevel.contains(topLevelId);
}
else
selected = currentlySelected.contains(item);
gui::model::Events::setSelectedLink(id, selected);
}
else if (type == "Joint")
{
// Select if whole item matches
bool selected = currentlySelected.contains(item);
gui::model::Events::setSelectedJoint(id, selected);
}
else
gzwarn << "Unknown type [" << type << "]" << std::endl;
}
this->selectedItems = currentlySelected;
}