pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/SchematicViewWidget.hh

188 lines
6.5 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_SCHEMATIC_VIEW_WIDGET_HH_
#define _GAZEBO_SCHEMATIC_VIEW_WIDGET_HH_
#include <utility>
#include <map>
#include <string>
#include <vector>
#include "gazebo/common/CommonTypes.hh"
#include "gazebo/gui/qt.h"
class QGVNode;
class QGVEdge;
namespace gazebo
{
namespace gui
{
class GraphView;
class GraphScene;
/// \class SchematicViewWidget SchematicViewWidget.hh
/// \brief The parent widget of the CML editor
class GZ_GUI_VISIBLE SchematicViewWidget : public QWidget
{
Q_OBJECT
/// \brief Constructor
/// \param[in] _parent Parent QWidget.
public: SchematicViewWidget(QWidget *_parent = 0);
/// \brief Destructor
public: ~SchematicViewWidget() = default;
/// \brief Initialize the widget to listen to events/topics
public: void Init();
/// \brief Reset the widget and clear the scene.
public: void Reset();
/// \brief Add a node to the scene in the widget.
/// \param[in] _node Name of node.
public: void AddNode(const std::string &_node);
/// \brief Remove a node from the scene in the widget
/// \param[in] _node Name of node.
public: void RemoveNode(const std::string &_node);
/// \brief Check if a node exists in the scene in the widget.
/// \param[in] _name Name of the node.
/// \return True if the node exists.
public: bool HasNode(const std::string &_name) const;
/// \brief Add an edge to the scene in the widget
/// \param[in] _id Unique id of edge.
/// \param[in] _name Name of edge.
/// \param[in] _name Type of edge.
/// \param[in] _parent Name of parent node.
/// \param[in] _child Name of child node.
public: void AddEdge(const std::string &_id, const std::string &_name,
const std::string &_type, const std::string &_parent,
const std::string &_child);
/// \brief Remove an edge from the scene in the widget
/// \param[in] _id Unique id of edge.
public: void RemoveEdge(const std::string &_id);
/// \brief Update an edge in the scene
/// \param[in] _id Unique id of edge.
/// \param[in] _name Name of edge.
/// \param[in] _type Type of edge.
/// \param[in] _parent Name of parent node.
/// \param[in] _child Name of child node.
public: void UpdateEdge(const std::string &_id, const std::string &_name,
const std::string &_type, const std::string &_parent,
const std::string &_child);
/// \brief Check if an edge exists in the scene in the widget.
/// \param[in] _id Joint Id.
/// \return True if the edge exists.
public: bool HasEdge(const std::string &_id) const;
/// \brief Get number of nodes in the scene.
/// \return Number of nodes.
public: unsigned int GetNodeCount() const;
/// \brief Get number of edges in the scene.
/// \return Number of edges.
public: unsigned int GetEdgeCount() const;
/// \brief Scales the view to ensure the items of the scene are visible.
public: void FitInView();
/// \brief Helper function to get the unscoped name from a scoped name.
/// For example, for `Preview::Model1::Model2::Link`, we get
/// `Model1::Model2::Link`
/// \param[in] _scopedName Scoped name.
/// \return Unscoped name.
private: std::string UnscopedName(const std::string &_scopedName) const;
/// \brief Helper function to get the top level name from a scoped name.
/// For example, for `Preview::Model1::Model2::Link`, we get
/// `Preview::Model1`
/// \param[in] _scopedName Scoped name.
/// \return Top level name.
private: std::string TopLevelName(const std::string &_scopedName) const;
/// \brief Callback when an entity is selected.
/// \param[in] _name Name of entity.
/// \param[in] _selected True if the entity is selected, false if
/// deselected.
private: void OnSetSelectedEntity(const std::string &_name,
bool _selected);
/// \brief Callback when a joint is selected.
/// \param[in] _name Joint Id.
/// \param[in] _selected True if the joint is selected, false if
/// deselected.
private: void OnSetSelectedJoint(const std::string &_id,
bool _selected);
/// \brief Callback when an entity is selected outside of the editor.
/// \param[in] _name Name of entity.
/// \param[in] _mode Select mode
private: void OnDeselectAll(const std::string &_name,
const std::string &_mode);
/// \brief Qt event received when the widget is being resized
/// \param[in] _event Resize event.
private: void resizeEvent(QResizeEvent *_event);
/// \brief Custom context menu callback for an item in the scene
/// \param[in] _id Unique id of an item.
private slots: void OnCustomContextMenu(const QString &_id);
/// \brief Item double click callback for an item in the scene
/// \param[in] _id Unique id of an item.
private slots: void OnItemDoubleClicked(const QString &_id);
/// \brief Qt callback when selected items have changed.
private slots: void OnSelectionChanged();
/// \brief Qt Graphics Scene where graphics items are drawn in
private: GraphScene *scene;
/// \brief Qt Graphics View attached to the scene
private: GraphView *view;
/// \brief Minimum width of the Qt graphics scene
private: int minimumWidth;
/// \brief Minimum height of the Qt graphics scene
private: int minimumHeight;
/// \brief A map of joint id to edge item.
private: std::map<std::string, QGVEdge *> edges;
/// \brief A map of node id to node item.
private: std::map<std::string, QGVNode *> nodes;
/// \brief A list of gazebo event connections.
private: std::vector<event::ConnectionPtr> connections;
/// \brief Keeps track of selected items.
private: QList<QGraphicsItem *> selectedItems;
};
}
}
#endif