188 lines
6.5 KiB
C++
188 lines
6.5 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_SCHEMATIC_VIEW_WIDGET_HH_
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#define _GAZEBO_SCHEMATIC_VIEW_WIDGET_HH_
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#include <utility>
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#include <map>
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#include <string>
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#include <vector>
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#include "gazebo/common/CommonTypes.hh"
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#include "gazebo/gui/qt.h"
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class QGVNode;
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class QGVEdge;
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namespace gazebo
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{
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namespace gui
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{
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class GraphView;
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class GraphScene;
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/// \class SchematicViewWidget SchematicViewWidget.hh
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/// \brief The parent widget of the CML editor
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class GZ_GUI_VISIBLE SchematicViewWidget : public QWidget
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{
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Q_OBJECT
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/// \brief Constructor
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/// \param[in] _parent Parent QWidget.
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public: SchematicViewWidget(QWidget *_parent = 0);
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/// \brief Destructor
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public: ~SchematicViewWidget() = default;
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/// \brief Initialize the widget to listen to events/topics
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public: void Init();
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/// \brief Reset the widget and clear the scene.
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public: void Reset();
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/// \brief Add a node to the scene in the widget.
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/// \param[in] _node Name of node.
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public: void AddNode(const std::string &_node);
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/// \brief Remove a node from the scene in the widget
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/// \param[in] _node Name of node.
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public: void RemoveNode(const std::string &_node);
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/// \brief Check if a node exists in the scene in the widget.
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/// \param[in] _name Name of the node.
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/// \return True if the node exists.
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public: bool HasNode(const std::string &_name) const;
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/// \brief Add an edge to the scene in the widget
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/// \param[in] _id Unique id of edge.
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/// \param[in] _name Name of edge.
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/// \param[in] _name Type of edge.
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/// \param[in] _parent Name of parent node.
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/// \param[in] _child Name of child node.
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public: void AddEdge(const std::string &_id, const std::string &_name,
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const std::string &_type, const std::string &_parent,
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const std::string &_child);
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/// \brief Remove an edge from the scene in the widget
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/// \param[in] _id Unique id of edge.
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public: void RemoveEdge(const std::string &_id);
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/// \brief Update an edge in the scene
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/// \param[in] _id Unique id of edge.
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/// \param[in] _name Name of edge.
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/// \param[in] _type Type of edge.
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/// \param[in] _parent Name of parent node.
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/// \param[in] _child Name of child node.
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public: void UpdateEdge(const std::string &_id, const std::string &_name,
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const std::string &_type, const std::string &_parent,
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const std::string &_child);
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/// \brief Check if an edge exists in the scene in the widget.
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/// \param[in] _id Joint Id.
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/// \return True if the edge exists.
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public: bool HasEdge(const std::string &_id) const;
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/// \brief Get number of nodes in the scene.
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/// \return Number of nodes.
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public: unsigned int GetNodeCount() const;
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/// \brief Get number of edges in the scene.
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/// \return Number of edges.
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public: unsigned int GetEdgeCount() const;
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/// \brief Scales the view to ensure the items of the scene are visible.
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public: void FitInView();
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/// \brief Helper function to get the unscoped name from a scoped name.
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/// For example, for `Preview::Model1::Model2::Link`, we get
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/// `Model1::Model2::Link`
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/// \param[in] _scopedName Scoped name.
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/// \return Unscoped name.
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private: std::string UnscopedName(const std::string &_scopedName) const;
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/// \brief Helper function to get the top level name from a scoped name.
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/// For example, for `Preview::Model1::Model2::Link`, we get
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/// `Preview::Model1`
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/// \param[in] _scopedName Scoped name.
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/// \return Top level name.
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private: std::string TopLevelName(const std::string &_scopedName) const;
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/// \brief Callback when an entity is selected.
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/// \param[in] _name Name of entity.
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/// \param[in] _selected True if the entity is selected, false if
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/// deselected.
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private: void OnSetSelectedEntity(const std::string &_name,
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bool _selected);
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/// \brief Callback when a joint is selected.
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/// \param[in] _name Joint Id.
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/// \param[in] _selected True if the joint is selected, false if
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/// deselected.
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private: void OnSetSelectedJoint(const std::string &_id,
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bool _selected);
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/// \brief Callback when an entity is selected outside of the editor.
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/// \param[in] _name Name of entity.
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/// \param[in] _mode Select mode
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private: void OnDeselectAll(const std::string &_name,
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const std::string &_mode);
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/// \brief Qt event received when the widget is being resized
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/// \param[in] _event Resize event.
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private: void resizeEvent(QResizeEvent *_event);
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/// \brief Custom context menu callback for an item in the scene
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/// \param[in] _id Unique id of an item.
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private slots: void OnCustomContextMenu(const QString &_id);
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/// \brief Item double click callback for an item in the scene
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/// \param[in] _id Unique id of an item.
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private slots: void OnItemDoubleClicked(const QString &_id);
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/// \brief Qt callback when selected items have changed.
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private slots: void OnSelectionChanged();
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/// \brief Qt Graphics Scene where graphics items are drawn in
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private: GraphScene *scene;
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/// \brief Qt Graphics View attached to the scene
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private: GraphView *view;
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/// \brief Minimum width of the Qt graphics scene
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private: int minimumWidth;
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/// \brief Minimum height of the Qt graphics scene
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private: int minimumHeight;
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/// \brief A map of joint id to edge item.
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private: std::map<std::string, QGVEdge *> edges;
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/// \brief A map of node id to node item.
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private: std::map<std::string, QGVNode *> nodes;
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/// \brief A list of gazebo event connections.
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private: std::vector<event::ConnectionPtr> connections;
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/// \brief Keeps track of selected items.
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private: QList<QGraphicsItem *> selectedItems;
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};
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}
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}
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#endif
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