pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/msgs/msgs.hh

662 lines
25 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef GAZEBO_MSGS_MSGS_HH_
#define GAZEBO_MSGS_MSGS_HH_
#include <string>
#include <sdf/sdf.hh>
#include <ignition/math/Inertial.hh>
#include <ignition/math/MassMatrix3.hh>
#include <ignition/math/Plane.hh>
#include <ignition/math/Pose3.hh>
#include <ignition/math/Vector3.hh>
#include "gazebo/math/Quaternion.hh"
#include "gazebo/msgs/MessageTypes.hh"
// Remove gazebo/math includes in Gazebo8
// Adding the word deprecation so that a grep will find this.
#include "gazebo/math/MathTypes.hh"
#include "gazebo/math/Vector3.hh"
#include "gazebo/math/Pose.hh"
#include "gazebo/math/Plane.hh"
#include "gazebo/common/SphericalCoordinates.hh"
#include "gazebo/common/Color.hh"
#include "gazebo/common/Time.hh"
#include "gazebo/common/Image.hh"
namespace gazebo
{
/// \ingroup gazebo_msgs Messages
/// \brief Messages namespace
namespace msgs
{
/// \addtogroup gazebo_msgs Messages
/// \brief All messages and helper functions
/// \{
/// \brief Create a request message
/// \param[in] _request Request string
/// \param[in] _data Optional data string
/// \return A Request message
GAZEBO_VISIBLE
msgs::Request *CreateRequest(const std::string &_request,
const std::string &_data = "");
/// \brief Initialize a message
/// \param[in] _message Message to initialize
/// \param[in] _id Optional string id
GAZEBO_VISIBLE
void Init(google::protobuf::Message &_message, const std::string &_id ="");
/// \brief Time stamp a header
/// \param[in] _header Header to stamp
GAZEBO_VISIBLE
void Stamp(msgs::Header *_header);
/// \brief Set the time in a time message
/// \param[in] _time A Time message
GAZEBO_VISIBLE
void Stamp(msgs::Time *_time);
/// \cond
GAZEBO_VISIBLE
std::string Package(const std::string &type,
const google::protobuf::Message &message);
/// \endcond
/// \brief Convert a double to a msgs::Any
/// \param[in] _v The double to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const double _v);
/// \brief Convert an int to a msgs::Any
/// \param[in] _i The int to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const int _i);
/// \brief Convert a std::string to a msgs::Any
/// \param[in] _s The string to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const std::string &_s);
/// \brief Convert a string literal to a msgs::Any
/// \param[in] _s The string to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const char *_s);
/// \brief Convert a bool to a msgs::Any
/// \param[in] _b The bool to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const bool _b);
/// \brief Convert an ignition::math::Vector3d to a msgs::Any
/// \param[in] _v The vector to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const ignition::math::Vector3d &_v);
/// \brief Convert a common::Color to a msgs::Any
/// \param[in] _c The color to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const common::Color &_c);
/// \brief Convert an ignition::math::Pose3d to a msgs::Any
/// \param[in] _p The pose to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const ignition::math::Pose3d &_p);
/// \brief Convert an ignition::math::Quaternion to a msgs::Any
/// \param[in] _q The quaternion to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const ignition::math::Quaterniond &_q);
/// \brief Convert a common::Time to a msgs::Any
/// \param[in] _t The time to convert.
/// \return A msgs::Any object.
GAZEBO_VISIBLE
msgs::Any ConvertAny(const common::Time &_t);
/// \brief Convert a ignition::math::Vector3 to a msgs::Vector3d
/// \param[in] _v The vector to convert
/// \return A msgs::Vector3d object
GAZEBO_VISIBLE
msgs::Vector3d Convert(const ignition::math::Vector3d &_v);
/// \brief Convert a ignition::math::Vector2d to a msgs::Vector2d
/// \param[in] _v The vector to convert
/// \return A msgs::Vector2d object
GAZEBO_VISIBLE
msgs::Vector2d Convert(const ignition::math::Vector2d &_v);
/// \brief Convert a ignition::math::Quaternion to a msgs::Quaternion
/// \param[in] _q The quaternion to convert
/// \return A msgs::Quaternion object
GAZEBO_VISIBLE
msgs::Quaternion Convert(const ignition::math::Quaterniond &_q);
/// \brief Convert a ignition::math::Pose to a msgs::Pose
/// \param[in] _p The pose to convert
/// \return A msgs::Pose object
GAZEBO_VISIBLE
msgs::Pose Convert(const ignition::math::Pose3d &_p);
/// \brief Convert a common::Color to a msgs::Color
/// \param[in] _c The color to convert
/// \return A msgs::Color object
GAZEBO_VISIBLE
msgs::Color Convert(const common::Color &_c);
/// \brief Convert a common::Time to a msgs::Time
/// \param[in] _t The time to convert
/// \return A msgs::Time object
GAZEBO_VISIBLE
msgs::Time Convert(const common::Time &_t);
/// \brief Convert an ignition::math::Inertiald to a msgs::Inertial
/// \param[in] _i The Inertiald to convert
/// \return A msgs::Inertial object
GAZEBO_VISIBLE
msgs::Inertial Convert(const ignition::math::Inertiald &_i);
/// \brief Convert an ignition::math::MassMatrix3d to a msgs::Inertial
/// \param[in] _m The MassMatrix3d to convert
/// \return A msgs::Inertial object
GAZEBO_VISIBLE
msgs::Inertial Convert(const ignition::math::MassMatrix3d &_m);
/// \brief Convert a ignition::math::Planed to a msgs::PlaneGeom
/// \param[in] _p The plane to convert
/// \return A msgs::PlaneGeom object
GAZEBO_VISIBLE
msgs::PlaneGeom Convert(const ignition::math::Planed &_p);
/// \brief Convert a string to a msgs::Joint::Type enum.
/// \param[in] _str Joint type string.
/// \return A msgs::Joint::Type enum. Defaults to REVOLUTE
/// if _str is unrecognized.
GAZEBO_VISIBLE
msgs::Joint::Type ConvertJointType(const std::string &_str);
/// \brief Convert a msgs::Joint::Type to a string.
/// \param[in] _type A msgs::Joint::Type enum.
/// \return Joint type string. Returns "unknown" if
/// _type is unrecognized.
GAZEBO_VISIBLE
std::string ConvertJointType(const msgs::Joint::Type &_type);
/// \brief Convert a string to a msgs::Geometry::Type enum.
/// \param[in] _str Geometry type string.
/// \return A msgs::Geometry::Type enum.
GAZEBO_VISIBLE
msgs::Geometry::Type ConvertGeometryType(const std::string &_str);
/// \brief Convert a msgs::Geometry::Type to a string.
/// \param[in] _type A msgs::Geometry::Type enum.
/// \return Geometry type string.
GAZEBO_VISIBLE
std::string ConvertGeometryType(const msgs::Geometry::Type _type);
/// \brief Convert a msgs::Vector3d to an ignition::math::Vector
/// \param[in] _v The plane to convert
/// \return An ignition::math::Vector3 object
GAZEBO_VISIBLE
ignition::math::Vector3d ConvertIgn(const msgs::Vector3d &_v);
/// \brief Convert a msgs::Vector2d to an ignition::math::Vector2d
/// \param[in] _v The vector2 to convert
/// \return An ignition::math::Vector2d object
GAZEBO_VISIBLE
ignition::math::Vector2d ConvertIgn(const msgs::Vector2d &_v);
/// \brief Convert a msgs::Quaternion to an ignition::math::Quaternion
/// \param[in] _q The quaternion to convert
/// \return An ignition::math::Quaternion object
GAZEBO_VISIBLE
ignition::math::Quaterniond ConvertIgn(const msgs::Quaternion &_q);
/// \brief Convert a msgs::Pose to an ignition::math::Pose
/// \param[in] _p The pose to convert
/// \return An ignition::math::Pose object
GAZEBO_VISIBLE
ignition::math::Pose3d ConvertIgn(const msgs::Pose &_p);
/// \brief Convert a msgs::Inertial to an ignition::math::Inertiald
/// \param[in] _i The inertial to convert
/// \return An ignition::math::Inertiald object
GAZEBO_VISIBLE
ignition::math::Inertiald Convert(const msgs::Inertial &_i);
/// \brief Convert a msgs::Image to a common::Image
/// \param[out] _img The common::Image container
/// \param[in] _msg The Image message to convert
GAZEBO_VISIBLE
void Set(common::Image &_img, const msgs::Image &_msg);
/// \brief Convert a msgs::Color to a common::Color
/// \param[in] _c The color to convert
/// \return A common::Color object
GAZEBO_VISIBLE
common::Color Convert(const msgs::Color &_c);
/// \brief Convert a msgs::Time to a common::Time
/// \param[in] _t The time to convert
/// \return A common::Time object
GAZEBO_VISIBLE
common::Time Convert(const msgs::Time &_t);
/// \brief Convert a msgs::PlaneGeom to an ignition::math::Planed
/// \param[in] _p The plane to convert
/// \return An ignition::math::Planed object
GAZEBO_VISIBLE
ignition::math::Planed ConvertIgn(const msgs::PlaneGeom &_p);
/// \brief Set a msgs::Image from a common::Image
/// \param[out] _msg A msgs::Image pointer
/// \param[in] _i A common::Image reference
GAZEBO_VISIBLE
void Set(msgs::Image *_msg, const common::Image &_i);
/// \brief Set a msgs::Vector3d from an ignition::math::Vector3d
/// \param[out] _pt A msgs::Vector3d pointer
/// \param[in] _v An ignition::math::Vector3d reference
GAZEBO_VISIBLE
void Set(msgs::Vector3d *_pt, const ignition::math::Vector3d &_v);
/// \brief Set a msgs::Vector2d from an ignition::math::Vector2d
/// \param[out] _pt A msgs::Vector2d pointer
/// \param[in] _v An ignition::math::Vector2d reference
GAZEBO_VISIBLE
void Set(msgs::Vector2d *_pt, const ignition::math::Vector2d &_v);
/// \brief Set a msgs::Quaternion from an ignition::math::Quaterniond
/// \param[out] _q A msgs::Quaternion pointer
/// \param[in] _v An ignition::math::Quaterniond reference
GAZEBO_VISIBLE
void Set(msgs::Quaternion *_q, const ignition::math::Quaterniond &_v);
/// \brief Set a msgs::Pose from an ignition::math::Pose3d
/// \param[out] _p A msgs::Pose pointer
/// \param[in] _v An ignition::math::Pose3d reference
GAZEBO_VISIBLE
void Set(msgs::Pose *_p, const ignition::math::Pose3d &_v);
/// \brief Set a msgs::Color from a common::Color
/// \param[out] _p A msgs::Color pointer
/// \param[in] _v A common::Color reference
GAZEBO_VISIBLE
void Set(msgs::Color *_c, const common::Color &_v);
/// \brief Set a msgs::Time from a common::Time
/// \param[out] _p A msgs::Time pointer
/// \param[in] _v A common::Time reference
GAZEBO_VISIBLE
void Set(msgs::Time *_t, const common::Time &_v);
/// \brief Set a msgs::SphericalCoordinates from
/// a common::SphericalCoordinates object.
/// \param[out] _p A msgs::SphericalCoordinates pointer.
/// \param[in] _v A common::SphericalCoordinates reference
GAZEBO_VISIBLE
void Set(msgs::SphericalCoordinates *_s,
const common::SphericalCoordinates &_v);
/// \brief Set a msgs::Inertial from an ignition::math::Inertiald
/// \param[out] _i A msgs::Inertial pointer
/// \param[in] _m An ignition::math::Inertiald reference
GAZEBO_VISIBLE
void Set(msgs::Inertial *_i, const ignition::math::Inertiald &_m);
/// \brief Set a msgs::Inertial from an ignition::math::MassMatrix3d
/// \param[out] _i A msgs::Inertial pointer
/// \param[in] _m An ignition::math::MassMatrix3d reference
GAZEBO_VISIBLE
void Set(msgs::Inertial *_i, const ignition::math::MassMatrix3d &_m);
/// \brief Set a msgs::Plane from an ignition::math::Planed
/// \param[out] _p A msgs::Plane pointer
/// \param[in] _v An ignition::math::Planed reference
GAZEBO_VISIBLE
void Set(msgs::PlaneGeom *_p, const ignition::math::Planed &_v);
/// \brief Create a msgs::TrackVisual from a track visual SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::TrackVisual object
GAZEBO_VISIBLE
msgs::TrackVisual TrackVisualFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::GUI from a GUI SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::GUI object
GAZEBO_VISIBLE
msgs::GUI GUIFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Light from a light SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Light object
GAZEBO_VISIBLE
msgs::Light LightFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::MeshGeom from a mesh SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::MeshGeom object
GAZEBO_VISIBLE
msgs::MeshGeom MeshFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Geometry from a geometry SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Geometry object
GAZEBO_VISIBLE
msgs::Geometry GeometryFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Visual from a visual SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Visual object
GAZEBO_VISIBLE
msgs::Visual VisualFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Collision from a collision SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Collision object
GAZEBO_VISIBLE
msgs::Collision CollisionFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Surface from a surface SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Surface object
GAZEBO_VISIBLE
msgs::Surface SurfaceFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Friction from a friction SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Friction object
GAZEBO_VISIBLE
msgs::Friction FrictionFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Axis from an axis SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Axis object
GAZEBO_VISIBLE
msgs::Axis AxisFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Joint from a joint SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Joint object
GAZEBO_VISIBLE
msgs::Joint JointFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Plugin from a plugin SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Plugin object
GAZEBO_VISIBLE
msgs::Plugin PluginFromSDF(const sdf::ElementPtr _sdf);
/// \brief Create or update an SDF element from a msgs::Visual
/// \param[in] _msg Visual messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr VisualToSDF(const msgs::Visual &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Material
/// If _sdf is supplied and _msg has script uri's
/// the <uri> elements will be removed from _sdf.
/// \param[in] _msg Material messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr MaterialToSDF(const msgs::Material &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Convert a string to a msgs::Material::ShaderType enum.
/// \param[in] _str Shader type string.
/// \return A msgs::Material::ShaderType enum. Defaults to VERTEX
/// if _str is unrecognized.
GAZEBO_VISIBLE
msgs::Material::ShaderType ConvertShaderType(const std::string &_str);
/// \brief Convert a msgs::ShaderType to a string.
/// \param[in] _type A msgs::ShaderType enum.
/// \return Shader type string. Returns "unknown" if
/// _type is unrecognized.
GAZEBO_VISIBLE
std::string ConvertShaderType(const msgs::Material::ShaderType &_type);
/// \brief Create a msgs::Fog from a fog SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Fog object
GAZEBO_VISIBLE
msgs::Fog FogFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Scene from a scene SDF element
/// \param[in] _sdf The sdf element
/// \return The new msgs::Scene object
GAZEBO_VISIBLE
msgs::Scene SceneFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::Sensor from a sensor SDF element
/// \param[in] _sdf The sensor sdf element
/// \return The new msgs::Sensor object
/// \sa CameraSensorFromSDF
/// \sa RaySensorFromSDF
/// \sa ContactSensorFromSDF
GAZEBO_VISIBLE
msgs::Sensor SensorFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::CameraSensor from a camera sensor SDF element
/// \param[in] _sdf The camera sensor sdf element
/// \return The new msgs::CameraSensor object
/// \sa SensorFromSDF
GAZEBO_VISIBLE
msgs::CameraSensor CameraSensorFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::RaySensor from a ray sensor SDF element
/// \param[in] _sdf The ray sensor sdf element
/// \return The new msgs::RaySensor object
/// \sa SensorFromSDF
GAZEBO_VISIBLE
msgs::RaySensor RaySensorFromSDF(sdf::ElementPtr _sdf);
/// \brief Create a msgs::ContactSensor from a contact sensor SDF element
/// \param[in] _sdf The contact sensor sdf element
/// \return The new msgs::ContactSensor object
/// \sa SensorFromSDF
GAZEBO_VISIBLE
msgs::ContactSensor ContactSensorFromSDF(sdf::ElementPtr _sdf);
/// \brief Create or update an SDF element from a msgs::Light
/// \param[in] _msg Light messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr LightToSDF(const msgs::Light &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::CameraSensor
/// \param[in] _msg CameraSensor messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr CameraSensorToSDF(const msgs::CameraSensor &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Plugin
/// \param[in] _msg Plugin messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr PluginToSDF(const msgs::Plugin &_plugin,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Collision
/// \param[in] _msg Collision messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr CollisionToSDF(const msgs::Collision &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Link.
/// If _sdf is supplied and _msg has any collisions or visuals,
/// the <collision> and <visual> elements will be removed from _sdf.
/// \param[in] _msg Link messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr LinkToSDF(const msgs::Link &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Inertial
/// \param[in] _msg Inertial messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr InertialToSDF(const msgs::Inertial &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Surface
/// \param[in] _msg Surface messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr SurfaceToSDF(const msgs::Surface &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Geometry
/// If _sdf is supplied and the _msg has non-empty repeated elements,
/// any existing sdf elements will be removed from _sdf prior to adding
/// the new elements from _msg.
/// \param[in] _msg Geometry messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr GeometryToSDF(const msgs::Geometry &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from a msgs::Mesh
/// \param[in] _msg Mesh messsage
/// \param[in] _sdf if supplied, performs an update from _msg instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr MeshToSDF(const msgs::MeshGeom &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Add a simple box link to a Model message.
/// The size and mass of the box are specified, and a
/// single collision is added, along with an inertial
/// block corresponding to a box of uniform density.
/// \param[out] _model The msgs::Model to which the link is added.
/// \param[in] _mass Mass of the box.
/// \param[in] _size Size of the box.
GAZEBO_VISIBLE
void AddBoxLink(msgs::Model &_model, const double _mass,
const ignition::math::Vector3d &_size);
/// \brief Add a simple cylinder link to a Model message.
/// The radius, length, and mass of the cylinder are specified, and a
/// single collision is added, along with an inertial
/// block corresponding to a cylinder of uniform density
/// with an axis of symmetry along the Z axis.
/// \param[out] _model The msgs::Model to which the link is added.
/// \param[in] _mass Mass of the cylinder.
/// \param[in] _radius Radius of the cylinder.
/// \param[in] _length Length of the cylinder.
GAZEBO_VISIBLE
void AddCylinderLink(msgs::Model &_model, const double _mass,
const double _radius, const double _length);
/// \brief Add a simple sphere link to a Model message.
/// The size and mass of the sphere are specified, and a
/// single collision is added, along with an inertial
/// block corresponding to a sphere of uniform density.
/// \param[out] _model The msgs::Model to which the link is added.
/// \param[in] _mass Mass of the sphere.
/// \param[in] _radius Radius of the sphere.
GAZEBO_VISIBLE
void AddSphereLink(msgs::Model &_model, const double _mass,
const double _radius);
/// \brief Add a link with a collision and visual
/// of specified geometry to a model message.
/// It does not set any inertial values.
/// \param[out] _model The msgs::Model object to receive a new link.
/// \param[in] _geom Geometry to be added to collision and visual.
GAZEBO_VISIBLE
void AddLinkGeom(Model &_msg, const Geometry &_geom);
/// \brief Create or update an SDF element from msgs::Model.
/// If _sdf is supplied and _msg has any links or joints,
/// the <link> and <joint> elements will be removed from _sdf.
/// \param[in] _msg The msgs::Model object.
/// \param[in] _sdf if supplied, performs an update from _sdf instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr ModelToSDF(const msgs::Model &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \brief Create or update an SDF element from msgs::Joint.
/// \param[in] _msg The msgs::Joint object.
/// \param[in] _sdf if supplied, performs an update from _sdf instead of
/// creating a new sdf element.
/// \return The new SDF element.
GAZEBO_VISIBLE
sdf::ElementPtr JointToSDF(const msgs::Joint &_msg,
sdf::ElementPtr _sdf = sdf::ElementPtr());
/// \cond
GAZEBO_VISIBLE
const google::protobuf::FieldDescriptor *GetFD(
google::protobuf::Message &message, const std::string &name);
/// \endcond
/// \brief Get the header from a protobuf message
/// \param[in] _message A google protobuf message
/// \return A pointer to the message's header
GAZEBO_VISIBLE
msgs::Header *GetHeader(google::protobuf::Message &_message);
/// \}
}
}
#endif