295 lines
10 KiB
C++
295 lines
10 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GAZEBO_PHYSICS_INERTIAL_HH_
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#define GAZEBO_PHYSICS_INERTIAL_HH_
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include <string>
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#include <ignition/math/Inertial.hh>
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#include <sdf/sdf.hh>
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#include "gazebo/math/Pose.hh"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/math/Quaternion.hh"
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/math/Matrix3.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// \addtogroup gazebo_physics
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/// \{
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/// \class Inertial Inertial.hh physics/physics.hh
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/// \brief A class for inertial information about a link
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class GZ_PHYSICS_VISIBLE Inertial
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{
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/// \brief Default Constructor
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public: Inertial();
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/// \brief Constructor.
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/// \param[in] _mass Mass value in kg if using metric.
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public: explicit Inertial(double _mass);
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/// \brief Constructor from ignition::math::Inertial.
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/// \param[in] _inertial Ignition inertial object to copy.
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public: Inertial(const ignition::math::Inertiald &_inertial);
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/// \brief Copy constructor.
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/// \param[in] _inertial Inertial element to copy
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public: Inertial(const Inertial &_inertial);
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/// \brief Destructor.
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public: virtual ~Inertial();
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/// \brief Load from SDF values.
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/// \param[in] _sdf SDF value to load from.
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public: void Load(sdf::ElementPtr _sdf);
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/// \brief update the parameters using new sdf values.
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/// \param[in] _sdf Update values from.
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public: void UpdateParameters(sdf::ElementPtr _sdf);
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/// \brief Reset all the mass properties.
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public: void Reset();
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/// \brief Return copy of Inertial in ignition format.
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public: ignition::math::Inertiald Ign() const;
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/// \brief Set the mass.
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public: void SetMass(double m);
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/// \brief Get the mass
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public: double GetMass() const;
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/// \brief Set the mass matrix.
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/// \param[in] _ixx X second moment of inertia (MOI) about x axis.
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/// \param[in] _iyy Y second moment of inertia about y axis.
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/// \param[in] _izz Z second moment of inertia about z axis.
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/// \param[in] _ixy XY inertia.
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/// \param[in] _ixz XZ inertia.
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/// \param[in] _iyz YZ inertia.
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public: void SetInertiaMatrix(double _ixx, double _iyy, double _izz,
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double _ixy, double _ixz, double iyz);
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/// \brief Set the center of gravity.
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/// \param[in] _cx X position.
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/// \param[in] _cy Y position.
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/// \param[in] _cz Z position.
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public: void SetCoG(double _cx, double _cy, double _cz);
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/// \brief Set the center of gravity.
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/// \param[in] _center Center of the gravity.
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public: void SetCoG(const math::Vector3 &_center);
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/// \brief Set the center of gravity and rotation offset of inertial
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/// coordinate frame relative to Link frame.
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/// \param[in] _cx Center offset in x-direction in Link frame
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/// \param[in] _cy Center offset in y-direction in Link frame
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/// \param[in] _cz Center offset in z-direction in Link frame
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/// \param[in] _rx Roll angle offset of inertial coordinate frame.
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/// \param[in] _ry Pitch angle offset of inertial coordinate frame.
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/// \param[in] _rz Yaw angle offset of inertial coordinate frame.
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public: void SetCoG(double _cx, double _cy, double _cz,
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double _rx, double _ry, double _rz);
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/// \brief Set the center of gravity.
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/// \param[in] _c Transform to center of gravity.
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public: void SetCoG(const math::Pose &_c);
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/// \brief Get the center of gravity.
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/// \return The center of gravity.
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public: inline const math::Vector3 &GetCoG() const
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{
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return this->cog.pos;
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}
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/// \brief Get the pose about which the mass and inertia matrix is
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/// specified in the Link frame.
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/// \return The inertial pose.
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public: inline const math::Pose GetPose() const
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{
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return math::Pose(this->cog);
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}
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/// \brief Get the principal moments of inertia (Ixx, Iyy, Izz).
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/// \return The principal moments.
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public: math::Vector3 GetPrincipalMoments() const;
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/// \brief Get the products of inertia (Ixy, Ixz, Iyz).
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/// \return The products of inertia.
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public: math::Vector3 GetProductsofInertia() const;
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/// \brief Get IXX
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/// \return IXX value
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public: double GetIXX() const;
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/// \brief Get IYY
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/// \return IYY value
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public: double GetIYY() const;
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/// \brief Get IZZ
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/// \return IZZ value
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public: double GetIZZ() const;
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/// \brief Get IXY
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/// \return IXY value
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public: double GetIXY() const;
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/// \brief Get IXZ
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/// \return IXZ value
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public: double GetIXZ() const;
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/// \brief Get IXZ
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/// \return IYZ value
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public: double GetIYZ() const;
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/// \brief Set IXX
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/// \param[in] _v IXX value
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public: void SetIXX(double _v);
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/// \brief Set IYY
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/// \param[in] _v IYY value
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public: void SetIYY(double _v);
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/// \brief Set IZZ
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/// \param[in] _v IZZ value
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public: void SetIZZ(double _v);
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/// \brief Set IXY
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/// \param[in] _v IXY value
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public: void SetIXY(double _v);
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/// \brief Set IXZ
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/// \param[in] _v IXZ value
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public: void SetIXZ(double _v);
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/// \brief Set IYZ
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/// \param[in] _v IXX value
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public: void SetIYZ(double _v);
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/// \brief Rotate this mass.
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/// \param[in] _rot Rotation amount.
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public: void Rotate(const math::Quaternion &_rot);
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/// \brief Equal operator.
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/// \param[in] _inertial Inertial to copy.
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/// \return Reference to this object.
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public: Inertial &operator=(const Inertial &_inertial);
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/// \brief Equal operator.
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/// \param[in] _inertial Ignition inertial to copy.
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/// \return Reference to this object.
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public: Inertial &operator=(const ignition::math::Inertiald &_inertial);
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/// \brief Addition operator.
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/// Assuming both CG and Moment of Inertia (MOI) are defined
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/// in the same reference Link frame.
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/// New CG is computed from masses and perspective offsets,
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/// and both MOI contributions relocated to the new cog.
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/// \param[in] _inertial Inertial to add.
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/// \return The result of the addition.
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public: Inertial operator+(const Inertial &_inertial) const;
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/// \brief Addition equal operator.
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/// \param[in] _inertial Inertial to add.
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/// \return Reference to this object.
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public: const Inertial &operator+=(const Inertial &_inertial);
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/// \brief Update parameters from a message
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/// \param[in] _msg Message to read
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public: void ProcessMsg(const msgs::Inertial &_msg);
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/// \brief Get the equivalent inertia from a point in local Link frame
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/// If you specify GetMOI(this->GetPose()), you should get
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/// back the Moment of Inertia (MOI) exactly as specified in the SDF.
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/// If _pose is different from pose of the Inertial block, then
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/// the MOI is rotated accordingly, and contributions from changes
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/// in MOI location location due to point mass is added to the final MOI.
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/// \param[in] _pose location in Link local frame
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/// \return equivalent inertia at _pose
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public: math::Matrix3 GetMOI(const math::Pose &_pose)
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const;
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/// \brief Get equivalent Inertia values with the Link frame offset,
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/// while holding the Pose of CoG constant in the world frame.
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/// \param[in] _frameOffset amount to offset the Link frame by, this
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/// is a transform defined in the Link frame.
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/// \return Inertial parameters with the shifted frame.
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public: Inertial GetInertial(const math::Pose &_frameOffset) const;
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/// \brief Output operator.
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/// \param[in] _out Output stream.
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/// \param[in] _inertial Inertial object to output.
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public: friend std::ostream &operator<<(std::ostream &_out,
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const gazebo::physics::Inertial &_inertial)
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{
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_out << "Mass[" << _inertial.mass << "] CoG["
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<< _inertial.cog << "]\n";
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_out << "IXX[" << _inertial.principals.x << "] "
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<< "IYY[" << _inertial.principals.y << "] "
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<< "IZZ[" << _inertial.principals.z << "]\n";
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_out << "IXY[" << _inertial.products.x << "] "
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<< "IXZ[" << _inertial.products.y << "] "
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<< "IYZ[" << _inertial.products.z << "]\n";
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return _out;
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}
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/// \brief returns Moments of Inertia as a Matrix3
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/// \return Moments of Inertia as a Matrix3
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public: math::Matrix3 GetMOI() const;
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/// \brief Sets Moments of Inertia (MOI) from a Matrix3
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/// \param[in] Moments of Inertia as a Matrix3
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public: void SetMOI(const math::Matrix3 &_moi);
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/// \brief Mass the object. Default is 1.0.
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private: double mass;
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/// \brief Center of gravity in the Link frame.
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/// Default is (0.0 0.0 0.0 0.0 0.0 0.0)
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private: math::Pose cog;
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/// \brief Principal moments of inertia. Default is (1.0 1.0 1.0)
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/// These Moments of Inertia are specified in the local Inertial frame.
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private: math::Vector3 principals;
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/// \brief Product moments of inertia. Default is (0.0 0.0 0.0)
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/// These MOI off-diagonals are specified in the local Inertial frame.
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/// Where products.x is Ixy, products.y is Ixz and products.z is Iyz.
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private: math::Vector3 products;
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/// \brief Our SDF values.
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private: sdf::ElementPtr sdf;
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/// \brief An SDF pointer that allows us to only read the inertial.sdf
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/// file once, which in turns limits disk reads.
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private: static sdf::ElementPtr sdfInertial;
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};
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/// \}
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}
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}
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#endif
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