pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/State.cc

134 lines
3.3 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/State.hh"
using namespace gazebo;
using namespace physics;
/////////////////////////////////////////////////
State::State()
{
this->wallTime = common::Time::GetWallTime();
}
/////////////////////////////////////////////////
State::State(const std::string &_name, const common::Time &_realTime,
const common::Time &_simTime, const uint64_t _iterations)
: name(_name), wallTime(common::Time::GetWallTime()), realTime(_realTime),
simTime(_simTime), iterations(_iterations)
{
}
/////////////////////////////////////////////////
State::~State()
{
}
/////////////////////////////////////////////////
void State::Load(const sdf::ElementPtr /*_elem*/)
{
}
/////////////////////////////////////////////////
std::string State::GetName() const
{
return this->name;
}
/////////////////////////////////////////////////
void State::SetName(const std::string &_name)
{
this->name = _name;
}
/////////////////////////////////////////////////
common::Time State::GetWallTime() const
{
return this->wallTime;
}
/////////////////////////////////////////////////
common::Time State::GetRealTime() const
{
return this->realTime;
}
/////////////////////////////////////////////////
common::Time State::GetSimTime() const
{
return this->simTime;
}
/////////////////////////////////////////////////
uint64_t State::GetIterations() const
{
return this->iterations;
}
/////////////////////////////////////////////////
State &State::operator=(const State &_state)
{
this->name = _state.name;
this->wallTime = _state.wallTime;
this->realTime = _state.realTime;
this->simTime = _state.simTime;
this->iterations = _state.iterations;
return *this;
}
/////////////////////////////////////////////////
State State::operator-(const State &_state) const
{
// Make sure the names match
if (_state.name != this->name)
{
gzthrow("Invalid state substraction operator this[" + this->name +
"] != [" + _state.name + "]\n");
}
return State(this->name, this->realTime - _state.realTime,
this->simTime - _state.simTime,
this->iterations - _state.iterations);
}
/////////////////////////////////////////////////
void State::SetWallTime(const common::Time &_time)
{
this->wallTime = _time;
}
/////////////////////////////////////////////////
void State::SetRealTime(const common::Time &_time)
{
this->realTime = _time;
}
/////////////////////////////////////////////////
void State::SetSimTime(const common::Time &_time)
{
this->simTime = _time;
}
/////////////////////////////////////////////////
void State::SetIterations(const uint64_t _iterations)
{
this->iterations = _iterations;
}