191 lines
6.0 KiB
C++
191 lines
6.0 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_DARTLINK_HH_
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#define _GAZEBO_DARTLINK_HH_
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#include <vector>
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#include "gazebo/physics/Link.hh"
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#include "gazebo/physics/dart/dart_inc.h"
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#include "gazebo/physics/dart/DARTTypes.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace physics
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{
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/// Forward declare private data class
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class DARTLinkPrivate;
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/// \addtogroup gazebo_physics_dart
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/// \{
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/// \brief DART Link class
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class GZ_PHYSICS_VISIBLE DARTLink : public Link
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{
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/// \brief Constructor
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public: explicit DARTLink(EntityPtr _parent);
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/// \brief Destructor
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public: virtual ~DARTLink();
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// Documentation inherited
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public: virtual void Load(sdf::ElementPtr _ptr);
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// Documentation inherited.
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public: virtual void Init();
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// Documentation inherited.
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public: virtual void Fini();
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// Documentation inherited
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public: virtual void OnPoseChange();
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// Documentation inherited
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public: virtual void SetEnabled(bool _enable) const;
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// Documentation inherited
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public: virtual bool GetEnabled() const;
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// Documentation inherited
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public: virtual void SetLinearVel(const math::Vector3 &_vel);
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// Documentation inherited
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public: virtual void SetAngularVel(const math::Vector3 &_vel);
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// Documentation inherited
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public: virtual void SetForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void SetTorque(const math::Vector3 &_torque);
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// Documentation inherited
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public: virtual void AddForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void AddRelativeForce(const math::Vector3 &_force);
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// Documentation inherited
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public: virtual void AddForceAtWorldPosition(const math::Vector3 &_force,
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const math::Vector3 &_pos);
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// Documentation inherited
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public: virtual void AddForceAtRelativePosition(
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const math::Vector3 &_force,
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const math::Vector3 &_relpos);
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// Documentation inherited
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public: virtual void AddLinkForce(const math::Vector3 &_force,
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const math::Vector3 &_offset = math::Vector3::Zero);
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// Documentation inherited
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public: virtual void AddTorque(const math::Vector3 &_torque);
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// Documentation inherited
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public: virtual void AddRelativeTorque(const math::Vector3& _torque);
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// Documentation inherited
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public: virtual math::Vector3 GetWorldLinearVel(
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const math::Vector3& _offset = math::Vector3(0, 0, 0)) const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldLinearVel(
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const math::Vector3 &_offset,
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const math::Quaternion &_q) const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldCoGLinearVel() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldAngularVel() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldForce() const;
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// Documentation inherited
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public: virtual math::Vector3 GetWorldTorque() const;
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// Documentation inherited
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public: virtual void SetGravityMode(bool _mode);
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// Documentation inherited
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public: virtual bool GetGravityMode() const;
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// Documentation inherited
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public: virtual void SetSelfCollide(bool _collide);
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// Documentation inherited
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public: virtual void SetLinearDamping(double _damping);
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// Documentation inherited
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public: virtual void SetAngularDamping(double _damping);
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// Documentation inherited
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public: virtual void SetKinematic(const bool &_state);
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// Documentation inherited
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public: virtual bool GetKinematic() const;
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// Documentation inherited
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public: virtual void SetAutoDisable(bool _disable);
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// Documentation inherited
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public: virtual void SetLinkStatic(bool _static);
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/// \brief Store DART Transformation to Entity::dirtyPose and add this
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/// link to World::dirtyPoses so that World::Update() trigger
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/// Entity::SetWorldPose() for this link.
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public: void updateDirtyPoseFromDARTTransformation();
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/// \brief Get pointer to DART Physics engine associated with this link.
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/// \return Pointer to the DART Physics engine.
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public: DARTPhysicsPtr GetDARTPhysics(void) const;
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/// \brief Get pointer to DART World associated with this link.
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/// \return Pointer to the DART World.
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public: dart::simulation::World *GetDARTWorld(void) const;
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/// \brief Get pointer to DART Model associated with this link.
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/// \return Pointer to the DART Model.
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public: DARTModelPtr GetDARTModel() const;
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/// \brief Get pointer to DART BodyNode associated with this link.
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/// \return Pointer to DART BodyNode.
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public: dart::dynamics::BodyNode *GetDARTBodyNode() const;
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/// \brief Set parent joint of this link.
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/// \param[in] _dartParentJoint Pointer to the parent joint.
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public: void SetDARTParentJoint(DARTJointPtr _dartParentJoint);
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/// \brief Set child joint of this link.
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/// \param[in] _dartChildJoint Pointer to the child joint.
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public: void AddDARTChildJoint(DARTJointPtr _dartChildJoint);
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// Documentation inherited.
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public: virtual void UpdateMass();
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/// \internal
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/// \brief Pointer to private data
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private: DARTLinkPrivate *dataPtr;
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};
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/// \}
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}
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}
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#endif
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