pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/physics/simbody/SimbodyHingeJoint.cc

231 lines
7.0 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/common/Assert.hh"
#include "gazebo/common/Console.hh"
#include "gazebo/common/Exception.hh"
#include "gazebo/physics/Model.hh"
#include "gazebo/physics/simbody/SimbodyLink.hh"
#include "gazebo/physics/simbody/SimbodyPhysics.hh"
#include "gazebo/physics/simbody/SimbodyHingeJoint.hh"
using namespace gazebo;
using namespace physics;
//////////////////////////////////////////////////
SimbodyHingeJoint::SimbodyHingeJoint(SimTK::MultibodySystem * /*_world*/,
BasePtr _parent)
: HingeJoint<SimbodyJoint>(_parent)
{
this->physicsInitialized = false;
}
//////////////////////////////////////////////////
SimbodyHingeJoint::~SimbodyHingeJoint()
{
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::Load(sdf::ElementPtr _sdf)
{
HingeJoint<SimbodyJoint>::Load(_sdf);
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::SetAxis(unsigned int /*_index*/,
const math::Vector3 &/*_axis*/)
{
// Simbody seems to handle setAxis improperly. It readjust all the pivot
// points
gzdbg << "SetAxis: setting axis is not yet implemented. The axis are set "
<< " during joint construction in SimbodyPhysics.cc for now.\n";
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::SetVelocity(unsigned int _index, double _rate)
{
if (_index < this->GetAngleCount())
{
this->mobod.setOneU(
this->simbodyPhysics->integ->updAdvancedState(),
SimTK::MobilizerUIndex(_index), _rate);
this->simbodyPhysics->system.realize(
this->simbodyPhysics->integ->getAdvancedState(), SimTK::Stage::Velocity);
}
else
gzerr << "SetVelocity _index too large.\n";
}
//////////////////////////////////////////////////
double SimbodyHingeJoint::GetVelocity(unsigned int _index) const
{
if (_index < this->GetAngleCount())
{
if (this->physicsInitialized &&
this->simbodyPhysics->simbodyPhysicsInitialized)
return this->mobod.getOneU(
this->simbodyPhysics->integ->getState(),
SimTK::MobilizerUIndex(_index));
else
{
gzdbg << "GetVelocity() simbody not yet initialized, "
<< "initial velocity should be zero until restart from "
<< "state has been implemented.\n";
return 0.0;
}
}
else
{
gzerr << "Invalid index for joint, returning NaN\n";
return SimTK::NaN;
}
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::SetForceImpl(unsigned int _index, double _torque)
{
if (_index < this->GetAngleCount() && this->physicsInitialized)
this->simbodyPhysics->discreteForces.setOneMobilityForce(
this->simbodyPhysics->integ->updAdvancedState(),
this->mobod, SimTK::MobilizerUIndex(_index), _torque);
}
//////////////////////////////////////////////////
math::Vector3 SimbodyHingeJoint::GetGlobalAxis(unsigned int _index) const
{
if (this->simbodyPhysics &&
this->simbodyPhysics->simbodyPhysicsStepped &&
_index < this->GetAngleCount())
{
if (!this->mobod.isEmptyHandle())
{
const SimTK::Transform &X_OM = this->mobod.getOutboardFrame(
this->simbodyPhysics->integ->getState());
// express Z-axis of X_OM in world frame
SimTK::Vec3 z_W(this->mobod.expressVectorInGroundFrame(
this->simbodyPhysics->integ->getState(), X_OM.z()));
return SimbodyPhysics::Vec3ToVector3(z_W);
}
else
{
gzerr << "Joint mobod not initialized correctly. Returning"
<< " initial axis vector in world frame (not valid if"
<< " joint frame has moved). Please file"
<< " a report on issue tracker.\n";
return this->GetAxisFrame(_index).RotateVector(
this->GetLocalAxis(_index));
}
}
else
{
if (_index >= this->GetAngleCount())
{
gzerr << "index out of bound\n";
return math::Vector3(SimTK::NaN, SimTK::NaN, SimTK::NaN);
}
else
{
gzdbg << "GetGlobalAxis() sibmody physics engine not initialized yet, "
<< "use local axis and initial pose to compute "
<< "global axis.\n";
// if local axis specified in model frame (to be changed)
// switch to code below if issue #494 is to be addressed
return this->GetAxisFrame(_index).RotateVector(
this->GetLocalAxis(_index));
}
}
}
//////////////////////////////////////////////////
math::Angle SimbodyHingeJoint::GetAngleImpl(unsigned int _index) const
{
if (_index < this->GetAngleCount())
{
if (this->physicsInitialized &&
this->simbodyPhysics->simbodyPhysicsInitialized)
{
if (!this->mobod.isEmptyHandle())
{
return math::Angle(this->mobod.getOneQ(
this->simbodyPhysics->integ->getState(), _index));
}
else
{
gzerr << "Joint mobod not initialized correctly. Please file"
<< " a report on issue tracker.\n";
return math::Angle(0.0);
}
}
else
{
gzdbg << "GetAngleImpl() simbody not yet initialized, "
<< "initial angle should be zero until <initial_angle> "
<< "is implemented.\n";
return math::Angle(0.0);
}
}
else
{
gzerr << "index out of bound\n";
return math::Angle(SimTK::NaN);
}
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::SaveSimbodyState(const SimTK::State &_state)
{
if (!this->mobod.isEmptyHandle())
{
if (this->simbodyQ.empty())
this->simbodyQ.resize(this->mobod.getNumQ(_state));
if (this->simbodyU.empty())
this->simbodyU.resize(this->mobod.getNumU(_state));
for (unsigned int i = 0; i < this->simbodyQ.size(); ++i)
this->simbodyQ[i] = this->mobod.getOneQ(_state, i);
for (unsigned int i = 0; i < this->simbodyU.size(); ++i)
this->simbodyU[i] = this->mobod.getOneU(_state, i);
}
else
{
// gzerr << "debug: joint name: " << this->GetScopedName() << "\n";
}
}
//////////////////////////////////////////////////
void SimbodyHingeJoint::RestoreSimbodyState(SimTK::State &_state)
{
if (!this->mobod.isEmptyHandle())
{
for (unsigned int i = 0; i < this->simbodyQ.size(); ++i)
this->mobod.setOneQ(_state, i, this->simbodyQ[i]);
for (unsigned int i = 0; i < this->simbodyU.size(); ++i)
this->mobod.setOneU(_state, i, this->simbodyU[i]);
}
else
{
// gzerr << "restoring model [" << this->GetScopedName()
// << "] failed due to uninitialized mobod\n";
}
}