188 lines
5.6 KiB
C++
188 lines
5.6 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/common/Console.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/physics/Model.hh"
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#include "gazebo/physics/simbody/simbody_inc.h"
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#include "gazebo/physics/simbody/SimbodyLink.hh"
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#include "gazebo/physics/simbody/SimbodyPhysics.hh"
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#include "gazebo/physics/simbody/SimbodySliderJoint.hh"
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using namespace gazebo;
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using namespace physics;
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//////////////////////////////////////////////////
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SimbodySliderJoint::SimbodySliderJoint(SimTK::MultibodySystem * /*_world*/,
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BasePtr _parent)
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: SliderJoint<SimbodyJoint>(_parent)
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{
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this->physicsInitialized = false;
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}
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//////////////////////////////////////////////////
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SimbodySliderJoint::~SimbodySliderJoint()
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{
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}
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//////////////////////////////////////////////////
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void SimbodySliderJoint::Load(sdf::ElementPtr _sdf)
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{
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SliderJoint<SimbodyJoint>::Load(_sdf);
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}
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//////////////////////////////////////////////////
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void SimbodySliderJoint::SetAxis(unsigned int /*_index*/,
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const math::Vector3 &/*_axis*/)
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{
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// Simbody seems to handle setAxis improperly. It readjust all the pivot
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// points
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gzdbg << "SetAxis Not implemented...\n";
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}
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//////////////////////////////////////////////////
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void SimbodySliderJoint::SetVelocity(unsigned int _index, double _rate)
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{
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if (_index < this->GetAngleCount())
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{
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this->mobod.setOneU(
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this->simbodyPhysics->integ->updAdvancedState(),
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SimTK::MobilizerUIndex(_index), _rate);
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this->simbodyPhysics->system.realize(
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this->simbodyPhysics->integ->getAdvancedState(), SimTK::Stage::Velocity);
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}
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else
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gzerr << "SetVelocity _index too large.\n";
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}
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//////////////////////////////////////////////////
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double SimbodySliderJoint::GetVelocity(unsigned int _index) const
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{
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if (_index < this->GetAngleCount())
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{
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if (this->simbodyPhysics->simbodyPhysicsInitialized)
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return this->mobod.getOneU(
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this->simbodyPhysics->integ->getState(),
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SimTK::MobilizerUIndex(_index));
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else
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{
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gzdbg << "Simbody::GetVelocity() simbody not yet initialized, "
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<< "initial velocity should be zero until restart from "
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<< "state has been implemented.\n";
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return 0.0;
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}
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}
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else
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{
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gzerr << "Invalid index for joint, returning NaN\n";
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return SimTK::NaN;
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}
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}
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//////////////////////////////////////////////////
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void SimbodySliderJoint::SetForceImpl(unsigned int _index, double _torque)
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{
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if (_index < this->GetAngleCount())
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this->simbodyPhysics->discreteForces.setOneMobilityForce(
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this->simbodyPhysics->integ->updAdvancedState(),
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this->mobod, SimTK::MobilizerUIndex(_index), _torque);
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}
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//////////////////////////////////////////////////
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math::Vector3 SimbodySliderJoint::GetGlobalAxis(unsigned int _index) const
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{
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if (this->simbodyPhysics->simbodyPhysicsStepped &&
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_index < this->GetAngleCount())
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{
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if (!this->mobod.isEmptyHandle())
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{
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const SimTK::Transform &X_OM = this->mobod.getOutboardFrame(
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this->simbodyPhysics->integ->getState());
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// express X-axis of X_OM in world frame
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SimTK::Vec3 x_W(this->mobod.expressVectorInGroundFrame(
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this->simbodyPhysics->integ->getState(), X_OM.x()));
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return SimbodyPhysics::Vec3ToVector3(x_W);
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}
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else
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{
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gzerr << "Joint mobod not initialized correctly. Returning"
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<< " initial axis vector in world frame (not valid if"
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<< " joint frame has moved). Please file"
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<< " a report on issue tracker.\n";
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return this->GetAxisFrame(_index).RotateVector(
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this->GetLocalAxis(_index));
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}
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}
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else
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{
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if (_index >= this->GetAngleCount())
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{
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gzerr << "index out of bound\n";
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return math::Vector3(SimTK::NaN, SimTK::NaN, SimTK::NaN);
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}
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else
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{
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gzdbg << "Simbody::GetGlobalAxis() sibmody physics"
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<< " engine not initialized yet, "
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<< "use local axis and initial pose to compute "
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<< "global axis.\n";
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// if local axis specified in model frame (to be changed)
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// switch to code below if issue #494 is to be addressed
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return this->GetAxisFrame(_index).RotateVector(
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this->GetLocalAxis(_index));
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}
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}
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}
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//////////////////////////////////////////////////
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math::Angle SimbodySliderJoint::GetAngleImpl(unsigned int _index) const
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{
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if (_index < this->GetAngleCount())
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{
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if (this->simbodyPhysics->simbodyPhysicsInitialized)
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{
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if (!this->mobod.isEmptyHandle())
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{
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return math::Angle(this->mobod.getOneQ(
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this->simbodyPhysics->integ->getState(), _index));
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}
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else
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{
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gzerr << "Joint mobod not initialized correctly. Please file"
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<< " a report on issue tracker.\n";
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return math::Angle(0.0);
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}
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}
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else
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{
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gzdbg << "Simbody::GetAngleImpl() simbody not yet initialized, "
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<< "initial angle should be zero until <initial_angle> "
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<< "is implemented.\n";
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return math::Angle(0.0);
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}
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}
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else
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{
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gzerr << "index out of bound\n";
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return math::Angle(SimTK::NaN);
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}
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}
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