240 lines
7.3 KiB
C++
240 lines
7.3 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/* Desc: Center of Mass Visualization Class
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* Author: Nate Koenig
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*/
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#include "gazebo/math/Vector3.hh"
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#include "gazebo/math/Quaternion.hh"
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#include "gazebo/math/Pose.hh"
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#include "gazebo/rendering/DynamicLines.hh"
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#include "gazebo/rendering/Scene.hh"
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#include "gazebo/rendering/COMVisualPrivate.hh"
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#include "gazebo/rendering/COMVisual.hh"
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using namespace gazebo;
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using namespace rendering;
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/////////////////////////////////////////////////
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COMVisual::COMVisual(const std::string &_name, VisualPtr _vis)
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: Visual(*new COMVisualPrivate, _name, _vis, false)
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{
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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dPtr->type = VT_PHYSICS;
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}
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/////////////////////////////////////////////////
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COMVisual::~COMVisual()
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{
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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if (dPtr && dPtr->sceneNode)
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{
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this->DestroyAllAttachedMovableObjects(dPtr->sceneNode);
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dPtr->sceneNode->removeAndDestroyAllChildren();
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}
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}
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/////////////////////////////////////////////////
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void COMVisual::Fini()
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{
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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if (dPtr && dPtr->sceneNode)
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{
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this->DestroyAllAttachedMovableObjects(dPtr->sceneNode);
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dPtr->sceneNode->removeAndDestroyAllChildren();
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}
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Visual::Fini();
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}
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/////////////////////////////////////////////////
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void COMVisual::Load(sdf::ElementPtr _elem)
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{
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Visual::Load();
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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if (_elem->HasAttribute("name"))
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dPtr->linkName = _elem->Get<std::string>("name");
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if (_elem->HasElement("inertial"))
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{
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if (_elem->GetElement("inertial")->HasElement("pose"))
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{
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dPtr->inertiaPose =
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_elem->GetElement("inertial")->Get<math::Pose>("pose");
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}
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else if (_elem->GetElement("inertial")->HasElement("mass"))
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{
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dPtr->mass =
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_elem->GetElement("inertial")->Get<double>("mass");
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}
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}
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this->Load();
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}
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/////////////////////////////////////////////////
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void COMVisual::Load(ConstLinkPtr &_msg)
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{
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Visual::Load();
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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math::Vector3 xyz(_msg->inertial().pose().position().x(),
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_msg->inertial().pose().position().y(),
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_msg->inertial().pose().position().z());
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math::Quaternion q(_msg->inertial().pose().orientation().w(),
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_msg->inertial().pose().orientation().x(),
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_msg->inertial().pose().orientation().y(),
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_msg->inertial().pose().orientation().z());
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dPtr->inertiaPose = math::Pose(xyz, q);
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dPtr->mass = _msg->inertial().mass();
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dPtr->linkName = _msg->name();
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this->Load();
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}
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/////////////////////////////////////////////////
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void COMVisual::Load()
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{
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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if (dPtr->mass <= 0)
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{
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// Unrealistic mass, load with default mass
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if (dPtr->mass < 0)
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{
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gzlog << "The link " << dPtr->linkName << " has unrealistic mass, "
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<< "unable to visualize sphere of equivalent mass.\n";
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}
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else
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{
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gzlog << "The link " << dPtr->linkName << " is static or has mass of 0, "
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<< "so a sphere of equivalent mass will not be shown.\n";
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}
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return;
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}
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// Compute radius of sphere with density of lead and equivalent mass.
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double sphereRadius;
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double dLead = 11340;
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sphereRadius = cbrt((0.75 * dPtr->mass) / (M_PI * dLead));
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// Get the link's bounding box
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VisualPtr vis = this->GetScene()->GetVisual(dPtr->linkName);
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math::Box box;
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if (vis)
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box = vis->GetBoundingBox();
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// Mass indicator: equivalent sphere with density of lead
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this->InsertMesh("unit_sphere");
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Ogre::MovableObject *sphereObj =
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(Ogre::MovableObject*)(dPtr->scene->OgreSceneManager()->createEntity(
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this->GetName()+"__SPHERE__", "unit_sphere"));
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sphereObj->setVisibilityFlags(GZ_VISIBILITY_GUI);
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sphereObj->setCastShadows(false);
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dPtr->sphereNode =
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dPtr->sceneNode->createChildSceneNode(this->GetName() + "_SPHERE_");
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dPtr->sphereNode->attachObject(sphereObj);
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dPtr->sphereNode->setScale(sphereRadius*2, sphereRadius*2, sphereRadius*2);
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dPtr->sphereNode->setPosition(dPtr->inertiaPose.pos.x,
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dPtr->inertiaPose.pos.y, dPtr->inertiaPose.pos.z);
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dPtr->sphereNode->setOrientation(Ogre::Quaternion(
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dPtr->inertiaPose.rot.w, dPtr->inertiaPose.rot.x,
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dPtr->inertiaPose.rot.y, dPtr->inertiaPose.rot.z));
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dPtr->sphereNode->setInheritScale(false);
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this->SetMaterial("Gazebo/CoM");
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// CoM position indicator
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ignition::math::Vector3d p1(0, 0, box.min.z - dPtr->inertiaPose.pos.z);
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ignition::math::Vector3d p2(0, 0, box.max.z - dPtr->inertiaPose.pos.z);
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ignition::math::Vector3d p3(0, box.min.y - dPtr->inertiaPose.pos.y, 0);
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ignition::math::Vector3d p4(0, box.max.y - dPtr->inertiaPose.pos.y, 0);
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ignition::math::Vector3d p5(box.min.x - dPtr->inertiaPose.pos.x, 0, 0);
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ignition::math::Vector3d p6(box.max.x - dPtr->inertiaPose.pos.x, 0, 0);
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p1 += dPtr->inertiaPose.pos.Ign();
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p2 += dPtr->inertiaPose.pos.Ign();
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p3 += dPtr->inertiaPose.pos.Ign();
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p4 += dPtr->inertiaPose.pos.Ign();
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p5 += dPtr->inertiaPose.pos.Ign();
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p6 += dPtr->inertiaPose.pos.Ign();
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dPtr->crossLines = this->CreateDynamicLine(rendering::RENDERING_LINE_LIST);
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dPtr->crossLines->setMaterial("Gazebo/Green");
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dPtr->crossLines->AddPoint(p1);
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dPtr->crossLines->AddPoint(p2);
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dPtr->crossLines->AddPoint(p3);
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dPtr->crossLines->AddPoint(p4);
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dPtr->crossLines->AddPoint(p5);
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dPtr->crossLines->AddPoint(p6);
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this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
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}
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/////////////////////////////////////////////////
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math::Pose COMVisual::GetInertiaPose() const
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{
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COMVisualPrivate *dPtr =
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reinterpret_cast<COMVisualPrivate *>(this->dataPtr);
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return dPtr->inertiaPose;
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}
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/////////////////////////////////////////////////
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void COMVisual::DestroyAllAttachedMovableObjects(Ogre::SceneNode *_sceneNode)
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{
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if (!_sceneNode)
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return;
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// Destroy all the attached objects
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Ogre::SceneNode::ObjectIterator itObject =
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_sceneNode->getAttachedObjectIterator();
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while (itObject.hasMoreElements())
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{
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Ogre::Entity *ent = static_cast<Ogre::Entity*>(itObject.getNext());
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if (ent->getMovableType() != DynamicLines::GetMovableType())
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this->dataPtr->scene->OgreSceneManager()->destroyEntity(ent);
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else
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delete ent;
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}
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// Recurse to child SceneNodes
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Ogre::SceneNode::ChildNodeIterator itChild = _sceneNode->getChildIterator();
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while (itChild.hasMoreElements())
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{
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Ogre::SceneNode* pChildNode =
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static_cast<Ogre::SceneNode*>(itChild.getNext());
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this->DestroyAllAttachedMovableObjects(pChildNode);
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}
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}
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