pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/LogicalCameraVisual.cc

155 lines
5.3 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include "gazebo/msgs/msgs.hh"
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/rendering/DynamicLines.hh"
#include "gazebo/rendering/VisualPrivate.hh"
#include "gazebo/rendering/LogicalCameraVisual.hh"
using namespace gazebo;
using namespace rendering;
/////////////////////////////////////////////////
LogicalCameraVisual::LogicalCameraVisual(const std::string &_name,
VisualPtr _vis)
: Visual(_name, _vis)
{
this->dataPtr->type = VT_SENSOR;
}
/////////////////////////////////////////////////
LogicalCameraVisual::~LogicalCameraVisual()
{
this->Fini();
}
/////////////////////////////////////////////////
void LogicalCameraVisual::Load(const msgs::LogicalCameraSensor &_msg)
{
double nearWidth = (tan(_msg.horizontal_fov()*0.5) * _msg.near_clip());
double nearHeight = nearWidth / _msg.aspect_ratio();
double farWidth = (tan(_msg.horizontal_fov()*0.5) * _msg.far_clip());
double farHeight = farWidth / _msg.aspect_ratio();
DynamicLines *line = this->CreateDynamicLine(RENDERING_LINE_LIST);
// Draw the near clipping plane as a white rectangle
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, nearHeight));
// Draw the far clipping plane as a white rectangle
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, -farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, -farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, -farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, -farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, farHeight));
// Connect the near and far clipping planes with lines
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), -farWidth, -farHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, -nearHeight));
line->AddPoint(ignition::math::Vector3d(
_msg.far_clip(), farWidth, -farHeight));
line->setMaterial("Gazebo/WhiteGlow");
line->setVisibilityFlags(GZ_VISIBILITY_GUI);
// Draw green lines from the near clipping plane to the origin
DynamicLines *sourceLine = this->CreateDynamicLine(RENDERING_LINE_LIST);
sourceLine->AddPoint(ignition::math::Vector3d::Zero);
sourceLine->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, nearHeight));
sourceLine->AddPoint(ignition::math::Vector3d::Zero);
sourceLine->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, nearHeight));
sourceLine->AddPoint(ignition::math::Vector3d::Zero);
sourceLine->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), -nearWidth, -nearHeight));
sourceLine->AddPoint(ignition::math::Vector3d::Zero);
sourceLine->AddPoint(ignition::math::Vector3d(
_msg.near_clip(), nearWidth, -nearHeight));
sourceLine->setMaterial("Gazebo/PurpleGlow");
sourceLine->setVisibilityFlags(GZ_VISIBILITY_GUI);
this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
if (this->dataPtr->parent)
this->dataPtr->parent->AttachVisual(shared_from_this());
}
/////////////////////////////////////////////////
void LogicalCameraVisual::Fini()
{
this->DetachObjects();
}