155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifdef _WIN32
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// Ensure that Winsock2.h is included before Windows.h, which can get
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// pulled in by anybody (e.g., Boost).
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#include <Winsock2.h>
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#endif
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/rendering/DynamicLines.hh"
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#include "gazebo/rendering/VisualPrivate.hh"
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#include "gazebo/rendering/LogicalCameraVisual.hh"
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using namespace gazebo;
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using namespace rendering;
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/////////////////////////////////////////////////
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LogicalCameraVisual::LogicalCameraVisual(const std::string &_name,
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VisualPtr _vis)
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: Visual(_name, _vis)
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{
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this->dataPtr->type = VT_SENSOR;
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}
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/////////////////////////////////////////////////
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LogicalCameraVisual::~LogicalCameraVisual()
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{
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this->Fini();
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}
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/////////////////////////////////////////////////
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void LogicalCameraVisual::Load(const msgs::LogicalCameraSensor &_msg)
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{
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double nearWidth = (tan(_msg.horizontal_fov()*0.5) * _msg.near_clip());
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double nearHeight = nearWidth / _msg.aspect_ratio();
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double farWidth = (tan(_msg.horizontal_fov()*0.5) * _msg.far_clip());
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double farHeight = farWidth / _msg.aspect_ratio();
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DynamicLines *line = this->CreateDynamicLine(RENDERING_LINE_LIST);
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// Draw the near clipping plane as a white rectangle
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, nearHeight));
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// Draw the far clipping plane as a white rectangle
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, -farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, -farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, -farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, -farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, farHeight));
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// Connect the near and far clipping planes with lines
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), -farWidth, -farHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, -nearHeight));
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line->AddPoint(ignition::math::Vector3d(
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_msg.far_clip(), farWidth, -farHeight));
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line->setMaterial("Gazebo/WhiteGlow");
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line->setVisibilityFlags(GZ_VISIBILITY_GUI);
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// Draw green lines from the near clipping plane to the origin
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DynamicLines *sourceLine = this->CreateDynamicLine(RENDERING_LINE_LIST);
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sourceLine->AddPoint(ignition::math::Vector3d::Zero);
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sourceLine->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, nearHeight));
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sourceLine->AddPoint(ignition::math::Vector3d::Zero);
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sourceLine->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, nearHeight));
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sourceLine->AddPoint(ignition::math::Vector3d::Zero);
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sourceLine->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), -nearWidth, -nearHeight));
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sourceLine->AddPoint(ignition::math::Vector3d::Zero);
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sourceLine->AddPoint(ignition::math::Vector3d(
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_msg.near_clip(), nearWidth, -nearHeight));
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sourceLine->setMaterial("Gazebo/PurpleGlow");
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sourceLine->setVisibilityFlags(GZ_VISIBILITY_GUI);
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this->SetVisibilityFlags(GZ_VISIBILITY_GUI);
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if (this->dataPtr->parent)
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this->dataPtr->parent->AttachVisual(shared_from_this());
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}
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/////////////////////////////////////////////////
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void LogicalCameraVisual::Fini()
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{
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this->DetachObjects();
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}
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