pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/Projector.hh

165 lines
5.4 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* Desc: Projector
* Author: Jared Duke, (some maintainence by John Hsu)
*/
#ifndef _PROJECTOR_HH_
#define _PROJECTOR_HH_
#include <string>
#include <map>
#include <list>
#include <sdf/sdf.hh>
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/msgs/msgs.hh"
#include "gazebo/transport/transport.hh"
#include "gazebo/rendering/RenderTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace rendering
{
/// \addtogroup gazebo_rendering
/// \{
/// \class Projector Projector.hh rendering/rendering.hh
/// \brief Projects a material onto surface, light a light projector.
class GZ_RENDERING_VISIBLE Projector
{
/// \brief Constructor.
/// \param[in] _parent Name of the parent visual.
public: Projector(VisualPtr _parent);
/// \brief Destructor.
public: virtual ~Projector();
/// \brief Load from an sdf pointer.
/// \param[in] _sdf Pointer to the SDF element.
public: void Load(sdf::ElementPtr _sdf);
/// \brief Load from a message.
/// \param[in] _msg Load from a message.
public: void Load(const msgs::Projector &_msg);
/// \brief Load the projector.
/// \param[in] _name Name of the projector.
/// \param[in] _pos Pose of the projector.
/// \param[in] _textureName Name of the texture to project.
/// \param[in] _nearClip Near clip distance.
/// \param[in] _farClip Far clip distance.
/// \param[in] _fov Field of view.
public: void Load(const std::string &_name,
const math::Pose &_pose = math::Pose(0, 0, 0, 0, 0, 0),
const std::string &_textureName = "",
double _nearClip = 0.25,
double _farClip = 15.0,
double _fov = M_PI * 0.25);
/// \brief Load a texture into the projector.
/// \param[in] _textureName Name of the texture to project.
public: void SetTexture(const std::string &_textureName);
/// \brief Toggle the activation of the projector.
public: void Toggle();
/// \brief Get the parent visual.
/// \return Pointer to the parent visual.
public: VisualPtr GetParent();
/// \brief Set whether the projector is enabled or disabled.
/// \param[in] _enabled True to enable the projector.
public: void SetEnabled(bool _enabled);
private: void OnMsg(ConstProjectorPtr &_msg);
private: VisualPtr visual;
private: transport::NodePtr node;
private: transport::SubscriberPtr controlSub;
/// \cond
/// \class ProjectorFrameListener Projector.hh rendering/rendering.hh
/// \brief Frame listener, used to add projection materials when new
/// textures are added to Ogre.
private: class ProjectorFrameListener : public Ogre::FrameListener
{
/// \brief Constructor.
public: ProjectorFrameListener();
/// \brief Destructor.
public: virtual ~ProjectorFrameListener();
public: void Init(VisualPtr _visual,
const std::string &_textureName,
double _near = 0.5,
double _far = 10,
double _fov = 0.785398163);
public: virtual bool frameStarted(const Ogre::FrameEvent &_evt);
public: void SetTexture(const std::string &_textureName);
public: void SetEnabled(bool _enabled);
public: void SetUsingShaders(bool _usingShaders);
public: void SetPose(const math::Pose &_pose);
private: void SetSceneNode();
private: void SetFrustumClipDistance(double _near, double _far);
private: void SetFrustumFOV(double _fov);
private: void AddPassToAllMaterials();
private: void AddPassToVisibleMaterials();
private: void AddPassToMaterials(std::list<std::string> &_matList);
private: void AddPassToMaterial(const std::string &_matName);
private: void RemovePassFromMaterials();
private: void RemovePassFromMaterial(const std::string &_matName);
public: bool enabled;
public: bool initialized;
private: bool usingShaders;
private: std::string nodeName;
private: std::string filterNodeName;
private: std::string textureName;
private: Ogre::Frustum *frustum;
private: Ogre::Frustum *filterFrustum;
private: Ogre::PlaneBoundedVolumeListSceneQuery *projectorQuery;
private: VisualPtr visual;
private: Ogre::SceneNode *node;
private: Ogre::SceneNode *filterNode;
private: Ogre::SceneManager *sceneMgr;
private: std::map<std::string, Ogre::Pass*> projectorTargets;
};
/// \endcond
/// \brief The projection frame listener.
private: ProjectorFrameListener projector;
};
/// \}
}
}
#endif