165 lines
5.4 KiB
C++
165 lines
5.4 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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/*
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* Desc: Projector
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* Author: Jared Duke, (some maintainence by John Hsu)
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*/
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#ifndef _PROJECTOR_HH_
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#define _PROJECTOR_HH_
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#include <string>
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#include <map>
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#include <list>
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#include <sdf/sdf.hh>
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/transport/transport.hh"
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#include "gazebo/rendering/RenderTypes.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace rendering
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{
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/// \addtogroup gazebo_rendering
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/// \{
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/// \class Projector Projector.hh rendering/rendering.hh
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/// \brief Projects a material onto surface, light a light projector.
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class GZ_RENDERING_VISIBLE Projector
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{
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/// \brief Constructor.
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/// \param[in] _parent Name of the parent visual.
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public: Projector(VisualPtr _parent);
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/// \brief Destructor.
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public: virtual ~Projector();
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/// \brief Load from an sdf pointer.
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/// \param[in] _sdf Pointer to the SDF element.
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public: void Load(sdf::ElementPtr _sdf);
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/// \brief Load from a message.
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/// \param[in] _msg Load from a message.
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public: void Load(const msgs::Projector &_msg);
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/// \brief Load the projector.
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/// \param[in] _name Name of the projector.
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/// \param[in] _pos Pose of the projector.
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/// \param[in] _textureName Name of the texture to project.
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/// \param[in] _nearClip Near clip distance.
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/// \param[in] _farClip Far clip distance.
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/// \param[in] _fov Field of view.
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public: void Load(const std::string &_name,
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const math::Pose &_pose = math::Pose(0, 0, 0, 0, 0, 0),
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const std::string &_textureName = "",
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double _nearClip = 0.25,
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double _farClip = 15.0,
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double _fov = M_PI * 0.25);
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/// \brief Load a texture into the projector.
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/// \param[in] _textureName Name of the texture to project.
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public: void SetTexture(const std::string &_textureName);
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/// \brief Toggle the activation of the projector.
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public: void Toggle();
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/// \brief Get the parent visual.
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/// \return Pointer to the parent visual.
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public: VisualPtr GetParent();
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/// \brief Set whether the projector is enabled or disabled.
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/// \param[in] _enabled True to enable the projector.
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public: void SetEnabled(bool _enabled);
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private: void OnMsg(ConstProjectorPtr &_msg);
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private: VisualPtr visual;
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private: transport::NodePtr node;
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private: transport::SubscriberPtr controlSub;
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/// \cond
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/// \class ProjectorFrameListener Projector.hh rendering/rendering.hh
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/// \brief Frame listener, used to add projection materials when new
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/// textures are added to Ogre.
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private: class ProjectorFrameListener : public Ogre::FrameListener
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{
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/// \brief Constructor.
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public: ProjectorFrameListener();
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/// \brief Destructor.
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public: virtual ~ProjectorFrameListener();
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public: void Init(VisualPtr _visual,
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const std::string &_textureName,
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double _near = 0.5,
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double _far = 10,
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double _fov = 0.785398163);
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public: virtual bool frameStarted(const Ogre::FrameEvent &_evt);
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public: void SetTexture(const std::string &_textureName);
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public: void SetEnabled(bool _enabled);
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public: void SetUsingShaders(bool _usingShaders);
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public: void SetPose(const math::Pose &_pose);
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private: void SetSceneNode();
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private: void SetFrustumClipDistance(double _near, double _far);
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private: void SetFrustumFOV(double _fov);
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private: void AddPassToAllMaterials();
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private: void AddPassToVisibleMaterials();
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private: void AddPassToMaterials(std::list<std::string> &_matList);
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private: void AddPassToMaterial(const std::string &_matName);
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private: void RemovePassFromMaterials();
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private: void RemovePassFromMaterial(const std::string &_matName);
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public: bool enabled;
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public: bool initialized;
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private: bool usingShaders;
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private: std::string nodeName;
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private: std::string filterNodeName;
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private: std::string textureName;
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private: Ogre::Frustum *frustum;
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private: Ogre::Frustum *filterFrustum;
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private: Ogre::PlaneBoundedVolumeListSceneQuery *projectorQuery;
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private: VisualPtr visual;
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private: Ogre::SceneNode *node;
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private: Ogre::SceneNode *filterNode;
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private: Ogre::SceneManager *sceneMgr;
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private: std::map<std::string, Ogre::Pass*> projectorTargets;
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};
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/// \endcond
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/// \brief The projection frame listener.
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private: ProjectorFrameListener projector;
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};
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/// \}
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}
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}
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#endif
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