3739 lines
108 KiB
C++
3739 lines
108 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <functional>
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#include <boost/lexical_cast.hpp>
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#include "gazebo/rendering/skyx/include/SkyX.h"
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/msgs/msgs.hh"
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#include "gazebo/common/Exception.hh"
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#include "gazebo/common/Assert.hh"
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#include "gazebo/common/Console.hh"
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#include "gazebo/rendering/Road2d.hh"
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#include "gazebo/rendering/Projector.hh"
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#include "gazebo/rendering/Heightmap.hh"
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#include "gazebo/rendering/RenderEvents.hh"
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#include "gazebo/rendering/LaserVisual.hh"
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#include "gazebo/rendering/SonarVisual.hh"
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#include "gazebo/rendering/WrenchVisual.hh"
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#include "gazebo/rendering/CameraVisual.hh"
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#include "gazebo/rendering/LogicalCameraVisual.hh"
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#include "gazebo/rendering/JointVisual.hh"
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#include "gazebo/rendering/COMVisual.hh"
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#include "gazebo/rendering/InertiaVisual.hh"
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#include "gazebo/rendering/LinkFrameVisual.hh"
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#include "gazebo/rendering/ContactVisual.hh"
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#include "gazebo/rendering/Conversions.hh"
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#include "gazebo/rendering/Light.hh"
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#include "gazebo/rendering/Visual.hh"
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#include "gazebo/rendering/RenderEngine.hh"
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#include "gazebo/rendering/UserCamera.hh"
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#include "gazebo/rendering/Camera.hh"
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#include "gazebo/rendering/WideAngleCamera.hh"
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#include "gazebo/rendering/DepthCamera.hh"
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#include "gazebo/rendering/GpuLaser.hh"
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#include "gazebo/rendering/Grid.hh"
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#include "gazebo/rendering/OriginVisual.hh"
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#include "gazebo/rendering/RFIDVisual.hh"
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#include "gazebo/rendering/RFIDTagVisual.hh"
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#include "gazebo/rendering/VideoVisual.hh"
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#include "gazebo/rendering/TransmitterVisual.hh"
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#include "gazebo/rendering/SelectionObj.hh"
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#include "gazebo/rendering/RayQuery.hh"
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#if OGRE_VERSION_MAJOR >= 1 && OGRE_VERSION_MINOR >= 8
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#include "gazebo/rendering/deferred_shading/SSAOLogic.hh"
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#include "gazebo/rendering/deferred_shading/GBufferSchemeHandler.hh"
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#include "gazebo/rendering/deferred_shading/NullSchemeHandler.hh"
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#include "gazebo/rendering/deferred_shading/MergeSchemeHandler.hh"
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#include "gazebo/rendering/deferred_shading/DeferredLightCP.hh"
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#endif
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#include "gazebo/rendering/RTShaderSystem.hh"
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#include "gazebo/transport/TransportIface.hh"
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#include "gazebo/transport/Node.hh"
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#include "gazebo/rendering/ScenePrivate.hh"
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#include "gazebo/rendering/Scene.hh"
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#ifdef HAVE_OCULUS
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#include "gazebo/rendering/OculusCamera.hh"
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#endif
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using namespace gazebo;
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using namespace rendering;
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uint32_t ScenePrivate::idCounter = 0;
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struct VisualMessageLess {
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bool operator() (boost::shared_ptr<msgs::Visual const> _i,
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boost::shared_ptr<msgs::Visual const> _j)
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{
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return _i->name().size() < _j->name().size();
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}
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} VisualMessageLessOp;
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//////////////////////////////////////////////////
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Scene::Scene()
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: dataPtr(new ScenePrivate)
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{
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}
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//////////////////////////////////////////////////
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Scene::Scene(const std::string &_name, const bool _enableVisualizations,
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const bool _isServer)
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: dataPtr(new ScenePrivate)
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{
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// \todo: This is a hack. There is no guarantee (other than the
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// improbability of creating an extreme number of visuals), that
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// this contactVisId is unique.
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this->dataPtr->contactVisId = GZ_UINT32_MAX;
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this->dataPtr->initialized = false;
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this->dataPtr->showCOMs = false;
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this->dataPtr->showInertias = false;
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this->dataPtr->showLinkFrames = false;
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this->dataPtr->showCollisions = false;
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this->dataPtr->showJoints = false;
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this->dataPtr->transparent = false;
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this->dataPtr->wireframe = false;
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this->dataPtr->requestMsg = NULL;
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this->dataPtr->enableVisualizations = _enableVisualizations;
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this->dataPtr->node = transport::NodePtr(new transport::Node());
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this->dataPtr->node->Init(_name);
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this->dataPtr->id = ScenePrivate::idCounter++;
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this->dataPtr->idString = std::to_string(this->dataPtr->id);
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this->dataPtr->name = _name;
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this->dataPtr->manager = NULL;
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this->dataPtr->raySceneQuery = NULL;
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this->dataPtr->skyx = NULL;
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this->dataPtr->receiveMutex = new std::mutex();
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this->dataPtr->connections.push_back(
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event::Events::ConnectPreRender(std::bind(&Scene::PreRender, this)));
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this->dataPtr->connections.push_back(
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rendering::Events::ConnectToggleLayer(
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std::bind(&Scene::ToggleLayer, this, std::placeholders::_1)));
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this->dataPtr->sensorSub = this->dataPtr->node->Subscribe("~/sensor",
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&Scene::OnSensorMsg, this, true);
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this->dataPtr->visSub =
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this->dataPtr->node->Subscribe("~/visual", &Scene::OnVisualMsg, this);
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this->dataPtr->lightFactorySub =
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this->dataPtr->node->Subscribe("~/factory/light",
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&Scene::OnLightFactoryMsg, this);
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this->dataPtr->lightModifySub =
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this->dataPtr->node->Subscribe("~/light/modify",
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&Scene::OnLightModifyMsg, this);
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if (_isServer)
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{
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this->dataPtr->poseSub = this->dataPtr->node->Subscribe("~/pose/local/info",
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&Scene::OnPoseMsg, this);
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}
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else
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{
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this->dataPtr->poseSub = this->dataPtr->node->Subscribe("~/pose/info",
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&Scene::OnPoseMsg, this);
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}
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this->dataPtr->jointSub =
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this->dataPtr->node->Subscribe("~/joint", &Scene::OnJointMsg, this);
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this->dataPtr->skeletonPoseSub =
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this->dataPtr->node->Subscribe("~/skeleton_pose/info",
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&Scene::OnSkeletonPoseMsg, this);
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this->dataPtr->skySub =
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this->dataPtr->node->Subscribe("~/sky", &Scene::OnSkyMsg, this);
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this->dataPtr->modelInfoSub = this->dataPtr->node->Subscribe("~/model/info",
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&Scene::OnModelMsg, this);
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this->dataPtr->requestPub =
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this->dataPtr->node->Advertise<msgs::Request>("~/request");
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this->dataPtr->requestSub = this->dataPtr->node->Subscribe("~/request",
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&Scene::OnRequest, this);
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this->dataPtr->responseSub = this->dataPtr->node->Subscribe("~/response",
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&Scene::OnResponse, this, true);
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this->dataPtr->sceneSub =
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this->dataPtr->node->Subscribe("~/scene", &Scene::OnScene, this);
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this->dataPtr->sdf.reset(new sdf::Element);
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sdf::initFile("scene.sdf", this->dataPtr->sdf);
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this->dataPtr->terrain = NULL;
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this->dataPtr->selectedVis.reset();
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this->dataPtr->sceneSimTimePosesApplied = common::Time();
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this->dataPtr->sceneSimTimePosesReceived = common::Time();
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}
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//////////////////////////////////////////////////
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void Scene::Clear()
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{
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this->dataPtr->node->Fini();
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this->dataPtr->modelMsgs.clear();
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this->dataPtr->visualMsgs.clear();
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this->dataPtr->lightFactoryMsgs.clear();
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this->dataPtr->lightModifyMsgs.clear();
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this->dataPtr->poseMsgs.clear();
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this->dataPtr->sceneMsgs.clear();
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this->dataPtr->jointMsgs.clear();
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this->dataPtr->linkMsgs.clear();
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this->dataPtr->sensorMsgs.clear();
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this->dataPtr->poseSub.reset();
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this->dataPtr->jointSub.reset();
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this->dataPtr->sensorSub.reset();
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this->dataPtr->sceneSub.reset();
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this->dataPtr->skeletonPoseSub.reset();
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this->dataPtr->visSub.reset();
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this->dataPtr->skySub.reset();
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this->dataPtr->lightFactorySub.reset();
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this->dataPtr->lightModifySub.reset();
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this->dataPtr->requestSub.reset();
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this->dataPtr->responseSub.reset();
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this->dataPtr->modelInfoSub.reset();
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this->dataPtr->responsePub.reset();
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this->dataPtr->requestPub.reset();
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this->dataPtr->joints.clear();
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delete this->dataPtr->terrain;
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this->dataPtr->terrain = NULL;
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while (!this->dataPtr->visuals.empty())
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this->RemoveVisual(this->dataPtr->visuals.begin()->first);
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this->dataPtr->visuals.clear();
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if (this->dataPtr->originVisual)
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{
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this->dataPtr->originVisual->Fini();
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this->dataPtr->originVisual.reset();
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}
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if (this->dataPtr->worldVisual)
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{
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this->dataPtr->worldVisual->Fini();
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this->dataPtr->worldVisual.reset();
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}
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while (!this->dataPtr->lights.empty())
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if (this->dataPtr->lights.begin()->second)
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this->RemoveLight(this->dataPtr->lights.begin()->second);
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this->dataPtr->lights.clear();
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for (uint32_t i = 0; i < this->dataPtr->grids.size(); ++i)
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delete this->dataPtr->grids[i];
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this->dataPtr->grids.clear();
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for (unsigned int i = 0; i < this->dataPtr->cameras.size(); ++i)
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this->dataPtr->cameras[i]->Fini();
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this->dataPtr->cameras.clear();
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for (unsigned int i = 0; i < this->dataPtr->userCameras.size(); ++i)
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this->dataPtr->userCameras[i]->Fini();
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this->dataPtr->userCameras.clear();
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delete this->dataPtr->skyx;
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this->dataPtr->skyx = NULL;
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RTShaderSystem::Instance()->RemoveScene(this->Name());
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this->dataPtr->connections.clear();
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this->dataPtr->initialized = false;
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}
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//////////////////////////////////////////////////
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Scene::~Scene()
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{
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delete this->dataPtr->requestMsg;
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this->dataPtr->requestMsg = NULL;
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delete this->dataPtr->receiveMutex;
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this->dataPtr->receiveMutex = NULL;
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// raySceneQuery deletion handled by ogre
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this->dataPtr->raySceneQuery= NULL;
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this->Clear();
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this->dataPtr->sdf->Reset();
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this->dataPtr->sdf.reset();
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}
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//////////////////////////////////////////////////
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void Scene::Load(sdf::ElementPtr _sdf)
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{
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this->dataPtr->sdf->Copy(_sdf);
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this->Load();
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}
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//////////////////////////////////////////////////
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void Scene::Load()
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{
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this->dataPtr->initialized = false;
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Ogre::Root *root = RenderEngine::Instance()->Root();
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if (this->dataPtr->manager)
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root->destroySceneManager(this->dataPtr->manager);
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this->dataPtr->manager = root->createSceneManager(Ogre::ST_GENERIC);
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this->dataPtr->manager->setAmbientLight(
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Ogre::ColourValue(0.1, 0.1, 0.1, 0.1));
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#if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 9
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this->dataPtr->manager->addRenderQueueListener(
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RenderEngine::Instance()->OverlaySystem());
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#endif
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}
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//////////////////////////////////////////////////
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VisualPtr Scene::GetWorldVisual() const
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{
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return this->WorldVisual();
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}
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//////////////////////////////////////////////////
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VisualPtr Scene::WorldVisual() const
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{
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return this->dataPtr->worldVisual;
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}
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//////////////////////////////////////////////////
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void Scene::Init()
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{
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this->dataPtr->worldVisual.reset(new Visual("__world_node__",
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shared_from_this()));
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this->dataPtr->worldVisual->SetId(0);
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this->dataPtr->visuals[0] = this->dataPtr->worldVisual;
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// RTShader system self-enables if the render path type is FORWARD,
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RTShaderSystem::Instance()->AddScene(shared_from_this());
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RTShaderSystem::Instance()->ApplyShadows(shared_from_this());
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if (RenderEngine::Instance()->GetRenderPathType() == RenderEngine::DEFERRED)
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this->InitDeferredShading();
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for (uint32_t i = 0; i < this->dataPtr->grids.size(); ++i)
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this->dataPtr->grids[i]->Init();
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// Create Sky. This initializes SkyX, and makes it invisible. A Sky
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// message must be received (via a scene message or on the ~/sky topic).
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try
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{
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this->SetSky();
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}
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catch(...)
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{
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gzerr << "Failed to create the sky\n";
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}
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// Create Fog
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if (this->dataPtr->sdf->HasElement("fog"))
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{
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sdf::ElementPtr fogElem = this->dataPtr->sdf->GetElement("fog");
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this->SetFog(fogElem->Get<std::string>("type"),
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fogElem->Get<common::Color>("color"),
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fogElem->Get<double>("density"),
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fogElem->Get<double>("start"),
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fogElem->Get<double>("end"));
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}
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// Create ray scene query
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this->dataPtr->raySceneQuery =
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this->dataPtr->manager->createRayQuery(Ogre::Ray());
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this->dataPtr->raySceneQuery->setSortByDistance(true);
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this->dataPtr->raySceneQuery->setQueryMask(
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Ogre::SceneManager::ENTITY_TYPE_MASK);
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// Force shadows on.
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this->SetShadowsEnabled(true);
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// Create origin visual
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this->dataPtr->originVisual.reset(new OriginVisual("__WORLD_ORIGIN__",
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this->dataPtr->worldVisual));
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this->dataPtr->originVisual->Load();
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this->dataPtr->requestPub->WaitForConnection();
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this->dataPtr->requestMsg = msgs::CreateRequest("scene_info");
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this->dataPtr->requestPub->Publish(*this->dataPtr->requestMsg);
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Road2d *road = new Road2d();
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road->Load(this->dataPtr->worldVisual);
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}
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//////////////////////////////////////////////////
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bool Scene::GetInitialized() const
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{
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return this->Initialized();
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}
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//////////////////////////////////////////////////
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bool Scene::Initialized() const
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{
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return this->dataPtr->initialized;
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}
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//////////////////////////////////////////////////
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void Scene::InitDeferredShading()
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{
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#if OGRE_VERSION_MAJOR > 1 || OGRE_VERSION_MINOR >= 8
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Ogre::CompositorManager &compMgr = Ogre::CompositorManager::getSingleton();
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// Deferred Shading scheme handler
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Ogre::MaterialManager::getSingleton().addListener(
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new GBufferSchemeHandler(GBufferMaterialGenerator::GBT_FAT),
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"DSGBuffer");
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// Deferred Lighting scheme handlers
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Ogre::MaterialManager::getSingleton().addListener(
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new GBufferSchemeHandler(GBufferMaterialGenerator::GBT_NORMAL_AND_DEPTH),
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"DLGBuffer");
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Ogre::MaterialManager::getSingleton().addListener(
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new MergeSchemeHandler(false), "DLMerge");
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Ogre::MaterialManager::getSingleton().addListener(
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new NullSchemeHandler, "NoGBuffer");
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compMgr.registerCustomCompositionPass("DeferredShadingLight",
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new DeferredLightCompositionPass<DeferredShading>);
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compMgr.registerCustomCompositionPass("DeferredLightingLight",
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new DeferredLightCompositionPass<DeferredLighting>);
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compMgr.registerCompositorLogic("SSAOLogic", new SSAOLogic);
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// Create and instance geometry for VPL
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Ogre::MeshPtr VPLMesh =
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Ogre::MeshManager::getSingleton().createManual("VPLMesh",
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Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME);
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Ogre::SubMesh *submeshMesh = VPLMesh->createSubMesh();
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submeshMesh->operationType = Ogre::RenderOperation::OT_TRIANGLE_LIST;
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submeshMesh->indexData = new Ogre::IndexData();
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submeshMesh->vertexData = new Ogre::VertexData();
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submeshMesh->useSharedVertices = false;
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VPLMesh->_setBoundingSphereRadius(10.8f);
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VPLMesh->_setBounds(Ogre::AxisAlignedBox(
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Ogre::Vector3(-10.8, -10.8, -10.8), Ogre::Vector3(10.8, 10.8, 10.8)));
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GeomUtils::CreateSphere(submeshMesh->vertexData, submeshMesh->indexData,
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1.0, 6, 6, false, false);
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int numVPLs = 400;
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Ogre::InstanceManager *im =
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this->dataPtr->manager->createInstanceManager("VPL_InstanceMgr",
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"VPLMesh", Ogre::ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME,
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Ogre::InstanceManager::HWInstancingBasic, numVPLs, Ogre::IM_USEALL);
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for (int i = 0; i < numVPLs; ++i)
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{
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// Ogre::InstancedEntity *new_entity =
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im->createInstancedEntity("DeferredLighting/VPL");
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}
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im->setBatchesAsStaticAndUpdate(true);
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#endif
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}
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//////////////////////////////////////////////////
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Ogre::SceneManager *Scene::GetManager() const
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{
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return this->OgreSceneManager();
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}
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//////////////////////////////////////////////////
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Ogre::SceneManager *Scene::OgreSceneManager() const
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{
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return this->dataPtr->manager;
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}
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//////////////////////////////////////////////////
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std::string Scene::GetName() const
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{
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return this->Name();
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}
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//////////////////////////////////////////////////
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std::string Scene::Name() const
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{
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return this->dataPtr->name;
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}
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//////////////////////////////////////////////////
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void Scene::SetAmbientColor(const common::Color &_color)
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{
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this->dataPtr->sdf->GetElement("ambient")->Set(_color);
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// Ambient lighting
|
|
if (this->dataPtr->manager &&
|
|
Conversions::Convert(this->dataPtr->manager->getAmbientLight()) != _color)
|
|
{
|
|
this->dataPtr->manager->setAmbientLight(Conversions::Convert(_color));
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
common::Color Scene::GetAmbientColor() const
|
|
{
|
|
return this->AmbientColor();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
common::Color Scene::AmbientColor() const
|
|
{
|
|
return this->dataPtr->sdf->Get<common::Color>("ambient");
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::SetBackgroundColor(const common::Color &_color)
|
|
{
|
|
this->dataPtr->sdf->GetElement("background")->Set(_color);
|
|
Ogre::ColourValue clr = Conversions::Convert(_color);
|
|
|
|
std::vector<CameraPtr>::iterator iter;
|
|
for (iter = this->dataPtr->cameras.begin();
|
|
iter != this->dataPtr->cameras.end(); ++iter)
|
|
{
|
|
// TODO do not merge forward. Changes are part of an ABI compatible fix
|
|
// for wideangle camera background color.
|
|
auto cam = boost::dynamic_pointer_cast<WideAngleCamera>(*iter);
|
|
if (cam)
|
|
cam->SetBackgroundColor(_color);
|
|
else if ((*iter)->OgreViewport() &&
|
|
(*iter)->OgreViewport()->getBackgroundColour() != clr)
|
|
(*iter)->OgreViewport()->setBackgroundColour(clr);
|
|
}
|
|
|
|
std::vector<UserCameraPtr>::iterator iter2;
|
|
for (iter2 = this->dataPtr->userCameras.begin();
|
|
iter2 != this->dataPtr->userCameras.end(); ++iter2)
|
|
{
|
|
if ((*iter2)->OgreViewport() &&
|
|
(*iter2)->OgreViewport()->getBackgroundColour() != clr)
|
|
{
|
|
(*iter2)->OgreViewport()->setBackgroundColour(clr);
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
common::Color Scene::GetBackgroundColor() const
|
|
{
|
|
return this->BackgroundColor();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
common::Color Scene::BackgroundColor() const
|
|
{
|
|
return this->dataPtr->sdf->Get<common::Color>("background");
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::CreateGrid(const uint32_t cell_count, const float cell_length,
|
|
const float line_width, const common::Color &color)
|
|
{
|
|
Grid *grid = new Grid(this, cell_count, cell_length, line_width, color);
|
|
|
|
if (this->dataPtr->manager)
|
|
grid->Init();
|
|
|
|
this->dataPtr->grids.push_back(grid);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
Grid *Scene::GetGrid(const uint32_t index) const
|
|
{
|
|
if (index >= this->dataPtr->grids.size())
|
|
{
|
|
gzerr << "Scene::GetGrid() Invalid index\n";
|
|
return NULL;
|
|
}
|
|
|
|
return this->dataPtr->grids[index];
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetGridCount() const
|
|
{
|
|
return this->GridCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GridCount() const
|
|
{
|
|
return this->dataPtr->grids.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
CameraPtr Scene::CreateCamera(const std::string &_name, const bool _autoRender)
|
|
{
|
|
CameraPtr camera(new Camera(_name, shared_from_this(), _autoRender));
|
|
this->dataPtr->cameras.push_back(camera);
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
DepthCameraPtr Scene::CreateDepthCamera(const std::string &_name,
|
|
const bool _autoRender)
|
|
{
|
|
DepthCameraPtr camera(new DepthCamera(this->dataPtr->name + "::" + _name,
|
|
shared_from_this(), _autoRender));
|
|
this->dataPtr->cameras.push_back(camera);
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
WideAngleCameraPtr Scene::CreateWideAngleCamera(const std::string &_name,
|
|
const bool _autoRender)
|
|
{
|
|
WideAngleCameraPtr camera(new WideAngleCamera(_name,
|
|
shared_from_this(), _autoRender));
|
|
this->dataPtr->cameras.push_back(camera);
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
GpuLaserPtr Scene::CreateGpuLaser(const std::string &_name,
|
|
const bool _autoRender)
|
|
{
|
|
GpuLaserPtr camera(new GpuLaser(this->dataPtr->name + "::" + _name,
|
|
shared_from_this(), _autoRender));
|
|
this->dataPtr->cameras.push_back(camera);
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetCameraCount() const
|
|
{
|
|
return this->CameraCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::CameraCount() const
|
|
{
|
|
return this->dataPtr->cameras.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
CameraPtr Scene::GetCamera(const uint32_t index) const
|
|
{
|
|
CameraPtr cam;
|
|
|
|
if (index < this->dataPtr->cameras.size())
|
|
cam = this->dataPtr->cameras[index];
|
|
|
|
return cam;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
CameraPtr Scene::GetCamera(const std::string &_name) const
|
|
{
|
|
CameraPtr result;
|
|
std::vector<CameraPtr>::const_iterator iter;
|
|
for (iter = this->dataPtr->cameras.begin();
|
|
iter != this->dataPtr->cameras.end(); ++iter)
|
|
{
|
|
if ((*iter)->Name() == _name)
|
|
result = *iter;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
#ifdef HAVE_OCULUS
|
|
//////////////////////////////////////////////////
|
|
OculusCameraPtr Scene::CreateOculusCamera(const std::string &_name)
|
|
{
|
|
OculusCameraPtr camera(new OculusCamera(_name, shared_from_this()));
|
|
|
|
if (camera->Ready())
|
|
{
|
|
camera->Load();
|
|
camera->Init();
|
|
this->dataPtr->oculusCameras.push_back(camera);
|
|
}
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetOculusCameraCount() const
|
|
{
|
|
return this->OculusCameraCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::OculusCameraCount() const
|
|
{
|
|
return this->dataPtr->oculusCameras.size();
|
|
}
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////
|
|
UserCameraPtr Scene::CreateUserCamera(const std::string &_name,
|
|
const bool _stereoEnabled)
|
|
{
|
|
UserCameraPtr camera(new UserCamera(_name, shared_from_this(),
|
|
_stereoEnabled));
|
|
camera->Load();
|
|
camera->Init();
|
|
this->dataPtr->userCameras.push_back(camera);
|
|
|
|
return camera;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetUserCameraCount() const
|
|
{
|
|
return this->UserCameraCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::UserCameraCount() const
|
|
{
|
|
return this->dataPtr->userCameras.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
UserCameraPtr Scene::GetUserCamera(const uint32_t index) const
|
|
{
|
|
UserCameraPtr cam;
|
|
|
|
if (index < this->dataPtr->userCameras.size())
|
|
cam = this->dataPtr->userCameras[index];
|
|
|
|
return cam;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::RemoveCamera(const std::string &_name)
|
|
{
|
|
for (auto iter = this->dataPtr->cameras.begin();
|
|
iter != this->dataPtr->cameras.end(); ++iter)
|
|
{
|
|
if ((*iter)->Name() == _name)
|
|
{
|
|
(*iter)->Fini();
|
|
(*iter).reset();
|
|
this->dataPtr->cameras.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
LightPtr Scene::GetLight(const std::string &_name) const
|
|
{
|
|
LightPtr result;
|
|
std::string n = this->StripSceneName(_name);
|
|
Light_M::const_iterator iter = this->dataPtr->lights.find(n);
|
|
if (iter != this->dataPtr->lights.end())
|
|
result = iter->second;
|
|
return result;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetLightCount() const
|
|
{
|
|
return this->LightCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::LightCount() const
|
|
{
|
|
return this->dataPtr->lights.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
LightPtr Scene::GetLight(const uint32_t _index) const
|
|
{
|
|
LightPtr result;
|
|
if (_index < this->dataPtr->lights.size())
|
|
{
|
|
Light_M::const_iterator iter = this->dataPtr->lights.begin();
|
|
std::advance(iter, _index);
|
|
result = iter->second;
|
|
}
|
|
else
|
|
{
|
|
gzerr << "Error: light index(" << _index << ") larger than light count("
|
|
<< this->dataPtr->lights.size() << "\n";
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetVisual(const uint32_t _id) const
|
|
{
|
|
Visual_M::const_iterator iter = this->dataPtr->visuals.find(_id);
|
|
if (iter != this->dataPtr->visuals.end())
|
|
return iter->second;
|
|
return VisualPtr();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetVisual(const std::string &_name) const
|
|
{
|
|
VisualPtr result;
|
|
|
|
Visual_M::const_iterator iter;
|
|
for (iter = this->dataPtr->visuals.begin();
|
|
iter != this->dataPtr->visuals.end(); ++iter)
|
|
{
|
|
if (iter->second->GetName() == _name)
|
|
break;
|
|
}
|
|
|
|
if (iter != this->dataPtr->visuals.end())
|
|
result = iter->second;
|
|
else
|
|
{
|
|
std::string otherName = this->Name() + "::" + _name;
|
|
for (iter = this->dataPtr->visuals.begin();
|
|
iter != this->dataPtr->visuals.end(); ++iter)
|
|
{
|
|
if (iter->second->GetName() == otherName)
|
|
break;
|
|
}
|
|
|
|
if (iter != this->dataPtr->visuals.end())
|
|
result = iter->second;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetVisualCount() const
|
|
{
|
|
return this->VisualCount();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::VisualCount() const
|
|
{
|
|
return this->dataPtr->visuals.size();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::SelectVisual(const std::string &_name, const std::string &_mode)
|
|
{
|
|
this->dataPtr->selectedVis = this->GetVisual(_name);
|
|
this->dataPtr->selectionMode = _mode;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetSelectedVisual() const
|
|
{
|
|
return this->SelectedVisual();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::SelectedVisual() const
|
|
{
|
|
return this->dataPtr->selectedVis;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetVisualAt(CameraPtr _camera,
|
|
const math::Vector2i &_mousePos,
|
|
std::string &_mod)
|
|
{
|
|
return this->VisualAt(_camera, _mousePos.Ign(), _mod);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::VisualAt(CameraPtr _camera,
|
|
const ignition::math::Vector2i &_mousePos,
|
|
std::string &_mod)
|
|
{
|
|
VisualPtr visual;
|
|
Ogre::Entity *closestEntity = this->OgreEntityAt(_camera, _mousePos, false);
|
|
|
|
_mod = "";
|
|
if (closestEntity)
|
|
{
|
|
// Make sure we set the _mod only if we have found a selection object
|
|
if (closestEntity->getName().substr(0, 15) == "__SELECTION_OBJ" &&
|
|
closestEntity->getUserObjectBindings().getUserAny().getType()
|
|
== typeid(std::string))
|
|
{
|
|
try
|
|
{
|
|
_mod = Ogre::any_cast<std::string>(
|
|
closestEntity->getUserObjectBindings().getUserAny());
|
|
}
|
|
catch(boost::bad_any_cast &e)
|
|
{
|
|
gzerr << "boost any_cast error:" << e.what() << "\n";
|
|
}
|
|
}
|
|
|
|
try
|
|
{
|
|
visual = this->GetVisual(Ogre::any_cast<std::string>(
|
|
closestEntity->getUserObjectBindings().getUserAny()));
|
|
}
|
|
catch(boost::bad_any_cast &e)
|
|
{
|
|
gzerr << "boost any_cast error:" << e.what() << "\n";
|
|
}
|
|
}
|
|
|
|
return visual;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetModelVisualAt(CameraPtr _camera,
|
|
const math::Vector2i &_mousePos)
|
|
{
|
|
return this->ModelVisualAt(_camera, _mousePos.Ign());
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::ModelVisualAt(CameraPtr _camera,
|
|
const ignition::math::Vector2i &_mousePos)
|
|
{
|
|
VisualPtr vis = this->VisualAt(_camera, _mousePos);
|
|
if (vis)
|
|
vis = this->GetVisual(vis->GetName().substr(0, vis->GetName().find("::")));
|
|
|
|
return vis;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::SnapVisualToNearestBelow(const std::string &_visualName)
|
|
{
|
|
VisualPtr visBelow = this->VisualBelow(_visualName);
|
|
VisualPtr vis = this->GetVisual(_visualName);
|
|
|
|
if (vis && visBelow)
|
|
{
|
|
math::Vector3 pos = vis->GetWorldPose().pos;
|
|
double dz = vis->GetBoundingBox().min.z - visBelow->GetBoundingBox().max.z;
|
|
pos.z -= dz;
|
|
vis->SetWorldPosition(pos);
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetVisualBelow(const std::string &_visualName)
|
|
{
|
|
return this->VisualBelow(_visualName);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::VisualBelow(const std::string &_visualName)
|
|
{
|
|
VisualPtr result;
|
|
VisualPtr vis = this->GetVisual(_visualName);
|
|
|
|
if (vis)
|
|
{
|
|
std::vector<VisualPtr> below;
|
|
this->VisualsBelowPoint(vis->GetWorldPose().pos.Ign(), below);
|
|
|
|
double maxZ = -10000;
|
|
|
|
for (uint32_t i = 0; i < below.size(); ++i)
|
|
{
|
|
if (below[i]->GetName().find(vis->GetName()) != 0
|
|
&& below[i]->GetBoundingBox().max.z > maxZ)
|
|
{
|
|
maxZ = below[i]->GetBoundingBox().max.z;
|
|
result = below[i];
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
double Scene::GetHeightBelowPoint(const math::Vector3 &_pt)
|
|
{
|
|
return this->HeightBelowPoint(_pt.Ign());
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
double Scene::HeightBelowPoint(const ignition::math::Vector3d &_pt)
|
|
{
|
|
double height = 0;
|
|
Ogre::Ray ray(Conversions::Convert(_pt), Ogre::Vector3(0, 0, -1));
|
|
|
|
if (!this->dataPtr->raySceneQuery)
|
|
{
|
|
this->dataPtr->raySceneQuery =
|
|
this->dataPtr->manager->createRayQuery(Ogre::Ray());
|
|
}
|
|
this->dataPtr->raySceneQuery->setRay(ray);
|
|
this->dataPtr->raySceneQuery->setSortByDistance(true, 0);
|
|
|
|
// Perform the scene query
|
|
Ogre::RaySceneQueryResult &result = this->dataPtr->raySceneQuery->execute();
|
|
Ogre::RaySceneQueryResult::iterator iter;
|
|
|
|
for (iter = result.begin(); iter != result.end(); ++iter)
|
|
{
|
|
// is the result a MovableObject
|
|
if (iter->movable && iter->movable->getMovableType().compare("Entity") == 0)
|
|
{
|
|
if (!iter->movable->isVisible() ||
|
|
iter->movable->getName().find("__COLLISION_VISUAL__") !=
|
|
std::string::npos)
|
|
continue;
|
|
if (iter->movable->getName().substr(0, 15) == "__SELECTION_OBJ")
|
|
continue;
|
|
|
|
height = _pt.Z() - iter->distance;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// The default ray scene query does not work with terrain, so we have to
|
|
// check ourselves.
|
|
if (this->dataPtr->terrain)
|
|
{
|
|
double terrainHeight =
|
|
this->dataPtr->terrain->Height(_pt.X(), _pt.Y(), _pt.Z());
|
|
if (terrainHeight <= _pt.Z())
|
|
height = std::max(height, terrainHeight);
|
|
}
|
|
|
|
return height;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::GetVisualsBelowPoint(const math::Vector3 &_pt,
|
|
std::vector<VisualPtr> &_visuals)
|
|
{
|
|
return this->VisualsBelowPoint(_pt.Ign(), _visuals);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::VisualsBelowPoint(const ignition::math::Vector3d &_pt,
|
|
std::vector<VisualPtr> &_visuals)
|
|
{
|
|
Ogre::Ray ray(Conversions::Convert(_pt), Ogre::Vector3(0, 0, -1));
|
|
|
|
if (!this->dataPtr->raySceneQuery)
|
|
{
|
|
this->dataPtr->raySceneQuery =
|
|
this->dataPtr->manager->createRayQuery(Ogre::Ray());
|
|
}
|
|
|
|
this->dataPtr->raySceneQuery->setRay(ray);
|
|
this->dataPtr->raySceneQuery->setSortByDistance(true, 0);
|
|
|
|
// Perform the scene query
|
|
Ogre::RaySceneQueryResult &result = this->dataPtr->raySceneQuery->execute();
|
|
Ogre::RaySceneQueryResult::iterator iter = result.begin();
|
|
|
|
_visuals.clear();
|
|
|
|
for (iter = result.begin(); iter != result.end(); ++iter)
|
|
{
|
|
// is the result a MovableObject
|
|
if (iter->movable && iter->movable->getMovableType().compare("Entity") == 0)
|
|
{
|
|
if (!iter->movable->isVisible() ||
|
|
iter->movable->getName().find("__COLLISION_VISUAL__") !=
|
|
std::string::npos)
|
|
continue;
|
|
if (iter->movable->getName().substr(0, 15) == "__SELECTION_OBJ")
|
|
continue;
|
|
|
|
Ogre::Entity *ogreEntity = static_cast<Ogre::Entity*>(iter->movable);
|
|
if (ogreEntity)
|
|
{
|
|
try
|
|
{
|
|
VisualPtr v = this->GetVisual(Ogre::any_cast<std::string>(
|
|
ogreEntity->getUserObjectBindings().getUserAny()));
|
|
if (v)
|
|
_visuals.push_back(v);
|
|
}
|
|
catch(boost::bad_any_cast &e)
|
|
{
|
|
gzerr << "boost any_cast error:" << e.what() << "\n";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::GetVisualAt(CameraPtr _camera,
|
|
const math::Vector2i &_mousePos)
|
|
{
|
|
return this->VisualAt(_camera, _mousePos.Ign());
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
VisualPtr Scene::VisualAt(CameraPtr _camera,
|
|
const ignition::math::Vector2i &_mousePos)
|
|
{
|
|
VisualPtr visual;
|
|
|
|
Ogre::Entity *closestEntity = this->OgreEntityAt(_camera,
|
|
_mousePos, true);
|
|
if (closestEntity)
|
|
{
|
|
try
|
|
{
|
|
visual = this->GetVisual(Ogre::any_cast<std::string>(
|
|
closestEntity->getUserObjectBindings().getUserAny()));
|
|
}
|
|
catch(boost::bad_any_cast &e)
|
|
{
|
|
gzerr << "boost any_cast error:" << e.what() << "\n";
|
|
}
|
|
}
|
|
|
|
return visual;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
Ogre::Entity *Scene::OgreEntityAt(CameraPtr _camera,
|
|
const ignition::math::Vector2i &_mousePos,
|
|
const bool _ignoreSelectionObj)
|
|
{
|
|
Ogre::Camera *ogreCam = _camera->OgreCamera();
|
|
|
|
Ogre::Real closest_distance = -1.0f;
|
|
Ogre::Ray mouseRay = ogreCam->getCameraToViewportRay(
|
|
static_cast<float>(_mousePos.X()) /
|
|
ogreCam->getViewport()->getActualWidth(),
|
|
static_cast<float>(_mousePos.Y()) /
|
|
ogreCam->getViewport()->getActualHeight());
|
|
|
|
this->dataPtr->raySceneQuery->setRay(mouseRay);
|
|
|
|
// Perform the scene query
|
|
Ogre::RaySceneQueryResult &result = this->dataPtr->raySceneQuery->execute();
|
|
Ogre::RaySceneQueryResult::iterator iter = result.begin();
|
|
Ogre::Entity *closestEntity = NULL;
|
|
|
|
for (iter = result.begin(); iter != result.end(); ++iter)
|
|
{
|
|
// is the result a MovableObject
|
|
if (iter->movable && iter->movable->getMovableType().compare("Entity") == 0)
|
|
{
|
|
if (!iter->movable->isVisible() ||
|
|
iter->movable->getName().find("__COLLISION_VISUAL__") !=
|
|
std::string::npos)
|
|
continue;
|
|
if (_ignoreSelectionObj &&
|
|
iter->movable->getName().substr(0, 15) == "__SELECTION_OBJ")
|
|
continue;
|
|
|
|
Ogre::Entity *ogreEntity = static_cast<Ogre::Entity*>(iter->movable);
|
|
|
|
// mesh data to retrieve
|
|
size_t vertex_count;
|
|
size_t index_count;
|
|
Ogre::Vector3 *vertices;
|
|
uint64_t *indices;
|
|
|
|
// Get the mesh information
|
|
this->MeshInformation(ogreEntity->getMesh().get(), vertex_count,
|
|
vertices, index_count, indices,
|
|
Conversions::ConvertIgn(
|
|
ogreEntity->getParentNode()->_getDerivedPosition()),
|
|
Conversions::ConvertIgn(
|
|
ogreEntity->getParentNode()->_getDerivedOrientation()),
|
|
Conversions::ConvertIgn(
|
|
ogreEntity->getParentNode()->_getDerivedScale()));
|
|
|
|
bool new_closest_found = false;
|
|
for (int i = 0; i < static_cast<int>(index_count); i += 3)
|
|
{
|
|
// when indices size is not divisible by 3
|
|
if (i+2 >= static_cast<int>(index_count))
|
|
break;
|
|
|
|
// check for a hit against this triangle
|
|
std::pair<bool, Ogre::Real> hit = Ogre::Math::intersects(mouseRay,
|
|
vertices[indices[i]],
|
|
vertices[indices[i+1]],
|
|
vertices[indices[i+2]],
|
|
true, false);
|
|
|
|
// if it was a hit check if its the closest
|
|
if (hit.first)
|
|
{
|
|
if ((closest_distance < 0.0f) || (hit.second < closest_distance))
|
|
{
|
|
// this is the closest so far, save it off
|
|
closest_distance = hit.second;
|
|
new_closest_found = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
delete [] vertices;
|
|
delete [] indices;
|
|
|
|
if (new_closest_found)
|
|
{
|
|
closestEntity = ogreEntity;
|
|
// break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return closestEntity;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
bool Scene::GetFirstContact(CameraPtr _camera,
|
|
const math::Vector2i &_mousePos,
|
|
math::Vector3 &_position)
|
|
{
|
|
ignition::math::Vector3d position;
|
|
bool result = this->FirstContact(_camera, _mousePos.Ign(), position);
|
|
_position = position;
|
|
return result;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
bool Scene::FirstContact(CameraPtr _camera,
|
|
const ignition::math::Vector2i &_mousePos,
|
|
ignition::math::Vector3d &_position)
|
|
{
|
|
_position = ignition::math::Vector3d::Zero;
|
|
|
|
double distance = -1.0;
|
|
|
|
Ogre::Camera *ogreCam = _camera->OgreCamera();
|
|
Ogre::Ray mouseRay = ogreCam->getCameraToViewportRay(
|
|
static_cast<float>(_mousePos.X()) /
|
|
ogreCam->getViewport()->getActualWidth(),
|
|
static_cast<float>(_mousePos.Y()) /
|
|
ogreCam->getViewport()->getActualHeight());
|
|
|
|
UserCameraPtr userCam = boost::dynamic_pointer_cast<UserCamera>(_camera);
|
|
if (userCam)
|
|
{
|
|
VisualPtr vis = userCam->GetVisual(_mousePos);
|
|
if (vis)
|
|
{
|
|
RayQuery rayQuery(_camera);
|
|
math::Vector3 intersect;
|
|
std::vector<math::Vector3> vertices;
|
|
rayQuery.SelectMeshTriangle(_mousePos.X(), _mousePos.Y(), vis,
|
|
intersect, vertices);
|
|
distance = Conversions::ConvertIgn(mouseRay.getOrigin()).Distance(
|
|
intersect.Ign());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this->dataPtr->raySceneQuery->setSortByDistance(true);
|
|
this->dataPtr->raySceneQuery->setRay(mouseRay);
|
|
|
|
// Perform the scene query
|
|
Ogre::RaySceneQueryResult &result = this->dataPtr->raySceneQuery->execute();
|
|
Ogre::RaySceneQueryResult::iterator iter = result.begin();
|
|
|
|
|
|
// Iterate over all the results.
|
|
for (; iter != result.end() && distance <= 0.0; ++iter)
|
|
{
|
|
// Skip results where the distance is zero or less
|
|
if (iter->distance <= 0.0)
|
|
continue;
|
|
|
|
unsigned int flags = iter->movable->getVisibilityFlags();
|
|
|
|
// Only accept a hit if there is an entity and not a gui visual
|
|
// and not a selection-only object (e.g. light selection ent)
|
|
const bool guiOrSelectable = (flags & GZ_VISIBILITY_GUI)
|
|
|| (flags & GZ_VISIBILITY_SELECTABLE);
|
|
if (iter->movable && iter->movable->getVisible() &&
|
|
iter->movable->getMovableType().compare("Entity") == 0 &&
|
|
!(flags != GZ_VISIBILITY_ALL && guiOrSelectable))
|
|
{
|
|
Ogre::Entity *ogreEntity = static_cast<Ogre::Entity*>(iter->movable);
|
|
|
|
VisualPtr vis;
|
|
if (!ogreEntity->getUserObjectBindings().getUserAny().isEmpty())
|
|
{
|
|
try
|
|
{
|
|
vis = this->GetVisual(Ogre::any_cast<std::string>(
|
|
ogreEntity->getUserObjectBindings().getUserAny()));
|
|
}
|
|
catch(Ogre::Exception &e)
|
|
{
|
|
gzerr << "Ogre Error:" << e.getFullDescription() << "\n";
|
|
continue;
|
|
}
|
|
if (!vis)
|
|
continue;
|
|
|
|
RayQuery rayQuery(_camera);
|
|
math::Vector3 intersect;
|
|
std::vector<math::Vector3> vertices;
|
|
if (rayQuery.SelectMeshTriangle(_mousePos.X(), _mousePos.Y(), vis,
|
|
intersect, vertices))
|
|
{
|
|
distance = Conversions::ConvertIgn(mouseRay.getOrigin()).Distance(
|
|
intersect.Ign());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check intersection with the terrain
|
|
if (this->dataPtr->terrain)
|
|
{
|
|
// The terrain uses a special ray intersection test.
|
|
Ogre::TerrainGroup::RayResult terrainResult =
|
|
this->dataPtr->terrain->OgreTerrain()->rayIntersects(mouseRay);
|
|
|
|
if (terrainResult.hit)
|
|
{
|
|
double terrainHitDist =
|
|
mouseRay.getOrigin().distance(terrainResult.position);
|
|
|
|
if (terrainHitDist > 0.0 &&
|
|
(distance <= 0.0 || terrainHitDist < distance))
|
|
{
|
|
_position = Conversions::ConvertIgn(terrainResult.position);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no terrain intersection, return position of intersection point with
|
|
// closest entity
|
|
if (distance > 0.0)
|
|
{
|
|
_position = Conversions::ConvertIgn(mouseRay.getPoint(distance));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::PrintSceneGraph()
|
|
{
|
|
this->PrintSceneGraphHelper("", this->dataPtr->manager->getRootSceneNode());
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::PrintSceneGraphHelper(const std::string &prefix_, Ogre::Node *node_)
|
|
{
|
|
Ogre::SceneNode *snode = dynamic_cast<Ogre::SceneNode*>(node_);
|
|
|
|
std::string nodeName = node_->getName();
|
|
int numAttachedObjs = 0;
|
|
bool isInSceneGraph = false;
|
|
if (snode)
|
|
{
|
|
numAttachedObjs = snode->numAttachedObjects();
|
|
isInSceneGraph = snode->isInSceneGraph();
|
|
}
|
|
else
|
|
{
|
|
gzerr << "Invalid SceneNode\n";
|
|
return;
|
|
}
|
|
|
|
int numChildren = node_->numChildren();
|
|
Ogre::Vector3 pos = node_->getPosition();
|
|
Ogre::Vector3 scale = node_->getScale();
|
|
|
|
std::cout << prefix_ << nodeName << "\n";
|
|
std::cout << prefix_ << " Num Objs[" << numAttachedObjs << "]\n";
|
|
for (int i = 0; i < numAttachedObjs; ++i)
|
|
{
|
|
std::cout << prefix_
|
|
<< " Obj[" << snode->getAttachedObject(i)->getName() << "]\n";
|
|
}
|
|
std::cout << prefix_ << " Num Children[" << numChildren << "]\n";
|
|
std::cout << prefix_ << " IsInGraph[" << isInSceneGraph << "]\n";
|
|
std::cout << prefix_
|
|
<< " Pos[" << pos.x << " " << pos.y << " " << pos.z << "]\n";
|
|
std::cout << prefix_
|
|
<< " Scale[" << scale.x << " " << scale.y << " " << scale.z << "]\n";
|
|
|
|
for (uint32_t i = 0; i < node_->numChildren(); ++i)
|
|
{
|
|
this->PrintSceneGraphHelper(prefix_ + " ", node_->getChild(i));
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::DrawLine(const math::Vector3 &_start,
|
|
const math::Vector3 &_end,
|
|
const std::string &_name)
|
|
{
|
|
this->DrawLine(_start.Ign(), _end.Ign(), _name);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::DrawLine(const ignition::math::Vector3d &_start,
|
|
const ignition::math::Vector3d &_end,
|
|
const std::string &_name)
|
|
{
|
|
Ogre::SceneNode *sceneNode = NULL;
|
|
Ogre::ManualObject *obj = NULL;
|
|
bool attached = false;
|
|
|
|
if (this->dataPtr->manager->hasManualObject(_name))
|
|
{
|
|
sceneNode = this->dataPtr->manager->getSceneNode(_name);
|
|
obj = this->dataPtr->manager->getManualObject(_name);
|
|
attached = true;
|
|
}
|
|
else
|
|
{
|
|
sceneNode =
|
|
this->dataPtr->manager->getRootSceneNode()->createChildSceneNode(_name);
|
|
obj = this->dataPtr->manager->createManualObject(_name);
|
|
}
|
|
|
|
sceneNode->setVisible(true);
|
|
obj->setVisible(true);
|
|
|
|
obj->clear();
|
|
obj->begin("Gazebo/Red", Ogre::RenderOperation::OT_LINE_LIST);
|
|
obj->position(_start.X(), _start.Y(), _start.Z());
|
|
obj->position(_end.X(), _end.Y(), _end.Z());
|
|
obj->end();
|
|
|
|
if (!attached)
|
|
sceneNode->attachObject(obj);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::SetFog(const std::string &_type, const common::Color &_color,
|
|
const double _density, const double _start,
|
|
const double _end)
|
|
{
|
|
Ogre::FogMode fogType = Ogre::FOG_NONE;
|
|
|
|
if (_type == "linear")
|
|
fogType = Ogre::FOG_LINEAR;
|
|
else if (_type == "exp")
|
|
fogType = Ogre::FOG_EXP;
|
|
else if (_type == "exp2")
|
|
fogType = Ogre::FOG_EXP2;
|
|
|
|
sdf::ElementPtr elem = this->dataPtr->sdf->GetElement("fog");
|
|
|
|
elem->GetElement("type")->Set(_type);
|
|
elem->GetElement("color")->Set(_color);
|
|
elem->GetElement("density")->Set(_density);
|
|
elem->GetElement("start")->Set(_start);
|
|
elem->GetElement("end")->Set(_end);
|
|
|
|
if (this->dataPtr->manager)
|
|
this->dataPtr->manager->setFog(fogType, Conversions::Convert(_color),
|
|
_density, _start, _end);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::SetVisible(const std::string &_name, const bool _visible)
|
|
{
|
|
if (this->dataPtr->manager->hasSceneNode(_name))
|
|
this->dataPtr->manager->getSceneNode(_name)->setVisible(_visible);
|
|
|
|
if (this->dataPtr->manager->hasManualObject(_name))
|
|
this->dataPtr->manager->getManualObject(_name)->setVisible(_visible);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::GetId() const
|
|
{
|
|
return this->Id();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
uint32_t Scene::Id() const
|
|
{
|
|
return this->dataPtr->id;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
std::string Scene::GetIdString() const
|
|
{
|
|
return this->IdString();
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
std::string Scene::IdString() const
|
|
{
|
|
return this->dataPtr->idString;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::MeshInformation(const Ogre::Mesh *_mesh,
|
|
size_t &_vertex_count,
|
|
Ogre::Vector3* &_vertices,
|
|
size_t &_index_count,
|
|
uint64_t* &_indices,
|
|
const ignition::math::Vector3d &_position,
|
|
const ignition::math::Quaterniond &_orient,
|
|
const ignition::math::Vector3d &_scale)
|
|
{
|
|
bool added_shared = false;
|
|
size_t current_offset = 0;
|
|
size_t next_offset = 0;
|
|
size_t index_offset = 0;
|
|
|
|
_vertex_count = _index_count = 0;
|
|
|
|
// Calculate how many vertices and indices we're going to need
|
|
for (uint16_t i = 0; i < _mesh->getNumSubMeshes(); ++i)
|
|
{
|
|
Ogre::SubMesh* submesh = _mesh->getSubMesh(i);
|
|
|
|
// We only need to add the shared vertices once
|
|
if (submesh->useSharedVertices)
|
|
{
|
|
if (!added_shared)
|
|
{
|
|
_vertex_count += _mesh->sharedVertexData->vertexCount;
|
|
added_shared = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_vertex_count += submesh->vertexData->vertexCount;
|
|
}
|
|
|
|
// Add the indices
|
|
_index_count += submesh->indexData->indexCount;
|
|
}
|
|
|
|
|
|
// Allocate space for the vertices and indices
|
|
_vertices = new Ogre::Vector3[_vertex_count];
|
|
_indices = new uint64_t[_index_count];
|
|
|
|
added_shared = false;
|
|
|
|
// Run through the submeshes again, adding the data into the arrays
|
|
for (uint16_t i = 0; i < _mesh->getNumSubMeshes(); ++i)
|
|
{
|
|
Ogre::SubMesh* submesh = _mesh->getSubMesh(i);
|
|
|
|
Ogre::VertexData* vertex_data = submesh->useSharedVertices ?
|
|
_mesh->sharedVertexData : submesh->vertexData;
|
|
|
|
if (!submesh->useSharedVertices || !added_shared)
|
|
{
|
|
if (submesh->useSharedVertices)
|
|
{
|
|
added_shared = true;
|
|
}
|
|
|
|
const Ogre::VertexElement* posElem =
|
|
vertex_data->vertexDeclaration->findElementBySemantic(
|
|
Ogre::VES_POSITION);
|
|
|
|
Ogre::HardwareVertexBufferSharedPtr vbuf =
|
|
vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
|
|
|
|
unsigned char *vertex =
|
|
static_cast<unsigned char*>(
|
|
vbuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
|
|
|
// There is _no_ baseVertexPointerToElement() which takes an
|
|
// Ogre::Real or a double as second argument. So make it float,
|
|
// to avoid trouble when Ogre::Real will be comiled/typedefed as double:
|
|
// Ogre::Real* pReal;
|
|
float *pReal;
|
|
|
|
for (size_t j = 0; j < vertex_data->vertexCount;
|
|
++j, vertex += vbuf->getVertexSize())
|
|
{
|
|
posElem->baseVertexPointerToElement(vertex, &pReal);
|
|
ignition::math::Vector3d pt(pReal[0], pReal[1], pReal[2]);
|
|
_vertices[current_offset + j] =
|
|
Conversions::Convert((_orient * (pt * _scale)) + _position);
|
|
}
|
|
|
|
vbuf->unlock();
|
|
next_offset += vertex_data->vertexCount;
|
|
}
|
|
|
|
Ogre::IndexData* index_data = submesh->indexData;
|
|
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
|
|
|
|
if ((ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT))
|
|
{
|
|
uint32_t* pLong = static_cast<uint32_t*>(
|
|
ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
|
|
|
for (size_t k = 0; k < index_data->indexCount; k++)
|
|
{
|
|
_indices[index_offset++] = pLong[k];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
uint64_t* pLong = static_cast<uint64_t*>(
|
|
ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
|
|
|
uint16_t* pShort = reinterpret_cast<uint16_t*>(pLong);
|
|
for (size_t k = 0; k < index_data->indexCount; k++)
|
|
{
|
|
_indices[index_offset++] = static_cast<uint64_t>(pShort[k]);
|
|
}
|
|
}
|
|
|
|
ibuf->unlock();
|
|
current_offset = next_offset;
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessSceneMsg(ConstScenePtr &_msg)
|
|
{
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(this->dataPtr->poseMsgMutex);
|
|
for (int i = 0; i < _msg->model_size(); ++i)
|
|
{
|
|
PoseMsgs_M::iterator iter =
|
|
this->dataPtr->poseMsgs.find(_msg->model(i).id());
|
|
if (iter != this->dataPtr->poseMsgs.end())
|
|
iter->second.CopyFrom(_msg->model(i).pose());
|
|
else
|
|
this->dataPtr->poseMsgs.insert(
|
|
std::make_pair(_msg->model(i).id(), _msg->model(i).pose()));
|
|
|
|
this->dataPtr->poseMsgs[_msg->model(i).id()].set_name(
|
|
_msg->model(i).name());
|
|
this->dataPtr->poseMsgs[_msg->model(i).id()].set_id(_msg->model(i).id());
|
|
|
|
this->ProcessModelMsg(_msg->model(i));
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < _msg->light_size(); ++i)
|
|
{
|
|
boost::shared_ptr<msgs::Light> lm(new msgs::Light(_msg->light(i)));
|
|
this->dataPtr->lightFactoryMsgs.push_back(lm);
|
|
}
|
|
|
|
for (int i = 0; i < _msg->joint_size(); ++i)
|
|
{
|
|
boost::shared_ptr<msgs::Joint> jm(new msgs::Joint(_msg->joint(i)));
|
|
this->dataPtr->jointMsgs.push_back(jm);
|
|
}
|
|
|
|
if (_msg->has_ambient())
|
|
this->SetAmbientColor(msgs::Convert(_msg->ambient()));
|
|
|
|
if (_msg->has_background())
|
|
this->SetBackgroundColor(msgs::Convert(_msg->background()));
|
|
|
|
if (_msg->has_shadows())
|
|
this->SetShadowsEnabled(_msg->shadows());
|
|
|
|
if (_msg->has_grid())
|
|
this->SetGrid(_msg->grid());
|
|
|
|
if (_msg->has_origin_visual())
|
|
this->ShowOrigin(_msg->origin_visual());
|
|
|
|
// Process the sky message.
|
|
if (_msg->has_sky())
|
|
{
|
|
boost::shared_ptr<msgs::Sky> sm(new msgs::Sky(_msg->sky()));
|
|
this->OnSkyMsg(sm);
|
|
}
|
|
|
|
if (_msg->has_fog())
|
|
{
|
|
sdf::ElementPtr elem = this->dataPtr->sdf->GetElement("fog");
|
|
|
|
if (_msg->fog().has_color())
|
|
elem->GetElement("color")->Set(
|
|
msgs::Convert(_msg->fog().color()));
|
|
|
|
if (_msg->fog().has_density())
|
|
elem->GetElement("density")->Set(_msg->fog().density());
|
|
|
|
if (_msg->fog().has_start())
|
|
elem->GetElement("start")->Set(_msg->fog().start());
|
|
|
|
if (_msg->fog().has_end())
|
|
elem->GetElement("end")->Set(_msg->fog().end());
|
|
|
|
if (_msg->fog().has_type())
|
|
{
|
|
std::string type;
|
|
if (_msg->fog().type() == msgs::Fog::LINEAR)
|
|
type = "linear";
|
|
else if (_msg->fog().type() == msgs::Fog::EXPONENTIAL)
|
|
type = "exp";
|
|
else if (_msg->fog().type() == msgs::Fog::EXPONENTIAL2)
|
|
type = "exp2";
|
|
else
|
|
type = "none";
|
|
|
|
elem->GetElement("type")->Set(type);
|
|
}
|
|
|
|
this->SetFog(elem->Get<std::string>("type"),
|
|
elem->Get<common::Color>("color"),
|
|
elem->Get<double>("density"),
|
|
elem->Get<double>("start"),
|
|
elem->Get<double>("end"));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
bool Scene::ProcessModelMsg(const msgs::Model &_msg)
|
|
{
|
|
std::string modelName, linkName;
|
|
|
|
modelName = _msg.name() + "::";
|
|
for (int j = 0; j < _msg.visual_size(); ++j)
|
|
{
|
|
boost::shared_ptr<msgs::Visual> vm(new msgs::Visual(
|
|
_msg.visual(j)));
|
|
this->dataPtr->modelVisualMsgs.push_back(vm);
|
|
}
|
|
|
|
// Set the scale of the model visual
|
|
if (_msg.has_scale())
|
|
{
|
|
// update scale using a visual msg
|
|
boost::shared_ptr<msgs::Visual> vm(new msgs::Visual);
|
|
if (_msg.has_id())
|
|
vm->set_id(_msg.id());
|
|
if (_msg.has_name())
|
|
vm->set_name(_msg.name());
|
|
vm->mutable_scale()->set_x(_msg.scale().x());
|
|
vm->mutable_scale()->set_y(_msg.scale().y());
|
|
vm->mutable_scale()->set_z(_msg.scale().z());
|
|
this->dataPtr->modelVisualMsgs.push_back(vm);
|
|
}
|
|
|
|
for (int j = 0; j < _msg.joint_size(); ++j)
|
|
{
|
|
boost::shared_ptr<msgs::Joint> jm(new msgs::Joint(
|
|
_msg.joint(j)));
|
|
this->dataPtr->jointMsgs.push_back(jm);
|
|
|
|
for (int k = 0; k < _msg.joint(j).sensor_size(); ++k)
|
|
{
|
|
boost::shared_ptr<msgs::Sensor> sm(new msgs::Sensor(
|
|
_msg.joint(j).sensor(k)));
|
|
this->dataPtr->sensorMsgs.push_back(sm);
|
|
}
|
|
}
|
|
|
|
for (int j = 0; j < _msg.link_size(); ++j)
|
|
{
|
|
linkName = modelName + _msg.link(j).name();
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(this->dataPtr->poseMsgMutex);
|
|
if (_msg.link(j).has_pose())
|
|
{
|
|
PoseMsgs_M::iterator iter =
|
|
this->dataPtr->poseMsgs.find(_msg.link(j).id());
|
|
if (iter != this->dataPtr->poseMsgs.end())
|
|
iter->second.CopyFrom(_msg.link(j).pose());
|
|
else
|
|
this->dataPtr->poseMsgs.insert(
|
|
std::make_pair(_msg.link(j).id(), _msg.link(j).pose()));
|
|
|
|
this->dataPtr->poseMsgs[_msg.link(j).id()].set_name(linkName);
|
|
this->dataPtr->poseMsgs[_msg.link(j).id()].set_id(_msg.link(j).id());
|
|
}
|
|
}
|
|
|
|
if (_msg.link(j).has_inertial())
|
|
{
|
|
boost::shared_ptr<msgs::Link> lm(new msgs::Link(_msg.link(j)));
|
|
this->dataPtr->linkMsgs.push_back(lm);
|
|
}
|
|
|
|
if (_msg.link(j).visual_size() > 0)
|
|
{
|
|
// note: the first visual in the link is the link visual
|
|
msgs::VisualPtr vm(new msgs::Visual(
|
|
_msg.link(j).visual(0)));
|
|
this->dataPtr->linkVisualMsgs.push_back(vm);
|
|
}
|
|
|
|
for (int k = 1; k < _msg.link(j).visual_size(); ++k)
|
|
{
|
|
boost::shared_ptr<msgs::Visual> vm(new msgs::Visual(
|
|
_msg.link(j).visual(k)));
|
|
this->dataPtr->visualMsgs.push_back(vm);
|
|
}
|
|
|
|
for (int k = 0; k < _msg.link(j).collision_size(); ++k)
|
|
{
|
|
for (int l = 0;
|
|
l < _msg.link(j).collision(k).visual_size(); l++)
|
|
{
|
|
boost::shared_ptr<msgs::Visual> vm(new msgs::Visual(
|
|
_msg.link(j).collision(k).visual(l)));
|
|
this->dataPtr->collisionVisualMsgs.push_back(vm);
|
|
}
|
|
}
|
|
|
|
for (int k = 0; k < _msg.link(j).sensor_size(); ++k)
|
|
{
|
|
boost::shared_ptr<msgs::Sensor> sm(new msgs::Sensor(
|
|
_msg.link(j).sensor(k)));
|
|
this->dataPtr->sensorMsgs.push_back(sm);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < _msg.model_size(); ++i)
|
|
{
|
|
boost::shared_ptr<msgs::Model> mm(new msgs::Model(_msg.model(i)));
|
|
this->dataPtr->modelMsgs.push_back(mm);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::OnSensorMsg(ConstSensorPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->sensorMsgs.push_back(_msg);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::OnVisualMsg(ConstVisualPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->visualMsgs.push_back(_msg);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void Scene::PreRender()
|
|
{
|
|
/* Deferred shading debug code. Delete me soon (July 17, 2012)
|
|
static bool first = true;
|
|
|
|
if (!first)
|
|
{
|
|
Ogre::RenderSystem *renderSys =
|
|
this->dataPtr->manager->getDestinationRenderSystem();
|
|
Ogre::RenderSystem::RenderTargetIterator renderIter =
|
|
renderSys->getRenderTargetIterator();
|
|
|
|
int i = 0;
|
|
for (; renderIter.current() != renderIter.end(); renderIter.moveNext())
|
|
{
|
|
if (renderIter.current()->second->getNumViewports() > 0)
|
|
{
|
|
std::ostringstream filename, filename2;
|
|
filename << "/tmp/render_targets/iter_" << this->iterations
|
|
<< "_" << i << ".png";
|
|
filename2 << "/tmp/render_targets/iter_"
|
|
<< this->iterations << "_" << i << "_b.png";
|
|
|
|
Ogre::MultiRenderTarget *mtarget =
|
|
dynamic_cast<Ogre::MultiRenderTarget *>(
|
|
renderIter.current()->second);
|
|
if (mtarget)
|
|
{
|
|
// std::cout << renderIter.current()->first << "\n";
|
|
mtarget->getBoundSurface(0)->writeContentsToFile(filename.str());
|
|
|
|
mtarget->getBoundSurface(1)->writeContentsToFile(filename2.str());
|
|
++i;
|
|
}
|
|
else
|
|
{
|
|
renderIter.current()->second->writeContentsToFile(filename.str());
|
|
++i;
|
|
}
|
|
}
|
|
}
|
|
this->iterations++;
|
|
}
|
|
else
|
|
first = false;
|
|
*/
|
|
|
|
static RequestMsgs_L::iterator rIter;
|
|
static SceneMsgs_L::iterator sIter;
|
|
static ModelMsgs_L::iterator modelIter;
|
|
static VisualMsgs_L::iterator visualIter;
|
|
static LightMsgs_L::iterator lightIter;
|
|
static PoseMsgs_M::iterator pIter;
|
|
static SkeletonPoseMsgs_L::iterator spIter;
|
|
static JointMsgs_L::iterator jointIter;
|
|
static SensorMsgs_L::iterator sensorIter;
|
|
static LinkMsgs_L::iterator linkIter;
|
|
|
|
SceneMsgs_L sceneMsgsCopy;
|
|
ModelMsgs_L modelMsgsCopy;
|
|
SensorMsgs_L sensorMsgsCopy;
|
|
LightMsgs_L lightFactoryMsgsCopy;
|
|
LightMsgs_L lightModifyMsgsCopy;
|
|
VisualMsgs_L modelVisualMsgsCopy;
|
|
VisualMsgs_L linkVisualMsgsCopy;
|
|
VisualMsgs_L visualMsgsCopy;
|
|
VisualMsgs_L collisionVisualMsgsCopy;
|
|
JointMsgs_L jointMsgsCopy;
|
|
LinkMsgs_L linkMsgsCopy;
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
|
|
std::copy(this->dataPtr->sceneMsgs.begin(), this->dataPtr->sceneMsgs.end(),
|
|
std::back_inserter(sceneMsgsCopy));
|
|
this->dataPtr->sceneMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->modelMsgs.begin(), this->dataPtr->modelMsgs.end(),
|
|
std::back_inserter(modelMsgsCopy));
|
|
this->dataPtr->modelMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->sensorMsgs.begin(),
|
|
this->dataPtr->sensorMsgs.end(),
|
|
std::back_inserter(sensorMsgsCopy));
|
|
this->dataPtr->sensorMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->lightFactoryMsgs.begin(),
|
|
this->dataPtr->lightFactoryMsgs.end(),
|
|
std::back_inserter(lightFactoryMsgsCopy));
|
|
this->dataPtr->lightFactoryMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->lightModifyMsgs.begin(),
|
|
this->dataPtr->lightModifyMsgs.end(),
|
|
std::back_inserter(lightModifyMsgsCopy));
|
|
this->dataPtr->lightModifyMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->modelVisualMsgs.begin(),
|
|
this->dataPtr->modelVisualMsgs.end(),
|
|
std::back_inserter(modelVisualMsgsCopy));
|
|
this->dataPtr->modelVisualMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->linkVisualMsgs.begin(),
|
|
this->dataPtr->linkVisualMsgs.end(),
|
|
std::back_inserter(linkVisualMsgsCopy));
|
|
this->dataPtr->linkVisualMsgs.clear();
|
|
|
|
this->dataPtr->visualMsgs.sort(VisualMessageLessOp);
|
|
std::copy(this->dataPtr->visualMsgs.begin(),
|
|
this->dataPtr->visualMsgs.end(),
|
|
std::back_inserter(visualMsgsCopy));
|
|
this->dataPtr->visualMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->collisionVisualMsgs.begin(),
|
|
this->dataPtr->collisionVisualMsgs.end(),
|
|
std::back_inserter(collisionVisualMsgsCopy));
|
|
this->dataPtr->collisionVisualMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->jointMsgs.begin(), this->dataPtr->jointMsgs.end(),
|
|
std::back_inserter(jointMsgsCopy));
|
|
this->dataPtr->jointMsgs.clear();
|
|
|
|
std::copy(this->dataPtr->linkMsgs.begin(), this->dataPtr->linkMsgs.end(),
|
|
std::back_inserter(linkMsgsCopy));
|
|
this->dataPtr->linkMsgs.clear();
|
|
}
|
|
|
|
// Process the scene messages. DO THIS FIRST
|
|
for (sIter = sceneMsgsCopy.begin(); sIter != sceneMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessSceneMsg(*sIter))
|
|
{
|
|
if (!this->dataPtr->initialized)
|
|
RTShaderSystem::Instance()->UpdateShaders();
|
|
this->dataPtr->initialized = true;
|
|
sceneMsgsCopy.erase(sIter++);
|
|
}
|
|
else
|
|
++sIter;
|
|
}
|
|
|
|
// Process the model messages.
|
|
for (modelIter = modelMsgsCopy.begin(); modelIter != modelMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessModelMsg(**modelIter))
|
|
modelMsgsCopy.erase(modelIter++);
|
|
else
|
|
++modelIter;
|
|
}
|
|
|
|
// Process the sensor messages.
|
|
for (sensorIter = sensorMsgsCopy.begin(); sensorIter != sensorMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessSensorMsg(*sensorIter))
|
|
sensorMsgsCopy.erase(sensorIter++);
|
|
else
|
|
++sensorIter;
|
|
}
|
|
|
|
// Process the light factory messages.
|
|
for (lightIter = lightFactoryMsgsCopy.begin();
|
|
lightIter != lightFactoryMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessLightFactoryMsg(*lightIter))
|
|
lightFactoryMsgsCopy.erase(lightIter++);
|
|
else
|
|
++lightIter;
|
|
}
|
|
|
|
// Process the light modify messages.
|
|
for (lightIter = lightModifyMsgsCopy.begin();
|
|
lightIter != lightModifyMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessLightModifyMsg(*lightIter))
|
|
lightModifyMsgsCopy.erase(lightIter++);
|
|
else
|
|
++lightIter;
|
|
}
|
|
|
|
// Process the model visual messages.
|
|
for (visualIter = modelVisualMsgsCopy.begin();
|
|
visualIter != modelVisualMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessVisualMsg(*visualIter, Visual::VT_MODEL))
|
|
modelVisualMsgsCopy.erase(visualIter++);
|
|
else
|
|
++visualIter;
|
|
}
|
|
|
|
// Process the link visual messages.
|
|
for (visualIter = linkVisualMsgsCopy.begin();
|
|
visualIter != linkVisualMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessVisualMsg(*visualIter, Visual::VT_LINK))
|
|
linkVisualMsgsCopy.erase(visualIter++);
|
|
else
|
|
++visualIter;
|
|
}
|
|
|
|
// Process the visual messages.
|
|
for (visualIter = visualMsgsCopy.begin(); visualIter != visualMsgsCopy.end();)
|
|
{
|
|
Visual::VisualType visualType = Visual::VT_VISUAL;
|
|
if ((*visualIter)->has_type())
|
|
visualType = Visual::ConvertVisualType((*visualIter)->type());
|
|
|
|
if (this->ProcessVisualMsg(*visualIter, visualType))
|
|
visualMsgsCopy.erase(visualIter++);
|
|
else
|
|
++visualIter;
|
|
}
|
|
|
|
// Process the collision visual messages.
|
|
for (visualIter = collisionVisualMsgsCopy.begin();
|
|
visualIter != collisionVisualMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessVisualMsg(*visualIter, Visual::VT_COLLISION))
|
|
collisionVisualMsgsCopy.erase(visualIter++);
|
|
else
|
|
++visualIter;
|
|
}
|
|
|
|
// Process the joint messages.
|
|
for (jointIter = jointMsgsCopy.begin(); jointIter != jointMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessJointMsg(*jointIter))
|
|
jointMsgsCopy.erase(jointIter++);
|
|
else
|
|
++jointIter;
|
|
}
|
|
|
|
// Process the link messages.
|
|
for (linkIter = linkMsgsCopy.begin(); linkIter != linkMsgsCopy.end();)
|
|
{
|
|
if (this->ProcessLinkMsg(*linkIter))
|
|
linkMsgsCopy.erase(linkIter++);
|
|
else
|
|
++linkIter;
|
|
}
|
|
|
|
// Process the request messages
|
|
for (rIter = this->dataPtr->requestMsgs.begin();
|
|
rIter != this->dataPtr->requestMsgs.end(); ++rIter)
|
|
{
|
|
this->ProcessRequestMsg(*rIter);
|
|
}
|
|
this->dataPtr->requestMsgs.clear();
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
|
|
std::copy(sceneMsgsCopy.begin(), sceneMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->sceneMsgs));
|
|
|
|
std::copy(modelMsgsCopy.begin(), modelMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->modelMsgs));
|
|
|
|
std::copy(sensorMsgsCopy.begin(), sensorMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->sensorMsgs));
|
|
|
|
std::copy(lightFactoryMsgsCopy.begin(), lightFactoryMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->lightFactoryMsgs));
|
|
|
|
std::copy(lightModifyMsgsCopy.begin(), lightModifyMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->lightModifyMsgs));
|
|
|
|
std::copy(modelVisualMsgsCopy.begin(), modelVisualMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->modelVisualMsgs));
|
|
|
|
std::copy(linkVisualMsgsCopy.begin(), linkVisualMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->linkVisualMsgs));
|
|
|
|
std::copy(visualMsgsCopy.begin(), visualMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->visualMsgs));
|
|
|
|
std::copy(collisionVisualMsgsCopy.begin(), collisionVisualMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->collisionVisualMsgs));
|
|
|
|
std::copy(jointMsgsCopy.begin(), jointMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->jointMsgs));
|
|
|
|
std::copy(linkMsgsCopy.begin(), linkMsgsCopy.end(),
|
|
std::front_inserter(this->dataPtr->linkMsgs));
|
|
}
|
|
|
|
// update the rt shader
|
|
RTShaderSystem::Instance()->Update();
|
|
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(this->dataPtr->poseMsgMutex);
|
|
|
|
// Process all the model messages last. Remove pose message from the list
|
|
// only when a corresponding visual exits. We may receive pose updates
|
|
// over the wire before we recieve the visual
|
|
pIter = this->dataPtr->poseMsgs.begin();
|
|
while (pIter != this->dataPtr->poseMsgs.end())
|
|
{
|
|
Visual_M::iterator iter = this->dataPtr->visuals.find(pIter->first);
|
|
if (iter != this->dataPtr->visuals.end() && iter->second)
|
|
{
|
|
// If an object is selected, don't let the physics engine move it.
|
|
if (!this->dataPtr->selectedVis
|
|
|| this->dataPtr->selectionMode != "move" ||
|
|
(iter->first != this->dataPtr->selectedVis->GetId() &&
|
|
!this->dataPtr->selectedVis->IsAncestorOf(iter->second)))
|
|
{
|
|
ignition::math::Pose3d pose = msgs::ConvertIgn(pIter->second);
|
|
GZ_ASSERT(iter->second, "Visual pointer is NULL");
|
|
iter->second->SetPose(pose);
|
|
PoseMsgs_M::iterator prev = pIter++;
|
|
this->dataPtr->poseMsgs.erase(prev);
|
|
}
|
|
else
|
|
++pIter;
|
|
}
|
|
else
|
|
++pIter;
|
|
}
|
|
|
|
// process light pose messages
|
|
auto lpIter = this->dataPtr->lightPoseMsgs.begin();
|
|
while (lpIter != this->dataPtr->lightPoseMsgs.end())
|
|
{
|
|
auto lIter = this->dataPtr->lights.find(lpIter->first);
|
|
if (lIter != this->dataPtr->lights.end())
|
|
{
|
|
ignition::math::Pose3d pose = msgs::ConvertIgn(lpIter->second);
|
|
lIter->second->SetPosition(pose.Pos());
|
|
lIter->second->SetRotation(pose.Rot());
|
|
auto prev = lpIter++;
|
|
this->dataPtr->lightPoseMsgs.erase(prev);
|
|
}
|
|
else
|
|
lpIter++;
|
|
}
|
|
|
|
// process skeleton pose msgs
|
|
spIter = this->dataPtr->skeletonPoseMsgs.begin();
|
|
while (spIter != this->dataPtr->skeletonPoseMsgs.end())
|
|
{
|
|
Visual_M::iterator iter =
|
|
this->dataPtr->visuals.find((*spIter)->model_id());
|
|
for (int i = 0; i < (*spIter)->pose_size(); ++i)
|
|
{
|
|
const msgs::Pose& pose_msg = (*spIter)->pose(i);
|
|
if (pose_msg.has_id())
|
|
{
|
|
Visual_M::iterator iter2 = this->dataPtr->visuals.find(pose_msg.id());
|
|
if (iter2 != this->dataPtr->visuals.end())
|
|
{
|
|
// If an object is selected, don't let the physics engine move it.
|
|
if (!this->dataPtr->selectedVis ||
|
|
this->dataPtr->selectionMode != "move" ||
|
|
(iter->first != this->dataPtr->selectedVis->GetId()&&
|
|
!this->dataPtr->selectedVis->IsAncestorOf(iter->second)))
|
|
{
|
|
ignition::math::Pose3d pose = msgs::ConvertIgn(pose_msg);
|
|
iter2->second->SetPose(pose);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (iter != this->dataPtr->visuals.end())
|
|
{
|
|
iter->second->SetSkeletonPose(*(*spIter).get());
|
|
SkeletonPoseMsgs_L::iterator prev = spIter++;
|
|
this->dataPtr->skeletonPoseMsgs.erase(prev);
|
|
}
|
|
else
|
|
++spIter;
|
|
}
|
|
|
|
// official time stamp of approval
|
|
this->dataPtr->sceneSimTimePosesApplied =
|
|
this->dataPtr->sceneSimTimePosesReceived;
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnJointMsg(ConstJointPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->jointMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessSensorMsg(ConstSensorPtr &_msg)
|
|
{
|
|
if (!this->dataPtr->enableVisualizations)
|
|
return true;
|
|
|
|
if ((_msg->type() == "ray" || _msg->type() == "gpu_ray") && _msg->visualize()
|
|
&& !_msg->topic().empty())
|
|
{
|
|
std::string rayVisualName = _msg->parent() + "::" + _msg->name();
|
|
if (this->dataPtr->visuals.find(_msg->id()) == this->dataPtr->visuals.end())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent_id());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
LaserVisualPtr laserVis(new LaserVisual(
|
|
rayVisualName+"_GUIONLY_laser_vis", parentVis, _msg->topic()));
|
|
laserVis->Load();
|
|
laserVis->SetId(_msg->id());
|
|
this->dataPtr->visuals[_msg->id()] = laserVis;
|
|
}
|
|
}
|
|
else if ((_msg->type() == "sonar") && _msg->visualize()
|
|
&& !_msg->topic().empty())
|
|
{
|
|
std::string sonarVisualName = _msg->parent() + "::" + _msg->name();
|
|
if (this->dataPtr->visuals.find(_msg->id()) == this->dataPtr->visuals.end())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
SonarVisualPtr sonarVis(new SonarVisual(
|
|
sonarVisualName+"_GUIONLY_sonar_vis", parentVis, _msg->topic()));
|
|
sonarVis->Load();
|
|
sonarVis->SetId(_msg->id());
|
|
this->dataPtr->visuals[_msg->id()] = sonarVis;
|
|
}
|
|
}
|
|
else if ((_msg->type() == "force_torque") && _msg->visualize()
|
|
&& !_msg->topic().empty())
|
|
{
|
|
std::string wrenchVisualName = _msg->parent() + "::" + _msg->name();
|
|
if (this->dataPtr->visuals.find(_msg->id()) == this->dataPtr->visuals.end())
|
|
{
|
|
if (this->dataPtr->joints.find(_msg->parent()) ==
|
|
this->dataPtr->joints.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
ConstJointPtr jointMsg = this->dataPtr->joints[_msg->parent()];
|
|
|
|
if (!jointMsg)
|
|
return false;
|
|
|
|
VisualPtr parentVis = this->GetVisual(jointMsg->child());
|
|
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
WrenchVisualPtr wrenchVis(new WrenchVisual(
|
|
wrenchVisualName+"_GUIONLY_wrench_vis", parentVis,
|
|
_msg->topic()));
|
|
wrenchVis->Load(jointMsg);
|
|
wrenchVis->SetId(_msg->id());
|
|
this->dataPtr->visuals[_msg->id()] = wrenchVis;
|
|
}
|
|
}
|
|
else if (_msg->type() == "camera" && _msg->visualize())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent_id());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
// image size is 0 if rendering is unavailable
|
|
if (_msg->camera().image_size().x() > 0 &&
|
|
_msg->camera().image_size().y() > 0)
|
|
{
|
|
Visual_M::iterator iter = this->dataPtr->visuals.find(_msg->id());
|
|
if (iter == this->dataPtr->visuals.end())
|
|
{
|
|
CameraVisualPtr cameraVis(new CameraVisual(
|
|
_msg->name()+"_GUIONLY_camera_vis", parentVis));
|
|
|
|
// need to call AttachVisual in order for cameraVis to be added to
|
|
// parentVis' children list so that it can be properly deleted.
|
|
parentVis->AttachVisual(cameraVis);
|
|
|
|
cameraVis->SetPose(msgs::ConvertIgn(_msg->pose()));
|
|
cameraVis->SetId(_msg->id());
|
|
cameraVis->Load(_msg->camera());
|
|
this->dataPtr->visuals[cameraVis->GetId()] = cameraVis;
|
|
}
|
|
}
|
|
}
|
|
else if (_msg->type() == "logical_camera" && _msg->visualize())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent_id());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
Visual_M::iterator iter = this->dataPtr->visuals.find(_msg->id());
|
|
if (iter == this->dataPtr->visuals.end())
|
|
{
|
|
LogicalCameraVisualPtr cameraVis(new LogicalCameraVisual(
|
|
_msg->name()+"_GUIONLY_logical_camera_vis", parentVis));
|
|
|
|
// need to call AttachVisual in order for cameraVis to be added to
|
|
// parentVis' children list so that it can be properly deleted.
|
|
parentVis->AttachVisual(cameraVis);
|
|
|
|
cameraVis->SetPose(msgs::ConvertIgn(_msg->pose()));
|
|
cameraVis->SetId(_msg->id());
|
|
cameraVis->Load(_msg->logical_camera());
|
|
this->dataPtr->visuals[cameraVis->GetId()] = cameraVis;
|
|
}
|
|
else if (_msg->has_pose())
|
|
{
|
|
iter->second->SetPose(msgs::ConvertIgn(_msg->pose()));
|
|
}
|
|
}
|
|
else if (_msg->type() == "contact" && _msg->visualize() &&
|
|
!_msg->topic().empty())
|
|
{
|
|
ContactVisualPtr contactVis(new ContactVisual(
|
|
_msg->name()+"__GUIONLY_CONTACT_VISUAL__",
|
|
this->dataPtr->worldVisual, _msg->topic()));
|
|
contactVis->SetId(_msg->id());
|
|
|
|
this->dataPtr->contactVisId = _msg->id();
|
|
this->dataPtr->visuals[contactVis->GetId()] = contactVis;
|
|
}
|
|
else if (_msg->type() == "rfidtag" && _msg->visualize() &&
|
|
!_msg->topic().empty())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
RFIDTagVisualPtr rfidVis(new RFIDTagVisual(
|
|
_msg->name() + "_GUIONLY_rfidtag_vis", parentVis, _msg->topic()));
|
|
rfidVis->SetId(_msg->id());
|
|
|
|
this->dataPtr->visuals[rfidVis->GetId()] = rfidVis;
|
|
}
|
|
else if (_msg->type() == "rfid" && _msg->visualize() &&
|
|
!_msg->topic().empty())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
RFIDVisualPtr rfidVis(new RFIDVisual(
|
|
_msg->name() + "_GUIONLY_rfid_vis", parentVis, _msg->topic()));
|
|
rfidVis->SetId(_msg->id());
|
|
this->dataPtr->visuals[rfidVis->GetId()] = rfidVis;
|
|
}
|
|
else if (_msg->type() == "wireless_transmitter" && _msg->visualize() &&
|
|
!_msg->topic().empty())
|
|
{
|
|
VisualPtr parentVis = this->GetVisual(_msg->parent());
|
|
if (!parentVis)
|
|
return false;
|
|
|
|
VisualPtr transmitterVis(new TransmitterVisual(
|
|
_msg->name() + "_GUIONLY_transmitter_vis", parentVis, _msg->topic()));
|
|
this->dataPtr->visuals[transmitterVis->GetId()] = transmitterVis;
|
|
transmitterVis->Load();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessLinkMsg(ConstLinkPtr &_msg)
|
|
{
|
|
VisualPtr linkVis;
|
|
|
|
if (_msg->has_id())
|
|
linkVis = this->GetVisual(_msg->id());
|
|
else
|
|
linkVis = this->GetVisual(_msg->name());
|
|
|
|
if (!linkVis)
|
|
{
|
|
gzerr << "No link visual with id[" << _msg->id() << "] and name["
|
|
<< _msg->name() << "]\n";
|
|
return false;
|
|
}
|
|
|
|
for (int i = 0; i < _msg->projector_size(); ++i)
|
|
{
|
|
std::string pname = _msg->name() + "::" + _msg->projector(i).name();
|
|
|
|
if (this->dataPtr->projectors.find(pname) ==
|
|
this->dataPtr->projectors.end())
|
|
{
|
|
Projector *projector = new Projector(linkVis);
|
|
projector->Load(_msg->projector(i));
|
|
projector->Toggle();
|
|
this->dataPtr->projectors[pname] = projector;
|
|
}
|
|
}
|
|
|
|
linkVis->SetTypeMsg(&*_msg);
|
|
|
|
// Trigger visualizations that depend on type msg
|
|
linkVis->ShowInertia(this->dataPtr->showInertias);
|
|
linkVis->ShowCOM(this->dataPtr->showCOMs);
|
|
linkVis->ShowLinkFrame(this->dataPtr->showLinkFrames);
|
|
linkVis->ShowCollision(this->dataPtr->showCollisions);
|
|
linkVis->ShowJoints(this->dataPtr->showJoints);
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessJointMsg(ConstJointPtr &_msg)
|
|
{
|
|
VisualPtr childVis;
|
|
|
|
if (_msg->has_child() && _msg->child() == "world")
|
|
childVis = this->dataPtr->worldVisual;
|
|
else if (_msg->has_child_id())
|
|
childVis = this->GetVisual(_msg->child_id());
|
|
|
|
if (!childVis)
|
|
return false;
|
|
|
|
childVis->AddPendingChild(std::make_pair(Visual::VT_PHYSICS, &*_msg));
|
|
// If this needs to be added, make sure it is called after all of the visuals
|
|
// the childVis link have been loaded
|
|
// childVis->ShowJoints(this->dataPtr->showJoints);
|
|
|
|
ConstJointPtr msgCopy(_msg);
|
|
this->dataPtr->joints[_msg->name()] = msgCopy;
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnScene(ConstScenePtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->sceneMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnResponse(ConstResponsePtr &_msg)
|
|
{
|
|
if (!this->dataPtr->requestMsg ||
|
|
_msg->id() != this->dataPtr->requestMsg->id())
|
|
return;
|
|
|
|
msgs::Scene sceneMsg;
|
|
sceneMsg.ParseFromString(_msg->serialized_data());
|
|
boost::shared_ptr<msgs::Scene> sm(new msgs::Scene(sceneMsg));
|
|
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->sceneMsgs.push_back(sm);
|
|
this->dataPtr->requestMsg = NULL;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnRequest(ConstRequestPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->requestMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ProcessRequestMsg(ConstRequestPtr &_msg)
|
|
{
|
|
if (_msg->request() == "entity_info")
|
|
{
|
|
msgs::Response response;
|
|
response.set_id(_msg->id());
|
|
response.set_request(_msg->request());
|
|
|
|
Light_M::iterator iter;
|
|
iter = this->dataPtr->lights.find(_msg->data());
|
|
if (iter != this->dataPtr->lights.end())
|
|
{
|
|
msgs::Light lightMsg;
|
|
iter->second->FillMsg(lightMsg);
|
|
|
|
std::string *serializedData = response.mutable_serialized_data();
|
|
lightMsg.SerializeToString(serializedData);
|
|
response.set_type(lightMsg.GetTypeName());
|
|
|
|
response.set_response("success");
|
|
}
|
|
else
|
|
response.set_response("failure");
|
|
|
|
// this->responsePub->Publish(response);
|
|
}
|
|
else if (_msg->request() == "entity_delete")
|
|
{
|
|
Light_M::iterator lightIter = this->dataPtr->lights.find(_msg->data());
|
|
|
|
// Check to see if the deleted entity is a light.
|
|
if (lightIter != this->dataPtr->lights.end())
|
|
{
|
|
this->dataPtr->lights.erase(lightIter);
|
|
}
|
|
// Otherwise delete a visual
|
|
else
|
|
{
|
|
VisualPtr visPtr;
|
|
try
|
|
{
|
|
auto iter = this->dataPtr->visuals.find(
|
|
boost::lexical_cast<uint32_t>(_msg->data()));
|
|
if (iter != this->dataPtr->visuals.end())
|
|
visPtr = iter->second;
|
|
} catch(...)
|
|
{
|
|
visPtr = this->GetVisual(_msg->data());
|
|
}
|
|
|
|
if (visPtr)
|
|
this->RemoveVisual(visPtr);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_contact")
|
|
{
|
|
this->ShowContacts(true);
|
|
}
|
|
else if (_msg->request() == "hide_contact")
|
|
{
|
|
this->ShowContacts(false);
|
|
}
|
|
else if (_msg->request() == "show_collision")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowCollisions(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowCollision(true);
|
|
else
|
|
gzerr << "Unable to find visual[" << _msg->data() << "]\n";
|
|
}
|
|
}
|
|
else if (_msg->request() == "hide_collision")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowCollisions(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowCollision(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_joints")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowJoints(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowJoints(true);
|
|
else
|
|
gzerr << "Unable to find joint visual[" << _msg->data() << "]\n";
|
|
}
|
|
}
|
|
else if (_msg->request() == "hide_joints")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowJoints(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowJoints(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_com")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowCOMs(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowCOM(true);
|
|
else
|
|
gzerr << "Unable to find COM visual[" << _msg->data() << "]\n";
|
|
}
|
|
}
|
|
else if (_msg->request() == "hide_com")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowCOMs(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowCOM(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_inertia")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowInertias(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowInertia(true);
|
|
else
|
|
gzerr << "Unable to find inertia visual[" << _msg->data() << "]\n";
|
|
}
|
|
}
|
|
else if (_msg->request() == "hide_inertia")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowInertias(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowInertia(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_link_frame")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowLinkFrames(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowLinkFrame(true);
|
|
else
|
|
gzerr << "Unable to find link frame visual[" << _msg->data() << "]\n";
|
|
}
|
|
}
|
|
else if (_msg->request() == "hide_link_frame")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->ShowLinkFrames(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->ShowLinkFrame(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "set_transparent")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->SetTransparent(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->SetTransparency(0.5);
|
|
}
|
|
}
|
|
else if (_msg->request() == "set_wireframe")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->SetWireframe(true);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->SetWireframe(true);
|
|
}
|
|
}
|
|
else if (_msg->request() == "set_solid")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->SetWireframe(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->SetWireframe(false);
|
|
}
|
|
}
|
|
else if (_msg->request() == "set_opaque")
|
|
{
|
|
if (_msg->data() == "all")
|
|
this->SetTransparent(false);
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
if (vis)
|
|
vis->SetTransparency(0.0);
|
|
}
|
|
}
|
|
else if (_msg->request() == "show_skeleton")
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->data());
|
|
bool show = (math::equal(_msg->dbl_data(), 1.0)) ? true : false;
|
|
if (vis)
|
|
vis->ShowSkeleton(show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessVisualMsg(ConstVisualPtr &_msg, Visual::VisualType _type)
|
|
{
|
|
Visual_M::iterator iter = this->dataPtr->visuals.end();
|
|
|
|
if (_msg->has_id())
|
|
iter = this->dataPtr->visuals.find(_msg->id());
|
|
else
|
|
{
|
|
VisualPtr vis = this->GetVisual(_msg->name());
|
|
iter = vis ? this->dataPtr->visuals.find(vis->GetId()) :
|
|
this->dataPtr->visuals.end();
|
|
}
|
|
|
|
// Deleting a visual
|
|
if (_msg->has_delete_me() && _msg->delete_me())
|
|
{
|
|
if (iter != this->dataPtr->visuals.end())
|
|
{
|
|
this->dataPtr->visuals.erase(iter);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
// Updating existing visual
|
|
if (iter != this->dataPtr->visuals.end())
|
|
{
|
|
iter->second->UpdateFromMsg(_msg);
|
|
return true;
|
|
}
|
|
|
|
// Creating heightmap
|
|
// FIXME: A bit of a hack.
|
|
if (_msg->has_geometry() &&
|
|
_msg->geometry().type() == msgs::Geometry::HEIGHTMAP &&
|
|
_type != Visual::VT_COLLISION)
|
|
{
|
|
if (this->dataPtr->terrain)
|
|
{
|
|
// Only one Heightmap can be created per Scene
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
if (!this->dataPtr->terrain)
|
|
{
|
|
// create a dummy visual for loading heightmap visual plugin
|
|
// TODO make heightmap a visual to avoid special treatment here?
|
|
VisualPtr visual(new Visual(_msg->name(), this->dataPtr->worldVisual));
|
|
auto m = *_msg.get();
|
|
m.clear_material();
|
|
visual->Load(msgs::VisualToSDF(m));
|
|
|
|
this->dataPtr->terrain = new Heightmap(shared_from_this());
|
|
// check the material fields and set material if it is specified
|
|
if (_msg->has_material())
|
|
{
|
|
auto matMsg = _msg->material();
|
|
if (matMsg.has_script())
|
|
{
|
|
auto scriptMsg = matMsg.script();
|
|
for (auto const uri : scriptMsg.uri())
|
|
{
|
|
if (!uri.empty())
|
|
RenderEngine::Instance()->AddResourcePath(uri);
|
|
}
|
|
std::string matName = scriptMsg.name();
|
|
this->dataPtr->terrain->SetMaterial(matName);
|
|
}
|
|
}
|
|
this->dataPtr->terrain->SetLOD(this->dataPtr->heightmapLOD);
|
|
const double skirtLen = this->dataPtr->heightmapSkirtLength;
|
|
this->dataPtr->terrain->SetSkirtLength(skirtLen);
|
|
this->dataPtr->terrain->LoadFromMsg(_msg);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Creating collision
|
|
if (_type == Visual::VT_COLLISION)
|
|
{
|
|
// Collisions need a parent
|
|
if (!_msg->has_parent_name() && !_msg->has_parent_id())
|
|
{
|
|
gzerr << "Missing parent for collision visual [" << _msg->name() << "]"
|
|
<< std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Make sure the parent visual exists before trying to add a child visual
|
|
auto parent = this->dataPtr->visuals.find(_msg->parent_id());
|
|
if (parent == this->dataPtr->visuals.end())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
parent->second->AddPendingChild(std::make_pair(_type, &*_msg));
|
|
parent->second->ShowCollision(this->dataPtr->showCollisions);
|
|
|
|
return true;
|
|
}
|
|
|
|
// All other visuals
|
|
VisualPtr visual;
|
|
|
|
// If the visual has a parent which is not the name of the scene...
|
|
if (_msg->has_parent_name() && _msg->parent_name() != this->Name())
|
|
{
|
|
// Make sure the parent visual exists before trying to add a child
|
|
// visual
|
|
VisualPtr parent = this->GetVisual(_msg->parent_name());
|
|
if (!parent)
|
|
return false;
|
|
|
|
visual.reset(new Visual(_msg->name(), parent));
|
|
}
|
|
else
|
|
{
|
|
// Make sure the world visual exists before trying to add a child visual
|
|
if (!this->dataPtr->worldVisual)
|
|
return false;
|
|
|
|
// Add a visual that is attached to the scene root
|
|
visual.reset(new Visual(_msg->name(), this->dataPtr->worldVisual));
|
|
}
|
|
|
|
if (_msg->has_id())
|
|
visual->SetId(_msg->id());
|
|
|
|
visual->LoadFromMsg(_msg);
|
|
visual->SetType(_type);
|
|
|
|
this->dataPtr->visuals[visual->GetId()] = visual;
|
|
if (visual->GetName().find("__SKELETON_VISUAL__") != std::string::npos)
|
|
{
|
|
visual->SetVisible(false);
|
|
visual->SetVisibilityFlags(GZ_VISIBILITY_GUI);
|
|
}
|
|
|
|
if (visual->GetType() == Visual::VT_MODEL)
|
|
visual->SetTransparency(this->dataPtr->transparent ? 0.5 : 0.0);
|
|
visual->SetWireframe(this->dataPtr->wireframe);
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
common::Time Scene::GetSimTime() const
|
|
{
|
|
return this->SimTime();
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
common::Time Scene::SimTime() const
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
return this->dataPtr->sceneSimTimePosesApplied;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnPoseMsg(ConstPosesStampedPtr &_msg)
|
|
{
|
|
std::lock_guard<std::recursive_mutex> lock(this->dataPtr->poseMsgMutex);
|
|
this->dataPtr->sceneSimTimePosesReceived =
|
|
common::Time(_msg->time().sec(), _msg->time().nsec());
|
|
|
|
for (int i = 0; i < _msg->pose_size(); ++i)
|
|
{
|
|
auto p = _msg->pose(i);
|
|
/// TODO: empty id used to indicate it's pose of a light
|
|
/// remove this check once light.proto has an id field
|
|
if (p.has_id())
|
|
{
|
|
PoseMsgs_M::iterator iter =
|
|
this->dataPtr->poseMsgs.find(p.id());
|
|
if (iter != this->dataPtr->poseMsgs.end())
|
|
iter->second.CopyFrom(p);
|
|
else
|
|
this->dataPtr->poseMsgs.insert(std::make_pair(p.id(), p));
|
|
}
|
|
else
|
|
{
|
|
auto iter = this->dataPtr->lightPoseMsgs.find(p.name());
|
|
if (iter != this->dataPtr->lightPoseMsgs.end())
|
|
iter->second.CopyFrom(p);
|
|
else
|
|
this->dataPtr->lightPoseMsgs.insert(std::make_pair(p.name(), p));
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnSkeletonPoseMsg(ConstPoseAnimationPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
SkeletonPoseMsgs_L::iterator iter;
|
|
|
|
// Find an old model message, and remove them
|
|
for (iter = this->dataPtr->skeletonPoseMsgs.begin();
|
|
iter != this->dataPtr->skeletonPoseMsgs.end(); ++iter)
|
|
{
|
|
if ((*iter)->model_name() == _msg->model_name())
|
|
{
|
|
this->dataPtr->skeletonPoseMsgs.erase(iter);
|
|
break;
|
|
}
|
|
}
|
|
|
|
this->dataPtr->skeletonPoseMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnLightFactoryMsg(ConstLightPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->lightFactoryMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnLightModifyMsg(ConstLightPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->lightModifyMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessLightFactoryMsg(ConstLightPtr &_msg)
|
|
{
|
|
Light_M::iterator iter;
|
|
iter = this->dataPtr->lights.find(_msg->name());
|
|
|
|
if (iter == this->dataPtr->lights.end())
|
|
{
|
|
LightPtr light(new Light(shared_from_this()));
|
|
light->LoadFromMsg(_msg);
|
|
this->dataPtr->lights[_msg->name()] = light;
|
|
RTShaderSystem::Instance()->UpdateShaders();
|
|
}
|
|
else
|
|
{
|
|
gzerr << "Light [" << _msg->name() << "] already exists."
|
|
<< " Use topic ~/light/modify to modify it." << std::endl;
|
|
// we don't want to return false because it keeps the msg in the
|
|
// list and causes it to be processed again and again.
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ProcessLightModifyMsg(ConstLightPtr &_msg)
|
|
{
|
|
Light_M::iterator iter;
|
|
iter = this->dataPtr->lights.find(_msg->name());
|
|
|
|
if (iter == this->dataPtr->lights.end())
|
|
{
|
|
// commented out for now as sometimes physics light messages could arrive
|
|
// before the rendering light is created, e.g. light pose updates.
|
|
// See issue #1778
|
|
// gzerr << "Light [" << _msg->name() << "] not found."
|
|
// << " Use topic ~/factory/light to spawn a new light." << std::endl;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
iter->second->UpdateFromMsg(_msg);
|
|
RTShaderSystem::Instance()->UpdateShaders();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnModelMsg(ConstModelPtr &_msg)
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
this->dataPtr->modelMsgs.push_back(_msg);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::OnSkyMsg(ConstSkyPtr &_msg)
|
|
{
|
|
if (!this->dataPtr->skyx)
|
|
return;
|
|
|
|
Ogre::Root::getSingletonPtr()->addFrameListener(this->dataPtr->skyx);
|
|
this->dataPtr->skyx->update(0);
|
|
|
|
this->dataPtr->skyx->setVisible(true);
|
|
|
|
SkyX::VClouds::VClouds *vclouds =
|
|
this->dataPtr->skyx->getVCloudsManager()->getVClouds();
|
|
|
|
if (_msg->has_time())
|
|
{
|
|
Ogre::Vector3 t = this->dataPtr->skyxController->getTime();
|
|
t.x = math::clamp(_msg->time(), 0.0, 24.0);
|
|
this->dataPtr->skyxController->setTime(t);
|
|
}
|
|
|
|
if (_msg->has_sunrise())
|
|
{
|
|
Ogre::Vector3 t = this->dataPtr->skyxController->getTime();
|
|
t.y = math::clamp(_msg->sunrise(), 0.0, 24.0);
|
|
this->dataPtr->skyxController->setTime(t);
|
|
}
|
|
|
|
if (_msg->has_sunset())
|
|
{
|
|
Ogre::Vector3 t = this->dataPtr->skyxController->getTime();
|
|
t.z = math::clamp(_msg->sunset(), 0.0, 24.0);
|
|
this->dataPtr->skyxController->setTime(t);
|
|
}
|
|
|
|
if (_msg->has_wind_speed())
|
|
vclouds->setWindSpeed(_msg->wind_speed());
|
|
|
|
if (_msg->has_wind_direction())
|
|
vclouds->setWindDirection(Ogre::Radian(_msg->wind_direction()));
|
|
|
|
if (_msg->has_cloud_ambient())
|
|
{
|
|
vclouds->setAmbientFactors(Ogre::Vector4(
|
|
_msg->cloud_ambient().r(),
|
|
_msg->cloud_ambient().g(),
|
|
_msg->cloud_ambient().b(),
|
|
_msg->cloud_ambient().a()));
|
|
}
|
|
|
|
if (_msg->has_humidity())
|
|
{
|
|
Ogre::Vector2 wheater = vclouds->getWheater();
|
|
vclouds->setWheater(math::clamp(_msg->humidity(), 0.0, 1.0),
|
|
wheater.y, true);
|
|
}
|
|
|
|
if (_msg->has_mean_cloud_size())
|
|
{
|
|
Ogre::Vector2 wheater = vclouds->getWheater();
|
|
vclouds->setWheater(wheater.x,
|
|
math::clamp(_msg->mean_cloud_size(), 0.0, 1.0), true);
|
|
}
|
|
|
|
this->dataPtr->skyx->update(0);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetSky()
|
|
{
|
|
// Create SkyX
|
|
this->dataPtr->skyxController = new SkyX::BasicController();
|
|
this->dataPtr->skyx = new SkyX::SkyX(this->dataPtr->manager,
|
|
this->dataPtr->skyxController);
|
|
this->dataPtr->skyx->create();
|
|
|
|
this->dataPtr->skyx->setTimeMultiplier(0);
|
|
|
|
// Set the time: x = current time[0-24], y = sunrise time[0-24],
|
|
// z = sunset time[0-24]
|
|
this->dataPtr->skyxController->setTime(Ogre::Vector3(10.0, 6.0, 20.0f));
|
|
|
|
// Moon phase in [-1,1] range, where -1 means fully covered Moon,
|
|
// 0 clear Moon and 1 fully covered Moon
|
|
this->dataPtr->skyxController->setMoonPhase(0);
|
|
|
|
this->dataPtr->skyx->getAtmosphereManager()->setOptions(
|
|
SkyX::AtmosphereManager::Options(
|
|
9.77501f, // Inner radius
|
|
10.2963f, // Outer radius
|
|
0.01f, // Height position
|
|
0.0017f, // RayleighMultiplier
|
|
0.000675f, // MieMultiplier
|
|
30, // Sun Intensity
|
|
Ogre::Vector3(0.57f, 0.54f, 0.44f), // Wavelength
|
|
-0.991f, 2.5f, 4));
|
|
|
|
this->dataPtr->skyx->getVCloudsManager()->setWindSpeed(0.6);
|
|
|
|
// Use true to update volumetric clouds based on the time multiplier
|
|
this->dataPtr->skyx->getVCloudsManager()->setAutoupdate(false);
|
|
|
|
SkyX::VClouds::VClouds *vclouds =
|
|
this->dataPtr->skyx->getVCloudsManager()->getVClouds();
|
|
|
|
// Set wind direction in radians
|
|
vclouds->setWindDirection(Ogre::Radian(0.0));
|
|
vclouds->setAmbientColor(Ogre::Vector3(0.9, 0.9, 1.0));
|
|
|
|
// x = sun light power
|
|
// y = sun beta multiplier
|
|
// z = ambient color multiplier
|
|
// w = distance attenuation
|
|
vclouds->setLightResponse(Ogre::Vector4(0.9, 0.6, 0.5, 0.3));
|
|
vclouds->setAmbientFactors(Ogre::Vector4(0.45, 0.3, 0.6, 0.1));
|
|
vclouds->setWheater(.6, .6, false);
|
|
|
|
if (true)
|
|
{
|
|
// Create VClouds
|
|
if (!this->dataPtr->skyx->getVCloudsManager()->isCreated())
|
|
{
|
|
// SkyX::MeshManager::getSkydomeRadius(...) works for both finite and
|
|
// infinite(=0) camera far clip distances
|
|
this->dataPtr->skyx->getVCloudsManager()->create(2000.0);
|
|
// this->dataPtr->skyx->getMeshManager()->getSkydomeRadius(
|
|
// mRenderingCamera));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Remove VClouds
|
|
if (this->dataPtr->skyx->getVCloudsManager()->isCreated())
|
|
{
|
|
this->dataPtr->skyx->getVCloudsManager()->remove();
|
|
}
|
|
}
|
|
|
|
// vclouds->getLightningManager()->setEnabled(preset.vcLightnings);
|
|
// vclouds->getLightningManager()->setAverageLightningApparitionTime(
|
|
// preset.vcLightningsAT);
|
|
// vclouds->getLightningManager()->setLightningColor(
|
|
// preset.vcLightningsColor);
|
|
// vclouds->getLightningManager()->setLightningTimeMultiplier(
|
|
// preset.vcLightningsTM);
|
|
|
|
this->dataPtr->skyx->setVisible(false);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetShadowsEnabled(bool _value)
|
|
{
|
|
// If a usercamera is set to stereo mode, then turn off shadows.
|
|
// If a usercamera uses orthographic projection, then turn off shadows.
|
|
// Our shadow mapping technique disables stereo.
|
|
bool shadowOverride = true;
|
|
for (std::vector<UserCameraPtr>::iterator iter =
|
|
this->dataPtr->userCameras.begin();
|
|
iter != this->dataPtr->userCameras.end() && shadowOverride; ++iter)
|
|
{
|
|
shadowOverride = !(*iter)->StereoEnabled() &&
|
|
(*iter)->ProjectionType() != "orthographic";
|
|
}
|
|
|
|
_value = _value && shadowOverride;
|
|
|
|
this->dataPtr->sdf->GetElement("shadows")->Set(_value);
|
|
|
|
if (RenderEngine::Instance()->GetRenderPathType() == RenderEngine::DEFERRED)
|
|
{
|
|
#if OGRE_VERSION_MAJOR >= 1 && OGRE_VERSION_MINOR >= 8
|
|
this->dataPtr->manager->setShadowTechnique(
|
|
Ogre::SHADOWTYPE_TEXTURE_ADDITIVE);
|
|
this->dataPtr->manager->setShadowTextureCasterMaterial(
|
|
"DeferredRendering/Shadows/RSMCaster_Spot");
|
|
this->dataPtr->manager->setShadowTextureCount(1);
|
|
this->dataPtr->manager->setShadowFarDistance(150);
|
|
// Use a value of "2" to use a different depth buffer pool and
|
|
// avoid sharing this with the Backbuffer's
|
|
this->dataPtr->manager->setShadowTextureConfig(0,
|
|
this->dataPtr->shadowTextureSize, this->dataPtr->shadowTextureSize,
|
|
Ogre::PF_FLOAT32_RGBA, 0, 2);
|
|
this->dataPtr->manager->setShadowDirectionalLightExtrusionDistance(75);
|
|
this->dataPtr->manager->setShadowCasterRenderBackFaces(false);
|
|
this->dataPtr->manager->setShadowTextureSelfShadow(true);
|
|
this->dataPtr->manager->setShadowDirLightTextureOffset(1.75);
|
|
#endif
|
|
}
|
|
else if (RenderEngine::Instance()->GetRenderPathType() ==
|
|
RenderEngine::FORWARD)
|
|
{
|
|
// RT Shader shadows
|
|
if (_value)
|
|
RTShaderSystem::Instance()->ApplyShadows(shared_from_this());
|
|
else
|
|
RTShaderSystem::Instance()->RemoveShadows(shared_from_this());
|
|
}
|
|
else
|
|
{
|
|
this->dataPtr->manager->setShadowCasterRenderBackFaces(false);
|
|
this->dataPtr->manager->setShadowTextureSize(
|
|
this->dataPtr->shadowTextureSize);
|
|
|
|
// The default shadows.
|
|
if (_value && this->dataPtr->manager->getShadowTechnique()
|
|
!= Ogre::SHADOWTYPE_TEXTURE_ADDITIVE)
|
|
{
|
|
this->dataPtr->manager->setShadowTechnique(
|
|
Ogre::SHADOWTYPE_TEXTURE_ADDITIVE);
|
|
}
|
|
else
|
|
this->dataPtr->manager->setShadowTechnique(Ogre::SHADOWTYPE_NONE);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::GetShadowsEnabled() const
|
|
{
|
|
return ShadowsEnabled();
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ShadowsEnabled() const
|
|
{
|
|
return this->dataPtr->sdf->Get<bool>("shadows");
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::SetShadowTextureSize(const unsigned int _size)
|
|
{
|
|
// check if texture size is a power of 2
|
|
if (!ignition::math::isPowerOfTwo(_size))
|
|
{
|
|
gzerr << "Shadow texture size must be a power of 2" << std::endl;
|
|
return false;
|
|
}
|
|
this->dataPtr->shadowTextureSize = _size;
|
|
|
|
if (RenderEngine::Instance()->GetRenderPathType() ==
|
|
RenderEngine::FORWARD)
|
|
{
|
|
// RT Shader shadows
|
|
if (!RTShaderSystem::Instance()->SetShadowTextureSize(_size))
|
|
return false;
|
|
|
|
if (this->ShadowsEnabled())
|
|
{
|
|
// re-enable the shadows to take effect
|
|
this->SetShadowsEnabled(false);
|
|
this->SetShadowsEnabled(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this->dataPtr->manager->setShadowTextureSize(
|
|
this->dataPtr->shadowTextureSize);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
unsigned int Scene::ShadowTextureSize() const
|
|
{
|
|
if (RenderEngine::Instance()->GetRenderPathType() ==
|
|
RenderEngine::FORWARD)
|
|
return RTShaderSystem::Instance()->ShadowTextureSize();
|
|
else
|
|
return this->dataPtr->shadowTextureSize;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::AddVisual(VisualPtr _vis)
|
|
{
|
|
if (this->dataPtr->visuals.find(_vis->GetId()) !=
|
|
this->dataPtr->visuals.end())
|
|
{
|
|
gzwarn << "Duplicate visuals detected[" << _vis->GetName() << "]\n";
|
|
}
|
|
|
|
this->dataPtr->visuals[_vis->GetId()] = _vis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::RemoveVisual(uint32_t _id)
|
|
{
|
|
// Delete the visual
|
|
auto iter = this->dataPtr->visuals.find(_id);
|
|
if (iter != this->dataPtr->visuals.end())
|
|
{
|
|
VisualPtr vis = iter->second;
|
|
// Remove all projectors attached to the visual
|
|
auto piter = this->dataPtr->projectors.begin();
|
|
while (piter != this->dataPtr->projectors.end())
|
|
{
|
|
// Check to see if the projector is a child of the visual that is
|
|
// being removed.
|
|
if (piter->second->GetParent()->GetRootVisual()->GetName() ==
|
|
vis->GetRootVisual()->GetName())
|
|
{
|
|
delete piter->second;
|
|
this->dataPtr->projectors.erase(piter++);
|
|
}
|
|
else
|
|
++piter;
|
|
}
|
|
this->RemoveVisualizations(vis);
|
|
|
|
vis->Fini();
|
|
this->dataPtr->visuals.erase(iter);
|
|
if (this->dataPtr->selectedVis && this->dataPtr->selectedVis->GetId() ==
|
|
vis->GetId())
|
|
this->dataPtr->selectedVis.reset();
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::RemoveVisual(VisualPtr _vis)
|
|
{
|
|
this->RemoveVisual(_vis->GetId());
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetVisualId(VisualPtr _vis, uint32_t _id)
|
|
{
|
|
if (!_vis)
|
|
return;
|
|
|
|
auto iter = this->dataPtr->visuals.find(_vis->GetId());
|
|
if (iter != this->dataPtr->visuals.end())
|
|
{
|
|
this->dataPtr->visuals.erase(_vis->GetId());
|
|
this->dataPtr->visuals[_id] = _vis;
|
|
_vis->SetId(_id);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::AddLight(LightPtr _light)
|
|
{
|
|
std::string n = this->StripSceneName(_light->Name());
|
|
const auto iter = this->dataPtr->lights.find(n);
|
|
if (iter != this->dataPtr->lights.end())
|
|
gzerr << "Duplicate lights detected[" << _light->Name() << "]\n";
|
|
|
|
this->dataPtr->lights[n] = _light;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::RemoveLight(LightPtr _light)
|
|
{
|
|
if (_light)
|
|
{
|
|
// Delete the light
|
|
std::string n = this->StripSceneName(_light->Name());
|
|
this->dataPtr->lights.erase(n);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetGrid(const bool _enabled)
|
|
{
|
|
if (_enabled && this->dataPtr->grids.empty())
|
|
{
|
|
Grid *grid = new Grid(this, 20, 1, 10, common::Color(0.3, 0.3, 0.3, 0.5));
|
|
grid->Init();
|
|
this->dataPtr->grids.push_back(grid);
|
|
|
|
grid = new Grid(this, 4, 5, 20, common::Color(0.8, 0.8, 0.8, 0.5));
|
|
grid->Init();
|
|
this->dataPtr->grids.push_back(grid);
|
|
}
|
|
else
|
|
{
|
|
for (uint32_t i = 0; i < this->dataPtr->grids.size(); ++i)
|
|
{
|
|
this->dataPtr->grids[i]->Enable(_enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowOrigin(const bool _show)
|
|
{
|
|
this->dataPtr->originVisual->SetVisible(_show);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
std::string Scene::StripSceneName(const std::string &_name) const
|
|
{
|
|
if (_name.find(this->Name() + "::") != std::string::npos)
|
|
return _name.substr(this->Name().size() + 2);
|
|
else
|
|
return _name;
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
Heightmap *Scene::GetHeightmap() const
|
|
{
|
|
std::lock_guard<std::mutex> lock(*this->dataPtr->receiveMutex);
|
|
return this->dataPtr->terrain;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetHeightmapLOD(const unsigned int _value)
|
|
{
|
|
this->dataPtr->heightmapLOD = _value;
|
|
if (this->dataPtr->terrain)
|
|
this->dataPtr->terrain->SetLOD(this->dataPtr->heightmapLOD);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
unsigned int Scene::HeightmapLOD() const
|
|
{
|
|
if (this->dataPtr->terrain)
|
|
return this->dataPtr->terrain->LOD();
|
|
|
|
return this->dataPtr->heightmapLOD;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetHeightmapSkirtLength(const double _value)
|
|
{
|
|
this->dataPtr->heightmapSkirtLength = _value;
|
|
if (this->dataPtr->terrain)
|
|
this->dataPtr->terrain->SetSkirtLength(this->dataPtr->heightmapSkirtLength);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
double Scene::HeightmapSkirtLength() const
|
|
{
|
|
if (this->dataPtr->terrain)
|
|
return this->dataPtr->terrain->SkirtLength();
|
|
|
|
return this->dataPtr->heightmapSkirtLength;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::CreateCOMVisual(ConstLinkPtr &_msg, VisualPtr _linkVisual)
|
|
{
|
|
COMVisualPtr comVis(new COMVisual(_linkVisual->GetName() + "_COM_VISUAL__",
|
|
_linkVisual));
|
|
comVis->Load(_msg);
|
|
comVis->SetVisible(this->dataPtr->showCOMs);
|
|
this->dataPtr->visuals[comVis->GetId()] = comVis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::CreateCOMVisual(sdf::ElementPtr _elem, VisualPtr _linkVisual)
|
|
{
|
|
COMVisualPtr comVis(new COMVisual(_linkVisual->GetName() + "_COM_VISUAL__",
|
|
_linkVisual));
|
|
comVis->Load(_elem);
|
|
comVis->SetVisible(false);
|
|
this->dataPtr->visuals[comVis->GetId()] = comVis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::CreateInertiaVisual(ConstLinkPtr &_msg, VisualPtr _linkVisual)
|
|
{
|
|
InertiaVisualPtr inertiaVis(new InertiaVisual(_linkVisual->GetName() +
|
|
"_INERTIA_VISUAL__", _linkVisual));
|
|
inertiaVis->Load(_msg);
|
|
inertiaVis->SetVisible(this->dataPtr->showInertias);
|
|
this->dataPtr->visuals[inertiaVis->GetId()] = inertiaVis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::CreateInertiaVisual(sdf::ElementPtr _elem, VisualPtr _linkVisual)
|
|
{
|
|
InertiaVisualPtr inertiaVis(new InertiaVisual(_linkVisual->GetName() +
|
|
"_INERTIA_VISUAL__", _linkVisual));
|
|
inertiaVis->Load(_elem);
|
|
inertiaVis->SetVisible(false);
|
|
this->dataPtr->visuals[inertiaVis->GetId()] = inertiaVis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::CreateLinkFrameVisual(ConstLinkPtr &/*_msg*/, VisualPtr _linkVisual)
|
|
{
|
|
LinkFrameVisualPtr linkFrameVis(new LinkFrameVisual(_linkVisual->GetName() +
|
|
"_LINK_FRAME_VISUAL__", _linkVisual));
|
|
linkFrameVis->Load();
|
|
linkFrameVis->SetVisible(this->dataPtr->showLinkFrames);
|
|
this->dataPtr->visuals[linkFrameVis->GetId()] = linkFrameVis;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::RemoveVisualizations(rendering::VisualPtr _vis)
|
|
{
|
|
std::vector<VisualPtr> toRemove;
|
|
for (unsigned int i = 0; i < _vis->GetChildCount(); ++i)
|
|
{
|
|
rendering::VisualPtr childVis = _vis->GetChild(i);
|
|
Visual::VisualType visType = childVis->GetType();
|
|
if (visType == Visual::VT_PHYSICS || visType == Visual::VT_SENSOR
|
|
|| visType == Visual::VT_GUI)
|
|
{
|
|
// do not remove ModelManipulator's SelectionObj
|
|
// FIXME remove this hardcoded check, issue #1832
|
|
if (std::dynamic_pointer_cast<SelectionObj>(childVis) != NULL)
|
|
continue;
|
|
|
|
toRemove.push_back(childVis);
|
|
}
|
|
}
|
|
for (auto vis : toRemove)
|
|
this->RemoveVisual(vis);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetWireframe(const bool _show)
|
|
{
|
|
this->dataPtr->wireframe = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->SetWireframe(_show);
|
|
}
|
|
|
|
if (this->dataPtr->terrain)
|
|
this->dataPtr->terrain->SetWireframe(_show);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::Wireframe() const
|
|
{
|
|
return this->dataPtr->wireframe;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetTransparent(const bool _show)
|
|
{
|
|
this->dataPtr->transparent = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
if (visual.second->GetType() == Visual::VT_MODEL)
|
|
visual.second->SetTransparency(_show ? 0.5 : 0.0);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowCOMs(const bool _show)
|
|
{
|
|
this->dataPtr->showCOMs = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ShowCOM(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowInertias(const bool _show)
|
|
{
|
|
this->dataPtr->showInertias = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ShowInertia(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowLinkFrames(const bool _show)
|
|
{
|
|
this->dataPtr->showLinkFrames = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ShowLinkFrame(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowCollisions(const bool _show)
|
|
{
|
|
this->dataPtr->showCollisions = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ShowCollision(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowJoints(const bool _show)
|
|
{
|
|
this->dataPtr->showJoints = _show;
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ShowJoints(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowContacts(const bool _show)
|
|
{
|
|
ContactVisualPtr vis;
|
|
|
|
if (this->dataPtr->contactVisId == GZ_UINT32_MAX && _show)
|
|
{
|
|
vis.reset(new ContactVisual("__GUIONLY_CONTACT_VISUAL__",
|
|
this->dataPtr->worldVisual, "~/physics/contacts"));
|
|
vis->SetEnabled(_show);
|
|
this->dataPtr->contactVisId = vis->GetId();
|
|
this->dataPtr->visuals[this->dataPtr->contactVisId] = vis;
|
|
}
|
|
else
|
|
vis = std::dynamic_pointer_cast<ContactVisual>(
|
|
this->dataPtr->visuals[this->dataPtr->contactVisId]);
|
|
|
|
if (vis)
|
|
vis->SetEnabled(_show);
|
|
else
|
|
gzerr << "Unable to get contact visualization. This should never happen.\n";
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ShowClouds(const bool _show)
|
|
{
|
|
if (!this->dataPtr->skyx)
|
|
return;
|
|
|
|
SkyX::VCloudsManager *mgr = this->dataPtr->skyx->getVCloudsManager();
|
|
if (mgr)
|
|
{
|
|
SkyX::VClouds::VClouds *vclouds =
|
|
this->dataPtr->skyx->getVCloudsManager()->getVClouds();
|
|
if (vclouds)
|
|
vclouds->setVisible(_show);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::GetShowClouds() const
|
|
{
|
|
return this->ShowClouds();
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::ShowClouds() const
|
|
{
|
|
if (!this->dataPtr->skyx)
|
|
return false;
|
|
|
|
SkyX::VCloudsManager *mgr = this->dataPtr->skyx->getVCloudsManager();
|
|
if (mgr)
|
|
{
|
|
SkyX::VClouds::VClouds *vclouds =
|
|
this->dataPtr->skyx->getVCloudsManager()->getVClouds();
|
|
if (vclouds)
|
|
return vclouds->isVisible();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::SetSkyXMode(const unsigned int _mode)
|
|
{
|
|
/// \todo This function is currently called on initialization of rendering
|
|
/// based sensors to disable clouds and moon. More testing is required to
|
|
/// make sure it functions correctly when called during a render update,
|
|
/// issue #693.
|
|
|
|
if (!this->dataPtr->skyx)
|
|
return;
|
|
|
|
bool enabled = _mode != GZ_SKYX_NONE;
|
|
this->dataPtr->skyx->setEnabled(enabled);
|
|
|
|
if (!enabled)
|
|
return;
|
|
|
|
this->dataPtr->skyx->setCloudsEnabled(_mode & GZ_SKYX_CLOUDS);
|
|
this->dataPtr->skyx->setMoonEnabled(_mode & GZ_SKYX_MOON);
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
SkyX::SkyX *Scene::GetSkyX() const
|
|
{
|
|
return this->dataPtr->skyx;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::RemoveProjectors()
|
|
{
|
|
for (std::map<std::string, Projector *>::iterator iter =
|
|
this->dataPtr->projectors.begin();
|
|
iter != this->dataPtr->projectors.end(); ++iter)
|
|
{
|
|
delete iter->second;
|
|
}
|
|
this->dataPtr->projectors.clear();
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::ToggleLayer(const int32_t _layer)
|
|
{
|
|
for (auto visual : this->dataPtr->visuals)
|
|
{
|
|
visual.second->ToggleLayer(_layer);
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
void Scene::EnableVisualizations(const bool _enable)
|
|
{
|
|
this->dataPtr->enableVisualizations = _enable;
|
|
}
|
|
|
|
/////////////////////////////////////////////////
|
|
bool Scene::EnableVisualizations() const
|
|
{
|
|
return this->dataPtr->enableVisualizations;
|
|
}
|