157 lines
4.6 KiB
C++
157 lines
4.6 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <boost/bind.hpp>
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#include "gazebo/common/Video.hh"
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#include "gazebo/common/Events.hh"
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#include "gazebo/rendering/ogre_gazebo.h"
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#include "gazebo/rendering/VideoVisualPrivate.hh"
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#include "gazebo/rendering/VideoVisual.hh"
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using namespace gazebo;
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using namespace rendering;
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/////////////////////////////////////////////////
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VideoVisual::VideoVisual(const std::string &_name, VisualPtr _parent)
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: Visual(*new VideoVisualPrivate, _name, _parent)
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{
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VideoVisualPrivate *dPtr =
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reinterpret_cast<VideoVisualPrivate *>(this->dataPtr);
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dPtr->type = VT_GUI;
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dPtr->video = new common::Video();
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dPtr->video->Load("/home/nkoenig/Videos/pr2_risotto/risotto_robot.mp4");
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dPtr->width = dPtr->video->GetWidth();
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dPtr->height = dPtr->video->GetHeight();
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double ratio = dPtr->width / static_cast<double>(dPtr->height);
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dPtr->imageBuffer = new unsigned char[dPtr->height * dPtr->width * 3];
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dPtr->connections.push_back(event::Events::ConnectPreRender(
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boost::bind(&VideoVisual::PreRender, this)));
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// Create the texture
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dPtr->texture = Ogre::TextureManager::getSingleton().createManual(
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_name + "__VideoTexture__",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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Ogre::TEX_TYPE_2D,
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dPtr->width, dPtr->height,
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0,
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Ogre::PF_BYTE_BGR,
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Ogre::TU_DYNAMIC_WRITE_ONLY_DISCARDABLE);
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Ogre::MaterialPtr material =
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Ogre::MaterialManager::getSingleton().create(
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_name + "__VideoMaterial__", "General");
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material->getTechnique(0)->getPass(0)->createTextureUnitState(
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_name + "__VideoTexture__");
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material->setReceiveShadows(false);
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double factor = 1.0;
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Ogre::ManualObject mo(_name + "__VideoObject__");
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mo.begin(_name + "__VideoMaterial__",
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Ogre::RenderOperation::OT_TRIANGLE_LIST);
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mo.position(0, factor * ratio, factor);
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mo.textureCoord(0, 0);
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mo.position(0, 0, factor);
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mo.textureCoord(1, 0);
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mo.position(0, 0, 0);
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mo.textureCoord(1, 1);
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mo.position(0, ratio * factor, 0);
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mo.textureCoord(0, 1);
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mo.triangle(0, 3, 2);
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mo.triangle(2, 1, 0);
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mo.end();
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mo.convertToMesh(_name + "__VideoMesh__");
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Ogre::MovableObject *obj = (Ogre::MovableObject*)
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dPtr->sceneNode->getCreator()->createEntity(_name + "__VideoEntity__",
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_name + "__VideoMesh__");
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obj->setCastShadows(false);
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this->AttachObject(obj);
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}
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/////////////////////////////////////////////////
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VideoVisual::~VideoVisual()
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{
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VideoVisualPrivate *dPtr =
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reinterpret_cast<VideoVisualPrivate *>(this->dataPtr);
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delete dPtr->video;
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dPtr->video = NULL;
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delete [] dPtr->imageBuffer;
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dPtr->imageBuffer = NULL;
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}
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/////////////////////////////////////////////////
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void VideoVisual::PreRender()
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{
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VideoVisualPrivate *dPtr =
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reinterpret_cast<VideoVisualPrivate *>(this->dataPtr);
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dPtr->video->GetNextFrame(&dPtr->imageBuffer);
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// Get the pixel buffer
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Ogre::HardwarePixelBufferSharedPtr pixelBuffer = dPtr->texture->getBuffer();
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// Lock the pixel buffer and get a pixel box
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pixelBuffer->lock(Ogre::HardwareBuffer::HBL_DISCARD);
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const Ogre::PixelBox& pixelBox = pixelBuffer->getCurrentLock();
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uint8_t* pDest = static_cast<uint8_t*>(pixelBox.data);
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// The request pixel format of the texture is not always the one that OGRE
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// creates.
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bool unusedAlpha = Ogre::PixelUtil::getNumElemBytes(
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dPtr->texture->getFormat()) > 3 ? true : false;
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// If OGRE actually created a texture with no alpha channel, then we
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// can use memcpy
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if (!unusedAlpha)
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{
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memcpy(pDest, dPtr->imageBuffer, dPtr->height*dPtr->width*3);
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}
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else
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{
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int index;
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for (int j = 0; j < dPtr->height; ++j)
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{
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for (int i = 0; i < dPtr->width; ++i)
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{
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index = j*(dPtr->width*3) + (i*3);
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*pDest++ = dPtr->imageBuffer[index + 2]; // B
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*pDest++ = dPtr->imageBuffer[index + 1]; // G
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*pDest++ = dPtr->imageBuffer[index + 0]; // R
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*pDest++ = 255; // Alpha
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}
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}
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}
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// Unlock the pixel buffer
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pixelBuffer->unlock();
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}
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