pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/WideAngleCameraPrivate.hh

80 lines
2.2 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_RENDERING_WIDE_ANGLE_CAMERA_CAMERA_PRIVATE_HH_
#define _GAZEBO_RENDERING_WIDE_ANGLE_CAMERA_CAMERA_PRIVATE_HH_
#include <mutex>
#include "gazebo/msgs/msgs.hh"
#include "gazebo/util/system.hh"
// Forward declarations
namespace Ogre
{
class Camera;
class CompositorInstance;
class RenderTarget;
class Texture;
class Viewport;
}
namespace gazebo
{
namespace rendering
{
// Forward declarations
class CameraLens;
/// \brief Private data for the WideAngleCamera class
class GZ_RENDERING_VISIBLE WideAngleCameraPrivate
{
/// \brief Environment texture size
public: int envTextureSize;
/// \brief Compositor used to render rectangle with attached cube map
public: Ogre::CompositorInstance *cubeMapCompInstance;
/// \brief A Set of 6 cameras,
/// each pointing in different direction with FOV of 90deg
public: Ogre::Camera *envCameras[6];
/// \brief Render targets for envCameras
public: Ogre::RenderTarget *envRenderTargets[6];
/// \brief Viewports for the render targets
public: Ogre::Viewport *envViewports[6];
/// \brief A single cube map texture
public: Ogre::Texture *envCubeMapTexture;
/// \brief Pointer to material, used for second rendering pass
public: Ogre::MaterialPtr compMat;
/// \brief Camera lens description
public: CameraLens *lens;
/// \brief Mutex to lock while rendering the world
public: std::mutex renderMutex;
/// \brief Mutex to lock while setting or reading camera properties
public: std::mutex dataMutex;
};
}
}
#endif