pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/rendering/deferred_shading/AmbientLight.hh

130 lines
4.1 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _AMBIENTLIGHT_HH_
#define _AMBIENTLIGHT_HH_
#include <OgreSimpleRenderable.h>
#include "gazebo/rendering/deferred_shading/GeomUtils.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace rendering
{
// Renderable for rendering Ambient component and also to
// establish the depths
// Just instantiation is sufficient
// Note that instantiation is necessary to at least establish the depths
// even if the current ambient colour is 0
// its ambient colour is same as the scene's ambient colour
// XXX Could make this a singleton/make it private to the
// DeferredShadingSystem e.g.
template<class techniquePolicy>
class GZ_RENDERING_VISIBLE AmbientLight
: public Ogre::SimpleRenderable, public techniquePolicy
{
/// \brief Constructor
public: AmbientLight()
{
this->setRenderQueueGroup(Ogre::RENDER_QUEUE_2);
this->mRenderOp.vertexData = new Ogre::VertexData();
this->mRenderOp.indexData = 0;
GeomUtils::CreateQuad(mRenderOp.vertexData);
this->mRenderOp.operationType =
Ogre::RenderOperation::OT_TRIANGLE_STRIP;
this->mRenderOp.useIndexes = false;
// Set bounding
this->setBoundingBox(Ogre::AxisAlignedBox(-10000, -10000, -10000,
10000, 10000, 10000));
this->radius = 15000;
this->matPtr = Ogre::MaterialManager::getSingleton().getByName(
this->GetMaterialPrefix() + "/AmbientLight");
if (this->matPtr.isNull())
gzthrow("Is Null");
this->matPtr->load();
}
/// \brief Destructor
public: ~AmbientLight()
{
// need to release IndexData and vertexData created for renderable
delete this->mRenderOp.indexData;
delete this->mRenderOp.vertexData;
}
/// \copydoc MovableObject::getBoundingRadius
public: virtual Ogre::Real getBoundingRadius(void) const
{
return this->radius;
}
/// \copydoc Renderable::getSquaredViewDepth
public: virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const
{
return 0.0;
}
/// \copydoc Renderable::getMaterial
public: virtual const Ogre::MaterialPtr &getMaterial(void) const
{
return this->matPtr;
}
public: virtual void getWorldTransforms(Ogre::Matrix4 *_xform) const
{
*_xform = Ogre::Matrix4::IDENTITY;
}
public: void UpdateFromCamera(Ogre::Camera *_camera)
{
Ogre::Technique* tech = this->getMaterial()->getBestTechnique();
Ogre::Vector3 farCorner = _camera->getViewMatrix(true) *
_camera->getWorldSpaceCorners()[4];
for (uint16_t i = 0; i < tech->getNumPasses(); ++i)
{
Ogre::Pass *pass = tech->getPass(i);
// get the vertex shader parameters
Ogre::GpuProgramParametersSharedPtr params =
pass->getVertexProgramParameters();
// set the camera's far-top-right corner
if (params->_findNamedConstantDefinition("farCorner"))
params->setNamedConstant("farCorner", farCorner);
params = pass->getFragmentProgramParameters();
if (params->_findNamedConstantDefinition("farCorner"))
params->setNamedConstant("farCorner", farCorner);
}
}
protected: Ogre::Real radius;
protected: Ogre::MaterialPtr matPtr;
};
}
}
#endif