401 lines
13 KiB
C++
401 lines
13 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _LIGHTMATERIALGENERATOR_HH_
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#define _LIGHTMATERIALGENERATOR_HH_
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#include <OgreStringConverter.h>
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#include <OgreException.h>
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#include <OgreMaterialManager.h>
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#include <OgrePass.h>
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#include <OgreTechnique.h>
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#include <OgreHighLevelGpuProgram.h>
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#include <OgreHighLevelGpuProgramManager.h>
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#include <string>
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#include "gazebo/common/Exception.hh"
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#include "gazebo/rendering/deferred_shading/TechniqueDefinitions.hh"
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#include "gazebo/rendering/deferred_shading/MaterialGenerator.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace rendering
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{
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template<typename techniquePolicy>
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class LightMaterialGeneratorGLSL;
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template<typename techniquePolicy>
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class GZ_RENDERING_VISIBLE LightMaterialGenerator :
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public MaterialGenerator, techniquePolicy
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{
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/// Permutation of light materials
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public: enum MaterialID
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{
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MI_POINT = 0x01,
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MI_SPOTLIGHT = 0x02,
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MI_DIRECTIONAL = 0x04,
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MI_ATTENUATED = 0x08,
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MI_SPECULAR = 0x10,
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MI_SHADOW_CASTER = 0x20
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};
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public: LightMaterialGenerator()
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{
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vsMask = 0x00000004;
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fsMask = 0x0000003F;
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this->matMask = LightMaterialGenerator::MI_DIRECTIONAL |
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LightMaterialGenerator::MI_SHADOW_CASTER;
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this->schemeName.clear();
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materialBaseName = this->GetMaterialPrefix() + "/LightMaterial/";
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this->impl = new LightMaterialGeneratorGLSL<techniquePolicy>(
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materialBaseName);
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}
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public: virtual ~LightMaterialGenerator()
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{}
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};
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template<typename techniquePolicy>
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class GZ_RENDERING_VISIBLE LightMaterialGeneratorGLSL :
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public MaterialGenerator::Impl, public techniquePolicy
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{
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public: typedef MaterialGenerator::Perm Perm;
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///////////////////////////////////////////////
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public: LightMaterialGeneratorGLSL(const std::string &_baseName)
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: baseName(_baseName) {}
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///////////////////////////////////////////////
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public: virtual ~LightMaterialGeneratorGLSL() {}
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///////////////////////////////////////////////
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public: virtual Ogre::GpuProgramPtr GenerateVertexShader(
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Perm _permutation)
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{
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std::string programName = "DeferredShading/";
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_DIRECTIONAL)
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programName += "vs";
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else
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programName += "LightMaterial_vs";
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Ogre::GpuProgramPtr ptr =
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Ogre::HighLevelGpuProgramManager::getSingleton().getByName(
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programName);
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if (ptr.isNull())
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gzthrow("Null pointer");
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return ptr;
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}
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///////////////////////////////////////////////
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/* public: virtual Ogre::GpuProgramPtr GenerateFragmentShader(
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Perm _permutation)
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{
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/// Create shader
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if (this->masterSource.empty())
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{
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Ogre::DataStreamPtr ptrMasterSource =
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Ogre::ResourceGroupManager::getSingleton().openResource(
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//NEW "deferred_rendering/deferred_shading/LightMaterial_ps.cg",
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"DeferredShading/post/LightMaterial_ps.cg",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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if (ptrMasterSource.isNull())
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gzthrow("Null Pointer\n");
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this->masterSource = ptrMasterSource->getAsString();
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}
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if (this->masterSource.empty())
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gzthrow("Empty string");
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// Create name
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std::string name = this->baseName +
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Ogre::StringConverter::toString(_permutation) + "_ps";
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// Create shader object
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Ogre::HighLevelGpuProgramPtr ptrProgram =
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Ogre::HighLevelGpuProgramManager::getSingleton().createProgram(
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name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"cg", Ogre::GPT_FRAGMENT_PROGRAM);
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ptrProgram->setSource(this->masterSource);
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ptrProgram->setParameter("entry_point","main");
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ptrProgram->setParameter("profiles","ps_3_0 arbfp1");
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// set up the preprocessor defines
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// Important to do this before any call to get parameters,
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// i.e. before the program gets loaded
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ptrProgram->setParameter("compile_arguments",
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this->GetPPDefines(_permutation));
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this->SetUpBaseParameters(ptrProgram->getDefaultParameters());
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return Ogre::GpuProgramPtr(ptrProgram);
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}*/
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///////////////////////////////////////////////
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public: virtual Ogre::GpuProgramPtr GenerateFragmentShader(
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Perm _permutation)
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{
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/// Create shader
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if (this->masterSource.empty())
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{
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Ogre::DataStreamPtr ptrMasterSource =
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Ogre::ResourceGroupManager::getSingleton().openResource(
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"deferred_rendering/deferred_shading/light_material_ps.glsl",
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Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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if (ptrMasterSource.isNull())
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gzthrow("Null Pointer\n");
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this->masterSource = ptrMasterSource->getAsString();
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}
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if (this->masterSource.empty())
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gzthrow("Empty string");
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// Create name
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std::string name = this->baseName +
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Ogre::StringConverter::toString(_permutation) + "_ps";
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// Create shader object
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Ogre::HighLevelGpuProgramPtr ptrProgram =
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Ogre::HighLevelGpuProgramManager::getSingleton().createProgram(
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name, Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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"glsl", Ogre::GPT_FRAGMENT_PROGRAM);
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ptrProgram->setSource(this->masterSource);
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// set up the preprocessor defines
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// Important to do this before any call to get parameters,
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// i.e. before the program gets loaded
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// ptrProgram->setParameter("compile_arguments",
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// this->GetPPDefines(_permutation));
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ptrProgram->setParameter("preprocessor_defines",
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this->GetPPDefines(_permutation));
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this->SetUpBaseParameters(ptrProgram->getDefaultParameters());
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ptrProgram->getDefaultParameters()->setNamedConstant(
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"tex0", static_cast<int>(0));
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// TODO: This requires a test for Deferred Shading. Deferred
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// Lighting does not use this
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if (ptrProgram->getDefaultParameters()->_findNamedConstantDefinition(
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"tex1"))
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{
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ptrProgram->getDefaultParameters()->setNamedConstant(
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"tex1", static_cast<int>(1));
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}
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_SHADOW_CASTER)
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{
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ptrProgram->getDefaultParameters()->setNamedConstant(
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"shadowTex", static_cast<int>(1));
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}
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return Ogre::GpuProgramPtr(ptrProgram);
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}
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///////////////////////////////////////////////
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public: virtual Ogre::MaterialPtr GenerateTemplateMaterial(
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Perm _permutation)
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{
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std::string materialName = this->baseName;
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_DIRECTIONAL)
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materialName += "Quad";
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else
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materialName += "Geometry";
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_SHADOW_CASTER)
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materialName += "Shadow";
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return Ogre::MaterialManager::getSingleton().getByName(
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materialName);
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}
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/*Ogre::String GetPPDefines(Perm permutation)
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{
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Ogre::String strPPD;
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//Get the type of light
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Ogre::String lightType;
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if (permutation & LightMaterialGenerator<techniquePolicy>::MI_POINT)
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{
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lightType = "POINT";
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}
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else if (permutation & LightMaterialGenerator<techniquePolicy>::MI_SPOTLIGHT)
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{
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lightType = "SPOT";
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}
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else if (permutation & LightMaterialGenerator<techniquePolicy>::MI_DIRECTIONAL)
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{
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lightType = "DIRECTIONAL";
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}
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else
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{
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assert(false && "Permutation must have a light type");
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}
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strPPD += "-DLIGHT_TYPE=LIGHT_" + lightType + " ";
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//Optional parameters
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if (permutation & LightMaterialGenerator<techniquePolicy>::MI_SPECULAR)
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{
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strPPD += "-DIS_SPECULAR ";
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}
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if (permutation & LightMaterialGenerator<techniquePolicy>::MI_ATTENUATED)
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{
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strPPD += "-DIS_ATTENUATED ";
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}
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if (permutation & LightMaterialGenerator<techniquePolicy>::MI_SHADOW_CASTER)
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{
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strPPD += "-DIS_SHADOW_CASTER ";
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}
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if(this->UseMaterialProperties()){
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strPPD += "-DUSE_MAT_PROPERTIES ";
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}
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return strPPD;
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}*/
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///////////////////////////////////////////////
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// Utility method
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protected: std::string GetPPDefines(Perm _permutation)
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{
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std::string strPPD;
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// Get the type of light
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std::string lightType;
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_POINT)
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{
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lightType = "POINT";
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}
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else if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_SPOTLIGHT)
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{
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lightType = "SPOT";
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}
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else if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_DIRECTIONAL)
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{
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lightType = "DIRECTIONAL";
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}
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else
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gzthrow("Permutation must have a light type");
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strPPD += "LIGHT_TYPE=LIGHT_" + lightType + ";";
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// Optional parameters
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_SPECULAR)
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{
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strPPD += "IS_SPECULAR=1;";
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}
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_ATTENUATED)
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{
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strPPD += "IS_ATTENUATED=1;";
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}
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if (_permutation &
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LightMaterialGenerator<techniquePolicy>::MI_SHADOW_CASTER)
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{
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strPPD += "IS_SHADOW_CASTER=1;";
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}
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if (this->UseMaterialProperties())
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strPPD += "USE_MAT_PROPERTIES=1;";
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return strPPD;
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}
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///////////////////////////////////////////////
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protected: void SetUpBaseParameters(
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const Ogre::GpuProgramParametersSharedPtr &_params)
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{
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if (_params.isNull())
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gzthrow("Params is null");
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struct AutoParamPair
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{
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std::string name;
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Ogre::GpuProgramParameters::AutoConstantType type;
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};
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// A list of auto params that might be present in the
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// shaders generated
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static const AutoParamPair AUTO_PARAMS[] =
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{
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{"vpWidth",
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Ogre::GpuProgramParameters::ACT_VIEWPORT_WIDTH},
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{"vpHeight",
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Ogre::GpuProgramParameters::ACT_VIEWPORT_HEIGHT},
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{"worldView",
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Ogre::GpuProgramParameters::ACT_WORLDVIEW_MATRIX},
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{"invProj",
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Ogre::GpuProgramParameters::ACT_INVERSE_PROJECTION_MATRIX},
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{"invView",
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Ogre::GpuProgramParameters::ACT_INVERSE_VIEW_MATRIX},
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{"flip",
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Ogre::GpuProgramParameters::ACT_RENDER_TARGET_FLIPPING},
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{"lightDiffuseColor",
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Ogre::GpuProgramParameters::ACT_LIGHT_DIFFUSE_COLOUR},
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{"lightSpecularColor",
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Ogre::GpuProgramParameters::ACT_LIGHT_SPECULAR_COLOUR},
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{"lightFalloff",
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Ogre::GpuProgramParameters::ACT_LIGHT_ATTENUATION},
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{"lightPos",
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Ogre::GpuProgramParameters::ACT_LIGHT_POSITION_VIEW_SPACE},
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{"lightDir",
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Ogre::GpuProgramParameters::ACT_LIGHT_DIRECTION_VIEW_SPACE},
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{"spotParams",
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Ogre::GpuProgramParameters::ACT_SPOTLIGHT_PARAMS},
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{"farClipDistance",
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Ogre::GpuProgramParameters::ACT_FAR_CLIP_DISTANCE},
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{"shadowViewProjMat",
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Ogre::GpuProgramParameters::ACT_TEXTURE_VIEWPROJ_MATRIX}
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};
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int numParams = sizeof(AUTO_PARAMS) / sizeof(AutoParamPair);
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for (int i = 0; i < numParams; ++i)
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{
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if (_params->_findNamedConstantDefinition(AUTO_PARAMS[i].name))
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{
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_params->setNamedAutoConstant(
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AUTO_PARAMS[i].name, AUTO_PARAMS[i].type);
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}
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}
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}
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protected: std::string baseName;
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protected: std::string masterSource;
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};
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}
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}
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#endif
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