pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/sensors/SensorManager.cc

773 lines
22 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <functional>
#include <boost/bind.hpp>
#include "gazebo/common/Assert.hh"
#include "gazebo/common/Time.hh"
#include "gazebo/physics/PhysicsIface.hh"
#include "gazebo/physics/PhysicsEngine.hh"
#include "gazebo/physics/World.hh"
#include "gazebo/sensors/Sensor.hh"
#include "gazebo/sensors/SensorsIface.hh"
#include "gazebo/sensors/SensorFactory.hh"
#include "gazebo/sensors/SensorManager.hh"
using namespace gazebo;
using namespace sensors;
/// \brief A mutex used by SensorContainer and SimTimeEventHandler
/// for timing coordination.
boost::mutex g_sensorTimingMutex;
//////////////////////////////////////////////////
SensorManager::SensorManager()
: initialized(false), removeAllSensors(false)
{
// sensors::IMAGE container
this->sensorContainers.push_back(new ImageSensorContainer());
// sensors::RAY container
this->sensorContainers.push_back(new SensorContainer());
// sensors::OTHER container
this->sensorContainers.push_back(new SensorContainer());
}
//////////////////////////////////////////////////
SensorManager::~SensorManager()
{
// Clean up the sensors.
for (SensorContainer_V::iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor Constainer is NULL");
(*iter)->Stop();
(*iter)->RemoveSensors();
delete (*iter);
}
this->sensorContainers.clear();
this->initSensors.clear();
}
//////////////////////////////////////////////////
void SensorManager::RunThreads()
{
// Start the non-image sensor containers. The first item in the
// sensorsContainers list are the image-based sensors, which rely on the
// rendering engine, which in turn requires that they run in the main
// thread.
for (SensorContainer_V::iterator iter = ++this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor Constainer is NULL");
(*iter)->Run();
}
}
//////////////////////////////////////////////////
void SensorManager::Stop()
{
// Start all the sensor containers.
for (SensorContainer_V::iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor Constainer is NULL");
(*iter)->Stop();
}
}
//////////////////////////////////////////////////
void SensorManager::Update(bool _force)
{
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
if (this->worlds.empty() && physics::worlds_running() && this->initialized)
{
auto world = physics::get_world();
this->worlds[world->GetName()] = world;
world->_SetSensorsInitialized(true);
}
if (!this->initSensors.empty())
{
// in case things are spawned, sensors length changes
for (auto &sensor : this->initSensors)
{
GZ_ASSERT(sensor != NULL, "Sensor pointer is NULL");
GZ_ASSERT(sensor->Category() < 0 ||
sensor->Category() < CATEGORY_COUNT, "Sensor category is empty");
GZ_ASSERT(this->sensorContainers[sensor->Category()] != NULL,
"Sensor container is NULL");
sensor->Init();
this->sensorContainers[sensor->Category()]->AddSensor(sensor);
}
this->initSensors.clear();
for (auto &worldName_worldPtr : this->worlds)
worldName_worldPtr.second->_SetSensorsInitialized(true);
}
for (std::vector<std::string>::iterator iter = this->removeSensors.begin();
iter != this->removeSensors.end(); ++iter)
{
GZ_ASSERT(!(*iter).empty(), "Remove sensor name is empty.");
bool removed = false;
for (SensorContainer_V::iterator iter2 = this->sensorContainers.begin();
iter2 != this->sensorContainers.end() && !removed; ++iter2)
{
GZ_ASSERT((*iter2) != NULL, "SensorContainer is NULL");
removed = (*iter2)->RemoveSensor(*iter);
}
if (!removed)
{
gzerr << "RemoveSensor failed. The SensorManager's list of sensors "
<< "changed during sensor removal. This is bad, and should "
<< "never happen.\n";
}
}
this->removeSensors.clear();
if (this->removeAllSensors)
{
for (SensorContainer_V::iterator iter2 = this->sensorContainers.begin();
iter2 != this->sensorContainers.end(); ++iter2)
{
GZ_ASSERT((*iter2) != NULL, "SensorContainer is NULL");
(*iter2)->RemoveSensors();
}
this->initSensors.clear();
this->removeAllSensors = false;
}
}
// Only update if there are sensors
if (this->sensorContainers[sensors::IMAGE]->sensors.size() > 0)
this->sensorContainers[sensors::IMAGE]->Update(_force);
}
//////////////////////////////////////////////////
bool SensorManager::SensorsInitialized()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
bool result = this->initSensors.empty();
return result;
}
//////////////////////////////////////////////////
void SensorManager::ResetLastUpdateTimes()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
for (SensorContainer_V::iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
(*iter)->ResetLastUpdateTimes();
}
}
//////////////////////////////////////////////////
void SensorManager::Init()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
this->simTimeEventHandler = new SimTimeEventHandler();
// Initialize all the sensor containers.
for (SensorContainer_V::iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
(*iter)->Init();
}
// Connect to the time reset event.
this->timeResetConnection = event::Events::ConnectTimeReset(
std::bind(&SensorManager::ResetLastUpdateTimes, this));
// Connect to the remove sensor event.
this->removeSensorConnection = event::Events::ConnectRemoveSensor(
std::bind(&SensorManager::RemoveSensor, this, std::placeholders::_1));
// Connect to the create sensor event.
this->createSensorConnection = event::Events::ConnectCreateSensor(
std::bind(&SensorManager::OnCreateSensor, this,
std::placeholders::_1, std::placeholders::_2,
std::placeholders::_3, std::placeholders::_4));
this->initialized = true;
}
//////////////////////////////////////////////////
void SensorManager::Fini()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
// Finalize all the sensor containers.
for (SensorContainer_V::iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
(*iter)->Fini();
(*iter)->Stop();
}
this->removeSensors.clear();
this->initSensors.clear();
this->worlds.clear();
delete this->simTimeEventHandler;
this->simTimeEventHandler = NULL;
this->initialized = false;
}
//////////////////////////////////////////////////
void SensorManager::GetSensorTypes(std::vector<std::string> &_types) const
{
sensors::SensorFactory::GetSensorTypes(_types);
}
//////////////////////////////////////////////////
void SensorManager::OnCreateSensor(sdf::ElementPtr _elem,
const std::string &_worldName,
const std::string &_parentName,
const uint32_t _parentId)
{
this->CreateSensor(_elem, _worldName, _parentName, _parentId);
}
//////////////////////////////////////////////////
std::string SensorManager::CreateSensor(sdf::ElementPtr _elem,
const std::string &_worldName,
const std::string &_parentName,
uint32_t _parentId)
{
std::string type = _elem->Get<std::string>("type");
SensorPtr sensor = sensors::SensorFactory::NewSensor(type);
if (!sensor)
{
gzerr << "Unable to create sensor of type[" << type << "]\n";
return std::string();
}
// Must come before sensor->Load
sensor->SetParent(_parentName, _parentId);
// Load the sensor
sensor->Load(_worldName, _elem);
this->worlds[_worldName] = physics::get_world(_worldName);
// If the SensorManager has not been initialized, then it's okay to push
// the sensor into one of the sensor vectors because the sensor will get
// initialized in SensorManager::Init
if (!this->initialized)
{
this->sensorContainers[sensor->Category()]->AddSensor(sensor);
}
// Otherwise the SensorManager is already running, and the sensor will get
// initialized during the next SensorManager::Update call.
else
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
this->worlds[_worldName]->_SetSensorsInitialized(false);
this->initSensors.push_back(sensor);
}
return sensor->ScopedName();
}
//////////////////////////////////////////////////
SensorPtr SensorManager::GetSensor(const std::string &_name) const
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
SensorContainer_V::const_iterator iter;
SensorPtr result;
// Try to find the sensor in all of the containers
for (iter = this->sensorContainers.begin();
iter != this->sensorContainers.end() && !result; ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
result = (*iter)->GetSensor(_name);
}
// If the sensor was not found, then try to find based on an unscoped
// name.
// If multiple sensors exist with the same name, then an error occurs
// because we don't know which sensor is correct.
if (!result)
{
SensorPtr tmpSensor;
for (iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
tmpSensor = (*iter)->GetSensor(_name, true);
if (!tmpSensor)
continue;
if (!result)
{
result = tmpSensor;
GZ_ASSERT(result != NULL, "SensorContainer contains a NULL Sensor");
}
else
{
gzerr << "Unable to get a sensor, multiple sensors with the same "
<< "name[" << _name << "]. Use a scoped name instead, "
<< "world_name::model_name::link_name::sensor_name.\n";
result.reset();
break;
}
}
}
return result;
}
//////////////////////////////////////////////////
Sensor_V SensorManager::GetSensors() const
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
Sensor_V result;
// Copy the sensor pointers
for (SensorContainer_V::const_iterator iter = this->sensorContainers.begin();
iter != this->sensorContainers.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "SensorContainer is NULL");
std::copy((*iter)->sensors.begin(), (*iter)->sensors.end(),
std::back_inserter(result));
}
return result;
}
//////////////////////////////////////////////////
void SensorManager::RemoveSensor(const std::string &_name)
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
SensorPtr sensor = this->GetSensor(_name);
if (!sensor)
{
gzerr << "Unable to remove sensor[" << _name << "] because it "
<< "does not exist.\n";
}
else
{
// Push it on the list, to be removed by the main sensor thread,
// to ensure correct access to rendering resources.
this->removeSensors.push_back(sensor->ScopedName());
}
}
//////////////////////////////////////////////////
void SensorManager::RemoveSensors()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
this->removeAllSensors = true;
}
//////////////////////////////////////////////////
SensorManager::SensorContainer::SensorContainer()
{
this->stop = true;
this->initialized = false;
this->runThread = NULL;
}
//////////////////////////////////////////////////
SensorManager::SensorContainer::~SensorContainer()
{
this->sensors.clear();
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::Init()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
for (auto &sensor : this->sensors)
{
GZ_ASSERT(sensor != NULL, "Sensor is NULL");
sensor->Init();
}
this->initialized = true;
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::Fini()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
Sensor_V::iterator iter;
// Finialize each sensor in the current sensor vector
for (iter = this->sensors.begin(); iter != this->sensors.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
(*iter)->Fini();
}
// Remove all the sensors from the current sensor vector.
this->sensors.clear();
this->initialized = false;
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::Run()
{
this->runThread = new boost::thread(
boost::bind(&SensorManager::SensorContainer::RunLoop, this));
GZ_ASSERT(this->runThread, "Unable to create boost::thread.");
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::Stop()
{
this->stop = true;
this->runCondition.notify_all();
if (this->runThread)
{
// Note: calling interrupt seems to cause the thread to either block
// or throw an exception, so commenting it out for now.
// this->runThread->interrupt();
this->runThread->join();
delete this->runThread;
this->runThread = NULL;
}
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::RunLoop()
{
this->stop = false;
physics::WorldPtr world = physics::get_world();
GZ_ASSERT(world != NULL, "Pointer to World is NULL");
physics::PhysicsEnginePtr engine = world->GetPhysicsEngine();
GZ_ASSERT(engine != NULL, "Pointer to PhysicsEngine is NULL");
engine->InitForThread();
// The original value was hardcode to 1.0. Changed the value to
// 1000 * MaxStepSize in order to handle simulation with a
// large step size.
double maxSensorUpdate = engine->GetMaxStepSize() * 1000;
common::Time sleepTime, startTime, eventTime, diffTime;
double maxUpdateRate = 0;
boost::mutex tmpMutex;
boost::mutex::scoped_lock lock2(tmpMutex);
// Wait for a sensor to be added.
// Use a while loop since world resets will notify the runCondition.
while (this->sensors.empty())
{
this->runCondition.wait(lock2);
if (this->stop)
return;
}
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
// Get the minimum update rate from the sensors.
for (Sensor_V::iterator iter = this->sensors.begin();
iter != this->sensors.end() && !this->stop; ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
maxUpdateRate = std::max((*iter)->UpdateRate(), maxUpdateRate);
}
}
// Calculate an appropriate sleep time.
if (maxUpdateRate > 0)
sleepTime.Set(1.0 / (maxUpdateRate));
else
sleepTime.Set(0, 1e6);
while (!this->stop)
{
// If all the sensors get deleted, wait here.
// Use a while loop since world resets will notify the runCondition.
while (this->sensors.empty())
{
this->runCondition.wait(lock2);
if (this->stop)
return;
}
// Get the start time of the update.
startTime = world->GetSimTime();
this->Update(false);
// Compute the time it took to update the sensors.
// It's possible that the world time was reset during the Update. This
// would case a negative diffTime. Instead, just use a event time of zero
diffTime = std::max(common::Time::Zero, world->GetSimTime() - startTime);
// Set the default sleep time
eventTime = std::max(common::Time::Zero, sleepTime - diffTime);
// Make sure update time is reasonable.
GZ_ASSERT(diffTime.sec < maxSensorUpdate,
"Took over 1000*max_step_size to update a sensor.");
// Make sure eventTime is not negative.
GZ_ASSERT(eventTime >= common::Time::Zero,
"Time to next sensor update is negative.");
boost::mutex::scoped_lock timingLock(g_sensorTimingMutex);
// Add an event to trigger when the appropriate simulation time has been
// reached.
SensorManager::Instance()->simTimeEventHandler->AddRelativeEvent(
eventTime, &this->runCondition);
// This if statement helps prevent deadlock on osx during teardown.
if (!this->stop)
{
this->runCondition.wait(timingLock);
}
}
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::Update(bool _force)
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
if (this->sensors.empty())
gzlog << "Updating a sensor container without any sensors.\n";
// Update all the sensors in this container.
for (Sensor_V::iterator iter = this->sensors.begin();
iter != this->sensors.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
(*iter)->Update(_force);
}
}
//////////////////////////////////////////////////
SensorPtr SensorManager::SensorContainer::GetSensor(const std::string &_name,
bool _useLeafName) const
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
SensorPtr result;
// Look for a sensor with the correct name
for (Sensor_V::const_iterator iter = this->sensors.begin();
iter != this->sensors.end() && !result; ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
// We match on the scoped name (model::link::sensor) because multiple
// sensors with the same leaf name may exist in a world.
if ((_useLeafName && (*iter)->Name() == _name) ||
(!_useLeafName && (*iter)->ScopedName() == _name))
{
result = (*iter);
break;
}
}
return result;
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::AddSensor(SensorPtr _sensor)
{
GZ_ASSERT(_sensor != NULL, "Sensor is NULL when passed to ::AddSensor");
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
this->sensors.push_back(_sensor);
}
// Tell the run loop that we have received a sensor
this->runCondition.notify_one();
}
//////////////////////////////////////////////////
bool SensorManager::SensorContainer::RemoveSensor(const std::string &_name)
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
Sensor_V::iterator iter;
bool removed = false;
// Find the correct sensor based on name, and remove it.
for (iter = this->sensors.begin(); iter != this->sensors.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
if ((*iter)->ScopedName() == _name)
{
(*iter)->Fini();
this->sensors.erase(iter);
removed = true;
break;
}
}
return removed;
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::ResetLastUpdateTimes()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
Sensor_V::iterator iter;
// Rest last update times for all contained sensors.
for (iter = this->sensors.begin(); iter != this->sensors.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
(*iter)->ResetLastUpdateTime();
}
// Tell the run loop that world time has been reset.
this->runCondition.notify_one();
}
//////////////////////////////////////////////////
void SensorManager::SensorContainer::RemoveSensors()
{
boost::recursive_mutex::scoped_lock lock(this->mutex);
Sensor_V::iterator iter;
// Remove all the sensors
for (iter = this->sensors.begin(); iter != this->sensors.end(); ++iter)
{
GZ_ASSERT((*iter) != NULL, "Sensor is NULL");
(*iter)->Fini();
}
this->sensors.clear();
}
//////////////////////////////////////////////////
void SensorManager::ImageSensorContainer::Update(bool _force)
{
event::Events::preRender();
// Tell all the cameras to render
event::Events::render();
event::Events::postRender();
// Update the sensors, which will produce data messages.
SensorContainer::Update(_force);
}
/////////////////////////////////////////////////
SimTimeEventHandler::SimTimeEventHandler()
{
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
boost::bind(&SimTimeEventHandler::OnUpdate, this, _1));
}
/////////////////////////////////////////////////
SimTimeEventHandler::~SimTimeEventHandler()
{
// Cleanup the events.
for (std::list<SimTimeEvent*>::iterator iter = this->events.begin();
iter != this->events.end(); ++iter)
{
GZ_ASSERT(*iter != NULL, "SimTimeEvent is NULL");
delete *iter;
}
this->events.clear();
}
/////////////////////////////////////////////////
void SimTimeEventHandler::AddRelativeEvent(const common::Time &_time,
boost::condition_variable *_var)
{
boost::mutex::scoped_lock lock(this->mutex);
physics::WorldPtr world = physics::get_world();
GZ_ASSERT(world != NULL, "World pointer is NULL");
// Create the new event.
SimTimeEvent *event = new SimTimeEvent;
event->time = world->GetSimTime() + _time;
event->condition = _var;
// Add the event to the list.
this->events.push_back(event);
}
/////////////////////////////////////////////////
void SimTimeEventHandler::OnUpdate(const common::UpdateInfo &_info)
{
boost::mutex::scoped_lock timingLock(g_sensorTimingMutex);
boost::mutex::scoped_lock lock(this->mutex);
// Iterate over all the events.
for (std::list<SimTimeEvent*>::iterator iter = this->events.begin();
iter != this->events.end();)
{
GZ_ASSERT(*iter != NULL, "SimTimeEvent is NULL");
// Find events that have a time less than or equal to simulation
// time.
if ((*iter)->time <= _info.simTime)
{
// Notify the event by triggering its condition.
(*iter)->condition->notify_all();
// Remove the event.
delete *iter;
this->events.erase(iter++);
}
else
++iter;
}
}