pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/sensors/SensorManager.hh

311 lines
11 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _GAZEBO_SENSORMANAGER_HH_
#define _GAZEBO_SENSORMANAGER_HH_
#include <boost/thread.hpp>
#include <string>
#include <vector>
#include <list>
#include <map>
#include <sdf/sdf.hh>
#include "gazebo/physics/PhysicsTypes.hh"
#include "gazebo/common/SingletonT.hh"
#include "gazebo/common/UpdateInfo.hh"
#include "gazebo/sensors/SensorTypes.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
/// \ingroup gazebo_sensors
/// \brief Sensors namespace
namespace sensors
{
/// \cond
/// \brief A simulation time event
class GAZEBO_VISIBLE SimTimeEvent
{
/// \brief The time at which to trigger the condition.
public: common::Time time;
/// \brief The condition to notify.
public: boost::condition_variable *condition;
};
/// \brief Monitors simulation time, and notifies conditions when
/// a specified time has been reached.
class GAZEBO_VISIBLE SimTimeEventHandler
{
/// \brief Constructor
public: SimTimeEventHandler();
/// \brief Destructor
public: virtual ~SimTimeEventHandler();
/// \brief Add a new event to the handler.
/// \param[in] _time Time of the new event. The current sim time will
/// be add to this time.
/// \param[in] _var Condition to notify when the time has been
/// reached.
public: void AddRelativeEvent(const common::Time &_time,
boost::condition_variable *_var);
/// \brief Called when the world is updated.
/// \param[in] _info Update timing information.
private: void OnUpdate(const common::UpdateInfo &_info);
/// \brief Mutex to mantain thread safety.
private: boost::mutex mutex;
/// \brief The list of events to handle.
private: std::list<SimTimeEvent*> events;
/// \brief Connect to the World::UpdateBegin event.
private: event::ConnectionPtr updateConnection;
};
/// \endcond
/// \addtogroup gazebo_sensors
/// \{
/// \class SensorManager SensorManager.hh sensors/sensors.hh
/// \brief Class to manage and update all sensors
class GAZEBO_VISIBLE SensorManager : public SingletonT<SensorManager>
{
/// \brief This is a singletone class. Use SensorManager::Instance()
/// to get a pointer to this class.
private: SensorManager();
/// \brief Destructor
private: virtual ~SensorManager();
/// \brief Update all the sensors
///
/// Checks to see if any sensor need to be initialized first,
/// then updates all sensors once.
/// \param[in] _force True force update, false if not
public: void Update(bool _force = false);
/// \brief Init all the sensors
public: void Init();
/// \brief Run sensor updates in separate threads.
/// This will only run non-image based sensor updates.
public: void RunThreads();
/// \brief Stop the run thread
public: void Stop();
/// \brief Finalize all the sensors
public: void Fini();
/// \brief Get all the sensor types
/// \param[out] All the sensor types.
public: void GetSensorTypes(std::vector<std::string> &_types) const;
/// \brief Add a sensor from an SDF element. This function will also Load
/// and Init the sensor.
/// \param[in] _elem The SDF element that describes the sensor
/// \param[in] _worldName Name of the world in which to create the sensor
/// \param[in] _parentName The name of the parent link which the sensor is
/// attached to.
/// \return The name of the sensor
public: std::string CreateSensor(sdf::ElementPtr _elem,
const std::string &_worldName,
const std::string &_parentName,
uint32_t _parentId);
/// \brief Add a sensor from an SDF element. This function will also Load
/// and Init the sensor.
/// \param[in] _elem The SDF element that describes the sensor
/// \param[in] _worldName Name of the world in which to create the sensor
/// \param[in] _parentName The name of the parent link which the sensor is
/// attached to.
/// \param[in] _parentId Unique id of the sensor to create.
public: void OnCreateSensor(sdf::ElementPtr _elem,
const std::string &_worldName,
const std::string &_parentName,
const uint32_t _parentId);
/// \brief Get a sensor
/// \param[in] _name The name of a sensor to find.
/// \return A pointer to the sensor. NULL if not found.
public: SensorPtr GetSensor(const std::string &_name) const;
/// \brief Get all the sensors.
/// \return Vector of all the sensors.
public: Sensor_V GetSensors() const;
/// \brief Remove a sensor
/// \param[in] _name The name of the sensor to remove.
public: void RemoveSensor(const std::string &_name);
/// \brief Remove all sensors
public: void RemoveSensors();
/// \brief True if SensorManager::initSensors queue is empty
/// i.e. all sensors managed by SensorManager have been initialized
public: bool SensorsInitialized();
/// \brief Reset last update times in all sensors.
public: void ResetLastUpdateTimes();
/// \brief Add a new sensor to a sensor container.
/// \param[in] _sensor Pointer to a sensor to add.
private: void AddSensor(SensorPtr _sensor);
/// \cond
/// \brief A container for sensors of a specific type. This is used to
/// separate sensors which rely on the rendering engine from those
/// that do not.
/// This is a private embedded class because only the SensorManager
/// should have access to SensorContainers.
private: class SensorContainer
{
/// \brief Constructor
public: SensorContainer();
/// \brief Destructor
public: virtual ~SensorContainer();
/// \brief Initialize all sensors in this container.
public: void Init();
/// \brief Finalize all sensors in this container.
public: void Fini();
/// \brief Run the sensor updates in a separate thread.
public: void Run();
/// \brief Stop the run thread.
public: void Stop();
/// \brief Update the sensors.
/// \param[in] _force True to force the sensors to update,
/// even if they are not active.
public: virtual void Update(bool _force = false);
/// \brief Add a new sensor to this container.
/// \param[in] _sensor Pointer to a sensor to add.
public: void AddSensor(SensorPtr _sensor);
/// \brief Get a sensor by name.
/// \param[in] _useLeafName False indicates that _name
/// should be compared against the scoped name of a sensor.
/// \return Pointer to the matching sensor. NULL if no
/// sensor is found.
public: SensorPtr GetSensor(const std::string &_name,
bool _useLeafName = false) const;
/// \brief Remove a sensor by name.
/// \param[in] _name Name of the sensor to remove, which
/// must be a scoped name.
public: bool RemoveSensor(const std::string &_name);
/// \brief Remove all sensors.
public: void RemoveSensors();
/// \brief Reset last update times in all sensors.
public: void ResetLastUpdateTimes();
/// \brief A loop to update the sensor. Used by the
/// runThread.
private: void RunLoop();
/// \brief The set of sensors to maintain.
public: Sensor_V sensors;
/// \brief Flag to inidicate when to stop the runThread.
private: bool stop;
/// \brief Flag to indicate that the sensors have been
/// initialized.
private: bool initialized;
/// \brief A thread to update the sensors.
private: boost::thread *runThread;
/// \brief A mutex to manage access to the sensors vector.
private: mutable boost::recursive_mutex mutex;
/// \brief Condition used to block the RunLoop if no
/// sensors are present.
private: boost::condition_variable runCondition;
};
/// \endcond
/// \cond
/// \brief Image based sensors need a special update. So we subclass
/// the SensorContainer.
private: class ImageSensorContainer : public SensorContainer
{
/// \brief The special update for image based sensors.
/// \param[in] _force True to force the sensors to update,
/// even if they are not active.
public: virtual void Update(bool _force = false);
};
/// \endcond
/// \brief True if SensorManager::Init has been called
/// i.e. SensorManager::sensors are initialized.
private: bool initialized;
/// \brief True removes all sensors from all sensor containers.
private: bool removeAllSensors;
/// \brief Mutex used when adding and removing sensors.
private: mutable boost::recursive_mutex mutex;
/// \brief List of sensors that require initialization.
private: Sensor_V initSensors;
/// \brief List of sensors that require initialization.
private: std::vector<std::string> removeSensors;
/// \brief A vector of SensorContainer pointers.
private: typedef std::vector<SensorContainer*> SensorContainer_V;
/// \brief The sensor manager's vector of sensor containers.
private: SensorContainer_V sensorContainers;
/// \brief This is a singleton class.
private: friend class SingletonT<SensorManager>;
/// \brief Allow access to sensorTimeMutex member var.
private: friend class SensorContainer;
/// \brief Pointer to the sim time event handler.
private: SimTimeEventHandler *simTimeEventHandler;
/// \brief All the worlds that have sensors.
private: std::map<std::string, physics::WorldPtr> worlds;
/// \brief Connect to the time reset event.
private: event::ConnectionPtr timeResetConnection;
/// \brief Connect to the create sensor event.
private: event::ConnectionPtr createSensorConnection;
/// \brief Connect to the remove sensor event.
private: event::ConnectionPtr removeSensorConnection;
};
/// \}
}
}
#endif