311 lines
11 KiB
C++
311 lines
11 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_SENSORMANAGER_HH_
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#define _GAZEBO_SENSORMANAGER_HH_
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#include <boost/thread.hpp>
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#include <string>
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#include <vector>
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#include <list>
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#include <map>
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#include <sdf/sdf.hh>
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#include "gazebo/physics/PhysicsTypes.hh"
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#include "gazebo/common/SingletonT.hh"
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#include "gazebo/common/UpdateInfo.hh"
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#include "gazebo/sensors/SensorTypes.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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/// \ingroup gazebo_sensors
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/// \brief Sensors namespace
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namespace sensors
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{
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/// \cond
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/// \brief A simulation time event
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class GAZEBO_VISIBLE SimTimeEvent
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{
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/// \brief The time at which to trigger the condition.
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public: common::Time time;
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/// \brief The condition to notify.
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public: boost::condition_variable *condition;
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};
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/// \brief Monitors simulation time, and notifies conditions when
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/// a specified time has been reached.
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class GAZEBO_VISIBLE SimTimeEventHandler
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{
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/// \brief Constructor
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public: SimTimeEventHandler();
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/// \brief Destructor
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public: virtual ~SimTimeEventHandler();
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/// \brief Add a new event to the handler.
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/// \param[in] _time Time of the new event. The current sim time will
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/// be add to this time.
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/// \param[in] _var Condition to notify when the time has been
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/// reached.
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public: void AddRelativeEvent(const common::Time &_time,
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boost::condition_variable *_var);
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/// \brief Called when the world is updated.
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/// \param[in] _info Update timing information.
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private: void OnUpdate(const common::UpdateInfo &_info);
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/// \brief Mutex to mantain thread safety.
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private: boost::mutex mutex;
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/// \brief The list of events to handle.
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private: std::list<SimTimeEvent*> events;
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/// \brief Connect to the World::UpdateBegin event.
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private: event::ConnectionPtr updateConnection;
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};
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/// \endcond
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/// \addtogroup gazebo_sensors
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/// \{
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/// \class SensorManager SensorManager.hh sensors/sensors.hh
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/// \brief Class to manage and update all sensors
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class GAZEBO_VISIBLE SensorManager : public SingletonT<SensorManager>
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{
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/// \brief This is a singletone class. Use SensorManager::Instance()
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/// to get a pointer to this class.
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private: SensorManager();
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/// \brief Destructor
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private: virtual ~SensorManager();
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/// \brief Update all the sensors
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///
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/// Checks to see if any sensor need to be initialized first,
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/// then updates all sensors once.
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/// \param[in] _force True force update, false if not
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public: void Update(bool _force = false);
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/// \brief Init all the sensors
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public: void Init();
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/// \brief Run sensor updates in separate threads.
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/// This will only run non-image based sensor updates.
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public: void RunThreads();
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/// \brief Stop the run thread
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public: void Stop();
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/// \brief Finalize all the sensors
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public: void Fini();
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/// \brief Get all the sensor types
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/// \param[out] All the sensor types.
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public: void GetSensorTypes(std::vector<std::string> &_types) const;
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/// \brief Add a sensor from an SDF element. This function will also Load
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/// and Init the sensor.
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/// \param[in] _elem The SDF element that describes the sensor
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/// \param[in] _worldName Name of the world in which to create the sensor
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/// \param[in] _parentName The name of the parent link which the sensor is
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/// attached to.
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/// \return The name of the sensor
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public: std::string CreateSensor(sdf::ElementPtr _elem,
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const std::string &_worldName,
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const std::string &_parentName,
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uint32_t _parentId);
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/// \brief Add a sensor from an SDF element. This function will also Load
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/// and Init the sensor.
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/// \param[in] _elem The SDF element that describes the sensor
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/// \param[in] _worldName Name of the world in which to create the sensor
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/// \param[in] _parentName The name of the parent link which the sensor is
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/// attached to.
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/// \param[in] _parentId Unique id of the sensor to create.
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public: void OnCreateSensor(sdf::ElementPtr _elem,
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const std::string &_worldName,
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const std::string &_parentName,
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const uint32_t _parentId);
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/// \brief Get a sensor
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/// \param[in] _name The name of a sensor to find.
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/// \return A pointer to the sensor. NULL if not found.
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public: SensorPtr GetSensor(const std::string &_name) const;
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/// \brief Get all the sensors.
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/// \return Vector of all the sensors.
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public: Sensor_V GetSensors() const;
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/// \brief Remove a sensor
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/// \param[in] _name The name of the sensor to remove.
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public: void RemoveSensor(const std::string &_name);
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/// \brief Remove all sensors
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public: void RemoveSensors();
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/// \brief True if SensorManager::initSensors queue is empty
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/// i.e. all sensors managed by SensorManager have been initialized
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public: bool SensorsInitialized();
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/// \brief Reset last update times in all sensors.
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public: void ResetLastUpdateTimes();
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/// \brief Add a new sensor to a sensor container.
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/// \param[in] _sensor Pointer to a sensor to add.
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private: void AddSensor(SensorPtr _sensor);
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/// \cond
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/// \brief A container for sensors of a specific type. This is used to
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/// separate sensors which rely on the rendering engine from those
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/// that do not.
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/// This is a private embedded class because only the SensorManager
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/// should have access to SensorContainers.
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private: class SensorContainer
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{
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/// \brief Constructor
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public: SensorContainer();
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/// \brief Destructor
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public: virtual ~SensorContainer();
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/// \brief Initialize all sensors in this container.
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public: void Init();
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/// \brief Finalize all sensors in this container.
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public: void Fini();
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/// \brief Run the sensor updates in a separate thread.
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public: void Run();
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/// \brief Stop the run thread.
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public: void Stop();
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/// \brief Update the sensors.
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/// \param[in] _force True to force the sensors to update,
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/// even if they are not active.
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public: virtual void Update(bool _force = false);
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/// \brief Add a new sensor to this container.
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/// \param[in] _sensor Pointer to a sensor to add.
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public: void AddSensor(SensorPtr _sensor);
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/// \brief Get a sensor by name.
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/// \param[in] _useLeafName False indicates that _name
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/// should be compared against the scoped name of a sensor.
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/// \return Pointer to the matching sensor. NULL if no
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/// sensor is found.
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public: SensorPtr GetSensor(const std::string &_name,
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bool _useLeafName = false) const;
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/// \brief Remove a sensor by name.
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/// \param[in] _name Name of the sensor to remove, which
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/// must be a scoped name.
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public: bool RemoveSensor(const std::string &_name);
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/// \brief Remove all sensors.
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public: void RemoveSensors();
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/// \brief Reset last update times in all sensors.
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public: void ResetLastUpdateTimes();
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/// \brief A loop to update the sensor. Used by the
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/// runThread.
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private: void RunLoop();
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/// \brief The set of sensors to maintain.
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public: Sensor_V sensors;
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/// \brief Flag to inidicate when to stop the runThread.
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private: bool stop;
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/// \brief Flag to indicate that the sensors have been
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/// initialized.
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private: bool initialized;
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/// \brief A thread to update the sensors.
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private: boost::thread *runThread;
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/// \brief A mutex to manage access to the sensors vector.
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private: mutable boost::recursive_mutex mutex;
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/// \brief Condition used to block the RunLoop if no
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/// sensors are present.
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private: boost::condition_variable runCondition;
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};
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/// \endcond
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/// \cond
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/// \brief Image based sensors need a special update. So we subclass
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/// the SensorContainer.
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private: class ImageSensorContainer : public SensorContainer
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{
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/// \brief The special update for image based sensors.
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/// \param[in] _force True to force the sensors to update,
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/// even if they are not active.
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public: virtual void Update(bool _force = false);
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};
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/// \endcond
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/// \brief True if SensorManager::Init has been called
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/// i.e. SensorManager::sensors are initialized.
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private: bool initialized;
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/// \brief True removes all sensors from all sensor containers.
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private: bool removeAllSensors;
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/// \brief Mutex used when adding and removing sensors.
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private: mutable boost::recursive_mutex mutex;
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/// \brief List of sensors that require initialization.
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private: Sensor_V initSensors;
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/// \brief List of sensors that require initialization.
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private: std::vector<std::string> removeSensors;
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/// \brief A vector of SensorContainer pointers.
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private: typedef std::vector<SensorContainer*> SensorContainer_V;
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/// \brief The sensor manager's vector of sensor containers.
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private: SensorContainer_V sensorContainers;
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/// \brief This is a singleton class.
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private: friend class SingletonT<SensorManager>;
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/// \brief Allow access to sensorTimeMutex member var.
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private: friend class SensorContainer;
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/// \brief Pointer to the sim time event handler.
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private: SimTimeEventHandler *simTimeEventHandler;
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/// \brief All the worlds that have sensors.
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private: std::map<std::string, physics::WorldPtr> worlds;
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/// \brief Connect to the time reset event.
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private: event::ConnectionPtr timeResetConnection;
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/// \brief Connect to the create sensor event.
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private: event::ConnectionPtr createSensorConnection;
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/// \brief Connect to the remove sensor event.
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private: event::ConnectionPtr removeSensorConnection;
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};
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/// \}
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}
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}
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#endif
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