125 lines
2.3 KiB
Plaintext
125 lines
2.3 KiB
Plaintext
material DeferredShading/VPL
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{
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technique
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{
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pass
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{
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scene_blend add
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depth_write off
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depth_check on
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lighting off
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texture_unit RSM
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{
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// tex_address_mode clamp
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filtering none
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// content_type shadow
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binding_type vertex
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}
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texture_unit GBuff
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{
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content_type compositor DeferredShading/GBuffer mrt_output 0
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// tex_address_mode clamp
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filtering none
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}
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texture_unit GBuff1
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{
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content_type compositor DeferredShading/GBuffer mrt_output 1
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// tex_address_mode clamp
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filtering none
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}
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vertex_program_ref DeferredRendering/VPL_VP
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{
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param_named RSM int 0
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}
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fragment_program_ref DeferredRendering/VPL_FP
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{
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param_named GBuff int 1
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param_named GBuff1 int 2
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}
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}
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}
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}
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material DeferredLighting/VPL
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{
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technique
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{
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pass
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{
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scene_blend add
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depth_write off
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depth_check on
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lighting off
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texture_unit RSM
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{
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// tex_address_mode clamp
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filtering none
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// content_type shadow
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binding_type vertex
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}
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texture_unit GBuffer
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{
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content_type compositor DeferredLighting/GBuffer mrt_output 0
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// tex_address_mode clamp
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filtering none
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}
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vertex_program_ref DeferredRendering/VPL_VP
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{
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param_named RSM int 0
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}
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fragment_program_ref DeferredRendering/VPL_FP_LBuffer
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{
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param_named GBuff int 1
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}
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}
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}
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}
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//material DeferredLighting/VPL
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//{
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// technique
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// {
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// pass
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// {
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// scene_blend add
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// depth_write off
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// depth_check on
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// lighting off
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//
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// texture_unit RSM
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// {
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// //tex_address_mode clamp
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// filtering none
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// //content_type shadow
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// binding_type vertex
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//
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// }
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//
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// texture_unit GBuffer
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// {
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// content_type compositor DeferredLighting/GBuffer mrt_output 0
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// //tex_address_mode clamp
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// filtering none
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// }
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//
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// vertex_program_ref DeferredRendering/VPL_VP
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// {
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// }
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// fragment_program_ref DeferredRendering/VPL_FP_LBuffer
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// {
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// }
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// }
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// }
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//}
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