pxmlw6n2f/Gazebo_Distributed_TCP/media/materials/scripts/ssao.compositor

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compositor DeferredShading/SSAO
{
technique
{
compositor_logic SSAOLogic
texture_ref geom DeferredShading/GBuffer mrt_output
texture scene target_width target_height PF_R8G8B8A8
texture ssao target_width_scaled 0.5 target_height_scaled 0.5 PF_R8G8B8
//texture ssaoBlurX target_width target_height PF_R8G8B8
//texture ssaoBlurY target_width target_height PF_R8G8B8
// the scene we want to modulate
target scene
{
input previous
}
target ssao
{
input none
pass clear
{ }
pass render_quad
{
// our SSAO listener number
identifier 42
material ssao
// pass in the "geometry map"
input 0 geom 1
}
}
/*
target ssaoBlurX
{
input none
pass clear
{
}
pass render_quad
{
identifier 43
material ssaoBlurX
input 0 ssao
input 1 geom 1
}
}
target ssaoBlurY
{
input none
pass clear
{
}
pass render_quad
{
identifier 43
material ssaoBlurY
input 0 ssaoBlurX
input 1 geom 1
}
}
*/
target_output
{
input none
pass render_quad
{
// just output something, for example, use a modulate
// material to just multiply the scene by the ssao
material modulate
input 0 scene
//input 1 ssaoBlurY
input 1 ssao
}
}
}
}