pxmlw6n2f/Gazebo_Distributed_TCP/media/skyx/SkyX_Lightning.vertex

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/*
--------------------------------------------------------------------------------
This source file is part of SkyX.
Visit http://www.paradise-studios.net/products/skyx/
Copyright (C) 2009-2012 Xavier Verguín González <xavyiy@gmail.com>
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
--------------------------------------------------------------------------------
*/
// ---------------------------- SkyX lightning ----------------------------------
// ------------------------------ GLSL Vertex -----------------------------------
// IN
attribute vec4 vertex; // iPosition
attribute vec3 colour; // iColor
attribute vec2 uv0; // iUV
// OUT
varying vec3 vUV;
varying vec4 vData;
// UNIFORM
uniform vec3 uData;
void main(void)
{
// Clip space position
gl_Position = gl_ModelViewProjectionMatrix * vertex;
vUV.xy = uv0;
// Alpha
vUV.z = uData.x;
if (colour.x > 0.5)
{
// Reverse y coord and mark
vUV.y = 2.0+(1.0-vUV.y);
}
vData.xy = colour.yz;
vData.zw = uData.yz;
}