54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
/*
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--------------------------------------------------------------------------------
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This source file is part of SkyX.
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Visit http://www.paradise-studios.net/products/skyx/
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Copyright (C) 2009-2012 Xavier Verguín González <xavyiy@gmail.com>
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA, or go to
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http://www.gnu.org/copyleft/lesser.txt.
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--------------------------------------------------------------------------------
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*/
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// ---------------------------- SkyX lightning ----------------------------------
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// ------------------------------ GLSL Vertex -----------------------------------
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// IN
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attribute vec4 vertex; // iPosition
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attribute vec3 colour; // iColor
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attribute vec2 uv0; // iUV
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// OUT
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varying vec3 vUV;
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varying vec4 vData;
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// UNIFORM
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uniform vec3 uData;
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void main(void)
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{
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// Clip space position
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gl_Position = gl_ModelViewProjectionMatrix * vertex;
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vUV.xy = uv0;
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// Alpha
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vUV.z = uData.x;
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if (colour.x > 0.5)
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{
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// Reverse y coord and mark
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vUV.y = 2.0+(1.0-vUV.y);
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}
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vData.xy = colour.yz;
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vData.zw = uData.yz;
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} |