396 lines
11 KiB
C++
396 lines
11 KiB
C++
/*
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* Copyright (C) 2014 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <errno.h>
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#include <libusb-1.0/libusb.h>
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#include <linux/hidraw.h>
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#include <linux/input.h>
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#include <linux/types.h>
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#include <cstring>
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#include "gazebo/physics/physics.hh"
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#include "gazebo/transport/transport.hh"
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#include "plugins/HydraPlugin.hh"
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// Loosely adapted from the following
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// https://github.com/ros-drivers/razer_hydra/blob/groovy-devel/src/hydra.cpp
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// Ugly hack to work around failing compilation on systems that don't
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// yet populate new version of hidraw.h to userspace.
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//
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// If you need this, please have your distro update the kernel headers.
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#ifndef HIDIOCSFEATURE
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#define HIDIOCSFEATURE(len) _IOC(_IOC_WRITE|_IOC_READ, 'H', 0x06, len)
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#define HIDIOCGFEATURE(len) _IOC(_IOC_WRITE|_IOC_READ, 'H', 0x07, len)
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#endif
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// Eventually crawl hidraw file system using this:
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// http://www.signal11.us/oss/udev/
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using namespace gazebo;
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GZ_REGISTER_WORLD_PLUGIN(RazerHydra)
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#define HYDRA_RIGHT_BUMPER 7
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#define HYDRA_RIGHT_1 8
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#define HYDRA_RIGHT_2 9
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#define HYDRA_RIGHT_3 10
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#define HYDRA_RIGHT_4 11
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#define HYDRA_RIGHT_CENTER 12
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#define HYDRA_RIGHT_JOY 13
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#define HYDRA_LEFT_LB 0
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#define HYDRA_LEFT_1 1
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#define HYDRA_LEFT_2 2
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#define HYDRA_LEFT_3 3
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#define HYDRA_LEFT_4 4
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#define HYDRA_LEFT_CENTER 5
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#define HYDRA_LEFT_JOY 6
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/////////////////////////////////////////////////
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RazerHydra::RazerHydra()
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: hidrawFd(0), lastCycleStart(common::Time::GetWallTime())
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{
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this->stop = false;
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this->pollThread = NULL;
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for (auto &v: this->analog)
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v = 0;
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for (auto &v: this->rawAnalog)
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v = 0;
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for (auto &v: this->rawButtons)
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v = 0;
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for (auto &v: this->rawQuat)
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v = 0;
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for (auto &v: this->rawPos)
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v = 0;
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for (auto &v: this->buttons)
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v = 0;
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// magic number for 50% mix at each step
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this->periodEstimate.SetFc(0.11, 1.0);
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this->periodEstimate.SetValue(0.004);
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}
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/////////////////////////////////////////////////
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RazerHydra::~RazerHydra()
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{
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event::Events::DisconnectWorldUpdateBegin(this->updateConnection);
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this->stop = true;
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if (this->pollThread)
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this->pollThread->join();
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}
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/////////////////////////////////////////////////
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void RazerHydra::Load(physics::WorldPtr _world, sdf::ElementPtr /*_sdf*/)
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{
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int res;
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uint8_t buf[256];
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struct hidraw_report_descriptor rptDesc;
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struct hidraw_devinfo info;
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// Find the Razer device.
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std::string device;
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for (int i = 0; i < 6 && device.empty(); ++i)
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{
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std::ostringstream stream;
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stream << "/sys/class/hidraw/hidraw" << i << "/device/uevent";
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std::ifstream fileIn(stream.str().c_str());
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if (fileIn.is_open())
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{
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std::string line;
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while (std::getline(fileIn, line) && device.empty())
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{
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if (line.find("HID_NAME=Razer Razer Hydra") != std::string::npos)
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device = "/dev/hidraw" + boost::lexical_cast<std::string>(i);
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}
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}
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}
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if (device.empty())
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{
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gzerr << "Unable to find Razer device\n";
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return;
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}
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this->hidrawFd = open(device.c_str(), O_RDWR | O_NONBLOCK);
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if (this->hidrawFd < 0)
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{
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gzerr << "couldn't open hidraw device[" << device << "]\n";
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return;
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}
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memset(&rptDesc, 0x0, sizeof(rptDesc));
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memset(&info, 0x0, sizeof(info));
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memset(buf, 0x0, sizeof(buf));
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// Get Raw Name
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res = ioctl(this->hidrawFd, HIDIOCGRAWNAME(256), buf);
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if (res < 0)
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gzerr << "Hydro ioctl error HIDIOCGRAWNAME: " << strerror(errno) << "\n";
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// set feature to start it streaming
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memset(buf, 0x0, sizeof(buf));
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buf[6] = 1;
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buf[8] = 4;
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buf[9] = 3;
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buf[89] = 6;
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int attempt = 0;
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for (attempt = 0; attempt < 50; ++attempt)
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{
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res = ioctl(this->hidrawFd, HIDIOCSFEATURE(91), buf);
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if (res < 0)
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{
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gzerr << "Unable to start streaming. HIDIOCSFEATURE: "
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<< strerror(errno) << "\n";
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common::Time::MSleep(500);
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}
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else
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{
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break;
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}
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}
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if (attempt >= 60)
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{
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gzerr << "Failed to load hydra\n";
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return;
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}
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this->updateConnection = event::Events::ConnectWorldUpdateBegin(
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boost::bind(&RazerHydra::Update, this, _1));
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this->pollThread = new boost::thread(boost::bind(&RazerHydra::Run, this));
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this->node = transport::NodePtr(new transport::Node());
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this->node->Init(_world->GetName());
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this->pub = this->node->Advertise<msgs::Hydra>("~/hydra");
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}
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/////////////////////////////////////////////////
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void RazerHydra::Update(const common::UpdateInfo & /*_info*/)
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{
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boost::mutex::scoped_lock lock(this->mutex);
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math::Pose origRight(this->pos[1], this->quat[1]);
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math::Pose pivotRight = origRight;
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math::Pose grabRight = origRight;
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pivotRight.pos += origRight.rot * math::Vector3(-0.04, 0, 0);
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grabRight.pos += origRight.rot * math::Vector3(-0.12, 0, 0);
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math::Pose origLeft(this->pos[0], this->quat[0]);
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math::Pose pivotLeft = origLeft;
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math::Pose grabLeft = origLeft;
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pivotLeft.pos += origLeft.rot.RotateVector(math::Vector3(-0.04, 0, 0));
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grabLeft.pos += origLeft.rot.RotateVector(math::Vector3(-0.12, 0, 0));
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msgs::Hydra msg;
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msgs::Hydra::Paddle *rightPaddle = msg.mutable_right();
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msgs::Hydra::Paddle *leftPaddle = msg.mutable_left();
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// Analog 0: Left right(+) left(-)
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// Analog 1: Left forward(+) back(-)
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// Analog 2: Left trigger(0-1)
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// Analog 3: Right right(+) left(-)
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// Analog 4: Right forward(+) back(-)
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// Analog 5: Right trigger(0-1)
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rightPaddle->set_joy_y(this->analog[3]);
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rightPaddle->set_joy_x(this->analog[4]);
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rightPaddle->set_trigger(this->analog[5]);
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leftPaddle->set_joy_y(this->analog[0]);
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leftPaddle->set_joy_x(this->analog[1]);
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leftPaddle->set_trigger(this->analog[2]);
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leftPaddle->set_button_bumper(this->buttons[0]);
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leftPaddle->set_button_1(this->buttons[1]);
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leftPaddle->set_button_2(this->buttons[2]);
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leftPaddle->set_button_3(this->buttons[3]);
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leftPaddle->set_button_4(this->buttons[4]);
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leftPaddle->set_button_center(this->buttons[5]);
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leftPaddle->set_button_joy(this->buttons[6]);
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rightPaddle->set_button_bumper(this->buttons[7]);
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rightPaddle->set_button_1(this->buttons[8]);
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rightPaddle->set_button_2(this->buttons[9]);
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rightPaddle->set_button_3(this->buttons[10]);
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rightPaddle->set_button_4(this->buttons[11]);
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rightPaddle->set_button_center(this->buttons[12]);
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rightPaddle->set_button_joy(this->buttons[13]);
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msgs::Set(rightPaddle->mutable_pose(), grabRight.Ign());
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msgs::Set(leftPaddle->mutable_pose(), grabLeft.Ign());
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this->pub->Publish(msg);
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}
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/////////////////////////////////////////////////
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void RazerHydra::Run()
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{
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double cornerHz = 2.5;
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while (!this->stop)
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{
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if (!this->Poll(cornerHz))
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common::Time::NSleep(250000);
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}
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if (this->hidrawFd >= 0)
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{
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uint8_t buf[256];
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memset(buf, 0, sizeof(buf));
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buf[6] = 1;
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buf[8] = 4;
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buf[89] = 5;
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if (ioctl(this->hidrawFd, HIDIOCSFEATURE(91), buf) < 0)
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{
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gzerr << "Unable to stop streaming. HIDIOCSFEATURE: "
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<< strerror(errno) << "\n";
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}
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close(this->hidrawFd);
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}
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}
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/////////////////////////////////////////////////
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bool RazerHydra::Poll(float _lowPassCornerHz)
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{
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if (this->hidrawFd < 0)
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{
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gzerr << "hidraw device is not open, couldn't poll.\n";
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return false;
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}
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if (_lowPassCornerHz <= std::numeric_limits<float>::epsilon())
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{
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gzerr << "Corner frequency for low-pass filter must be greater than 0."
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<< "Using a default value of 2.5Hz.\n";
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// Set a default value if the value is incorrect.
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_lowPassCornerHz = 2.5;
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}
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uint8_t buf[64];
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ssize_t nread = read(this->hidrawFd, buf, sizeof(buf));
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// No updates.
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if (nread <= 0)
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return false;
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static bool firstTime = true;
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// Update average read period
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if (!firstTime)
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{
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this->periodEstimate.Process(
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(common::Time::GetWallTime() - this->lastCycleStart).Double());
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}
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this->lastCycleStart = common::Time::GetWallTime();
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if (firstTime)
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firstTime = false;
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// Update filter frequencies
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float fs = 1.0 / this->periodEstimate.GetValue();
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float fc = _lowPassCornerHz;
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for (int i = 0; i < 2; ++i)
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{
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this->filterPos[i].SetFc(fc, fs);
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this->filterQuat[i].SetFc(fc, fs);
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}
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// Read data
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this->rawPos[0] = *(reinterpret_cast<int16_t *>(buf+8));
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this->rawPos[1] = *(reinterpret_cast<int16_t *>(buf+10));
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this->rawPos[2] = *(reinterpret_cast<int16_t *>(buf+12));
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this->rawQuat[0] = *(reinterpret_cast<int16_t *>(buf+14));
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this->rawQuat[1] = *(reinterpret_cast<int16_t *>(buf+16));
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this->rawQuat[2] = *(reinterpret_cast<int16_t *>(buf+18));
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this->rawQuat[3] = *(reinterpret_cast<int16_t *>(buf+20));
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this->rawButtons[0] = buf[22] & 0x7f;
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this->rawAnalog[0] = *(reinterpret_cast<int16_t *>(buf+23));
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this->rawAnalog[1] = *(reinterpret_cast<int16_t *>(buf+25));
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this->rawAnalog[2] = buf[27];
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this->rawPos[3] = *(reinterpret_cast<int16_t *>(buf+30));
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this->rawPos[4] = *(reinterpret_cast<int16_t *>(buf+32));
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this->rawPos[5] = *(reinterpret_cast<int16_t *>(buf+34));
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this->rawQuat[4] = *(reinterpret_cast<int16_t *>(buf+36));
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this->rawQuat[5] = *(reinterpret_cast<int16_t *>(buf+38));
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this->rawQuat[6] = *(reinterpret_cast<int16_t *>(buf+40));
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this->rawQuat[7] = *(reinterpret_cast<int16_t *>(buf+42));
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this->rawButtons[1] = buf[44] & 0x7f;
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this->rawAnalog[3] = *(reinterpret_cast<int16_t *>(buf+45));
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this->rawAnalog[4] = *(reinterpret_cast<int16_t *>(buf+47));
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this->rawAnalog[5] = buf[49];
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boost::mutex::scoped_lock lock(this->mutex);
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// Put the raw position and orientation into Gazebo coordinate frame
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for (int i = 0; i < 2; ++i)
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{
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this->pos[i].x = -this->rawPos[3*i+1] * 0.001;
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this->pos[i].y = -this->rawPos[3*i+0] * 0.001;
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this->pos[i].z = -this->rawPos[3*i+2] * 0.001;
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this->quat[i].w = this->rawQuat[i*4+0] / 32768.0;
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this->quat[i].x = -this->rawQuat[i*4+2] / 32768.0;
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this->quat[i].y = -this->rawQuat[i*4+1] / 32768.0;
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this->quat[i].z = -this->rawQuat[i*4+3] / 32768.0;
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}
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// Apply filters
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for (int i = 0; i < 2; ++i)
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{
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this->quat[i] = this->filterQuat[i].Process(this->quat[i]);
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this->pos[i] = this->filterPos[i].Process(this->pos[i]);
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}
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this->analog[0] = this->rawAnalog[0] / 32768.0;
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this->analog[1] = this->rawAnalog[1] / 32768.0;
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this->analog[2] = this->rawAnalog[2] / 255.0;
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this->analog[3] = this->rawAnalog[3] / 32768.0;
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this->analog[4] = this->rawAnalog[4] / 32768.0;
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this->analog[5] = this->rawAnalog[5] / 255.0;
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for (int i = 0; i < 2; ++i)
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{
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this->buttons[i*7 ] = (this->rawButtons[i] & 0x01) ? 1 : 0;
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this->buttons[i*7+1] = (this->rawButtons[i] & 0x04) ? 1 : 0;
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this->buttons[i*7+2] = (this->rawButtons[i] & 0x08) ? 1 : 0;
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this->buttons[i*7+3] = (this->rawButtons[i] & 0x02) ? 1 : 0;
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this->buttons[i*7+4] = (this->rawButtons[i] & 0x10) ? 1 : 0;
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this->buttons[i*7+5] = (this->rawButtons[i] & 0x20) ? 1 : 0;
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this->buttons[i*7+6] = (this->rawButtons[i] & 0x40) ? 1 : 0;
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}
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return true;
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}
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