547 lines
18 KiB
C++
547 lines
18 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <gtest/gtest.h>
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#include "gazebo/physics/physics.hh"
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// #include "gazebo/physics/Joint.hh"
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// #include "gazebo/physics/ScrewJoint.hh"
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#include "gazebo/test/ServerFixture.hh"
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#include "gazebo/test/helper_physics_generator.hh"
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#include "test/integration/joint_test.hh"
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using namespace gazebo;
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const double g_tolerance = 1e-2;
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class JointTestScrew : public JointTest
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{
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/// \brief Test screw joint implementation with SetWorldPose.
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/// Set link poses in world frame, check joint angles and joint axis.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void ScrewJointSetWorldPose(const std::string &_physicsEngine);
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/// \brief Test screw joint implementation with forces.
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/// Apply force to screw joint links, check velocity.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void ScrewJointForce(const std::string &_physicsEngine);
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/// \brief Test screw joint limits implementation with forces.
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/// Apply force to screw joint links, check velocity.
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/// Keep increasing force until something gives
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void ScrewJointLimitForce(const std::string &_physicsEngine);
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/// \brief Spin joints several rotations and verify that the angles
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/// wrap properly.
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/// \param[in] _physicsEngine Type of physics engine to use.
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public: void WrapAngle(const std::string &_physicsEngine);
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};
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////////////////////////////////////////////////////////////
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void JointTestScrew::WrapAngle(const std::string &_physicsEngine)
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{
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/// \TODO: bullet hinge angles are wrapped (#1074)
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if (_physicsEngine == "bullet")
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{
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gzerr << "Aborting test for bullet, see issues #1074.\n";
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return;
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}
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// Load an empty world
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Load("worlds/empty.world", true, _physicsEngine);
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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// disable gravity
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physics->SetGravity(math::Vector3::Zero);
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{
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std::string jointType = "screw";
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gzdbg << "SpawnJoint " << jointType << " child world" << std::endl;
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physics::JointPtr joint = SpawnJoint(jointType, false, true);
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ASSERT_TRUE(joint != NULL);
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// \TODO: option to set thread pitch, create another test
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// double threadPitch = 100.0;
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// joint->SetParam("thread_pitch", threadPitch);
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// Inertial parameters
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const double momentOfInertia = 1.0;
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const double threadPitch = 1.0;
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const double mass = 1.0;
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double inertia = momentOfInertia + mass / (threadPitch*threadPitch);
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// Verify inertial parameters
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EXPECT_NEAR(threadPitch, joint->GetParam("thread_pitch", 0), g_tolerance);
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{
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physics::LinkPtr child = joint->GetChild();
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EXPECT_NEAR(mass, child->GetInertial()->GetMass(), g_tolerance);
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}
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/// \TODO: verify momentOfInertia
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// set torque and step forward
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const double torque = 35;
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const unsigned int stepCount = 1000;
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double dt = physics->GetMaxStepSize();
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double stepTime = stepCount * dt;
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// Expect constant torque to give quadratic response in position
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{
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// Expected max joint angle (quatratic in time)
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math::Angle maxAngle(0.5 * torque * stepTime*stepTime / inertia);
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// Verify that the joint should make more than 1 revolution
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EXPECT_GT(maxAngle.Radian(), 1.25 * 2 * M_PI);
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}
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// compute joint velocity analytically with constant torque
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// joint angle is unwrapped
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for (unsigned int i = 0; i < stepCount; ++i)
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{
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joint->SetForce(0, torque);
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double vel = sqrt(2.0*torque*joint->GetAngle(0).Radian() / inertia);
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world->Step(1);
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EXPECT_NEAR(joint->GetVelocity(0), vel, 2e-2);
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double time = world->GetSimTime().Double();
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math::Angle angle(0.5 * torque * time*time / inertia);
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EXPECT_NEAR(joint->GetAngle(0).Radian(), angle.Radian(), g_tolerance);
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}
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std::cout << "Final time: " << world->GetSimTime().Double() << std::endl;
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std::cout << "Final angle: " << joint->GetAngle(0).Radian() << std::endl;
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std::cout << "Final speed: " << joint->GetVelocity(0) << std::endl;
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}
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}
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TEST_P(JointTestScrew, WrapAngle)
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{
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WrapAngle(this->physicsEngine);
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}
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//////////////////////////////////////////////////
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void JointTestScrew::ScrewJointSetWorldPose(const std::string &_physicsEngine)
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{
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if (_physicsEngine == "dart")
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{
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gzerr << "DART Screw Joint will not work with Link::SetWorldPose."
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<< " See issue #1096.\n";
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return;
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}
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if (_physicsEngine == "simbody")
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{
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gzerr << "Simbody Screw Joint will not work with Link::SetWorldPose."
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<< " See issue #857.\n";
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return;
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}
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// Load our screw joint test world
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Load("worlds/screw_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, 0));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get model, joints and get links
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_00 = model_1->GetLink("link_00");
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physics::LinkPtr link_01 = model_1->GetLink("link_01");
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physics::JointPtr joint_00 = model_1->GetJoint("joint_00");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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// both initial angles should be zero
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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// move child link to it's initial location
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0, 0, 0));
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(1, 0, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "]\n";
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// move child link 45deg about x
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double pitch_00 = joint_00->GetParam("thread_pitch", 0);
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math::Pose pose_00 = math::Pose(-0.25*M_PI/pitch_00, 0, 2, 0.25*M_PI, 0, 0);
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math::Pose pose_01 = math::Pose(0, 0, -1, 0, 0, 0) + pose_00;
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link_00->SetWorldPose(pose_00);
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link_01->SetWorldPose(pose_01);
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EXPECT_EQ(joint_00->GetAngle(0), 0.25*M_PI);
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EXPECT_EQ(joint_00->GetAngle(1), -0.25*M_PI/pitch_00);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(1, 0, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "] pitch_00 [" << pitch_00
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<< "]\n";
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// move child link 45deg about y
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double pitch_01 = joint_01->GetParam("thread_pitch", 0);
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link_00->SetWorldPose(math::Pose(0, 0, 2, 0, 0.25*M_PI, 0));
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pose_00 = math::Pose(-0.25*M_PI/pitch_00, 0, 2, 0.25*M_PI, 0, 0);
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pose_01 = math::Pose(-0.3*M_PI/pitch_01, 0, -1, 0.3*M_PI, 0, 0) + pose_00;
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link_00->SetWorldPose(pose_00);
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link_01->SetWorldPose(pose_01);
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EXPECT_EQ(joint_00->GetAngle(0), 0.25*M_PI);
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EXPECT_EQ(joint_00->GetAngle(1), -0.25*M_PI/pitch_00);
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EXPECT_EQ(joint_01->GetAngle(0), 0.3*M_PI);
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EXPECT_EQ(joint_01->GetAngle(1), -0.3*M_PI/pitch_01);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(1, 0, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "] pitch_00 [" << pitch_00
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<< "] pitch_01 [" << pitch_01
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<< "]\n";
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// new poses should not violate the constraint. take a few steps
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// and make sure nothing moves.
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world->Step(10);
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// move child link 90deg about both x and "rotated y axis" (z)
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EXPECT_EQ(joint_00->GetAngle(0), 0.25*M_PI);
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EXPECT_EQ(joint_00->GetAngle(1), -0.25*M_PI/pitch_00);
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EXPECT_EQ(joint_01->GetAngle(0), 0.3*M_PI);
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EXPECT_EQ(joint_01->GetAngle(1), -0.3*M_PI/pitch_01);
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EXPECT_EQ(joint_00->GetGlobalAxis(0), math::Vector3(1, 0, 0));
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EXPECT_EQ(joint_00->GetGlobalAxis(1), math::Vector3(1, 0, 0));
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gzdbg << "joint angles [" << joint_00->GetAngle(0)
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<< ", " << joint_00->GetAngle(1)
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<< "] axis1 [" << joint_00->GetGlobalAxis(0)
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<< "] axis2 [" << joint_00->GetGlobalAxis(1)
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<< "] pitch_00 [" << pitch_00
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<< "] pitch_01 [" << pitch_01
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<< "]\n";
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}
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TEST_P(JointTestScrew, ScrewJointSetWorldPose)
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{
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ScrewJointSetWorldPose(this->physicsEngine);
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}
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//////////////////////////////////////////////////
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void JointTestScrew::ScrewJointForce(const std::string &_physicsEngine)
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{
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if (_physicsEngine == "bullet")
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{
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/// \TODO skipping bullet, see issue #1081
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gzerr << "BulletScrewJoint::GetAngle() is one step behind (issue #1081).\n";
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return;
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}
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// Load our screw joint test world
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Load("worlds/screw_joint_test.world", true, _physicsEngine);
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// Get a pointer to the world, make sure world loads
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physics::WorldPtr world = physics::get_world("default");
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ASSERT_TRUE(world != NULL);
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// Verify physics engine type
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physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
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ASSERT_TRUE(physics != NULL);
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EXPECT_EQ(physics->GetType(), _physicsEngine);
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physics->SetGravity(math::Vector3(0, 0, 0));
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// simulate 1 step
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world->Step(1);
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double t = world->GetSimTime().Double();
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// get time step size
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double dt = world->GetPhysicsEngine()->GetMaxStepSize();
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EXPECT_GT(dt, 0);
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gzlog << "dt : " << dt << "\n";
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// verify that time moves forward
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EXPECT_DOUBLE_EQ(t, dt);
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gzlog << "t after one step : " << t << "\n";
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// get model, joints and get links
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physics::ModelPtr model_1 = world->GetModel("model_1");
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physics::LinkPtr link_00 = model_1->GetLink("link_00");
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physics::LinkPtr link_01 = model_1->GetLink("link_01");
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physics::JointPtr joint_00 = model_1->GetJoint("joint_00");
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physics::JointPtr joint_01 = model_1->GetJoint("joint_01");
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double pitch_00 = joint_00->GetParam("thread_pitch", 0);
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double pitch_01 = joint_01->GetParam("thread_pitch", 0);
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// both initial angles should be zero
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EXPECT_EQ(joint_00->GetAngle(0), 0);
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EXPECT_EQ(joint_00->GetAngle(1), 0);
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// set new upper limit for joint_00
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joint_00->SetHighStop(0, 0.3);
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bool once = false;
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int count = 0;
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int maxCount = 5000;
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// push joint_00 till it hits new upper limit
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while (count < maxCount && joint_00->GetAngle(0) < 0.3)
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{
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joint_00->SetForce(0, 0.1);
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world->Step(1);
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++count;
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// check link pose
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double angle_00_angular = joint_00->GetAngle(0).Radian();
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double angle_00_linear = joint_00->GetAngle(1).Radian();
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double angle_01_linear = joint_01->GetAngle(1).Radian();
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math::Pose pose_01 = link_01->GetWorldPose();
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EXPECT_EQ(link_00->GetWorldPose(),
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math::Pose(-angle_00_angular / pitch_00, 0, 2, angle_00_angular, 0, 0));
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if (_physicsEngine == "simbody")
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{
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if (!once)
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{
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once = true;
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gzerr << "skip test: issue #857 in simbody screw joint linear angle:"
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<< " joint_00 " << angle_00_linear
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<< " shoudl be 0.3\n";
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}
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}
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else
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{
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EXPECT_NEAR(pose_01.pos.x, angle_00_linear + angle_01_linear, 1e-8);
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}
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}
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gzdbg << "took [" << count << "] steps.\n";
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// continue pushing for 1000 steps to make sure there is no overshoot
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double maxOvershootRadians = 0.01;
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for (unsigned int i = 0; i < 1000; ++i)
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{
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joint_00->SetForce(0, 0.1);
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world->Step(1);
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EXPECT_LT(joint_00->GetAngle(0), 0.3 + maxOvershootRadians);
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}
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// lock joint at this location by setting lower limit here too
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joint_00->SetLowStop(0, 0.3);
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// set joint_01 upper limit to 1.0
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joint_01->SetHighStop(0, 1.0);
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// push joint_01 until limit is reached
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once = false;
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count = 0;
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while (count < maxCount && joint_01->GetAngle(0) < 1.0)
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{
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joint_01->SetForce(0, 0.1);
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world->Step(1);
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++count;
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// check link pose
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math::Pose pose_00 = link_00->GetWorldPose();
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math::Pose pose_01 = link_01->GetWorldPose();
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double angle_00_angular = joint_00->GetAngle(0).Radian();
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double angle_00_linear = joint_00->GetAngle(1).Radian();
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double angle_01_angular = joint_01->GetAngle(0).Radian();
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double angle_01_linear = joint_01->GetAngle(1).Radian();
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EXPECT_EQ(pose_00, math::Pose(
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-angle_00_angular / pitch_00, 0, 2, angle_00_angular, 0, 0));
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if (_physicsEngine == "simbody")
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{
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if (!once)
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{
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once = true;
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gzerr << "skip test: issue #857 in simbody screw joint linear angle:"
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<< " joint_00 " << angle_00_linear
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<< " should be 0.3. "
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<< " joint_01 " << angle_01_linear
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<< " is off too.\n";
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}
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}
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else
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{
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EXPECT_NEAR(pose_01.pos.x, angle_00_linear + angle_01_linear, 1e-8);
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}
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EXPECT_NEAR(pose_01.pos.x,
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-angle_00_angular / pitch_00 - angle_01_angular / pitch_01, 1e-8);
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EXPECT_NEAR(pose_01.rot.GetAsEuler().x,
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angle_00_angular + angle_01_angular, 1e-8);
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}
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gzdbg << "took [" << count << "] steps.\n";
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// continue pushing for 1000 steps to make sure there is no overshoot
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for (unsigned int i = 0; i < 1000; ++i)
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{
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joint_01->SetForce(0, 0.1);
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world->Step(1);
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EXPECT_LT(joint_01->GetAngle(0), 1.0 + maxOvershootRadians);
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}
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// push joint_01 the other way until -1 is reached
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once = false;
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count = 0;
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while (count < maxCount && joint_01->GetAngle(0) > -1.0)
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{
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joint_01->SetForce(0, -0.1);
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world->Step(1);
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++count;
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// check link pose
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math::Pose pose_00 = link_00->GetWorldPose();
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math::Pose pose_01 = link_01->GetWorldPose();
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double angle_00_angular = joint_00->GetAngle(0).Radian();
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double angle_00_linear = joint_00->GetAngle(1).Radian();
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double angle_01_angular = joint_01->GetAngle(0).Radian();
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double angle_01_linear = joint_01->GetAngle(1).Radian();
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EXPECT_EQ(pose_00, math::Pose(
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-angle_00_angular / pitch_00, 0, 2, angle_00_angular, 0, 0));
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if (_physicsEngine == "simbody")
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{
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if (!once)
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{
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once = true;
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gzerr << "skip test: issue #857 in simbody screw joint linear angle:"
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<< " joint_00 " << angle_00_linear
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<< " should be 0.3. "
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<< " joint_01 " << angle_01_linear
|
|
<< " is off too.\n";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
EXPECT_NEAR(pose_01.pos.x, angle_00_linear + angle_01_linear, 1e-8);
|
|
}
|
|
EXPECT_NEAR(pose_01.pos.x,
|
|
-angle_00_angular / pitch_00 - angle_01_angular / pitch_01, 1e-8);
|
|
EXPECT_NEAR(pose_01.rot.GetAsEuler().x,
|
|
angle_00_angular + angle_01_angular, 1e-8);
|
|
}
|
|
gzdbg << "took [" << count << "] steps.\n";
|
|
|
|
// continue pushing for 1000 steps to make sure there is no overshoot
|
|
joint_01->SetLowStop(0, -1.0);
|
|
for (unsigned int i = 0; i < 1000; ++i)
|
|
{
|
|
joint_01->SetForce(0, -0.1);
|
|
world->Step(1);
|
|
EXPECT_GT(joint_01->GetAngle(0), -1.0 - maxOvershootRadians);
|
|
}
|
|
}
|
|
|
|
TEST_P(JointTestScrew, ScrewJointForce)
|
|
{
|
|
ScrewJointForce(this->physicsEngine);
|
|
}
|
|
|
|
//////////////////////////////////////////////////
|
|
void JointTestScrew::ScrewJointLimitForce(const std::string &_physicsEngine)
|
|
{
|
|
if (_physicsEngine == "dart")
|
|
{
|
|
gzerr << _physicsEngine
|
|
<< " is broken for this test,"
|
|
<< " because of the pr2 gripper's closed kinematic chain,"
|
|
<< " see issues #1435 and #1933."
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
// Load pr2 world
|
|
ServerFixture::Load("worlds/pr2.world", true, _physicsEngine);
|
|
|
|
// Get a pointer to the world, make sure world loads
|
|
physics::WorldPtr world = physics::get_world("default");
|
|
ASSERT_TRUE(world != NULL);
|
|
|
|
// Verify physics engine type
|
|
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
|
|
ASSERT_TRUE(physics != NULL);
|
|
EXPECT_EQ(physics->GetType(), _physicsEngine);
|
|
|
|
// get time step size
|
|
double dt = world->GetPhysicsEngine()->GetMaxStepSize();
|
|
EXPECT_GT(dt, 0);
|
|
gzlog << "dt : " << dt << "\n";
|
|
|
|
// get model, joints and get links
|
|
physics::ModelPtr model = world->GetModel("pr2");
|
|
physics::LinkPtr link_00 = model->GetLink("torso_lift_link");
|
|
|
|
// drop from some height
|
|
model->SetWorldPose(math::Pose(0, 0, 0.5, 0, 0, 0));
|
|
// +1sec: should have hit the ground
|
|
world->Step(1000);
|
|
// +4sec: should destabilize without patch for issue #1159
|
|
world->Step(4000);
|
|
|
|
for (int n = 0; n < 1000; ++n)
|
|
{
|
|
world->Step(1);
|
|
math::Vector3 vel_angular = link_00->GetWorldLinearVel();
|
|
math::Vector3 vel_linear = link_00->GetWorldAngularVel();
|
|
|
|
EXPECT_LT(vel_angular.GetLength(), 0.1);
|
|
EXPECT_LT(vel_linear.GetLength(), 0.1);
|
|
|
|
gzlog << "va [" << vel_angular
|
|
<< "] vl [" << vel_linear
|
|
<< "]\n";
|
|
}
|
|
}
|
|
|
|
TEST_P(JointTestScrew, ScrewJointLimitForce)
|
|
{
|
|
ScrewJointLimitForce(this->physicsEngine);
|
|
}
|
|
|
|
INSTANTIATE_TEST_CASE_P(PhysicsEngines, JointTestScrew,
|
|
::testing::Combine(PHYSICS_ENGINE_VALUES,
|
|
::testing::Values("screw")));
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
::testing::InitGoogleTest(&argc, argv);
|
|
return RUN_ALL_TESTS();
|
|
}
|