pxmlw6n2f/Gazebo_Distributed_TCP/test/integration/physics_collision.cc

316 lines
9.1 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <map>
#include <string>
#include <ignition/math/Helpers.hh>
#include "gazebo/physics/physics.hh"
#include "gazebo/test/ServerFixture.hh"
#include "gazebo/test/helper_physics_generator.hh"
using namespace gazebo;
const double g_big = 1e17;
const double g_physics_tol = 1e-2;
class PhysicsCollisionTest : public ServerFixture,
public testing::WithParamInterface<const char*>
{
/// \brief Test Collision::GetBoundingBox.
/// \param[in] _physicsEngine Type of physics engine to use.
public: void GetBoundingBox(const std::string &_physicsEngine);
/// \brief Spawn identical models with different collision pose offsets
/// and verify that they have matching behavior.
/// \param[in] _physicsEngine Type of physics engine to use.
public: void PoseOffsets(const std::string &_physicsEngine);
};
/////////////////////////////////////////////////
void PhysicsCollisionTest::GetBoundingBox(const std::string &_physicsEngine)
{
if (_physicsEngine == "simbody" ||
_physicsEngine == "dart")
{
gzerr << "Bounding boxes not yet working with "
<< _physicsEngine
<< ", see issue #1148"
<< std::endl;
return;
}
Load("worlds/empty.world", true, _physicsEngine);
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// Check bounding box of ground plane
{
physics::ModelPtr model = world->GetModel("ground_plane");
math::Box box = model->GetBoundingBox();
EXPECT_LT(box.min.x, -g_big);
EXPECT_LT(box.min.y, -g_big);
EXPECT_LT(box.min.z, -g_big);
EXPECT_GT(box.max.x, g_big);
EXPECT_GT(box.max.y, g_big);
EXPECT_DOUBLE_EQ(box.max.z, 0.0);
}
}
/////////////////////////////////////////////////
void PhysicsCollisionTest::PoseOffsets(const std::string &_physicsEngine)
{
Load("worlds/collision_pose_offset.world", true, _physicsEngine);
auto world = physics::get_world("default");
ASSERT_TRUE(world != nullptr);
// Box size
const double dy = 0.4;
const double dz = 0.9;
int modelCount = 0;
auto models = world->GetModels();
for (auto model : models)
{
ASSERT_TRUE(model != nullptr);
auto name = model->GetName();
if (0 != name.compare(0, 4, "box_"))
{
continue;
}
modelCount++;
int i = std::stoi(name.substr(4, 5));
auto link = model->GetLink();
ASSERT_TRUE(link != nullptr);
const unsigned int index = 0;
auto collision = link->GetCollision(index);
ASSERT_TRUE(collision != nullptr);
// for box_3, also get link_2 and its collision
auto link2 = model->GetLink("link_2");
physics::CollisionPtr collision2;
if (i == 3)
{
EXPECT_NE(link2, nullptr);
collision2 = link2->GetCollision(index);
EXPECT_NE(collision2, nullptr);
}
else
{
EXPECT_EQ(link2, nullptr);
}
// i=0: rotated model pose
// expect collision pose to match model pose
if (i == 0)
{
EXPECT_EQ(model->GetWorldPose(),
collision->GetWorldPose());
}
// i=1: rotated link pose
// expect collision pose to match link pose
else if (i == 1)
{
EXPECT_EQ(link->GetWorldPose(),
collision->GetWorldPose());
}
// i=2: rotated collision pose
// expect collision position to match link position
else if (i == 2)
{
EXPECT_EQ(link->GetWorldPose().pos,
collision->GetWorldPose().pos);
}
// i=3: offset collision pose
// expect collision postion to match link position plus offset
else if (i == 3)
{
ignition::math::Pose3d collisionPose(0, 0, dz, 0, 0, 0);
EXPECT_EQ(link->GetWorldPose().Ign().Pos() + collisionPose.Pos(),
collision->GetWorldPose().Ign().Pos());
// collision2 pose should match link2 pose
EXPECT_EQ(link2->GetWorldPose().Ign().Pos(),
collision2->GetWorldPose().Ign().Pos());
}
}
EXPECT_EQ(modelCount, 4);
const double t0 = 1.5;
const double dt = 1e-3;
const int steps = floor(t0 / dt);
world->Step(steps);
for (auto model : models)
{
ASSERT_TRUE(model != nullptr);
auto name = model->GetName();
if (0 != name.compare(0, 4, "box_"))
{
continue;
}
int i = std::stoi(name.substr(4, 5));
auto link = model->GetLink();
ASSERT_TRUE(link != nullptr);
const unsigned int index = 0;
auto collision = link->GetCollision(index);
ASSERT_TRUE(collision != nullptr);
// for box_3, also get link_2 and its collision
auto link2 = model->GetLink("link_2");
physics::CollisionPtr collision2;
if (i == 3)
{
EXPECT_NE(link2, nullptr);
collision2 = link2->GetCollision(index);
EXPECT_NE(collision2, nullptr);
}
else
{
EXPECT_EQ(link2, nullptr);
}
// For 0-2, drop and expect box to rest at specific height
if (i <= 2)
{
EXPECT_NEAR(collision->GetWorldPose().pos.z, dy/2, g_physics_tol);
}
else
{
EXPECT_NEAR(collision->GetWorldPose().pos.z, dz/2, g_physics_tol);
EXPECT_NEAR(collision2->GetWorldPose().pos.z, dz/2, g_physics_tol);
}
}
}
/////////////////////////////////////////////////
TEST_F(PhysicsCollisionTest, ModelSelfCollide)
{
// self_collide is only implemented in ODE
Load("worlds/model_self_collide.world", true, "ode");
physics::WorldPtr world = physics::get_world("default");
ASSERT_TRUE(world != NULL);
// check the gravity vector
physics::PhysicsEnginePtr physics = world->GetPhysicsEngine();
ASSERT_TRUE(physics != NULL);
math::Vector3 g = physics->GetGravity();
// Assume gravity vector points down z axis only.
EXPECT_EQ(g.x, 0);
EXPECT_EQ(g.y, 0);
EXPECT_LE(g.z, -9.8);
// get physics time step
double dt = physics->GetMaxStepSize();
EXPECT_GT(dt, 0);
// 4 models: all_collide, some_collide, no_collide, and explicit_no_collide
std::map<std::string, physics::ModelPtr> models;
models["all_collide"] = physics::ModelPtr();
models["some_collide"] = physics::ModelPtr();
models["no_collide"] = physics::ModelPtr();
models["explicit_no_collide"] = physics::ModelPtr();
for (auto &iter : models)
{
gzdbg << "Getting model " << iter.first << std::endl;
iter.second = world->GetModel(iter.first);
ASSERT_TRUE(iter.second != NULL);
}
// Step forward 0.2 s
double stepTime = 0.2;
unsigned int steps = floor(stepTime / dt);
world->Step(steps);
// Expect boxes to be falling
double fallVelocity = g.z * stepTime;
for (auto &iter : models)
{
auto links = iter.second->GetLinks();
for (auto &link : links)
{
ASSERT_TRUE(link != NULL);
gzdbg << "Check falling: " << link->GetScopedName() << std::endl;
EXPECT_LT(link->GetWorldLinearVel().z, fallVelocity*(1-g_physics_tol));
}
}
// Another 3000 steps should put the boxes at rest
world->Step(3000);
// Expect 3 boxes to be stationary
for (auto &iter : models)
{
auto links = iter.second->GetLinks();
for (auto &link : links)
{
ASSERT_TRUE(link != NULL);
gzdbg << "Check resting: " << link->GetScopedName() << std::endl;
EXPECT_NEAR(link->GetWorldLinearVel().z, 0, g_physics_tol);
}
}
gzdbg << "Check resting positions" << std::endl;
// link2 of all_collide should have the highest z-coordinate (around 3)
EXPECT_NEAR(models["all_collide"]->GetLink("link2")->GetWorldPose().pos.z,
2.5, g_physics_tol);
// link2 of some_collide should have a middling z-coordinate (around 2)
EXPECT_NEAR(models["some_collide"]->GetLink("link2")->GetWorldPose().pos.z,
1.5, g_physics_tol);
// link2 of no_collide should have a low z-coordinate (around 1)
EXPECT_NEAR(models["no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
0.5, g_physics_tol);
// link2 of explicit_no_collide should have the same z-coordinate as above
EXPECT_NEAR(models["no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
models["explicit_no_collide"]->GetLink("link2")->GetWorldPose().pos.z,
g_physics_tol);
Unload();
}
/////////////////////////////////////////////////
TEST_P(PhysicsCollisionTest, GetBoundingBox)
{
GetBoundingBox(GetParam());
}
/////////////////////////////////////////////////
TEST_P(PhysicsCollisionTest, PoseOffsets)
{
PoseOffsets(GetParam());
}
INSTANTIATE_TEST_CASE_P(PhysicsEngines, PhysicsCollisionTest,
PHYSICS_ENGINE_VALUES);
/////////////////////////////////////////////////
int main(int argc, char **argv)
{
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}