pxmlw6n2f/Gazebo_Distributed_TCP/test/plugins/ModelTrajectoryTestPlugin.cc

72 lines
2.1 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/physics/physics.hh"
#include "gazebo/transport/transport.hh"
#include "plugins/ModelTrajectoryTestPlugin.hh"
using namespace gazebo;
GZ_REGISTER_MODEL_PLUGIN(ModelTrajectoryTestPlugin)
/////////////////////////////////////////////////
ModelTrajectoryTestPlugin::ModelTrajectoryTestPlugin()
{
}
/////////////////////////////////////////////////
void ModelTrajectoryTestPlugin::Load(physics::ModelPtr _model,
sdf::ElementPtr /*_sdf*/)
{
this->model = _model;
this->node = transport::NodePtr(new transport::Node());
this->node->Init(this->model->GetWorld()->GetName());
this->trajSub = this->node->Subscribe(std::string("~/") +
this->model->GetName() + "/pose_trajectory",
&ModelTrajectoryTestPlugin::OnPoseTrajectoryMsg, this);
this->updateConnection = event::Events::ConnectWorldUpdateBegin(
boost::bind(&ModelTrajectoryTestPlugin::OnUpdate, this));
}
/////////////////////////////////////////////////
void ModelTrajectoryTestPlugin::Init()
{
}
/////////////////////////////////////////////////
void ModelTrajectoryTestPlugin::OnPoseTrajectoryMsg(
ConstPoseTrajectoryPtr &/*_msg*/)
{
}
/////////////////////////////////////////////////
void ModelTrajectoryTestPlugin::OnUpdate()
{
common::Time currTime = this->model->GetWorld()->GetSimTime();
common::Time stepTime = currTime - this->prevUpdateTime;
this->prevUpdateTime = currTime;
{
// ignore everything else, get position and force only
math::Pose pose;
this->model->SetWorldPose(pose);
}
}