pxmlw6n2f/Gazebo_Distributed_TCP/test/worlds/friction_cone.world.erb

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<?xml version="1.0" ?>
<%= "<!-- this file was generated using embedded ruby -->" %>
<sdf version='1.6'>
<world name='default'>
<include>
<uri>model://sun</uri>
</include>
<include>
<uri>model://ground_plane</uri>
</include>
<physics type="ode">
<ode>
<solver>
<type>quick</type>
<iters>50</iters>
<friction_model>cone_model</friction_model>
</solver>
</ode>
</physics>
<%
# Test cone friction model
# set equal friction coefficients, but use default directions
require 'matrix'
def a_to_s(v)
Array(v).join(" ")
end
# box dimensions
dx = 0.5
dy = dx
dz = 0.2
box = {}
box[:size] = Vector[dx, dy, dz]
box[:mass] = 1
box[:ixx] = box[:mass] / 12.0 * (dy**2 + dz**2)
box[:iyy] = box[:mass] / 12.0 * (dz**2 + dx**2)
box[:izz] = box[:mass] / 12.0 * (dx**2 + dy**2)
box_count = 32
box_angles = 2 * Math::PI * Vector[*(0..box_count-1)] / box_count
radius = 9
box_angles.each_with_index do |a,i|
name = "box_#{i}"
pos_xy = radius * Vector[Math.cos(a), Math.sin(a)]
vel_xy = pos_xy
%>
<model name='<%= name %>'>
<pose><%= a_to_s(pos_xy) %> 0.1 0 -0 0</pose>
<link name='link_1'>
<inertial>
<mass><%= box[:mass] %></mass>
<inertia>
<ixx><%= box[:ixx] %></ixx>
<ixy>0</ixy>
<ixz>0</ixz>
<iyy><%= box[:iyy] %></iyy>
<iyz>0</iyz>
<izz><%= box[:izz] %></izz>
</inertia>
</inertial>
<collision name='collision'>
<geometry>
<box>
<size><%= a_to_s(box[:size]) %></size>
</box>
</geometry>
<surface>
<friction>
<ode>
<mu>0.3</mu>
<mu2>0.3</mu2>
</ode>
</friction>
</surface>
</collision>
<visual name='visual'>
<geometry>
<box>
<size><%= a_to_s(box[:size]) %></size>
</box>
</geometry>
<material>
<script>
<name>Gazebo/Grey</name>
<uri>file://media/materials/scripts/gazebo.material</uri>
</script>
</material>
</visual>
</link>
<plugin name="radial_velocity" filename="libInitialVelocityPlugin.so">
<linear><%= a_to_s(vel_xy) %> 0</linear>
<angular>0 0 0</angular>
</plugin>
</model>
<%
end
%>
<gui fullscreen='0'>
<camera name='user_camera'>
<pose>-0.93396 -19.9626 11.7572 0 0.503643 1.6562</pose>
<view_controller>orbit</view_controller>
<projection_type>perspective</projection_type>
</camera>
</gui>
</world>
</sdf>