pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/math/RotationSpline.hh

123 lines
5.0 KiB
C++

/*
* Copyright (C) 2012 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifndef _ROTATIONSPLINE_HH_
#define _ROTATIONSPLINE_HH_
#include <vector>
#include "gazebo/math/Quaternion.hh"
#include "gazebo/util/system.hh"
namespace gazebo
{
namespace math
{
/// \addtogroup gazebo_math
/// \{
/// \class RotationSpline RotationSpline.hh math/gzmath.hh
/// \brief Spline for rotations
class GZ_MATH_VISIBLE RotationSpline
{
/// \brief Constructor. Sets the autoCalc to true
public: RotationSpline();
/// \brief Destructor. Nothing is done
public: ~RotationSpline();
/// \brief Adds a control point to the end of the spline.
/// \param[in] _p control point
public: void AddPoint(const Quaternion &_p);
/// \brief Gets the detail of one of the control points of the spline.
/// \param[in] _index the index of the control point.
/// \remarks This point must already exist in the spline.
/// \return a quaternion (out of bound index result in assertion)
public: const Quaternion &GetPoint(unsigned int _index) const;
/// \brief Gets the number of control points in the spline.
/// \return the count
public: unsigned int GetNumPoints() const;
/// \brief Clears all the points in the spline.
public: void Clear();
/// \brief Updates a single point in the spline.
/// \remarks This point must already exist in the spline.
/// \param[in] _index index
/// \param[in] _value the new control point value
public: void UpdatePoint(unsigned int _index, const Quaternion &_value);
/// \brief Returns an interpolated point based on a parametric
/// value over the whole series.
/// \remarks Given a t value between 0 and 1 representing the
/// parametric distance along the whole length of the spline,
/// this method returns an interpolated point.
/// \param[in] _t Parametric value.
/// \param[in] _useShortestPath Defines if rotation should take the
/// shortest possible path
/// \return the rotation
public: Quaternion Interpolate(double _t, bool _useShortestPath = true);
/// \brief Interpolates a single segment of the spline
/// given a parametric value.
/// \param[in] _fromIndex The point index to treat as t = 0.
/// _fromIndex + 1 is deemed to be t = 1
/// \param[in] _t Parametric value
/// \param[in] _useShortestPath Defines if rotation should take the
/// shortest possible path
/// \return the rotation
public: Quaternion Interpolate(unsigned int _fromIndex, double _t,
bool _useShortestPath = true);
/// \brief Tells the spline whether it should automatically calculate
/// tangents on demand as points are added.
/// \remarks The spline calculates tangents at each point automatically
/// based on the input points. Normally it does this every
/// time a point changes. However, if you have a lot of points
/// to add in one go, you probably don't want to incur this
/// overhead and would prefer to defer the calculation until
/// you are finished setting all the points. You can do this
/// by calling this method with a parameter of 'false'. Just
/// remember to manually call the recalcTangents method when
/// you are done.
/// \param[in] _autoCalc If true, tangents are calculated for you
/// whenever a point changes. If false, you must call reclacTangents to
/// recalculate them when it best suits.
public: void SetAutoCalculate(bool _autoCalc);
/// \brief Recalculates the tangents associated with this spline.
/// \remarks If you tell the spline not to update on demand by calling
/// setAutoCalculate(false) then you must call this after
/// completing your updates to the spline points.
public: void RecalcTangents();
/// \brief Automatic recalcultation of tangeants when control points are
/// updated
protected: bool autoCalc;
/// \brief the control points
protected: std::vector<Quaternion> points;
/// \brief the tangents
protected: std::vector<Quaternion> tangents;
};
/// \}
}
}
#endif