124 lines
3.6 KiB
C++
124 lines
3.6 KiB
C++
/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef _GAZEBO_GUI_BUILDING_WINDOWDOORINSPECTORDIALOG_HH_
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#define _GAZEBO_GUI_BUILDING_WINDOWDOORINSPECTORDIALOG_HH_
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#include <memory>
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#include <string>
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#include <ignition/math/Vector2.hh>
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#include "gazebo/gui/qt.h"
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#include "gazebo/gui/building/BaseInspectorDialog.hh"
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#include "gazebo/util/system.hh"
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namespace gazebo
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{
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namespace gui
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{
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// Forward declare private data.
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class WindowDoorInspectorDialogPrivate;
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/// \addtogroup gazebo_gui
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/// \{
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/// \class WindowDoorInspectorDialog WindowDoorInspectorDialog.hh
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/// \brief Dialog for configuring a window or door item.
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class GZ_GUI_VISIBLE WindowDoorInspectorDialog
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: public BaseInspectorDialog
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{
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Q_OBJECT
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/// \brief Dialog modes
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public: enum mode
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{
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/// \brief Window mode
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WINDOW,
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/// \brief Door mode
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DOOR};
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/// \brief Constructor
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/// \param[in] _mode Dialog mode
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/// \param[in] _parent Parent QWidget.
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public: WindowDoorInspectorDialog(int _mode = WINDOW,
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QWidget *_parent = 0);
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/// \brief Destructor
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public: ~WindowDoorInspectorDialog();
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/// \brief Get the item width.
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/// \return Width in pixels.
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public: double Width() const;
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/// \brief Get the item height.
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/// \return Height in pixels.
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public: double Height() const;
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/// \brief Get the item depth.
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/// \return Depth in pixels.
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public: double Depth() const;
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/// \brief Get the item position.
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/// \return Item position in pixel coordinates.
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public: ignition::math::Vector2d Position() const;
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/// \brief Get the item elevation.
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/// \return Item elevation in pixels.
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public: double Elevation() const;
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/// \brief Get the item type.
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/// \return Item type.
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public: std::string Type() const;
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/// \brief Set the item name.
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/// \param[in] _name Name to set to.
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public: void SetName(const std::string &_name);
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/// \brief Set the item width.
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/// \param[in] _width Width in pixels.
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public: void SetWidth(const double _width);
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/// \brief Set the item height.
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/// \param[in] _height Height in pixels.
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public: void SetHeight(const double _height);
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/// \brief Set the item depth.
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/// \param[in] _depth Depth in pixels.
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public: void SetDepth(const double _depth);
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/// \brief Set the item scene position.
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/// \param[in] _pos Position in pixel coordinates.
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public: void SetPosition(const ignition::math::Vector2d &_pos);
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/// \brief Set the item elevation.
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/// \param[in] _elevation Item elevation in pixels.
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public: void SetElevation(const double _elevation);
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/// \brief Set the item type.
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/// \param[in] _type Item type.
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public: void SetType(const std::string &_type);
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/// \internal
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/// \brief Pointer to private data.
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private: std::unique_ptr<WindowDoorInspectorDialogPrivate> dataPtr;
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};
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/// \}
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}
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}
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#endif
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