pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/ModelData.cc

1361 lines
42 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#ifdef _WIN32
// Ensure that Winsock2.h is included before Windows.h, which can get
// pulled in by anybody (e.g., Boost).
#include <Winsock2.h>
#endif
#include <boost/thread/recursive_mutex.hpp>
#include <ignition/math/MassMatrix3.hh>
#include "gazebo/rendering/LinkFrameVisual.hh"
#include "gazebo/rendering/Material.hh"
#include "gazebo/rendering/Scene.hh"
#include "gazebo/rendering/ogre_gazebo.h"
#include "gazebo/gui/model/LinkInspector.hh"
#include "gazebo/gui/model/ModelPluginInspector.hh"
#include "gazebo/gui/model/VisualConfig.hh"
#include "gazebo/gui/model/LinkConfig.hh"
#include "gazebo/gui/model/CollisionConfig.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/model/ModelData.hh"
using namespace gazebo;
using namespace gui;
/////////////////////////////////////////////////
std::string ModelData::GetTemplateSDFString()
{
std::ostringstream newModelStr;
newModelStr << "<sdf version ='" << SDF_VERSION << "'>"
<< "<model name='template_model'>"
<< "<pose>0 0 0.0 0 0 0</pose>"
<< "<link name ='link'>"
<< "<visual name ='visual'>"
<< "<pose>0 0 0.0 0 0 0</pose>"
<< "<geometry>"
<< "<box>"
<< "<size>1.0 1.0 1.0</size>"
<< "</box>"
<< "</geometry>"
<< "<material>"
<< "<lighting>true</lighting>"
<< "<script>"
<< "<uri>file://media/materials/scripts/gazebo.material</uri>"
<< "<name>Gazebo/Grey</name>"
<< "</script>"
<< "</material>"
<< "</visual>"
<< "</link>"
<< "<static>true</static>"
<< "</model>"
<< "</sdf>";
return newModelStr.str();
}
/////////////////////////////////////////////////
double ModelData::GetEditTransparency()
{
return 0.4;
}
/////////////////////////////////////////////////
void ModelData::UpdateRenderGroup(rendering::VisualPtr _visual)
{
// fix for transparency alpha compositing
if (_visual->GetSceneNode()->numAttachedObjects() <= 0)
return;
Ogre::MovableObject *obj = _visual->GetSceneNode()->
getAttachedObject(0);
obj->setRenderQueueGroup(obj->getRenderQueueGroup()+1);
}
/////////////////////////////////////////////////
void NestedModelData::SetName(const std::string &_name)
{
this->modelSDF->GetAttribute("name")->Set(_name);
}
/////////////////////////////////////////////////
void NestedModelData::SetPose(const ignition::math::Pose3d &_pose)
{
this->modelSDF->GetElement("pose")->Set(_pose);
}
/////////////////////////////////////////////////
ignition::math::Pose3d NestedModelData::Pose() const
{
return this->modelSDF->Get<ignition::math::Pose3d>("pose");
}
/////////////////////////////////////////////////
int NestedModelData::Depth() const
{
if (!this->modelVisual)
return -1;
return this->modelVisual->GetDepth();
}
/////////////////////////////////////////////////
LinkData::LinkData()
{
this->linkSDF.reset(new sdf::Element);
sdf::initFile("link.sdf", this->linkSDF);
this->scale = ignition::math::Vector3d::One;
this->inertiaIxx = 0;
this->inertiaIyy = 0;
this->inertiaIzz = 0;
this->mass = 0;
this->nested = false;
this->inspector = new LinkInspector();
this->inspector->setModal(false);
connect(this->inspector, SIGNAL(Opened()), this, SLOT(OnInspectorOpened()));
connect(this->inspector, SIGNAL(Applied()), this, SLOT(OnApply()));
connect(this->inspector, SIGNAL(Accepted()), this, SLOT(OnAccept()));
this->connect(this->inspector, SIGNAL(ShowCollisions(const bool)),
this, SLOT(ShowCollisions(const bool)));
this->connect(this->inspector, SIGNAL(ShowVisuals(const bool)),
this, SLOT(ShowVisuals(const bool)));
this->connect(this->inspector, SIGNAL(ShowLinkFrame(const bool)),
this, SLOT(ShowLinkFrame(const bool)));
this->connect(this->inspector->GetVisualConfig(),
SIGNAL(VisualAdded(const std::string &)),
this, SLOT(OnAddVisual(const std::string &)));
this->connect(this->inspector->GetCollisionConfig(),
SIGNAL(CollisionAdded(const std::string &)),
this, SLOT(OnAddCollision(const std::string &)));
this->connect(this->inspector->GetVisualConfig(),
SIGNAL(VisualRemoved(const std::string &)), this,
SLOT(OnRemoveVisual(const std::string &)));
this->connect(this->inspector->GetCollisionConfig(),
SIGNAL(CollisionRemoved(const std::string &)),
this, SLOT(OnRemoveCollision(const std::string &)));
this->connect(this->inspector->GetCollisionConfig(),
SIGNAL(ShowCollision(const bool, const std::string &)),
this, SLOT(OnShowCollision(const bool, const std::string &)));
this->connect(this->inspector->GetVisualConfig(),
SIGNAL(ShowVisual(const bool, const std::string &)),
this, SLOT(OnShowVisual(const bool, const std::string &)));
// note the destructor removes this connection with the assumption that it is
// the first one in the vector
this->connections.push_back(event::Events::ConnectPreRender(
boost::bind(&LinkData::Update, this)));
this->updateMutex = new boost::recursive_mutex();
}
/////////////////////////////////////////////////
LinkData::~LinkData()
{
event::Events::DisconnectPreRender(this->connections[0]);
this->connections.clear();
delete this->inspector;
delete this->updateMutex;
}
/////////////////////////////////////////////////
rendering::VisualPtr LinkData::LinkVisual() const
{
return this->linkVisual;
}
/////////////////////////////////////////////////
void LinkData::SetLinkVisual(rendering::VisualPtr _linkVisual)
{
this->linkVisual = _linkVisual;
if (!this->linkFrameVis)
{
rendering::LinkFrameVisualPtr vis(new rendering::LinkFrameVisual(
_linkVisual->GetName() + "_LINK_FRAME_VISUAL__", _linkVisual));
vis->Load();
vis->SetVisible(this->showLinkFrame);
this->linkFrameVis = vis;
}
}
/////////////////////////////////////////////////
std::string LinkData::GetName() const
{
return this->linkSDF->Get<std::string>("name");
}
/////////////////////////////////////////////////
void LinkData::SetName(const std::string &_name)
{
this->linkSDF->GetAttribute("name")->Set(_name);
this->inspector->SetName(_name);
}
/////////////////////////////////////////////////
ignition::math::Pose3d LinkData::Pose() const
{
return this->linkSDF->Get<ignition::math::Pose3d>("pose");
}
/////////////////////////////////////////////////
void LinkData::SetPose(const ignition::math::Pose3d &_pose)
{
this->linkSDF->GetElement("pose")->Set(_pose);
LinkConfig *linkConfig = this->inspector->GetLinkConfig();
linkConfig->SetPose(_pose);
}
/////////////////////////////////////////////////
void LinkData::SetScale(const ignition::math::Vector3d &_scale)
{
VisualConfig *visualConfig = this->inspector->GetVisualConfig();
ignition::math::Vector3d dScale = _scale / this->scale;
for (auto const &it : this->visuals)
{
std::string name = it.first->GetName();
std::string linkName = this->linkVisual->GetName();
std::string leafName =
name.substr(name.find(linkName)+linkName.size()+2);
ignition::math::Vector3d visOldSize;
std::string uri;
visualConfig->Geometry(leafName, visOldSize, uri);
ignition::math::Vector3d visNewSize = it.first->GetGeometrySize();
visualConfig->SetGeometry(leafName, visNewSize);
}
std::map<std::string, ignition::math::Vector3d> colOldSizes;
std::map<std::string, ignition::math::Vector3d> colNewSizes;
CollisionConfig *collisionConfig = this->inspector->GetCollisionConfig();
for (auto const &it : this->collisions)
{
std::string name = it.first->GetName();
std::string linkName = this->linkVisual->GetName();
std::string leafName =
name.substr(name.find(linkName)+linkName.size()+2);
ignition::math::Vector3d colOldSize;
std::string uri;
collisionConfig->Geometry(leafName, colOldSize, uri);
ignition::math::Vector3d colNewSize = it.first->GetGeometrySize();
collisionConfig->SetGeometry(leafName, colNewSize);
colOldSizes[name] = colOldSize;
colNewSizes[name] = colNewSize;
}
if (this->collisions.empty())
return;
// update link inertial values - assume uniform density
LinkConfig *linkConfig = this->inspector->GetLinkConfig();
sdf::ElementPtr inertialElem = this->linkSDF->GetElement("inertial");
// update mass
// density = mass / volume
// assume fixed density and scale mass based on volume changes.
double volumeRatio = 1;
double newVol = 0;
double oldVol = 0;
ignition::math::Vector3d newSize;
for (auto const &it : this->collisions)
{
ignition::math::Vector3d oldSize = colOldSizes[it.first->GetName()];
newSize = colNewSizes[it.first->GetName()];
std::string geomStr = it.first->GetGeometryType();
if (geomStr == "sphere")
{
double r = oldSize.X() * 0.5;
double r3 = r*r*r;
double newR = newSize.X() * 0.5;
double newR3 = newR*newR*newR;
// sphere volume: 4/3 * PI * r^3
oldVol += 4.0 / 3.0 * IGN_PI * r3;
newVol += 4.0 / 3.0 * IGN_PI * newR3;
}
else if (geomStr == "cylinder")
{
double r = oldSize.X() * 0.5;
double r2 = r*r;
double newR = newSize.X() * 0.5;
double newR2 = newR*newR;
// cylinder volume: PI * r^2 * height
oldVol += IGN_PI * r2 * oldSize.Z();
newVol += IGN_PI * newR2 * newSize.Z();
}
else
{
// box, mesh, and other geometry types - use bounding box
oldVol += oldSize.X() * oldSize.Y() * oldSize.Z();
newVol += newSize.X() * newSize.Y() * newSize.Z();
}
}
if (oldVol < 1e-10)
{
gzerr << "Volume is too small to compute accurate inertial values"
<< std::endl;
return;
}
volumeRatio = newVol / oldVol;
// set new mass
double newMass = this->mass * volumeRatio;
this->mass = newMass;
linkConfig->SetMass(newMass);
// scale the inertia values
// 1) compute inertia size based on current inertia matrix and geometry
// 2) apply scale to inertia size
// 3) compute new inertia values based on new size
// get current inertia values
double ixx = this->inertiaIxx;
double iyy = this->inertiaIyy;
double izz = this->inertiaIzz;
double newIxx = ixx;
double newIyy = iyy;
double newIzz = izz;
ignition::math::MassMatrix3d m;
// we can compute better estimates of inertia values if the link only has
// one collision made up of a simple shape
// otherwise assume box geom
bool boxInertia = true;
if (this->collisions.size() == 1u)
{
auto const &it = this->collisions.begin();
std::string geomStr = it->first->GetGeometryType();
if (geomStr == "sphere")
{
boxInertia = false;
double r = newSize.X() * 0.5;
// Get inertia properties of uniform sphere
if (!m.SetFromSphere(newMass, r))
{
gzerr << "Error computing inertia, not re-scaling" << std::endl;
}
}
else if (geomStr == "cylinder")
{
boxInertia = false;
double newL = newSize.Z();
double newR = newSize.X() * 0.5;
// Get inertia properties of uniform cylinder
if (!m.SetFromCylinderZ(newMass, newL, newR))
{
gzerr << "Error computing inertia, not re-scaling" << std::endl;
}
}
}
if (boxInertia)
{
// Get inertia properties of uniform box
if (!m.SetFromBox(newMass, newSize))
{
gzerr << "Error computing inertia, not re-scaling" << std::endl;
}
}
if (m.IsValid())
{
newIxx = m.IXX();
newIyy = m.IYY();
newIzz = m.IZZ();
}
// update inspector inertia
linkConfig->SetInertiaMatrix(newIxx, newIyy, newIzz, 0, 0, 0);
// update local inertal variables
this->inertiaIxx = newIxx;
this->inertiaIyy = newIyy;
this->inertiaIzz = newIzz;
// update sdf
sdf::ElementPtr inertiaElem = inertialElem->GetElement("inertia");
sdf::ElementPtr ixxElem = inertiaElem->GetElement("ixx");
sdf::ElementPtr iyyElem = inertiaElem->GetElement("iyy");
sdf::ElementPtr izzElem = inertiaElem->GetElement("izz");
ixxElem->Set(newIxx);
iyyElem->Set(newIyy);
izzElem->Set(newIzz);
sdf::ElementPtr massElem = inertialElem->GetElement("mass");
massElem->Set(newMass);
sdf::ElementPtr inertialPoseElem = inertialElem->GetElement("pose");
ignition::math::Pose3d newPose =
inertialPoseElem->Get<ignition::math::Pose3d>();
newPose.Pos() *= dScale;
inertialPoseElem->Set(newPose);
linkConfig->SetInertialPose(newPose);
this->scale = _scale;
}
/////////////////////////////////////////////////
ignition::math::Vector3d LinkData::Scale() const
{
return this->scale;
}
/////////////////////////////////////////////////
void LinkData::Load(sdf::ElementPtr _sdf)
{
LinkConfig *linkConfig = this->inspector->GetLinkConfig();
this->SetName(_sdf->Get<std::string>("name"));
this->SetPose(_sdf->Get<ignition::math::Pose3d>("pose"));
msgs::LinkPtr linkMsgPtr(new msgs::Link);
if (_sdf->HasElement("inertial"))
{
sdf::ElementPtr inertialElem = _sdf->GetElement("inertial");
this->linkSDF->GetElement("inertial")->Copy(inertialElem);
msgs::Inertial *inertialMsg = linkMsgPtr->mutable_inertial();
if (inertialElem->HasElement("mass"))
{
this->mass = inertialElem->Get<double>("mass");
inertialMsg->set_mass(this->mass);
}
if (inertialElem->HasElement("pose"))
{
ignition::math::Pose3d inertialPose =
inertialElem->Get<ignition::math::Pose3d>("pose");
msgs::Set(inertialMsg->mutable_pose(), inertialPose);
}
if (inertialElem->HasElement("inertia"))
{
sdf::ElementPtr inertiaElem = inertialElem->GetElement("inertia");
this->inertiaIxx = inertiaElem->Get<double>("ixx");
this->inertiaIyy = inertiaElem->Get<double>("iyy");
this->inertiaIzz = inertiaElem->Get<double>("izz");
inertialMsg->set_ixx(this->inertiaIxx);
inertialMsg->set_iyy(this->inertiaIyy);
inertialMsg->set_izz(this->inertiaIzz);
inertialMsg->set_ixy(inertiaElem->Get<double>("ixy"));
inertialMsg->set_ixz(inertiaElem->Get<double>("ixz"));
inertialMsg->set_iyz(inertiaElem->Get<double>("iyz"));
}
}
if (_sdf->HasElement("self_collide"))
{
sdf::ElementPtr selfCollideSDF = _sdf->GetElement("self_collide");
linkMsgPtr->set_self_collide(selfCollideSDF->Get<bool>(""));
this->linkSDF->InsertElement(selfCollideSDF->Clone());
}
if (_sdf->HasElement("kinematic"))
{
sdf::ElementPtr kinematicSDF = _sdf->GetElement("kinematic");
linkMsgPtr->set_kinematic(kinematicSDF->Get<bool>());
this->linkSDF->InsertElement(kinematicSDF->Clone());
}
if (_sdf->HasElement("must_be_base_link"))
{
sdf::ElementPtr baseLinkSDF = _sdf->GetElement("must_be_base_link");
// TODO link.proto is missing the must_be_base_link field.
// linkMsgPtr->set_must_be_base_link(baseLinkSDF->Get<bool>());
this->linkSDF->InsertElement(baseLinkSDF->Clone());
}
if (_sdf->HasElement("velocity_decay"))
{
sdf::ElementPtr velocityDecaySDF = _sdf->GetElement("velocity_decay");
// TODO link.proto is missing the velocity_decay field.
// linkMsgPtr->set_velocity_decay(velocityDecaySDF->Get<double>());
this->linkSDF->InsertElement(velocityDecaySDF->Clone());
}
linkConfig->Update(linkMsgPtr);
if (_sdf->HasElement("sensor"))
{
sdf::ElementPtr sensorElem = _sdf->GetElement("sensor");
while (sensorElem)
{
this->linkSDF->InsertElement(sensorElem->Clone());
sensorElem = sensorElem->GetNextElement("sensor");
}
}
}
/////////////////////////////////////////////////
void LinkData::OnShowCollision(const bool _show, const std::string &_name)
{
for (auto col : this->collisions)
{
auto leafName = col.first->GetName();
size_t idx = leafName.rfind("::");
if (idx != std::string::npos)
leafName = leafName.substr(idx+2);
// Only show one collision
if (leafName == _name)
{
col.first->SetVisible(_show);
return;
}
}
}
/////////////////////////////////////////////////
void LinkData::OnShowVisual(const bool _show, const std::string &_name)
{
for (auto col : this->visuals)
{
auto leafName = col.first->GetName();
size_t idx = leafName.rfind("::");
if (idx != std::string::npos)
leafName = leafName.substr(idx+2);
// Only show one visual
if (leafName == _name)
{
col.first->SetVisible(_show);
return;
}
}
}
/////////////////////////////////////////////////
void LinkData::ShowCollisions(const bool _show)
{
this->showCollisions = _show;
// Check inspector button
this->inspector->SetShowCollisions(_show);
auto config = this->inspector->GetCollisionConfig();
for (auto col : this->collisions)
{
auto leafName = col.first->GetName();
size_t idx = leafName.rfind("::");
if (idx != std::string::npos)
leafName = leafName.substr(idx+2);
// Show all collisions and set button checked
config->SetShowCollision(_show, leafName);
col.first->SetVisible(_show);
}
}
/////////////////////////////////////////////////
void LinkData::ShowVisuals(const bool _show)
{
this->showVisuals = _show;
// Check inspector button
this->inspector->SetShowVisuals(_show);
auto config = this->inspector->GetVisualConfig();
for (auto col : this->visuals)
{
auto leafName = col.first->GetName();
size_t idx = leafName.rfind("::");
if (idx != std::string::npos)
leafName = leafName.substr(idx+2);
// Show all visuals and set button checked
config->SetShowVisual(_show, leafName);
col.first->SetVisible(_show);
}
}
/////////////////////////////////////////////////
void LinkData::ShowLinkFrame(const bool _show)
{
this->showLinkFrame = _show;
// Check inspector button
this->inspector->SetShowLinkFrame(_show);
this->linkFrameVis->SetVisible(_show);
}
/////////////////////////////////////////////////
void LinkData::UpdateConfig()
{
// set new geom size if scale has changed.
VisualConfig *visualConfig = this->inspector->GetVisualConfig();
for (auto &it : this->visuals)
{
std::string name = it.first->GetName();
std::string leafName = name;
size_t idx = name.rfind("::");
if (idx != std::string::npos)
leafName = name.substr(idx+2);
visualConfig->SetGeometry(leafName, it.first->GetGeometrySize(),
it.first->GetMeshName());
msgs::Visual *updateMsg = visualConfig->GetData(leafName);
msgs::Visual visualMsg = it.second;
updateMsg->clear_scale();
msgs::Material *matMsg = updateMsg->mutable_material();
// clear empty colors so they are not used by visual updates
common::Color emptyColor;
if (msgs::Convert(matMsg->ambient()) == emptyColor)
matMsg->clear_ambient();
if (msgs::Convert(matMsg->diffuse()) == emptyColor)
matMsg->clear_diffuse();
if (msgs::Convert(matMsg->specular()) == emptyColor)
matMsg->clear_specular();
if (msgs::Convert(matMsg->emissive()) == emptyColor)
matMsg->clear_emissive();
if (matMsg->has_diffuse())
matMsg->mutable_diffuse()->set_a(1.0-updateMsg->transparency());
visualMsg.CopyFrom(*updateMsg);
it.second = visualMsg;
}
CollisionConfig *collisionConfig = this->inspector->GetCollisionConfig();
for (auto &colIt : this->collisions)
{
std::string name = colIt.first->GetName();
std::string leafName = name;
size_t idx = name.rfind("::");
if (idx != std::string::npos)
leafName = name.substr(idx+2);
collisionConfig->SetGeometry(leafName, colIt.first->GetGeometrySize(),
colIt.first->GetMeshName());
msgs::Collision *updateMsg = collisionConfig->GetData(leafName);
msgs::Collision collisionMsg = colIt.second;
collisionMsg.CopyFrom(*updateMsg);
colIt.second = collisionMsg;
}
}
/////////////////////////////////////////////////
void LinkData::AddVisual(rendering::VisualPtr _visual)
{
VisualConfig *visualConfig = this->inspector->GetVisualConfig();
msgs::Visual visualMsg = msgs::VisualFromSDF(_visual->GetSDF());
_visual->SetVisible(this->showVisuals);
this->visuals[_visual] = visualMsg;
std::string visName = _visual->GetName();
std::string leafName = visName;
size_t idx = visName.rfind("::");
if (idx != std::string::npos)
leafName = visName.substr(idx+2);
visualConfig->AddVisual(leafName, &visualMsg);
this->linkFrameVis->RecalculateScale();
}
/////////////////////////////////////////////////
void LinkData::AddCollision(rendering::VisualPtr _collisionVis,
const msgs::Collision *_msg)
{
CollisionConfig *collisionConfig = this->inspector->GetCollisionConfig();
sdf::ElementPtr collisionSDF(new sdf::Element);
sdf::initFile("collision.sdf", collisionSDF);
std::string visName = _collisionVis->GetName();
std::string leafName = visName;
size_t idx = visName.rfind("::");
if (idx != std::string::npos)
leafName = visName.substr(idx+2);
msgs::Collision collisionMsg;
// Use input message
if (_msg)
{
collisionMsg = *_msg;
}
// Get data from input visual
else
{
msgs::Visual visualMsg = msgs::VisualFromSDF(_collisionVis->GetSDF());
collisionMsg.set_name(leafName);
msgs::Geometry *geomMsg = collisionMsg.mutable_geometry();
geomMsg->CopyFrom(visualMsg.geometry());
msgs::Pose *poseMsg = collisionMsg.mutable_pose();
poseMsg->CopyFrom(visualMsg.pose());
}
_collisionVis->SetVisible(this->showCollisions);
this->collisions[_collisionVis] = collisionMsg;
collisionConfig->AddCollision(leafName, &collisionMsg);
this->linkFrameVis->RecalculateScale();
}
/////////////////////////////////////////////////
LinkData *LinkData::Clone(const std::string &_newName)
{
LinkData *cloneLink = new LinkData();
cloneLink->Load(this->linkSDF);
cloneLink->SetName(_newName);
std::string linkVisualName = this->linkVisual->GetName();
std::string cloneVisName = _newName;
size_t linkIdx = linkVisualName.find("::");
if (linkIdx != std::string::npos)
cloneVisName = linkVisualName.substr(0, linkIdx+2) + _newName;
// clone linkVisual;
rendering::VisualPtr linkVis(new rendering::Visual(cloneVisName,
this->linkVisual->GetParent()));
linkVis->Load();
cloneLink->SetLinkVisual(linkVis);
for (auto &visIt : this->visuals)
{
std::string newVisName = visIt.first->GetName();
size_t idx = newVisName.rfind("::");
std::string leafName = newVisName.substr(idx+2);
if (idx != std::string::npos)
newVisName = cloneVisName + "::" + leafName;
else
newVisName = cloneVisName + "::" + newVisName;
rendering::VisualPtr cloneVis =
visIt.first->Clone(newVisName, cloneLink->LinkVisual());
// store the leaf name in sdf not the full scoped name
cloneVis->GetSDF()->GetAttribute("name")->Set(leafName);
// override transparency
cloneVis->SetTransparency(visIt.second.transparency());
cloneLink->AddVisual(cloneVis);
cloneVis->SetTransparency(visIt.second.transparency() *
(1-ModelData::GetEditTransparency()-0.1)
+ ModelData::GetEditTransparency());
}
for (auto &colIt : this->collisions)
{
std::string newColName = colIt.first->GetName();
size_t idx = newColName.rfind("::");
std::string leafName = newColName.substr(idx+2);
if (idx != std::string::npos)
newColName = cloneVisName + "::" + leafName;
else
newColName = cloneVisName + "::" + newColName;
rendering::VisualPtr collisionVis = colIt.first->Clone(newColName,
cloneLink->LinkVisual());
// store the leaf name in sdf not the full scoped name
collisionVis->GetSDF()->GetAttribute("name")->Set(leafName);
collisionVis->SetTransparency(
ignition::math::clamp(ModelData::GetEditTransparency() * 2.0, 0.0, 0.8));
ModelData::UpdateRenderGroup(collisionVis);
cloneLink->AddCollision(collisionVis);
}
return cloneLink;
}
/////////////////////////////////////////////////
void LinkData::OnAccept()
{
if (this->Apply())
this->inspector->accept();
}
/////////////////////////////////////////////////
void LinkData::OnApply()
{
this->Apply();
}
/////////////////////////////////////////////////
void LinkData::OnInspectorOpened()
{
// Reset backup lists
for (auto it = this->deletedVisuals.begin();
it != this->deletedVisuals.end(); ++it)
{
this->linkVisual->DetachVisual(it->first);
this->linkVisual->GetScene()->RemoveVisual(it->first);
}
this->deletedVisuals.clear();
for (auto it = this->deletedCollisions.begin();
it != this->deletedCollisions.end(); ++it)
{
this->linkVisual->DetachVisual(it->first);
this->linkVisual->GetScene()->RemoveVisual(it->first);
}
this->deletedCollisions.clear();
}
/////////////////////////////////////////////////
bool LinkData::Apply()
{
boost::recursive_mutex::scoped_lock lock(*this->updateMutex);
LinkConfig *linkConfig = this->inspector->GetLinkConfig();
msgs::Link *linkMsg = linkConfig->GetData();
// update link sdf
this->linkSDF = msgs::LinkToSDF(*linkMsg, this->linkSDF);
// update internal variables
msgs::Inertial *inertialMsg = linkMsg->mutable_inertial();
this->mass = inertialMsg->mass();
this->inertiaIxx = inertialMsg->ixx();
this->inertiaIyy = inertialMsg->iyy();
this->inertiaIzz = inertialMsg->izz();
// update link visual pose
this->linkVisual->SetPose(this->Pose());
std::vector<msgs::Visual *> visualUpdateMsgsTemp;
std::vector<msgs::Collision *> collisionUpdateMsgsTemp;
// update visuals
if (!this->visuals.empty())
{
VisualConfig *visualConfig = this->inspector->GetVisualConfig();
for (auto &it : this->visuals)
{
std::string name = it.first->GetName();
std::string leafName = name;
size_t idx = name.rfind("::");
if (idx != std::string::npos)
leafName = name.substr(idx+2);
msgs::Visual *updateMsg = visualConfig->GetData(leafName);
if (updateMsg)
{
msgs::Visual visualMsg = it.second;
// check if the geometry is valid
msgs::Geometry *geomMsg = updateMsg->mutable_geometry();
// warnings when changing from/to polyline
for (auto &vis : this->visuals)
{
if (vis.second.name() != updateMsg->name())
continue;
if (vis.second.mutable_geometry()->type() != geomMsg->type())
{
// Changing from polyline, give option to cancel
if (vis.second.mutable_geometry()->type() ==
msgs::Geometry::POLYLINE)
{
std::string msg =
"Once you change the geometry, you can't go "
"back to polyline.\n\n"
"Do you wish to continue?\n";
QMessageBox msgBox(QMessageBox::Warning,
QString("Changing polyline geometry"), QString(msg.c_str()));
QPushButton *cancelButton =
msgBox.addButton("Cancel", QMessageBox::RejectRole);
QPushButton *saveButton = msgBox.addButton("Ok",
QMessageBox::AcceptRole);
msgBox.setDefaultButton(saveButton);
msgBox.setEscapeButton(cancelButton);
msgBox.exec();
if (msgBox.clickedButton() != saveButton)
return false;
}
// Changing to polyline: not allowed
else if (geomMsg->type() == msgs::Geometry::POLYLINE)
{
std::string msg =
"It's not possible to change into polyline.\n"
"Please select another geometry type for ["
+ leafName + "].";
QMessageBox::warning(linkConfig, QString(
"Invalid geometry conversion"), QString(msg.c_str()),
QMessageBox::Ok, QMessageBox::Ok);
return false;
}
}
}
if (geomMsg->type() == msgs::Geometry::MESH)
{
msgs::MeshGeom *meshGeom = geomMsg->mutable_mesh();
QFileInfo info(QString::fromStdString(meshGeom->filename()));
std::string suffix;
if (info.isFile())
suffix = info.completeSuffix().toLower().toStdString();
if (!info.isFile() || (suffix != "dae" && suffix != "stl" &&
suffix != "obj"))
{
std::string msg = "\"" + meshGeom->filename() +
"\" is not a valid mesh file.\nPlease select another file for ["
+ leafName + "].";
QMessageBox::warning(linkConfig, QString("Invalid Mesh File"),
QString(msg.c_str()), QMessageBox::Ok, QMessageBox::Ok);
return false;
}
}
// update the visualMsg that will be used to generate the sdf.
updateMsg->clear_scale();
msgs::Material *matMsg = updateMsg->mutable_material();
msgs::Material::Script *scriptMsg = matMsg->mutable_script();
common::Color emptyColor;
common::Color matAmbient;
common::Color matDiffuse;
common::Color matSpecular;
common::Color matEmissive;
rendering::Material::GetMaterialAsColor(scriptMsg->name(), matAmbient,
matDiffuse, matSpecular, matEmissive);
common::Color ambient = msgs::Convert(matMsg->ambient());
common::Color diffuse = msgs::Convert(matMsg->diffuse());
common::Color specular = msgs::Convert(matMsg->specular());
common::Color emissive = msgs::Convert(matMsg->emissive());
if (ambient == emptyColor)
{
matMsg->clear_ambient();
ambient = matAmbient;
}
if (diffuse == emptyColor)
{
matMsg->clear_diffuse();
diffuse = matDiffuse;
}
if (specular == emptyColor)
{
matMsg->clear_specular();
specular = matSpecular;
}
if (emissive == emptyColor)
{
matMsg->clear_emissive();
emissive = matEmissive;
}
visualConfig->SetMaterial(leafName, scriptMsg->name(), ambient,
diffuse, specular, emissive);
visualMsg.CopyFrom(*updateMsg);
it.second = visualMsg;
visualUpdateMsgsTemp.push_back(updateMsg);
}
}
}
// update collisions
if (!this->collisions.empty())
{
CollisionConfig *collisionConfig =
this->inspector->GetCollisionConfig();
for (auto &it : this->collisions)
{
std::string name = it.first->GetName();
std::string leafName = name;
size_t idx = name.rfind("::");
if (idx != std::string::npos)
leafName = name.substr(idx+2);
msgs::Collision *updateMsg = collisionConfig->GetData(leafName);
if (updateMsg)
{
msgs::Collision collisionMsg = it.second;
// check if the geometry is valid
msgs::Geometry *geomMsg = updateMsg->mutable_geometry();
// warnings when changing from/to polyline
for (auto &col : this->collisions)
{
if (col.second.name() != updateMsg->name())
continue;
if (col.second.mutable_geometry()->type() != geomMsg->type())
{
// Changing from polyline, give option to cancel
if (col.second.mutable_geometry()->type() ==
msgs::Geometry::POLYLINE)
{
std::string msg =
"Once you change the geometry, you can't go "
"back to polyline.\n\n"
"Do you wish to continue?\n";
QMessageBox msgBox(QMessageBox::Warning,
QString("Changing polyline geometry"), QString(msg.c_str()));
QPushButton *cancelButton =
msgBox.addButton("Cancel", QMessageBox::RejectRole);
QPushButton *saveButton = msgBox.addButton("Ok",
QMessageBox::AcceptRole);
msgBox.setDefaultButton(saveButton);
msgBox.setEscapeButton(cancelButton);
msgBox.exec();
if (msgBox.clickedButton() != saveButton)
return false;
}
// Changing to polyline: not allowed
else if (geomMsg->type() == msgs::Geometry::POLYLINE)
{
std::string msg =
"It's not possible to change into polyline.\n"
"Please select another geometry type for ["
+ leafName + "].";
QMessageBox::warning(linkConfig, QString(
"Invalid geometry conversion"), QString(msg.c_str()),
QMessageBox::Ok, QMessageBox::Ok);
return false;
}
}
}
if (geomMsg->type() == msgs::Geometry::MESH)
{
msgs::MeshGeom *meshGeom = geomMsg->mutable_mesh();
QFileInfo info(QString::fromStdString(meshGeom->filename()));
std::string suffix;
if (info.isFile())
suffix = info.completeSuffix().toLower().toStdString();
if (!info.isFile() || (suffix != "dae" && suffix != "stl" &&
suffix != "obj"))
{
std::string msg = "\"" + meshGeom->filename() +
"\" is not a valid mesh file.\nPlease select another file for ["
+ leafName + "].";
QMessageBox::warning(linkConfig, QString("Invalid Mesh File"),
QString(msg.c_str()), QMessageBox::Ok, QMessageBox::Ok);
return false;
}
}
collisionMsg.CopyFrom(*updateMsg);
it.second = collisionMsg;
collisionUpdateMsgsTemp.push_back(updateMsg);
}
}
}
// Only send update messages if all visuals and collisions are valid
this->visualUpdateMsgs.insert(this->visualUpdateMsgs.end(),
visualUpdateMsgsTemp.begin(), visualUpdateMsgsTemp.end());
this->collisionUpdateMsgs.insert(this->collisionUpdateMsgs.end(),
collisionUpdateMsgsTemp.begin(), collisionUpdateMsgsTemp.end());
return true;
}
/////////////////////////////////////////////////
void LinkData::OnAddVisual(const std::string &_name)
{
// add a visual when the user adds a visual via the inspector's visual tab
VisualConfig *visualConfig = this->inspector->GetVisualConfig();
std::ostringstream visualName;
visualName << this->linkVisual->GetName() << "::" << _name;
rendering::VisualPtr visVisual;
msgs::Visual visualMsg;
// See if this is in the deleted list
for (auto it = this->deletedVisuals.begin();
it != this->deletedVisuals.end(); ++it)
{
if (it->first->GetName() == visualName.str())
{
visVisual = it->first;
visVisual->SetVisible(true);
visualMsg = it->second;
this->deletedVisuals.erase(it);
break;
}
}
if (!visVisual && !this->visuals.empty())
{
// add new visual by cloning last instance
auto refVisual = this->visuals.rbegin()->first;
visVisual = refVisual->Clone(visualName.str(), this->linkVisual);
visualMsg = msgs::VisualFromSDF(visVisual->GetSDF());
visualMsg.set_transparency(this->visuals[refVisual].transparency());
}
else if (!visVisual)
{
// create new visual based on sdf template (box)
sdf::SDFPtr modelTemplateSDF(new sdf::SDF);
modelTemplateSDF->SetFromString(
ModelData::GetTemplateSDFString());
visVisual.reset(new rendering::Visual(visualName.str(),
this->linkVisual));
sdf::ElementPtr visualElem = modelTemplateSDF->Root()
->GetElement("model")->GetElement("link")->GetElement("visual");
visVisual->Load(visualElem);
visualMsg = msgs::VisualFromSDF(visVisual->GetSDF());
}
msgs::VisualPtr visualMsgPtr(new msgs::Visual);
visualMsgPtr->CopyFrom(visualMsg);
visualConfig->UpdateVisual(_name, visualMsgPtr);
visVisual->SetVisible(this->showVisuals);
visualConfig->SetShowVisual(this->showVisuals, _name);
this->visuals[visVisual] = visualMsg;
visVisual->SetTransparency(visualMsg.transparency() *
(1-ModelData::GetEditTransparency()-0.1)
+ ModelData::GetEditTransparency());
}
/////////////////////////////////////////////////
void LinkData::OnAddCollision(const std::string &_name)
{
// add a collision when the user adds a collision via the inspector's
// collision tab
CollisionConfig *collisionConfig = this->inspector->GetCollisionConfig();
std::stringstream collisionName;
collisionName << this->linkVisual->GetName() << "::" << _name;
rendering::VisualPtr collisionVis;
msgs::Collision collisionMsg;
// See if this is in the deleted list
for (auto it = this->deletedCollisions.begin();
it != this->deletedCollisions.end(); ++it)
{
if (it->first->GetName() == collisionName.str())
{
collisionVis = it->first;
collisionVis->SetVisible(true);
collisionMsg = it->second;
this->deletedCollisions.erase(it);
break;
}
}
if (!collisionVis)
{
if (!this->collisions.empty())
{
// add new collision by cloning last instance
collisionVis = this->collisions.rbegin()->first->Clone(
collisionName.str(), this->linkVisual);
}
else
{
// create new collision based on sdf template (box)
sdf::SDFPtr modelTemplateSDF(new sdf::SDF);
modelTemplateSDF->SetFromString(
ModelData::GetTemplateSDFString());
collisionVis.reset(new rendering::Visual(collisionName.str(),
this->linkVisual));
sdf::ElementPtr collisionElem = modelTemplateSDF->Root()
->GetElement("model")->GetElement("link")->GetElement("visual");
collisionVis->Load(collisionElem);
collisionVis->SetMaterial("Gazebo/Orange");
}
msgs::Visual visualMsg = msgs::VisualFromSDF(collisionVis->GetSDF());
collisionMsg.set_name(_name);
msgs::Geometry *geomMsg = collisionMsg.mutable_geometry();
geomMsg->CopyFrom(visualMsg.geometry());
}
msgs::CollisionPtr collisionMsgPtr(new msgs::Collision);
collisionMsgPtr->CopyFrom(collisionMsg);
collisionConfig->UpdateCollision(_name, collisionMsgPtr);
collisionVis->SetVisible(this->showCollisions);
collisionConfig->SetShowCollision(this->showCollisions, _name);
this->collisions[collisionVis] = collisionMsg;
collisionVis->SetTransparency(
ignition::math::clamp(ModelData::GetEditTransparency() * 2.0, 0.0, 0.8));
ModelData::UpdateRenderGroup(collisionVis);
}
/////////////////////////////////////////////////
void LinkData::OnRemoveVisual(const std::string &_name)
{
// find and remove visual when the user removes it in the
// inspector's visual tab
std::ostringstream name;
name << this->linkVisual->GetName() << "::" << _name;
std::string visualName = name.str();
for (auto it = this->visuals.begin(); it != this->visuals.end(); ++it)
{
if (visualName == it->first->GetName())
{
it->first->SetVisible(false);
this->deletedVisuals[it->first] = it->second;
this->visuals.erase(it);
break;
}
}
}
/////////////////////////////////////////////////
void LinkData::OnRemoveCollision(const std::string &_name)
{
// find and remove collision visual when the user removes it in the
// inspector's collision tab
std::ostringstream name;
name << this->linkVisual->GetName() << "::" << _name;
std::string collisionName = name.str();
for (auto it = this->collisions.begin(); it != this->collisions.end(); ++it)
{
if (collisionName == it->first->GetName())
{
it->first->SetVisible(false);
this->deletedCollisions[it->first] = it->second;
this->collisions.erase(it);
break;
}
}
}
/////////////////////////////////////////////////
void LinkData::Update()
{
boost::recursive_mutex::scoped_lock lock(*this->updateMutex);
while (!this->visualUpdateMsgs.empty())
{
boost::shared_ptr<gazebo::msgs::Visual> updateMsgPtr;
updateMsgPtr.reset(new msgs::Visual);
updateMsgPtr->CopyFrom(*this->visualUpdateMsgs.front());
this->visualUpdateMsgs.erase(this->visualUpdateMsgs.begin());
for (auto &it : this->visuals)
{
if (it.second.name() == updateMsgPtr->name())
{
// make visual semi-transparent here
// but generated sdf will use the correct transparency value
it.first->UpdateFromMsg(updateMsgPtr);
it.first->SetTransparency(updateMsgPtr->transparency() *
(1-ModelData::GetEditTransparency()-0.1)
+ ModelData::GetEditTransparency());
break;
}
}
}
while (!this->collisionUpdateMsgs.empty())
{
msgs::Collision collisionMsg = *this->collisionUpdateMsgs.front();
this->collisionUpdateMsgs.erase(this->collisionUpdateMsgs.begin());
for (auto &it : this->collisions)
{
if (it.second.name() == collisionMsg.name())
{
msgs::Visual collisionVisMsg;
msgs::Geometry *geomMsg = collisionVisMsg.mutable_geometry();
geomMsg->CopyFrom(collisionMsg.geometry());
msgs::Pose *poseMsg = collisionVisMsg.mutable_pose();
poseMsg->CopyFrom(collisionMsg.pose());
boost::shared_ptr<gazebo::msgs::Visual> updateMsgPtr;
updateMsgPtr.reset(new msgs::Visual);
updateMsgPtr->CopyFrom(collisionVisMsg);
std::string origGeomType = it.first->GetGeometryType();
it.first->UpdateFromMsg(updateMsgPtr);
// fix for transparency alpha compositing
if (it.first->GetGeometryType() != origGeomType)
{
Ogre::MovableObject *colObj = it.first->GetSceneNode()->
getAttachedObject(0);
colObj->setRenderQueueGroup(colObj->getRenderQueueGroup()+1);
}
break;
}
}
}
}
/////////////////////////////////////////////////
ModelPluginData::ModelPluginData()
{
// Initialize SDF
this->modelPluginSDF.reset(new sdf::Element);
sdf::initFile("plugin.sdf", this->modelPluginSDF);
// Inspector
this->inspector = new ModelPluginInspector();
}
/////////////////////////////////////////////////
ModelPluginData::~ModelPluginData()
{
delete this->inspector;
}
/////////////////////////////////////////////////
void ModelPluginData::Load(sdf::ElementPtr _pluginElem)
{
this->modelPluginSDF = _pluginElem;
// Convert SDF to msg
msgs::Plugin pluginMsg = msgs::PluginFromSDF(_pluginElem);
msgs::PluginPtr pluginPtr(new msgs::Plugin);
pluginPtr->CopyFrom(pluginMsg);
// Update inspector
this->inspector->Update(pluginPtr);
}