pxmlw6n2f/Gazebo_Distributed_TCP/gazebo/gui/model/ModelEditorPalette_TEST.cc

90 lines
2.7 KiB
C++

/*
* Copyright (C) 2015 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "gazebo/gui/Actions.hh"
#include "gazebo/gui/GuiEvents.hh"
#include "gazebo/gui/GuiIface.hh"
#include "gazebo/gui/MainWindow.hh"
#include "gazebo/gui/model/ModelEditorEvents.hh"
#include "gazebo/gui/model/ModelEditorPalette.hh"
#include "gazebo/gui/model/ModelEditorPalette_TEST.hh"
using namespace gazebo;
/////////////////////////////////////////////////
void ModelEditorPalette_TEST::AddItem()
{
gui::ModelEditorPalette *palette = new gui::ModelEditorPalette();
QVERIFY(palette);
// add a custom tool button to the palette
QToolButton *testButton = new QToolButton();
testButton->setObjectName("my_tool_button");
// test adding without specifying category
palette->AddItem(testButton);
// verify that the button is added.
QToolButton *retButton =
palette->findChild<QToolButton *>("my_tool_button");
QVERIFY(retButton);
QVERIFY(retButton == testButton);
// add another custom tool button to the palette
QToolButton *testButton2 = new QToolButton();
testButton2->setObjectName("my_tool_button2");
// test adding with category
palette->AddItem(testButton2, "category");
// verify that the button is added.
QToolButton *retButton2 =
palette->findChild<QToolButton *>("my_tool_button2");
QVERIFY(retButton2);
QVERIFY(retButton2 == testButton2);
// add a button to an existing category
QToolButton *testButton3 = new QToolButton();
testButton3->setObjectName("my_tool_button3");
palette->AddItem(testButton3, "category");
// verify that the button is added.
QToolButton *retButton3 =
palette->findChild<QToolButton *>("my_tool_button3");
QVERIFY(retButton3);
QVERIFY(retButton3 == testButton3);
// add a button with an empty category
QToolButton *testButton4 = new QToolButton();
testButton4->setObjectName("my_tool_button4");
palette->AddItem(testButton4, "");
// verify that the button is added.
QToolButton *retButton4 =
palette->findChild<QToolButton *>("my_tool_button4");
QVERIFY(retButton4);
QVERIFY(retButton4 == testButton4);
delete palette;
palette = NULL;
}
// Generate a main function for the test
QTEST_MAIN(ModelEditorPalette_TEST)