219 lines
5.4 KiB
C++
219 lines
5.4 KiB
C++
/*
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* Copyright (C) 2015 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include "gazebo/gui/MainWindow.hh"
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#include "gazebo/gui/Actions.hh"
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#include "gazebo/gui/model/ModelEditor.hh"
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#include "gazebo/gui/model/ModelEditor_TEST.hh"
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using namespace gazebo;
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/////////////////////////////////////////////////
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void ModelEditor_TEST::AddItemToPalette()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world");
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// verify we have a model editor widget
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gui::ModelEditor *modelEditor =
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dynamic_cast<gui::ModelEditor *>(mainWindow->Editor("model"));
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QVERIFY(modelEditor);
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// add a custom push button to the model editor palette
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QPushButton *testButton = new QPushButton("TEST_BUTTON");
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testButton->setObjectName("my_custom_test_button");
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modelEditor->AddItemToPalette(testButton, "test_categorty");
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QPushButton *retButton =
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mainWindow->findChild<QPushButton *>("my_custom_test_button");
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// verify that the push button is added.
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QVERIFY(retButton);
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QVERIFY(retButton->text().toStdString() == "TEST_BUTTON");
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mainWindow->close();
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delete mainWindow;
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mainWindow = NULL;
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}
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/////////////////////////////////////////////////
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void ModelEditor_TEST::OnEdit()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world");
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// verify we have a model editor widget
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gui::ModelEditor *modelEditor =
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dynamic_cast<gui::ModelEditor *>(mainWindow->Editor("model"));
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QVERIFY(modelEditor);
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QVERIFY(gui::g_editModelAct != NULL);
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// verify simulation is not paused
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QVERIFY(!mainWindow->IsPaused());
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// switch to editor mode
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gui::g_editModelAct->toggle();
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// wait for the gui paused state to update
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int maxSleep = 50;
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int sleep = 0;
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while (!mainWindow->IsPaused() && sleep < maxSleep)
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{
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QCoreApplication::processEvents();
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QTest::qWait(50);
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sleep++;
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}
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QVERIFY(sleep < maxSleep);
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// verify simulation is paused
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QVERIFY(mainWindow->IsPaused());
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// swtich back to simulation mode
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gui::g_editModelAct->toggle();
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// check the gui paused state and it should not change
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maxSleep = 50;
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sleep = 0;
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while (mainWindow->IsPaused() && sleep < maxSleep)
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{
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QCoreApplication::processEvents();
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QTest::qWait(50);
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sleep++;
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}
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QVERIFY(sleep == maxSleep);
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// verify simulation is still paused
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QVERIFY(mainWindow->IsPaused());
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// run the simulation
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mainWindow->Play();
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// wait for the gui paused state to update
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maxSleep = 50;
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sleep = 0;
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while (mainWindow->IsPaused() && sleep < maxSleep)
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{
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QCoreApplication::processEvents();
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QTest::qWait(50);
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sleep++;
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}
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QVERIFY(sleep < maxSleep);
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// verify simulation is now running
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QVERIFY(!mainWindow->IsPaused());
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mainWindow->close();
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delete mainWindow;
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mainWindow = NULL;
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}
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/////////////////////////////////////////////////
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void ModelEditor_TEST::InsertTab()
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{
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this->resMaxPercentChange = 5.0;
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this->shareMaxPercentChange = 2.0;
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this->Load("worlds/empty.world");
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// Create the main window.
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gazebo::gui::MainWindow *mainWindow = new gazebo::gui::MainWindow();
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QVERIFY(mainWindow != NULL);
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mainWindow->Load();
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mainWindow->Init();
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mainWindow->show();
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this->ProcessEventsAndDraw(mainWindow);
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// Get the main tab
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auto mainTab = mainWindow->findChild<QTabWidget *>("mainTab");
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QVERIFY(mainTab != NULL);
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// Get the insert tab
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QWidget *insertModel = NULL;
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for (int i = 0; i < mainTab->count(); ++i)
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{
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if (mainTab->tabText(i) == tr("Insert"))
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{
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insertModel = mainTab->widget(i);
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break;
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}
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}
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QVERIFY(insertModel != NULL);
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// Switch to editor mode
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QVERIFY(gui::g_editModelAct != NULL);
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gui::g_editModelAct->toggle();
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// Check that the insert tab is not in mainTab anymore
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insertModel = NULL;
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for (int i = 0; i < mainTab->count(); ++i)
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{
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if (mainTab->tabText(i) == tr("Insert"))
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{
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insertModel = mainTab->widget(i);
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break;
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}
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}
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QVERIFY(insertModel == NULL);
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// Switch back to simulation
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gui::g_editModelAct->toggle();
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// Check that the insert tab in mainTab again
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insertModel = NULL;
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for (int i = 0; i < mainTab->count(); ++i)
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{
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if (mainTab->tabText(i) == tr("Insert"))
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{
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insertModel = mainTab->widget(i);
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break;
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}
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}
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QVERIFY(insertModel != NULL);
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mainWindow->close();
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delete mainWindow;
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mainWindow = NULL;
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}
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// Generate a main function for the test
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QTEST_MAIN(ModelEditor_TEST)
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